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Genre: Platform, Adventure, Indie

Abyss Odyssey

What we're working on for the next update

Hi guys. We wanted to let everyone know that we're preparing a significant update for October which will introduce a lot of cool improvements and new content for the abyss. We want to keep some of these updates as a surprise, but we'd like to share some of the added features so you have an idea of what's coming next in the game.

Please note that these improvements are being developed in addition to the changes that will be introduced during the next mask phase, so there's a lot of bonuses scheduled for the near future!

Some of the major developments that we are already working on are:

-Online PvP: We're including online support for the versus mode so players can finally challenge other players from all around the world. The developments also contemplate expanding the existing roster.

-Net code improvements: To ensure the PvP experience is at its best we're also improving the net code, so online support for the main campaign will also display important enhancements.

-Refined gameplay mechanics: We're still not done improving the gameplay based on your feedback! We've changed the turning mechanics so the movement feels much more natural and allows for better navigation. This is one of the changes that was requested the most by the community.

We hope you look forward to the changes and remind everyone that this just a portion of what’s planned for the game. There’s still a lot of great ideas we have to make the game better so stay tuned for future developments.

Patch v1.07 is out

Fixes / improvements include:


  • Enemies can parry! Enemies have higher chances of parrying attacks that are used too often, forcing players to use a wider repertoire of attacks.
  • Fixed loss of controls when framerate drops under 10 FPS.
  • Fixed save issues with enemy soul items.
  • Fixed game not saving at town areas (player is spawned to void level in next session).
  • Fixed non-progression when saving in Verbum Dei map.
  • Resolved non-progression when killing both final bosses simultaneously.
  • Phantom fades out properly when dying.
  • Journal page 9 is now dropped by Tirana NPC.
  • Tweaked some health and damage values in versus mode: centaur, mimic and soldiers.
  • Removed boss mask shield particle that was persisting in between levels.
  • Reduced final boss mask health.
  • Increased final boss mask projectile damage.

Hotfix v.106 released

Fixes / changes include:


  • Updated text string for exit game popup window.
  • Entering the training room does not wipe saved game progress.
  • Saved data records mana.
  • Fixed latency issue introduced in previous update.
  • Potentially addressed collision replication problem that caused client to go through floors in joining levels.
  • Beating the game in Nightmare adds 2 points to the leaderboard.
  • Fixed music issues when setting up a camp.
  • Fixed trigger issue that allowed player to skip final boss cinematic and attack static NPCs.
  • Improved phantom AI.
  • Phantoms can now move through walls like the human warlock.
  • Reduced phantom XP gain on kill.
  • Nerfed centaur and mimic damage outputs and health tweaks.
  • Centaur neutral special can no longer cancel into itself.
  • Centaur soul is more expensive.
  • Mimic spawns with higher frequency.
  • Toned down color correction for human warlock and Paganini encounters (less dark).

The second seal has broken. A new evil lurks in the abyss!

http://steamcommunity.com/sharedfiles/filedetails/?id=303584877

Fixes / changes include:


  • Fixed client not saving progress in online sessions.
  • Added option to resume the game after exiting a session*.
  • Fixed random occurrence of player being unable to move after being resurrected.
  • Hulk boss will sometimes avoid attacking players already engaging the Warlock boss (single-player).
  • Enemies have a slight delay before engaging the player after the current target is knocked out or grabbed.
  • Spiders and caterpillars use climb animations at 90 degree turns.
  • Music doesn't cut off at the final boss level (descent section).


Note: This update also includes additional content for the next mask phase (not described in the change list).

Remember that the amount of damage on the seal represents the amount of progress the community has achieved in reaching the next phase. When the seal breaks completely new elements will always be introduced in to the abyss.

Patch v1.05 is out

Fixes / changes include:


  • Fixed client not saving progress in online sessions.
  • Added option to resume the game after exiting a session*.
  • Fixed random occurrence of player being unable to move after being resurrected.
  • Hulk boss will sometimes avoid attacking players already engaging the Warlock boss (single-player).
  • Enemies have a slight delay before engaging the player after the current target is knocked out or grabbed.
  • Spiders and caterpillars use climb animations at 90 degree turns.
  • Music doesn't cut off at the final boss level (descent section).


(*) Game will not save progress at the final boss level to avoid exploits.

Note: This update also includes additional content for the next mask phase (not described in the change list).

Community progression: Another piece of the seal is gone.

http://steamcommunity.com/sharedfiles/filedetails/?id=297159117

Update #2: Another fragment of the seal is gone.

Hotfix patch v1.04

Updated hotfix that tweaks some of the changes introduced in patch v1.03.:

Fixes / changes include (v1.04):


  • Fixed erroneous string for 'hulk warlock' character.
  • Tweaked most stronger sword damages so they're more even.
  • Re-calibrated captured enemy health values. Only high HP characters have decreased health.
  • Roll-back to previous small orb health amount.
  • Roll-back to previous AI difficulty on zombie soldiers.
  • Nerfed Pincoya's up regular attack. Only the tip of the weapon knocks down.

Community progression: Two fragments of the seal have already broken off!

http://steamcommunity.com/sharedfiles/filedetails/?id=294438201

The old seal has broken! A new evil lurks the Abyss!

The community progression has reached the second phase of the Warlock!

The amount of damage on the seal represents the amount of progress the community has achieved in reaching the next phase. The first seal has been broken! When the seal breaks completely new elements will be introduced in to the abyss.

Note: If you want to receive updated reports of the community progress directly we suggest you join the Official Game Group or follow us on Twitter / Facebook. Links are provided below.

OGG link: http://steamcommunity.com/games/abyss_odyssey

Facebook link: https://www.facebook.com/AbyssOdysseyGame

Twitter: @AbyssOdyssey

Patch v1.03 is out

Fixes / changes include:

- Attacks that output strong impact vfxs do high damage to shields.
- Tweaked all character shield values.
- Updated grab vfx and sfx.
- Tweaked difficulty chance assigned to levels.
- Slightly increased AI level of most NPCs.
- Captured enemies have 70% of their health when used by players.
- Projectiles that move in arcs don't collide with jump through platforms during their rise.
- Fixed blue fireball collisions.
- Fixed XP displaying incorrectly for players using XP rings.
- Health orbs give slightly less health.

Note: The bulk of this update addresses additional content for the next mask phase (not described in the change list).