Adapt cover
Adapt screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Adapt

May Round-Up šŸ¦–

Welcome back Adapters!



How’s everyone doing? Hope everyone is enjoying the warmth (or heat) of May. Adapt has been making an appearance in various events this month, so let’s dive into this May round-up and check them out!


Trailer going Viral!



Recently, our publisher Slug Disco started a publisher channel on YouTube and reuploaded Adapt’s first trailer – then it went viral, sitting at almost 150k views! We are absolutely thrilled for all the attention our game has received (thank you for all the new wishlists!). This original announcement trailer was first posted quite a while ago, and Adapt has been through many evolutions since then. Over time, Adapt acquired many new features with more in the works, and we can’t wait to show everyone what else will be coming next to the game!

Indie Assemble



From May 5 to May 11, Adapt was part of the Indie Assemble festival, organized by Excaliber. This massive event includes an extensive collection of over 1,000 indie games by more than 600 development studios from around the world.

ā˜•Cozy & Family Friendly Games Celebration 2025



As of the time of this blog post, we are currently taking part in the ā˜•Cozy & Family Friendly Games Celebration 2025! From May 29 to June 02, numerous wholesome and cozy titles, both released and upcoming, are showcasing their work in this event! Check out the event and all these cozy games on the Steam page!

Community Creations


Of course, we can’t have a monthly round-up without highlighting some creative designs from our community:

Frostwyrm by infernalanole725. A gigantic beast with a chilling (heh) aura! Its massive size helps generate maximum body heat in the freezing climate, with horns for both mating and combat. It even has a spiky tail to defend its rear!


Next up, Floomfs from Delight, which happens to be their first creation! The idea behind its design is ā€œto give a mildly uncomfortable vibeā€ with an ā€œinnately curious lookā€. Personally, I find it oddly adorable. What do you think?


And last but not least, a Megalosaurus created by Lance Darkwater. A mid-sized jack-of-all-trades carnivore, its diet ranges from fish to large bovines. They are surprisingly adaptable, and can be found in deserts, grassland and rainforest.

Interested in sharing your own creature designs? Join us on Discord!

That's all we have for May. Follow our socials Twitter, TikTok and YouTube for the latest updates to Adapt!

April Round Up šŸ¦–

Hello Adapters!



April has been a busy month for us! Adapt had the opportunity to take part in multiple events and show off our creatures to a wide audience. Let’s dive into this month’s round-up and see what exactly were we up to!

April Steam Events



First we kicked off the month as part of the Earth Appreciation Festival 2025, to celebrate our beautiful planet Earth and the home to millions of years of evolution. We even got to join in on the event showcase video!
Here’s our section in the showcase on our YouTube channel, with Adapt’s solo developer Paul briefly covering what’s next for the game:

We also participated in the London Games Festival which showcased many popular released titles and promising upcoming projects. It’s our pleasure to be displayed alongside so many incredible games and share our work with all the passionate gamers from the UK.



A Small Update


We released a minor patch earlier in April, to iron out some issues reported in player feedback. It also changed how tutorial pops up on the screen to make it more intuitive for newer players. Hopefully that makes everyone’s evolution experience smoother than before!

Community Creations


Now for our monthly creature showcase – our discord community submitted some truly outlandish species!


To begin with, we have a traumatised cyclops from Cat. It is actually a submission in March but we think it deserves some love for whatever it has been through that gives it the thousand-yard stare. It definitely has seen some stuff, too much perhaps.



Next, we have the latest experiment (No. 14) from Rumi. Truly nightmare fuel material this one. There’s even a rather terrifying gif on the Discord channel with all the body parts (including the mouth on the chest) moving. Sadly it’s too big scary for Steam so if you’d like to see it, check out our Discord server!


And finally, Sir Epik’s Caranyx. Doesn’t seem particularly scary at first glance, but what really makes it special is the detailed lore written by its creator. Here are some of snippets of the features and habits of this creature:

  • A medium-sized creature similar to hippos and capybaras
  • A diet of plants and supplemented by bugs
  • Lives in dingy rainforest water-bodies in groups
  • Not very impressive – not that big, not that smart, and no defensive features
  • Sound like kakapos

And on that note, that’s the end of this month’s update. Thanks for reading, and if you would like to share your own bizarre creations, be sure to hop on our Discord server . Check out Twitter, TikTok and YouTube for more news to Adapt!

March Round Up šŸ¦–

Hello Adapters!



It’s already the end of March! Time really goes by in the blink of an eye! Let’s have our quick monthly catch-up!

Demo update


A month ago we had an interim update for the demo, introducing various fixes and optimizations to the gameplay. The highlight of the patch was definitely an updated creature editor, which has been overhauled with additional customization options. What do you think about the new changes? Let us know as we’d love to hear any feedback you have for the game!

Earth Appreciation Festival



We’re participating in this year’s Earth Appreciation Festival! From April 1 to April 8, this Steam event features both popular titles and upcoming games with discounts and demos available. The variety is massive, with one common theme = their appreciation for our planet Earth.

We’re also part of the event showcase where Paul, Adapt’s solo-developer, talks about some of his plans for Adapt. Check out the video here!




Community Creations



It's been a while since the last creature review, so let's see what the community was up to!


First up, a cool dino from Jurasicktrap. The game doesn't have arms yet but seems like the player has managed to improvise and adapt (hah!), With a mean-looking head design that surely is a scary predator!


And then we have Gamerduck's Buggy Duck (user name checks out), A goofy creation with detailed setting. Quoting from the creator themselves, "it swims and runs with it's nostrils close to the ground to sniff out plants and insects. Buggy ducks nest by piling sticks on a shallow depression in the ground". A lot of thought was put into this creature and we love it!


To top it off, a spider from Winterspell. I don't know why but it's giving me bile titan flashbacks from Helldivers 2, and I'm a bit scared of it.


And that's a wrap for March! Join us on our Discord server to share your own creations, and follow us on Twitter, TikTok and YouTube for more news to Adapt!

Adapt Demo Update (0.52) Released

Patch Notes - 0.52a


This is an incremental update which makes some quality of life improvements to the Creature Editor and includes a few new editor features as well as some minor improvements to leg movements and some minor balance changes.

Changes


General



  • New animal sound size variations added
  • Some genetics / costs have been changed
  • Improvements to Procedural Leg Movement
  • Base Attack Damage Reduced Slightly

Editor



  • New Color Palette Selection added to Color Picker
  • Part Shop now groups items based on similarity
  • Improvements to Shop UI Logic
  • Redesign of Genetics Shop
  • Replaced Trunk Adaptation/Bolted part to a dedicated head part
  • Shell Bolt part has been removed, with intention to layer plates instead
  • Two new Leg parts

Fixes



  • AI Animals unable to sprint correctly
  • Part rotation restricted incorrectly at certain angles

January Round Up šŸ¦–

Well would you look at that, in the blink of an eye it's the end of January already!

For some the start of the year is a time to take things slow and unwind but for Adapt it was full steam ahead getting the next demo update out to players - and it was a biggie!

You can read the full notes here:
https://store.steampowered.com/news/app/888780/view/528709467820262424?l=english

But the highlights were definitely the re-introduction of Habitability to the game which gave shelters a purpose! Now when you create you're creature you will want to be keeping an eye on the type of environment that it is suited to and try to find that environment out in the world to make sure you not just survive, but thrive!

We spoke more about the specific mechanics in the December development update which you can see here:

https://store.steampowered.com/news/app/888780/view/4471604595787825334?l=english



2025 is set to be a very exciting year for Adapt, keep your eyes peeled for future demo updates and announcements šŸ‘€

Finally to wrap up this round up, I just wanted to share these three creatures which were posted to the Adapt Discord by "Chilopsis" - they look great!





Adapt Demo Update (0.51) Out Now

Patch Notes - 0.51


First update in 2025 for in Adapt Prologue Demo! Check out what’s new in our game!

Changes


General



  • Day length increased to 15 minutes (from 10 minutes)
  • Animals will black out if they stay awake for too long
  • Shelters can now house multiple animals
  • Quests and Requests no longer have separate tracked status/displays

Habitability



  • Re-introduced Habitability to the game
  • Added Sheltered Condition
  • New Shelter Objects available

Healing Rework



  • Healing-over-time has been removed
  • Passive Healing is now primarily applied during sleep
  • New medicinal plants now apply a healing status when eaten

Editor



  • Added lighting Preview
  • Delete / Backspace will now correctly delete selected parts
  • Various minor Part / Gene Shop issues

Fixes



  • Map generator bug affecting Intel HD / UHD GPUs
  • Old food should rot correctly again

Holiday Dev Diary

Adapt Dev Log, (Dec 2024)


Hello everyone!
The New Year is fast approaching, and it seemed like an appropriate time to share some of what I've been up to behind the scenes the last few months, as well as what’s planned as we continue pushing towards Adapt’s Early Access release in 2025.

Next Update - Jan 2025


Medicine + Healing Changes


With the introduction of Shelters, I thought it was a good time to make some significant changes to Healing that I’ve been planning for some time. Animals no longer passively heal over time… at all… From now on, animals must rest, eat, or consume medicinal objects which can now be found around the world. Each works in a slightly different way:
- Consuming new medicine objects provides a powerful healing-over-time effect.
- When resting, animals recover health according to their habitability score.
- Eating edible food while hungry now restores a small amount of health


Habitability


I've re-implemented the habitability system to directly affect animal well-being. Animals living outside their preferred temperature range may overheat or become too cold, negatively impacting stamina and health regeneration, depending on the severity of the conditions. An animal’s temperature range can be altered primarily via genetics related to temperature regulation, but they can also cope with environmental stressors by seeking shelter, which we’ll talk about below. In the future, I’ll also be exploring other passive benefits for animals inhabiting suitable environments.


Shelter Improvements


Shelters will now provide the ā€˜Sheltered’ benefit, which provides animals with a substantial habitability boost based on the quality of the occupied shelter. While sheltered, animals receive both increased benefits such as Health / Stamina regen, and reduced negative impacts from the environment. The next update will include several new Shelter types, including stone dens and tree hollows, with more shelter types planned for the future.


Upcoming Features


We’ve got plenty of exciting updates in the works that need a bit more time to fully develop, but I wanted to share some details about the major additions coming in 2025. Keep in mind that these features are still in development, so some details may change as they take shape.

Progression


Adapt’s progression system has been a long time coming and represents the final major feature required before Early Access. This system will provide the necessary structure for the game’s main loop, enabling players to discover and unlock new parts, adaptations, and—in future updates—new skills and traits to further customize their animal’s playstyle and niche.

Unlocks


Players will gain access to new genetics by completing activities during gameplay, such as winning a conflict, succeeding in social interactions, and exploring their environment. When an unlock is gained, players will choose from several options, generally including a level upgrade for one of their current genetics (if available) and a selection of new parts to unlock. Players will also have the possibility to skip an upgrade and simply receive some DNA instead.

Quests


Daily quests will allow players an additional means to gain access to new unlockable genetics as a reward for completing their daily goals. Quest goals include activities related to socializing, competition, foraging, exploration, reproduction, and general survival. A new quest can be selected each day, and rewards will generally be themed based on the quest type. I’m still exploring different kinds of activities to include as Quests, so I’d love to hear any thoughts or ideas you all would be excited to see.

As I mentioned earlier, these are some big features that touch pretty much every other part of the game. With that said, things are coming along nicely, and I’m excited to get these features into Adapt and share them with all of you! I hope everyone is having a wonderful holiday season and be sure to stay tuned, as 2025 is looking to be a big one for Adapt!

Wrapping Up 2024!

Greetings Creature Creators!



2024 is coming to an end, and we hope you had an amazing Christmas with an equally amazing New Year coming up. It’s been an awesome (and busy) year for Adapt: multiple updates, going viral on Twitter and achieving 100k wishlists, New Key Art, and even went to Gamescom! Let’s quickly recount all the wonderful things that happened this year!


Multiple Updates!



(Our beautiful new key art made by the talented JĆŗlia d'Oliveira),

Evolution is all about constantly changing for the better, and Adapt has been evolving throughout 2024. Aside from refreshing our key art, we have been polishing existing features and adding new ones. The aim is to give our animals more meaningful ways to interact with the world around them. Here’s a list of major changes introduced to Adapt this year:

  • Discovery mechanic – curious creatures can explore and investigate their surroundings
  • Shelters – allowing animals to hide from predators and rest in safety
  • Tutorial – simple instructions to help new players to get up to speed
  • Obtaining DNA points and inheritance – upgrade your creatures and pass on your legacy
  • New body parts and customization options
  • Numerous optimizations and fixes



Evolution never ends, and the same can be said for our plans on improving and expanding Adapt. We will be covering that in the later part of this post.


100k Wishlists!




Adapt finally hit 100k wishlists this May. Thank you all for sparing the time to check out our game and adding it to your wishlists. We have been overwhelmed by the positive response from our incredibly supportive community ever since the demo launch. Every wishlist is a tremendous encouragement to us, and we are very grateful to be noticed by so many passionate gamers.


Viral memes was not on our 2024 bingo card - a pleasant surprise for sure!

Also, a big shoutout to this hit tweet too (perhaps some of you are here because of it?). It was a really nice boost that helped us reach the wishlist milestone.


Event Appearances!



Busy updates aside, we always try our best to make time for the many wonderful events both IRL and online. In August, Adapt had the pleasure to join the Indie Arena Booth at Gamescom and show off our new tutorial and new body parts. It’s a great joy to see fans both old and new trying out Adapt in person and giving us so much valuable feedback!

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We also participated in many wonderful online events, like Earth Appreciation Festival and Games for Waves, both for promoting Adapt and raising awareness for the environment and wildlife. Evolution and survival are hard work, and unlike Adapt, you can’t respawn a creature once it is gone. Every species is worth protecting, and we want to do what we can to make sure animals thrive in the real world too.


Community Creations


Throughout the year, our community has created many wonderful animal designs in Adapt. We'd love to show them all here but that would turn this into an extremely long article. Instead, here are some December creature highlights from our Discord!


First up, we have Rumi continuing with their creature experiments. With an array of fins propelling itself in water, Experiment 008 can achieve astonishing speed.


Next is the majestic Waveleap, created by GamerDuck. We might not have wings in the game yet but that doesn't stop the resourceful player. Using antlers as an alternative, a powerful carnivore is born.


And finally, Jeff the Land Shark made by Watermelon using the shark head. Just look at this adorable critter!


More News Incoming!


Now you might start to wonder, what’s next for Adapt? To answer your question, Paul, our game's amazing solo dev, will reveal more about his plans for Adapt before the New Years. Stay tuned for our next Steam post!

Game by our friends


Our publisher, Slug Disco, has a range of nature-inspired games, and recently a brand new title has joined our ranks. Strange Seed is, similar to Adapt, a creature creator, with more emphasis on RPG elements. In this evolution game, you begin as a very basic blob - but you can take on traits from things that you eat. The more you consume, the more body parts and abilities are available for solving puzzles and defeating bosses. Check out the trailer on YouTube and give their demo a go!

https://www.youtube.com/watch?v=HlzgcqeGJu4


On that note, we’d like to end this 2024 round-up by thanking all of you for supporting Adapt along the way, whether you have just joined us recently or have been with us for some time. Every piece of your feedback and encouragement has been invaluable to help us make Adapt a better game, and we genuinely appreciate all of your love and support.

2024 was an amazing year for Adapt, and here’s to an even more wonderful 2025! We can’t wait to show you what we have in store. Make sure you follow us on TikTok, YouTube, Facebook, or Twitter, as well as join our official Discord server to stay up-to-date on the latest news of Adapt!

November Round-Up!

Hi Creature Creators!

Welcome back to another monthly community update. November is almost over and the month really went by in the blink of an eye. Let’s see what Adapt was up to!


Indie Arena Recap




Earlier this year, we had the honour to join Indie Arena Booth and showcase our game at Gamescom 2024. This month, we got another chance to join the Indie Arena at their Recap Event on Steam for gamers to revisit some of the best indie games of 2024!


Creature showcase


As always, our community has been incredibly creative when it comes to designing new creatures. Below are a few submissions on our Discord server.


First off, we have Experiment 007 from Rumi. As the name suggests, this is actually the 7th iteration of their creature after a series of adjustments and evolution. An interesting combination of spikes and limbs. While we don’t have arms in the game yet, the front legs make a cute, arm-like addition to the animal.


Next up we have Batman’s design (no not the one from Gotham). What a mean-looking beast! The horns and tusks can certainly do some nasty damage in combat!


And finally, we have Fahrenheit’s submission. The goal is to make the goofiest possible creature here and I’d say that’s a job well done! It’s certainly looking dorky with those dangly eyes!


There are so many wonderful creations sent in by our players, it’s hard to show them all in our Steam post. If you wish to check out the other submissions or even share your own, be sure to join our Discord and send us your creature screenshots!

That’s all for this month and we shall see you in the next one. Don’t forget to follow us on TikTok, Facebook, or Twitter for Adapt's latest updates!

October Round-Up!

Greetings Creature Creators!



We’re at the end of October already! Are your creatures ready for the fast-approaching winter? Don’t forget to load them up with the fur and feather upgrades to keep them warm! Now let’s take a look at what we were up to this month!

Animal Week



At the start of the month, we took part in the Animal Week Steam event organised by Games incubator in support of WWF Poland and their work in protecting animals. Evolution is difficult, and every species is a miracle worth protecting.

Creature showcase


This month we have a couple amazing creature submissions from one of our players on our Discord server. Let’s have a look at the creations of KaiC94:


Let’s start with the Cornuraptor, an insectivore with a head armed with horns and tusks. It loves a communal life, often seen gathering in familial packs.


Next up, according to the creator, ā€œan aquatic catfish/shark thingā€. Definitely looks like an adept swimmer with impressive fins and tail, though it doesn’t have a name yet. Do you have any suggestions?

That’s a wrap for October. Be sure to check out our TikTok, Facebook, or Twitter for the latest news of Adapt!