Current work in progress: character generation & lots of graphics
Hi everyone!
I'd just like to give a quick update about the stuff we are right now working on: In our current development version we
1. have a totally flexible and rewritten character generation process including point-based attribute distribution, star sign selection, complete configurability, re-use of previous selections and much more. After some testing and graphical enhancements it quickly will find its way into the next Steam update.
2. have some new artifacts (like the tome of donors), new map adjustments (like moving dungeon sections) and the groundwork for a revised team (crowd) mode. Soon you will be able to play ADOM as a team on Steam (hey, the Mad Minstrel seems to be active here ;-) allowing you to trade items, chat, exchange power and more.
3. are adding tons of new graphics (final female versions of all monsters concerned, e.g. no more female bearded black wizards ;-), new achievement icons and lots of detail refinements).
Besides that we already have fixed a ton of details (currently about 30 issues total addressed).
We intend to do a closed prerelease test to see how people like the new character generation process and then (when all the graphical work has been done, too) will provide a Steam beta version. If that works out well, too, we will ASAP release a new Steam version.
Next up then: Lots of fiddling with the mouse interface, a more guided access to the background story and lots of new content!