Abatron cover
Abatron screenshot
Genre: Shooter, Real Time Strategy (RTS), Strategy, Indie

Abatron

Critter Queen update! Thank you to our Backers!

The Queen now will start to attack you if you hold onto her for too long. So don't hoard her. :)

You can watch Devero talk about this change and more on our update here:

Video Update


The rest of the changes are as follows:

//Release Notes 1.2.40
-Queen breaks subdue after sitting idle too long
-Queen now attacks closest enemy after subdue wears off
-Turrets will no longer fight queen after subdued
-Audio updates
-buildings base health increased

Abatron Kickstarter is Live! Plus, more bug fixes!

The Time Has Come!




Thank you so much for all the support and encouragement you have shown us so far. It's really been great fuel for our fire!
If you share our vision for this game, we need your help to make it happen. We have prepared some great rewards for you and a detailed KS page with a lot of information about what we have planned for the game! 


Visit our Kickstarter Page




We also have additional bug fixes and updates

//Release Notes 1.2.39
-Increased character resolution, shifted LOD Bias
-Ai updates for all bots
-Queen initial spawn decreased
-fixed vote box recasting loop
-increased max selection size
-Host can now spectate the game with bot take over
-Audio updates
-Status Updates for defeated players after match
-Several Optimizations
-Audio adjusters fixes

New update. Changes to bots and more

//Release Notes 1.2.37
-Fixed butt slide while in siege mode for local clients
-Setting Spit mode during a siegeto attack walk now works
-Fixed stuck movements when voting occurs
-Fixed rogue audio not recognizing volume settings
-Attack offsets added to avoid large groups firing on the same frame
-Ai updates for Saelos
-Max Build Queues increased
-Removed hidden planned buildings for teams that are defeated
-Fixed bots not turning off after being defeated on server
-Obstructed Planned buildings no longer push out obstacles when queued
-Fixed false collision of planned structures for client players
-Client planned collectors can now be selected
-Planned structures can no longer trigger enemy base defenses
-Fixed issue with drones not building walls
-Turned down Intro Movie volume
-Fixed UI overlaps

Bots are now live! Kickstarter coming soon!

BOTS ARE HERE!



For those of you who have been waiting, bots are now available in the game! Currently it is only free for all, but next week we will unleash Coop vs AI. So stay tuned!

KICKSTARTER INCOMING



We are also happy to announce that we are launching a Kickstarter on August 30th! In order to help get as many eyes on it as possible, we are asking you, our supporters, to join our Thunderclap page so we can make a huge splash on the day we go live.

Support us here

Thanks in advance!


RECENT CHANGES



//Release Notes 1.2.36
-Bots Released, 8 Personalities unlocked to play
-Fixed a ton of bot bugs
-Audio Updates and Fixes
-Planned structures with units blocking, now push units away
-Decreased formation spacing
-Building rally points now have formations
-fixed impact effects lifetime to correctly kill itself
-Rocketbellies that are sieged, will unsiege, move, and resiege
-Max selection size to 30
-Crowd control turned on to avoid stacking
-dev slow motion hotkey removed
-fixed max players correctly to map size
-fixed issue where win conditions would not end the match for a host
-Unit movment commands now move to location if clicked on teammates

Official Discord server is now up! Find other players!

Hey there all you Abatron peeps, if you're looking for other people to play with, or just wanna chat about the game, join our Discord channel!


JOIN HERE

If you're not familiar with Discord, it's basically an all-in-one voice and text chat for gamers that’s free, secure, and works on both your desktop and phone.

So click that link above and start playing with fellow Abatron lovers!

New Update Activate!

Here's the most recent changes made to the Abatron demo:

//Release Notes 1.2.34
-fixed planned walls from taking damage
-fixed minimap borders
-fixed minimap zoom levels
-updated minimap pic displays
-improved drone pathing to walls off navmesh
-improved unit pathing when off nav mesh
-server side cheats disabled
-fixed planned structures affecting navigation
-fixed rocketbelly immovable when walking off ledges
-fixed early exiting of commands before exhausting all nav retries
-fixed issue where units were ignoring commands when pursuing targets
-fixed rocketbelly not targetting walls when taking damage from turrets
-fixed thrasher grunt audio from stacking many times
-Turned off team collision for units, fixes several issues
-disabled crowdsimulation
-improved gun turret damage & health
-decreased cost of turrets
-decreased matter requirement of battlearena
-increased accuracy of laser turrets
-disabled splatter damage for team turret explosions
-turned off shadows for ragdoll dissolves
-fix drag selection to update correct unit type with sameclasstypes
-removed the option button from the options menu
-QueenSubdued only heard by the owning team
-announcer level ups/ abilities now should only be heard by local player
-manalock ultimate crosshairs turn off correctly when cancelled or exited
-disabled drone from resetting ability timers


All these changes are because of great feedback from the community. Thank you! More to come :)

New Update to the Alpha Demo! Bug fixes and more

Here are the most recent changes made to Abatron:


//Build 1.2.33
-new audio volume controls
-fixed building scale receiving double transforms
-fixed ship being destroyed from hitting delete
-added support for 2560x1440 resolution
-removed reported spam messages
-fixed content lock on host dev maps
-fixed content lock on rocketbelly unit mode
-cost adjustments for several buildings
-decreased cost of laser & gun turrets


We've already gotten a lot of great feedback. Keep it coming! The game can only improve when you let us know what you're experiencing. :)