- Certain membership rewards (automatic gold pickup, shop discount, vault inventory, and introspection) may now be purchased directly in the Aberoth Store. Both members and non-members may purchase rewards.
- Introspection now displays your guild power, size, wealth, and age relative to all other active guilds.
- Players may now carry one rope or strap without using up an inventory slot.
- Belts can now hold empty containers.
- Fixed a bug where the healing hat, gloves, and quartz rabbit would sometimes not regenerate hit points.
- Fixed a bug where players could not teleport themselves if protected from magic.
- Lowered all bone shield sharp resistances by 5% (except the plain bone shield).
- Made some small adjustments to the lich.
New area and items!
- Added a new (high level) area and 9 new items.
- A blocked or evaded ember now shows up as an orange (+) or (-) instead of (0).
- Lowered ornate mirror reflection percentage to 30.
- Fixed a bug where a burning ember would sometimes hang in the air permanently.
- Summoned wolves no longer fall asleep in the wolf caves.
Lots of small fixes
- Mental fatigue for casting scrolls is now reduced for scrolls six or more levels beneath your magic skill.
- The "detect person" scroll has been changed to "detect creature", and can now detect any creature, not just players and bosses.
- Lowered ornate mirror reflection to 40% (from 50%).
- Blur scroll now resets its duration if it is already in effect.
- Allow agility boots and iron boots to be carried by ropes.
- If the server becomes disconnected from the internet (but did not crash), immediately and safely log out all players to prevent deaths.
- Do not leave arm remnants when player unpolies from retaliation.
- In the rare case that items that fall through the world, they now teleport back into the world.
- When using the scroll of protection, the blue glow now remains after zoning.
- For the safety of other patrons, Tavelor no longer allows diseased people in the inn.
- If vaults contain too many animals, they now get sick and die due to the squalid conditions. Bigger vaults can support more animals.
- Vaults now load faster.
- Fixed a problem where someone could intentionally cause lag on the server.
Happy Holidays!
Visit Aberoth for a special day today.
If you are a member, make sure to check your quests!
New customization feature
- When customizing your character in the store, you may now set your clothes, hair, and skin to the colors that they were on a previous customization. On the customization screen, press 'p' to cycle through previous customization colors.
Membership reward changes
- The days of membership needed for various membership rewards have been changed a bit. The brass keyring is now the 75 day reward (was 100 day), advanced autogold is now 100 (was 75), the long leather strap is now 250 (was 300), the pony tail / short hair is now 300 (was 250). The coin pouch is now 750 (was 450), the ability to post announcements is now 500 (was 750), and the large pouch is now 450 (was 500).
- The medal of gratitude (400 day reward) has been replaced with something similar but better.
- With the new order of rewards, special abilities are now given on days 100, 200, 300, etc, and items are given on days 25, 50, 75, 150, 250, 350, etc. This pattern will continue for new rewards, so that they alternate between items and abilities.
- When purchasing vault or guild vault upgrades in the Aberoth store, players are now given a short description of what the upgrade will do.
- Precious gems are now bought and sold for the same price in shops (there is no longer any profit for a shopkeeper buying or selling precious gems).
Gurun expansion
- Gurun now buys and sells tier 4 scrolls.
- Gurun's maximum buy price has been raised to 10,000 gold (up from 7500 gold). His maximum sell price is now 20,000 gold (up from 15,000 gold).
New creature and item
- Added a new creature and a new item.
- Added item decay. Only the following items decay: rat brain, rat tail, gray wolf heart, white wolf heart, and the new item. If any of these items are currently in your vault, the decay process will not start until the first time you pick the item up, so old structures and old items will never decay if left alone. However, once picked up, or if new items of these types are added to your vault, they will eventually decay, even if they are part of a structure or are left alone afterwards.
- Decay times (in real life time) are 8 days for rat brains, 12 days for wolf hearts, and 4 weeks for rat tails.
- All decayable items in the game (and future decayable items) will give a status of the decay state of the item when picked up. If an item does not give a decay status, the item will never decay.
- When polymorphing, the skill focus for the new creature will now be whatever your player was focusing on before the polymorph. If the new creature does not have that skill, your focus will be whatever skill is most similar.
- Slightly upped silver dagger stats, and upped required skill to 30 (up from 25). Upped spiked shield skill to 10 (up from 5). Lowered bone shield skill to 20 (from 25). Terror shield remains at 35, but other bone shields are now evenly spaced between 20 and 35.
Poison cloud and acid cloud changes
- Poison cloud is now slightly more powerful and acid cloud is now significantly more powerful.
Name change and rot modifications
- After making a name change, items that are engraved with your old name now only have a 10% drop chance when you die (the same as items engraved with your new name). However, item recall and noticing your items on other players still does not work for items engraved with your old name, so it is a good idea to re-engrave items with your new name. If you have any items deeply engraved with your old name, Tavelor will now deeply re-engrave them with your new name for 1000 gold.
- When the rotting of hearts, brains, and tails comes in a future update, the items will only rot in vaults when they are picked up. That way existing structures will be saved. I will make an additional special rule for existing white wolf hearts so they will not start to rot until they are picked up for the first time.