Fixed the bugs that were reported on the Friday update.
This week's update will bring car customization.
Beta 3 - Improved Controls!
This week's update contains the 99%-complete free-roam area!
Many of the mountain roads were widened both in free-roam and in the levels.
There are also a few UI changes based on player feedback.
IMPORTANT: The car controls have undergone a major change.
It is easier to hold larger drifts with more angle and also harder to spin out.
I think they're way better and way more awesome, but i could be wrong.
Please give them a try and let me know what you think.
Track routes are now shown instead of images in the Event Selection screen
Levels are easier to enter now!
Same with selecting new cars! (Placeholder images for now)
Improvements:
-UI: pressing ESC or "B" in the menus will take you to the previous screen
-UI: removed all selectable back buttons
-UI: moved the car selection screen to the main menu (renamed as "garage")
-UI: changed the event selection screen to show track outlines
-UI: Removed the "reset car" option in the Pause menu everywhere
but the free-roam pause screen.
-UI: The "reset car" option in the free-roam pause screen now respawns you in the world
-Removed the reset car button on controllers & keyboard.
Car will reset automatically as it always has.
-Free-Roam: finalized the naming of worlds
-Free-Roam: did a final pass on each world
-Free-Roam: improved the mountain roads to be more smooth
-Free-Roam: made new buildings for selecting cars (images are placeholder)
-Free-Roam: made new buildings for selecting levels
-changed the buddah art asset
-Cars: changed the car tires to have less grip, made the road surface have more grip.
Bug Fixes:
-added colliders between worlds to prevent jumping into worlds that have not been unlocked
As always, if you could take some time to give some feedback on the game and report bugs, it would be much appreciated. Either in the new thread or by email at support@absolutedrift.com
Just updated the game to fix a progress-hindering bug with the "Jump Over the Plane" mission in World 1.
Beta 2
This week consisted of polishing up the levels & beginning to do a final pass of the free-roam areas.
I made some changes to the camera that will hopefully make drifting a bit easier by letting you see things further in front of you so that you have more time to react.
There are still some things I want to try with the camera, but let me know what you think of it now.
Next week the free-roam areas should be finished and I'll start on my to-do list for the cars.
Improvements:
-Improved World 1 & World 2 missions.
-Made World 1 & World 2 more open->there are less things to hit now. :)
-Added 1 Mtn Drift Track.
-Made all Mtn Drift Tracks wider.
-Did another visual pass on all levels.
-The ferris wheel in World 3 spins now.
-Made the following changes the camera to make drifting easier:
-Camera looks further ahead of the car.
-The default FOV is now 70.
As always, if you could take some time to give some feedback on the game it would be much appreciated. Either in the new thread or by email at support@absolutedrift.com
Beta 1
Lots of new UI stuff this week. Including a re-done event selection screen.
New Features:
-the event selection has been totally redone
-you can now select your car from the main menu in the event selection screen. I may put a separate option for this in the main menu, let me know what you think if you think this is a good idea!
-leaderboards now display more entries.
-added the ability to change songs by pressing 'tab' or 'R1'(PS4) or 'Right Bumper'(Xbox).
-added the option to reset all progress.
-you now return to where you chose to play a level from, so if you chose an event from the event selection screen, you will return to there after you are finished. Same goes for selecting levels from free-roam.
-added small, medium & large donuts to the driftkhana levels.
-added Mtn Drift 3, it's visually rough at the moment
Improvements & Bug Fixes:
-fixed the bug where music would be always be off when you started the game.
-improved the leaderboard rank display logic.
-balanced some sound effects, the bells aren't as loud now.
-tweaked the handling of all cars, let me know how you like it
As always, if you could take some time to give some feedback on the game it would be much appreciated. Either in the new thread or by email at support@absolutedrift.com
May 15th Update
Hello Beta Testers!
This week was mainly about revamping the main menu, and adding more settings:
- Camera FOV
- Steering Sensitivity
- Vibration strength
- Music/Effects volume
Hopefully the game will run better on lower-spec machines.
Next week I'll be working on adding more cars and improving existing ones and also improving the audio effects in the game.
If you could take some time to give some feedback on the game it would be much appreciated. Either in the new thread or by email at support@absolutedrift.com