Adore cover
Adore screenshot
Genre: Role-playing (RPG), Indie

Adore

0.12.0.12

- Fixed: A situation where the player would complete the quest Runes Of Dukur - Nature without defeating Kisara.

0.12.0.11

- Fixed: A situation where the player would get softlocked during the first encounter with Ixer.

0.12.0.10

- The "bleed" status is now "vulnerable" status.
- Fixed: Player unable to change action keys using keyboard keys after alt tabbing the game.
- Fixed: Shaz with cursed eyes active in the bestiary and sanctuary.

0.12.0.9

- Fixed: Felwin's tornado would not chase enemies in some situations.
- Fixed: Player unable to capture a creature when standing close to the place where a Particle of Gaterdrik was picked up.
- Fixed: Some translation issues.
- Fixed: Legendary creatures would reset their name after entering the village.
- Fixed: Minimap area image would overlap the dungeon door.
- Fixed: Player unable to skip dialogues pressing the "F" key during the tutorial.

0.12.0.8

- Fixed: Statues and blessed creatures would spawn only in the endgame depths, even if the player was not playing the endgame depths.
- Fixed: More issues with the quest pointers.
- Fixed: Icy and some other creatures would not respect the interval between their attacks in some situations.
- Fixed: AI enemy puddle indicator of Frogma attacks would remain active even after captured.
- Fixed: An issue during the Search For the Craftsman Thunn quest related to clearing areas of the Ancestral Graveyard.
- Fixed: Consumables would not deactivate after being picked up during expeditions in some situations.
- Fixed: Player would deactivate if Shaz was recalled right before dismounting it.
- Fixed: Divine essence box tip would deactivate and activate constantly in some resolutions.
- Fixed: Reset synergy button would not activate in some situations.
- Fixed: Map music would not start during the expedition in some situations.
- Fixed: Wrong interaction between the Venra's slow synergy and the Dummies in the village.
- Fixed: Some situations where creatures would stop after being turned in sheeps.
- Fixed: Krongur synergy icon would remain active after depositing Krongur in the sanctuary.
- Fixed: Some quest dialogues would still activate in lower depths.
- Fixed: Knockback attacks would not activate the Bakiz's counter-attack.
- Fixed: Dommu's vfx would appear over game panels.
- Fixed: Shaz would not show the lock icon in the bestiary before reaching its depth.
- Fixed: First Zarkee evocation would had some color issues in some situations.
- Fixed: Zhoraz would walk before attacking even close to the target in some situations.
- Fixed: Bakiz counter-attack would not be activated by Abbu orbs in some situations.
- Fixed: Human bosses would stop completely in some situations (frozen and turned to sheep, for example).
- Fixed: Expeditions durability would decrease two points instead of one after completing or exiting an expedition.
- Fixed: Dommu attack collider would remain active in some situations.
- Fixed: Player would move slightly while holding a creature and standing close to a portal or the village shrine.
- Fixed: Picked keys during the run would not show in the score screen.
- Fixed: Devu's synergy Astral Return would remain active after holding Devu's attack again.
- Fixed: Venra poison puddle would not show its VFX during the Ixer Third Encounter.
- Fixed: Quest alert in the expeditions tab was active during the endgame without any expedition related quest active.
- Fixed: Player was summoning/recalling creatures right after closing some game panels.
- Fixed: Fouboo attacks during its special ability would not break the ice of Human Bosses affected by Icy's special ability.
- Fixed: Gryin's orb glowing too much.
- Fixed: Endgame depths would show without their locks in some situations.
- Added alert to indicate that the player can not capture a creature during the Ixer encounters.

0.12.0.7

- Fixed: Human bosses would not be affected by Bakiz's blind ability.
- Fixed: Some situations where the quest pointers would be activated wrongly.
- Fixed: A lot of translation issues.
- Fixed: Legendary creatures health bar would not start full in some situations.
- Fixed: Player was able to capture a creature while generating an orb during the Escort the Orb event.
- Fixed: Clawoo synergy that causes slow would activate in the sanctuary creatures in some situations.
- Fixed: Some wrong colors of panel buttons.
- Fixed: Wrong button image of the Mineral Flower quest item.
- Changed some spawn points of the second floor creatures during the Ixer Second Encounter.
- Changed the Arcane Core's description.
- Fixed: Sheen orbs would not be deactivated by Gryin's special ability.
- Fixed: Some unrounded numbers in some cooked foods.
- Fixed: Venra would not look at its target before throwing its projectile in some situations.
- Fixed: The ascension panel would deactivate after pressing the deactivation button in some situations.
- Fixed: Louxar's stomp VFX would not activate during the Ixer Second Encounter.
- Fixed: Bodin's Armor Break Synergy would not activate in Human Bosses.
- Fixed: A deactivated item would still drop during the run.
- Fixed: Some situations where the quest indicator would not work properly.
- Fixed: Some VFXs would play during the credits cutscene.
- Fixed: Player would enter inside the elevator geometry during the Second Ixer Encounter in a situation.
- Fixed: Some navigation problems during the Second Ixer Encounter.
- Fixed: Quest pointers would remain active while panels were open.
- Added SFX to artifact shop, upgrade and gem panels.
- Changed mentions in tutorials of the creature's special ability from "Special Attack" to "Special Ability".
- Fixed: Some wrong texts in Bakiz's synergies.
- Fixed: Wrong text in Scrah's Hunter of Packs synergy.
- Fixed: Blessed and Super Blessed icons not working correctly in the sanctuary.
- Deactivated the expedition counter until the expedition's panel is unlocked.
- Fixed: First Concentration quest with the wrong quest indicators.
- Changed portal text from "Advance in Expedition" to "Advance in Ascension" during an Ascension.
- Changed score text from "Expedition" to "Ascension" during an Ascension.
- Fixed: Some attack speed issues with some creatures.
- Fixed: Some legendary creatures health bar issues.
- Fixed: Sheen able to use multiple special attacks.
- Fixed: Creature stuck after activating the attack during the mount animation.
- Fixed: Zarkee would not hit human bosses in some situations.
- Fixed: Player would be able to walk around during dialogue right after entering the village.

0.12.0.6

- Added Dualsense(PS5 Controller) compatibility.
- Fixed: World map music would still play after exiting the portal too fast.
- Fixed: Wrong text when trying to leave an expedition.
- Fixed: Player unable to click on the captured option of the bestiary during an objective.
- Fixed: Player unable to click in the "X" to close the runes panel.
- Fixed: A lot of translation fixes.
- Fixed: Creatures would spawn and die after the creature spawn event already ended.
- Changed the color of selected creatures during the ascension panel.
- Fixed: Null reference error of Kriza's attack.
- Fixed: Player unable to return to village during Ixer Third Encounter using the pause menu.
- Fixed: Player was able to stay in the same position as the Divine Essence during the Ixer Encounter 2.3.
- Fixed: Player unable to walk close to the bridge's edge after defeating Ixer in the Encounter 1.3.
- Fixed: Player unable to buy another Dish of the Day after dying in the Third Ixer Encounter.
- Fixed: Click indication on the ground during the cutscene right after completing the main story.
- Fixed: Locked icon in creature images appearing in village.
- Fixed: Wrong confirmation text when returning from the Third Ixer Encounter.

0.12.0.5

- Fixed: A situation where the player would get soft-locked during the third depth quests.

0.12.0.4

- Switched difficulty modifiers images.
- Changed difficulty modifier movement speed value from 30% to 50%.
- Fixed: Creatures getting inside the water at Ancestral Graveyard.
- Fixed: Penury Desert with a portal spawn point behind the wall.
- Fixed: Player would not be able to capture creatures even with slots unlocked.
- Fixed: Removed unused panel.
- Removed cost to remove synergy and cost to remove gem from artifact.
- Fixed: Enemies movement speed bonus would not activate during endgame depths.
- Fixed: Save slot translation errors.
- Fixed: Map would not start in some situations.
- Fixed: Joystick players would lose the navigation while using the sanctuary in some situations.
- Fixed: Quest pointer would not deactivate after returning to the village in some situations.
- Fixed: Map music would not play after exiting the portal and entering a new area.
- Fixed: UI Translations to Portuguese.
- Fixed: Tutorial scene with a ground texture visual bug.
- Fixed: Options confirmation screen not centralized.

0.12.0.3

- Fixed: Some control button selection issues.
- Fixed: Creatures special would not charge during the Third Ixer Encounter.
- Fixed: Confirmation canvas would remain active after closing the panel to change controls.
- Fixed: Wrong button image in the Maena's cooked food and the creature chest energy.
- Fixed: Player unable to do anything besides walking if one of the buttons is not assigned in the controls panel.
- SFXs improvements during all Ixer's cutscenes.
- Fixed: Invisible wall during the Curse Concentration event.
- Fixed: Various SFXs not being adjusted with the volume options.
- Fixed: Green VFXs of dungeons "doors" between rooms flickering.
- Fixed: Penury Desert ground texture.
- Fixed: Ixer not playing the climbing SFX on second encounter.
- Adjustments to Kriza attack animation transition.
- Fixed: Dungeon would spawn in the same place of a capture point which would lead to a softlock.
- Fixed: Player unable to walk after being turned into a sheep.
- Fixed: Some errors involving Kriza's voracious synergy and the attack speed trait.
- Fixed: Player could get stuck on the left side of the map during the Second Ixer Encounter.
- Fixed: Wrong portrait image in the chest village.
- Fixed: Death bag would drop in the last depth after dying in an expedition of a lower depth.
- Fixed: A situation where the map would not start after selecting an objective in the world map.
- Fixed: Some Bakiz translation errors.