This update contains fixes and improvements based on player feedback.
It is possible to rebind keys using the game engine's (Unity3d) built-in rebinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=497267636
Improvements
added the song "See You Once Again" by C41. listen here
removed the Countdown when restarting a new level. Just start driving right away on restart! A "restart" button may be added in a future update.
made some Achievements slightly easier ie. the Insane Skills achievement requires a score of 2,000,000 instead of 5,000,000.
made the camera smoother when the car is spinning fast.
Fixes
fixed the random bug where all sounds would be muted except for the distant sound of the engine. This was to do with a Reverb bug in Unity 4, so it is now disabled.
fixed a couple places players can get stuck in Free-Roam.
Opt-In for Beta & Key Rebinding Info
Just made an update to the beta branch with some minor improvements and fixes. You will have to opt-in to the [beta] branch in the steam client in order to access it.
It is possible to rebind keys using the game engine's (Unity3d) built-in rebinding.
http://steamcommunity.com/sharedfiles/filedetails/?id=497267636
Improvements:
added the song "See You Once Again" by C41. https://soundcloud.com/c41/see-you-once-again-unreleased?in=eafumblind/sets/absolutedrift
removed the Countdown when restarting a new level. Just start driving right away on restart! A "restart" button may be added in a future update.
made some Achievements slightly easier ie. the Insane Skills achievement requires a score of 2,000,000 instead of 5,000,000.
made the camera smoother when the car is spinning fast.
Fixes:
fixed the random bug where all sounds would be muted except for the distant sound of the engine. This was to do with a Reverb bug in Unity 4, so it is now disabled.
fixed a couple places players can get stuck in Free-Roam.
SMOOTH CAMERA UPDATE
There's been a lot of feedback about the camera being too shaky/wobbly/jerky.
I've taken this into account and have updated the camera to be MUCH smoother.
The distance it looks in front of the car is now based on speed. So if the car is travelling slowly, the car will be in the middle of the screen and there will be much less wobbling.
And when the car goes faster, the camera will look further in front of the car to give a better view.
Post-Release Hotfix #1
Hey Everyone, I've been working hard on fixing bugs and addressing issues players have been having since release.
I just want to say thanks to everyone who's tried out the game, I've spent over a year working on it and it makes me happy that you guys are having fun.
Formula Drift Seattle - I was lucky enough to get down there to watch the finals last weekend, check out the pics!
https://www.facebook.com/absolutedrift
Hotfix #1
Standing Issues: -There is still an issue where the audio will cut out randomly when you start a level, I will be looking at this issue asap.
-Camera: A lot of players are saying that the camera is a little too shaky, especially when doing spins. I am looking into this.
-A few people are having issues with controllers on various OS's. Check this thread for fixes:
Controller Fixes -disabled vibration on Windows as it may be the source of startup crashes.
Improvements: -lowered the volume of the "Go!" chime in events.
-tweaked the "Jump Over the Crane" mission in W3.
-tweaked the Turbo wastegate/blow-off valve to be easier on the ears.
-skidmarks now fade out.
Fixes: -fixed the issue with monitors with high refresh rates (120hz+) not getting drift points.
-fixed a potential progress-hindering bug with Clipping Points where they would stop working if you hit them. This would hinder progress in Tutorials if you hit all of them.
-[Linux] fixed an issue where the Right Trigger would be unresponsive on gamepads. (We had to hack some files, thanks to player Alfa-Omega for the fix).
-disabled controller vibration on Windows as it may be the source of some startup crashes.
Twas the Night Before Release
Absolute Drift will be released tomorrow. It's been over a year in the making and I've had an awesome time working on it. I hope you all enjoy playing it! And thank you to everyone who Pre-Ordered & Beta-Tested the game!
http://store.steampowered.com/app/320140
Issues:
-there seems to be inconsistent performance when using monitors with a 120hz+ refresh rate. I will be investigating this further.
Improvements:
-lot's of small tweaks to Free-Roam.
Fixes:
-fixed some UI issues with very large monitors
Beta 8
This week I was mainly bugfixing and polishing the game.
The game is nearing completion and the Release Date is July 29th.
Check out the new music by the artist NYTE.
Improvements:
Added an option to toggle steering assistance.
Made the wall collision force threshold slightly higher for levels.
Added 11 songs by the artist NYTE.
Reduced the number of missions in World 2.
Fixes:
Fixed a few invisible wall issues.
Beta 7
Nothing too exciting in terms of features this week, except for adding Steam Achievements & Trading Cards. Mainly just polishing the existing game and fixing bugs.
Improvements:
Added the buttons R & F to shift up/down respectively.
Added a turbo blowoff sound effect when coming off the throttle for all cars.
Added some more steering assistance to make the car easier to control.
Made the gear display flash red when it's redlining.
Redesigned some of the drift tracks to be less tight.
Changed the color of the landscape in Free-Roam to be darker grey
Did another pass on the lighting and color correction.
Fixes:
Fixed the bug where the manual gear display would be displayed after pressing pausing the game in free-roam.
Manual gear shifts are now ignored when the player does not have control of the car.
Fixed the bug where the Music Song display would show up in the wrong place when resizing the screen.
Beta 6
Improvements:
Added the option for Manual transmission. Your current gear is displayed in the bottom left of the screen.
Tweaked the lighting + color correction.
Leaderboards display more digits and have more space to display text now
The currently playing artist & song are displayed now.
Finalized car liveries
Made the braking stronger for all cars.
Fixes:
Fixed the pause screen getting stuck when it was pressed repeatedly.
Fixed a the camera jerking in the splash screen.
Fixed the bug where the was reset in the Garage.
Beta 5
The main feature for this week is the revamped scoring system, which now has a score multiplier for drifting without crashing.
Improvements:
More car colors.
Gave more final engine sounds to each car.
Added many new/improved audio effects for scoring.
Free-roam: Optimized the mountain meshes.
Levels: Made all Mountain drift levels wider.
Levels & Free-roam: Optimized all the Mtn Drift & regular drift level walls, this should fix the lag issues.
Levels: Added a score multiplier which increases as you get more points. It will expire upon crashing or not drifting for a certain amount of time.
Driftkhana: Donuts are now worth 5000pts, Spin-Zones are worth 3000pts.
Added a "Exit to Desktop" button in the Free-Roam pause menu.
All scores are now formatted with commas for readability.
Fixes:
Fixed the bug where Clipping Points would sometimes stay white.
Fixed a problem with the rev limiter not limiting properly.
Fixed the issue with Spin-Zones & Donuts where they would suddenly expand to their complete state instead of smoothly expanding.
Beta 4 - Car Customization
This week's update contains the new Car Customization feature!
I know that I said I wasn't going to put it in the game, but last weekend I watched this video of a Camo Nissan GT-R and said to myself: "It must be done". And so it is done.
For each car you can choose from:
-Five colors -> let me know if you have more color requests
-Three skins (some of them are placeholder skins at the moment)
You can customize cars in free-roam by driving through PAINT gates. These will select a random color & skin for you car. Inspired by the drive-through paint-shop in GTA-2
Car Customization in the Main Menu
Improvements:
-Added a car called "Missile". Complete with bash bars & thrashed headlights.
-Optimized all car meshes -> should improve performance a little bit.
-Added car customization in the main menu & free-roam.