- Fixed: Roar SFX while Ixer was under the stun effect during Ixer Encounters 1.4 and 2.3 not working. - Fixed: Abbu, Fouboo, Dommu, Frogma, Obyx, Louxar and Zhoraz would walk instead of attacking Ixer during Ixer Encounters 2.3 and 3.2 even if they were close to him. - Added knockback to all Ixer punch attacks. - Added staff channeling sound loop during some events of the Ixer Encounters. - Fixed: Wrong essence costs while selecting a creature to hunt. - Added sound after the player purifies the Divine Essence during Ixer Encounter 2.3. - Visual adjustment to aquin special attack. - Fixed: Final Cutscene with a random SFX being cut at the end. - Fixed: Ixer sound bug during Ixer Third Encounter. - Increased the antecipation time of Ixer's basic attack with his claw. (First encounter and at the window of second encounter). - Fixed an Ixer Animation that was freezing during the Intro Cutscene. - Fixed an Ixer Animation on first encounter where the foot was in an incorrect position. - Fixed: Player would stop walking during the Ixer Encounter 2.3 and Ixer Encounter 3.2 while Ixer was moving (while playing on a Joystick). - Fixed: Essences would not be removed from the adorer's panel after being spent in a hunt. - Fixed: Confirmation canvas would remain active after closing some panels.
0.12.0.1
- Fixed: A situation where the player would get stuck in a black screen after entering a new area. - Fixed: Captured creatures counters would not increase correctly in the bestiary. - Fixed: The quest objective would not show in the map in some situations. - Ixer Encounter 1.1: Curse projectile damage reduced from 20 to 10. - Ixer Encounter 1.2: Fire ground damage reduced from 5 to 2. - Ixer Encounter 1.3: Punch damage reduced from 15 to 10 and cursed ray attack damage reduced from 15 to 5. - Ixer Encounter 1.3: Adjustments to the punch attack hitbox. - Ixer Encounter 1.4: Curse projectile damage reduced from 20 to 10. - Ixer Encounter 2.1: Ground explosion damage reduced from 10 to 5. - Ixer Encounter 2.3: Number of creatures to defeat in the second floor reduced from 8 to 7. - Ixer Encounter 2.3: Cursed ray attack damage reduced from 15 to 7 and arm attack damage reduced from 15 to 7. - Ixer Encounter 3.1: Dash attack damage reduced from 15 to 10.
Thank you so much for all the bug reports and the precious feedback. We are really grateful for all the support, without the players none of this would be possible! Please, it would help us a lot if you could leave us a positive review of the game, in case you enjoyed playing it. We do know that there is a lot to adjust and fix, but we want to thank you so much again, because without the players' support we would not be able to develop Adore to its current state! ❤️
Update 12 - Sacrifice
Hi, Adorers!
We are very excited to announce Major Update 12.
First of all, we'd like to thank you for your support during early access, you made this project a reality. Thank you very much!
As we already mentioned in another post: Update 12 contains all the content of version 1.0, so it can be considered an open beta of the final version. Basically, we didn't think it would be fair to hold the content until the game was ported to the other platforms (consoles). You can check more details here: [LINK]
To begin, we rebalanced the entire game. The main story is finally complete and the idea is for players to experience more fluid gameplay during the campaign. For those who like a challenge, the endgame will provide greater difficulty.
Let's dive into other changes!
Main Changes
New Main Story
Quests rework
New final boss
Hunt
Ascension Mode
New Quests & Endgame Challenges
Bestiary improved
3 new endgame depths
Achievements
And much more!
Adore's Story
As the game evolved, so did the story. Adore now features a complete and immersive story.
Draknar, the God of Creatures is dead and a curse inflicted by Ixer is spreading, taking control of all creatures that inhabit Gatedrik. But the last spark of Draknar's flame fell on Lukha, an apprentice of the adorers and Draknar's last hope. Lukha, during his journey to retrieve the Divine Essence and revive Draknar, not only discovers many secrets of the immense and mysterious world of Gaterdrik, but also perfects the art of taming and creating a strong bond with his creatures who will fight by his side.
Endgame activities
Completing the main story is just the beginning of your journey in Gaterdrik. To help you complete your collection of creatures, even blessed and super-blessed, the Hunt mode was created. If you prefer a challenge to test your ability to adapt to different situations, we have the Ascension mode. And for those who want to prove themselves as adorers with their team of favorite creatures, you can venture into new depths.
Hunts
The name says it all, now experienced adorers will have the chance to hunt rare creatures more objectively. But of course, it won't be easy. Using essences, you'll have to track them down until you find them, and then you'll have the chance to capture the creature you want so much. But don't let the opportunity slip away! Otherwise, you will have to re-track the creature.
To hunt a normal creature, a small essence will be needed, for a blessed creature, two small essences will be enough, and finally the super blessed creature, will need three medium essences. Legendary creatures will not be out of the hunt, but will cost higher-level essences.
Ascension
How about a new way to test your true ability to adapt? The best adorers are those who manage to take advantage of the situation presented to them. And creating the best team with the creatures available to you is a way to prove yourself to Draknar.
To complete, in this new mode, you will have to finish it using 6 different teams. Totaling 24 unique creatures used. And each team will have to face a shorter version of an expedition. You will use your own creatures that you captured during the game. You can even go out in search of capturing new creatures, improving them, and creating new synergies to create the team that will be able to complete the ascension.
You can play the entire Ascension at depth V. However, if you want an even greater challenge, you can choose one of the endgame depths: VI, VII or VIII.
New Depths
As the main campaign has been condensed into five depths, there are now three new endgame depths: VI, VII, and VIII that come bundled with modifiers, increasing thus the difficulties in the maps.
After completing the story, each endgame depth will come with a set of core quests that serve as a challenge for you to complete that depth.
The new depths will have interaction with expeditions, where scrolls collected at those depths will lead to expeditions at those depths. In ascension mode, it is also possible to select an endgame depth for a greater challenge.
Remembering that these endgame depths are optional. If you want to stay at Depth V, you will still have access to all of the game's content.
Achievments
Who doesn't like some achievements, right? Achievements have finally been implemented in this new update! For those who like to have fun collecting them or even those who are looking for more challenging ones, we are introducing 49 achievements!
Patch Notes
Below is a list of the main changes.
News, Reworks & Adjustments
New main story.
New Hunt mode.
New Ascension mode.
Achievements added.
21:9 is now supported.
Control adjustments.
New depths.
Adjusted blessed creature spawn.
Adjusted default controls.
Changed: fullscreen mode to fullscreen exclusive.
New endgame quests and restructuring of old quests.
Human boss songs will now only play after entering the arena.
Added loading screen when entering and exiting dungeons.
New cutscenes.
Added end credits scene.
Balance
Number of areas per map adjusted.
Chance to find blessed and super blessed creatures in chests increased.
Blessed creatures will now only appear after the 'Curse Studies' quest is completed.
Statues now spawn in normal objectives, expeditions, and ascension.
Now dragons will only appear after completing the main quest.
Sphere escort event now only from the third depth instead of the second.
Cost of shards changed to 150 gold.
Number of areas to be cleared in the beast quest changed from 6 to 5.
Chance for human bosses to perform a skill reduced to 10%.
Removed cost for expeditions.
Reduced cooking cost from 15/30/60 to 5/10/15 gold.
Reduced cost of Dish of the Day.
Krongur: reduced damaged of the "punch the ground" attack
Nira: recuded damage of the basic attack and poison
Azuno basic attack is now of the type: magic
Expeditions can now have difficulty: Easy, Medium, Hard, and Very Hard.
Adjustments to difficulty modifiers.
Increased the number of creatures in the shrine from 39 to 50.
Bug Fixes
Fixed Shaz remaining blinded after flying during Bakiz's special.
Fixed: Number of materials not updating after an artifact upgrade.
Fixed: The wrong tree on the farm.
Fixed: Error if the player died during the tutorial.
Fixed: Depth not changing on the controller.
Fixed Dommu synergy slow not working correctly.
Fixed Wrong text on Krongur's stun synergy when synergy was activated.
Fixed Raad's dodge not working.
Fixed interaction of activating mount and entering a portal.
Fixed: Switching between WASD and Mouse/Keyboard would make both modes active at the same time.
Fixed Bakiz not blocking Zella's attack.
Fixed: Zella's AoE attack.
Fixed Icy not disabling her attack collision.
Fixed Kriza's voracity synergy not working during special.
Fixed Gryin without walking animation.
Fixed Azuno not teleporting to targets.
Fixed player Collider deactivating after Tzena's attack.
Fixed Kyn not appearing on expeditions.
Fixed Death Skull with the wrong amount of shards and gold when collecting.
Fixed: Selecting “don't save changes” in the controls menu would still save changes.
Fixed the player not starting with the selected creature of the same species when starting an expedition.
Fixed: Creature being captured sound activating, even if the player is not in range of the target.
Fixed: Numerous UI bugs.
Fixed: Level-up alerts and traits not showing up on the screen.
Fixed player triggering walk animation after dodging while the quest dialog is active.
Fixed: Player stuck in place while dodging.
Fixed: Creatures with armor spawning at the first depth.
Fixed Zarkee's Special not triggering.
You can follow the development more closely at our discord server: Cadabra Discord. Also, feel free to talk directly to the devs and send us any suggestions or critiques.
Please, If you encounter any issues, send them to us at #bug-report at Cadabra Discord.
Good luck and have fun!
May Draknar bless you!
The end of Early Access
We are so happy to say that Adore is almost leaving Early Access! That said, we want to share some information beforehand with you.
First of all, we never get tired of thanking all of you. Everyone that supported us during Early Access, made this project possible. And this is the reason for this announcement: be transparent with all adorers.
Adore will be released on Xbox, Playstation and Switch. The idea is to also release the 1.0 on Steam together with all platforms later this year(not confirmed yet).
The content of 1.0 is ready! We are just polishing it so the game can be ported to all platforms. And this is the point. We don't think that is fair to make you all wait for the porting development, taking into account that the content is practically done.
So we decided to release all the content, which will be in version 1.0, for those of you who are part of Early Access. The update will be released next week! Consider this Update 12 an "open beta" of version 1.0.
Save Files
We made so many changes to the game, including all the experience through the new main story, that the old saves won’t work on this next patch.
We are sorry about that, we were not able to keep the save files. But in addition to the new story that you will be able to enjoy, we have new endgame systems such as Hunts! We know that you did your best to find and capture your amazing creatures. And this new hunt system will help you to capture any creature that you want to hunt! It will be a fun and better way to capture those blessed creatures to increase your collection.
After update 12, your save files will not be deleted again! ❤️
Thank you a lot for the support along this journey and we will see you next week, February 14!
0.11.0.11
- Fixed: A situation where the player would get stuck in the loading screen during an expedition.
0.11.0.10
- Fixed: A situation where the game would not restart after dying in the tutorial.
0.11.0.9
- Fixed: A situation where two Clawoos would activate their special in each other.
0.11.0.8
- Fixed: A situation where the player would get stuck in the loading screen in the last map of an expedition during The First Twin quest.
0.11.0.7
- Adjustments to the ground punch attack of Krongur.
0.11.0.6
- Fixed: Kita would spawn without thorns in its model in some situations. - Fixed: Black screen after entering a dungeon or exiting it with evoked creatures. - Fixed: Shaz would become invulnerable in some situations after being turned to sheep. - Fixed: Breor would get stuck in the preparation animation in some situations. - Fixed: Damage increase synergy would not activate in Melkran. - Fixed: Clawoo would target and attack the player during its special even if the player is invisible. - Fixed: Clawoo special attack claw would not hit the target in some situations. - Fixed: Kita stuck in the jump animation after being hit. - Fixed: Wrong translation for the Healing Flower ability of Kita. - Fixed: Artifact would duplicate after changing its slot's quality.