- Fixed a problem with introspection not reporting correct information.
- Introspection now reports how powerful of a spellcaster you are compared to other players in your school of magic.
- As Aberoth has grown over the years, many great names have been taken, but are no longer used. It is now possible to change your name to one that is taken by someone else, but has fallen into disuse. If there is a name you want to use that is taken, go to the Aberoth store and attempt to change your name to the taken name. If the game reports that the new name is "lightly used and might be abandoned", and you want to purchase that name change, please send email to support@aberoth.com and I will check to see if I can free it up. Also note that the name change price will change from $9.99 to $14.99 on September 1st.
- There will be an update (probably in about a month) that makes gray wolf hearts, white wolf hearts, rat brains, and rat tails rot and disappear after a while. All hearts, brains, and tails older than the rot period will be destroyed in that update, so please prepare now.
Server Move
Aberoth has been moved to a new server. If you can't connect, make sure to let Steam update the Aberoth client. I expect performance to be about the same as before, but the new server should fix the problem where everything would unexpectedly slow down from time to time.
Guild message board.
- A message board has been added to the guild vaults. The message board is added at the 7th guild vault size (6 upgrades after the initial guild vault). If a guild has a message board, any guild member may message any other guild member, and the guild leader may post announcements or guild messages.
- Experience loss on death is now set to exactly 10% of your current level for your focused skill, and 2% for non-focused skills. This penalty is slightly lower than before, but previously the penalty was a percentage of your total experience. This caused xp loss to be greater as you approached the next level (since your total xp was higher).
- It is now possible to escape the Inn even if people are blocking the exit. Just keep trying to move in the direction of the exit, and you will eventually squeeze by.
In game message system added.
- Tavelor has installed a message board in his Tavern. Anyone may read messages, but only members may write messages. To write a message to another player, move next to the message board and say "message Name Some message."
- To read your messages, click on the message board. If you have more than one message, each click will read another message. Oldest messages are read first. Say "dd" to discard the message you just read.
- Guild leaders may make announcements to their entire guild by saying "guildmessage Some message."
- If a message is written containing the exact words "in X hours", where X is a number, then the message will be modified by the reader so that the time is accurate. For example, if you write the message "Meet me in 10 hours.", and someone reads the message 8 hours later, the message will read "Meet me [in 2 hours]." All times on the message board use game time, not real life time.
- If someone is on your ignore list, you will not see messages from them.
- Added a new 750 day membership reward.
- The old 750 day membership reward (advanced auto gold) is now a 75 day reward.
- Players can no longer move stuck items in someone else's vault.
New emoticons, other fixes.
- Added 4 new emoticons.
- Allow players to move items in their vault that are stuck in other realms.
- You can now see if a weapon is poisoned when you pick it up.
- Sharp weapons are now twice as likely to inflict poison than blunt weapons.
- The "Aberoth Champions" high score pages now have a "More" link to show ranks greater than 10000.
- Added a hint when trying to enter an upgrading vault when the upgrade was started from a different realm.
- Fixed bug where sometimes polymorph was reverted when zoning.
Gurun has moved
- Gurun has moved closer to town, which will allow lower level players to take advantage of his services.
- Lysis no longer automatically creates potions of life from nothing. She must now craft them (new crafting item added).
- The potion of charging has been lowered 2 levels, and the potions of polymorph and restoration have been each raised one level.
- Lowered retail prices of many potions.
Automatic run command, item recall tweaks, disbanded guild options.
- Added an automatic run command "rr". Automatic run stays in effect until "rr" is said again, or the player changes zones.
- Changed automatic fight command to "ff" from "aa".
- Players can now easily stop in a diagonal orientation. Previously, it was quite difficult, and players would mostly end up facing directly north/south or east/west, even if they were moving diagonally before stopping.
- Players who founded guilds that are now disbanded may restart them for 20000 gold by saying 'guild' to Tavelor. Founders of disbanded guilds may also now unengrave items engraved to their old disbanded guild at Tavelor's. Guilds with no one left in them are now immediately disbanded.
- Item recall now works in vaults, but there is a warning before using the scroll in your own vault. The warning is to prevent potential chaos from an accidental click. In all vaults, all items engraved to the user are recalled. For personal vaults, guild items are only recalled if the player is in their own vault, or the vault of someone who is not in their guild. In guild vaults, only the guild leader may recall guild engraved items. Guildmate's items are never recalled in any vault. These special rules only apply to items on the ground of vaults (items carried by other players work as if you were not in a vault. Clear as mud, but hopefully it will seem that the recall scroll "does the right thing".
- Players may now recall specific engraved items by saying the name of the item first, then using a scroll of item recall. For example, if you say 'dagger' and then use the scroll, then only your daggers will be recalled to you.
- Reflection is now displayed as a resistance. The percentage displayed is the chance to reflect.
- Fixed a problem for some Steam players who had trouble customizing their character using customization credits.
- Increased the delay between satyr butts by about 30%. DPB remains unchanged.
Hotkeys and key mapping
- Added the 'hotkey' command. Say 'hotkey', and you will be asked for a key and an item in your inventory to use. Hotkeys may be defined for any item that can be used, including containers. Once defined, the hotkey will use that item type from anywhere in your inventory. To undefine a hotkey, say hotkey, type the key you want to undefine, and then press enter. You can undefine all of your hotkeys with the 'hotkey clear' command. You can temporarily enable or disable all hotkeys with the 'hotkeys' or 'hh' command.
- F1 through F12 may be used as hotkeys, and they work even when your player is talking.
- Added the 'keymap' command. If you say 'keymap', you can redefine the keys used for up, down, left, right, and fight.
- Added the 'aa' command to enter automatic attack mode. Automatic attack mode will end if you say 'aa' again, if you change zones, or if you swing too many times without hitting an enemy.
- Aberoth members may now have 60 permanent allies. The limit for non members remains unchanged at 40.
- Players who die in the arcane realm of life will now restart there, even if their reputation would not normally allow it. This gives them a chance to retrieve any lost engraved items. After the next long logout (currently defined as 15 minutes), the player will restart in their home realm if their reputation is not adequate for the arcane realm of life.
- Fixed the farsight scroll.
- Snakes can now climb Ratingar's stairs.
- Bats now spawn from the cave in the meadow (instead of in the meadow itself).
- Added hint text for beginners on how to switch weapons.
New Features Overview
Features added to Aberoth since original release last year:
- Thirty achievements.
- New quests, items, and membership rewards.
- Secure and safe trading system.
- Reduction of item loss on death.
- Increased hit point regeneration.
- Widescreen and fullscreen modes.
- Reputation system.
- Arcane Realm of Life (which only allows players with a fair or better - reputation).
- Guild vault upgrades, including secure doors and rooms.
- Build mode for building structures.
- Orb room to allow changing realms.
- Loads of bug fixes and additional polish.
Aberoth is still being actively developed, so check back often for updates!
Achievements
Achievements are now available!
There are 30 achievements. Achievements are tracked at the character level in game. However, to get the Steam achievement, only one of your characters needs the achievement. You will have to log on with your character to activate your achievements.
Some achievements will not activate immediately when accomplished, since they would overwrite other important information on the screen (for example, learning your 4th skill). Any achievement that does not activate immediately will activate the next time you change zones.
To see your achievements in game, say 'achievements'. Achievements are listed in order of most difficult to least difficult.