Adrorium cover
Adrorium screenshot
Genre: Simulator, Strategy, Indie

Adrorium

Adrorium comes to Android!

Hi captains,

Starting today you will be able to fight drones on your Android device as well.

The android version is mostly 1:1 with the pc version with small differences (no steam/discord support on mobile, different controls).

There is cross compatibility between any platform (both for multiplayer and for loading saves/mods).

You can download it from the Discord server or from the Itch.io page.

Keep your autopilot on,
Beholder

Adrorium comes to Android!

Hi captains,

Starting today you will be able to fight drones on your Android device as well.

The android version is mostly 1:1 with the pc version with small differences (no steam/discord support on mobile, different controls).

There is cross compatibility between any platform (both for multiplayer and for loading saves/mods).

You can download it from the Discord server or from the Itch.io page.

Keep your autopilot on,
Beholder

Space exploration Fest (Daily Streams)

Join me on a wild ride towards the center of the galaxy.

Can I stay alive while Alt-Tabbing to read comments? Stay tuned to find out.

Daily streams (10 am Pacific time).

Space exploration Fest (Daily Streams)

Join me on a wild ride towards the center of the galaxy.

Can I stay alive while Alt-Tabbing to read comments? Stay tuned to find out.

Daily streams (10 am Pacific time).

Colossal Update (0.11.0)

Greetings captains!


This update is ready, now!
You can play it through the demo or beta playtest.

One of the largest updates so far that completely changes progression and the way you build your ship.




Automaton



Your own personal handyman capable of repairing, rebuilding and farming. It is yet unknown what powers its internal systems.



PDA designer



Tired of blindly building your ship? now you can see and plan out the design directly from the pda.




New progression system & 5 new metals



With the new tiered blocks you have to make several stops along the way to pick up increasingly more valuable resources to build those new colossal hardware. Progression is locked behind 5 new materials that are found the deeper you go into the galaxy:


  • Steel
  • Duralumin
  • Cobinel
  • Bio-Molecular Iron
  • Bio-Molecular titanium



Asteroids everywhere



Do you even need an explanation for this? Mining has finally became a profitable time investment, especially with asteroids made out of gold that fill the central sectors.




9 new gatlings



With 400x more power than the tier 1, the new colossal variants will shred any drone in seconds. Finally a good alternative to railguns.



9 new rocket launchers



Annoyed by the barrage of missiles drones throw at you? Now you can annoy them as well, without the worry that the launchers will get destroyed. Not sure why they still attack when they see a rocket launcher that is bigger than your ship....



9 new boosters



Annoyed by the bed of boosters you had to build/repair on your ship? One Colossal booster is more than enough to propel you to the other side of the universe.



9 new rcs blocks



Disappointed you can't get the ship to spin at 120 rpm fast enough to annoy your crewmates? Now you can. Please don't.



45 new tank blocks



To fuel your new colossal boosters and rcs. New fluid: Xenon.





Inventory fetching V2 (MP)



Annoyed your crew keeps that cargobox locked all the time? Now you have access to the contents of the box for crafting, fetching, upgrading and farming in multiplayer without having to interact with it.


New main ship: Canigva



Major version comes with a major redesign. Now with scalable tank positions, nicer room layout and a single airlock.




More modding options



Add your own turrets, boosters, npcs and basically any already defined block, no restrictions. Turrets can consume from a secondary grid and several new options.


Rewrite for most of the code



As with any 0.x version, a lot of the code was rewritten, especially the pda, asset managing, ship firing and input.


Crafting areas



Access all crafters directly from your own inventory. No more back and forth to each one for intermediate ingredients. *Convenience*




Orbit mechanics



Always wanted your ship to freefal into the planet without worrying that it will crash? now you get the ui to help you do that. Gotta rush celestial navigation now that ksp2 is dead.


Automated ship firing



For truly afk space battles.


Simplified many recipes



Because I know how much you hate spending time figuring out intermediate ingredients.


4 times bigger planets



Now that you have overpowered colossal boosters you need a new challenge to compensate: escape the colossal planet.





Colossal Update (0.11.0)

Greetings captains!


This update is ready, now!
You can play it through the demo or beta playtest.

One of the largest updates so far that completely changes progression and the way you build your ship.




Automaton



Your own personal handyman capable of repairing, rebuilding and farming. It is yet unknown what powers its internal systems.



PDA designer



Tired of blindly building your ship? now you can see and plan out the design directly from the pda.




New progression system & 5 new metals



With the new tiered blocks you have to make several stops along the way to pick up increasingly more valuable resources to build those new colossal hardware. Progression is locked behind 5 new materials that are found the deeper you go into the galaxy:


  • Steel
  • Duralumin
  • Cobinel
  • Bio-Molecular Iron
  • Bio-Molecular titanium



Asteroids everywhere



Do you even need an explanation for this? Mining has finally became a profitable time investment, especially with asteroids made out of gold that fill the central sectors.




9 new gatlings



With 400x more power than the tier 1, the new colossal variants will shred any drone in seconds. Finally a good alternative to railguns.



9 new rocket launchers



Annoyed by the barrage of missiles drones throw at you? Now you can annoy them as well, without the worry that the launchers will get destroyed. Not sure why they still attack when they see a rocket launcher that is bigger than your ship....



9 new boosters



Annoyed by the bed of boosters you had to build/repair on your ship? One Colossal booster is more than enough to propel you to the other side of the universe.



9 new rcs blocks



Disappointed you can't get the ship to spin at 120 rpm fast enough to annoy your crewmates? Now you can. Please don't.



45 new tank blocks



To fuel your new colossal boosters and rcs. New fluid: Xenon.





Inventory fetching V2 (MP)



Annoyed your crew keeps that cargobox locked all the time? Now you have access to the contents of the box for crafting, fetching, upgrading and farming in multiplayer without having to interact with it.


New main ship: Canigva



Major version comes with a major redesign. Now with scalable tank positions, nicer room layout and a single airlock.




More modding options



Add your own turrets, boosters, npcs and basically any already defined block, no restrictions. Turrets can consume from a secondary grid and several new options.


Rewrite for most of the code



As with any 0.x version, a lot of the code was rewritten, especially the pda, asset managing, ship firing and input.


Crafting areas



Access all crafters directly from your own inventory. No more back and forth to each one for intermediate ingredients. *Convenience*




Orbit mechanics



Always wanted your ship to freefal into the planet without worrying that it will crash? now you get the ui to help you do that. Gotta rush celestial navigation now that ksp2 is dead.


Automated ship firing



For truly afk space battles.


Simplified many recipes



Because I know how much you hate spending time figuring out intermediate ingredients.


4 times bigger planets



Now that you have overpowered colossal boosters you need a new challenge to compensate: escape the colossal planet.





0.10.5.1 Hotfix

Hi captains,

This small patch brings steam networking and over 20 fixes mostly for multiplayer and few for singleplayer.


Changelog:
-fixed photon not syncing the 3rd player
-fixed remained seated in rover after disconnect
-fixed rover inventory access error
-fixed players spawning outside the ship
-fixed steam networking
-fixed disconnect if scrolling through belt
-fixed dupped player body in client steam net
-fixed steam not disconnecting on exit
-fixed manual from pda lagging the game
-prevented rover from causing ui visual artifacts
-fixed rover remaining locked if driver disconnects
-fixed inventory locked if trying to drive locked rover
-fixed ship states not synced for planet base in some cases
-fixed error while trying to harvest 2 times
-fixed player stats updated with delay for client
-fixed wave spawn popup not appearing for client
-fixed error when destroying specific block on client side
-few other fixes

Convenience Update (0.10.5)

Hi captains!


This update is out, now!
You can play it yourself through the playtest option or through the demo.

The update consists of a multitude of features designed to improve the quality of the game:




Planet survival scenarios



Sick of always starting in space with a fully functional ship? Survive and eventually repair a wrecked ship to escape the harsh environment in the new planet survival scenarios.



Inventory fetching



Inventory management is the final boss in most games and it's not fun. I know. Now you can fetch/pull inventory directly from the ship for crafting, planting and repairing. Quick send to ship also included.




Reliable multiplayer connection



Developed a brand new reliable network module for multiplayer to ensure packets are going to reliably arrive to your peers. Say goodbye to de-syncs.




4 new pois and drones



With 2 more drone variants and 2 more planet base designs the game will no longer feel so similar in your away missions.




Adjacent upgrade



Who has time to dismantle the smaller blocks in order to build a larger one? Not me, just place 4 tanks of same type together and a new mega tank will take their place. 2 mega tanks make a colossal one, more than enough to fuel your booster bed.




New blocks and new items




Beacon


Want to score a new record but don't have time to wait for the waves to come? The beacon will broadcast your location making them come 4 times faster.

Semiconductor Fabricator


Running low on CPUs and ICs, craft them yourself, no engineering knowledge required. Be careful!, this block is very expensive to build.

New tanks and battery variants


Introducing the new Colossal and Mega variants for the Tanks and for the Batteries. 600% the capacity for 400% the size and it stacks exponentially(32x capacity for 16x size).

Blast Door


Who likes breaches? Doors make more sense.




Finish game event



Move aimlessly across the galaxy and eventually quit without any catharsis? Clear the central sector to mark your achievement into the game and into the leaderboard. Big notifications and a reward included.




Atmosphere navigation



Get the necessary info to keep your ship on the correct trajectory with the new horizon and altitude indicators.




New crafting & trading panel design



Because both needed an overhaul. New keybinds for stack crafting included.
With the new trading panel you can sell anything as long as it is an item and has some value.




New 3d models & images for items



As with any update, I strive to bring a sense of consistent design across the entire game, thus adding 30 new models for items. And who doesn't like to both see the crensel cake and also eat it?




Deck editing with tools



I can't believe I didn't have this before, just right click and left click to edit the floor/roof of any adjacent deck. Perfect for making space for colossal tanks and panoramic views.




Popup crafting panel



Searching recursively for recipes is not fun. That's why now you can simply click on the missing ingredient and a popup with the available recipes for it will appear to quickly craft your pistol without having to switch crafting tabs.




Remote mission taking



Dock -> get mission -> undock takes to long. Just hail the station and the mission list will be downloaded on the electronics console for you to take. Convenient.




New Autopilot/ Nav. Assist options



Another QoL feature is the improved nav assist. With the new options to
- automatically revert mid-way,
- prevent overshooting,
- stop on proximity and
- stop on collision
you won't have to worry about the journey while you enjoy you crensel smoothie on the observation deck. What self driving level is that? 3?




New player & suit model for mp



Our avatar got a face lift!




Over 390 fixes/small qol features



Many smaller convenience features were added like:
- Suits drop when suitdocks are dismantled, same with hydroponics and seeds.
- More info on item description panel.
- Ammo is returned when weapon is sold/dismantled.
- Kick/ban/unban from pda.
- Detailed damage report directly on the driving hud.
- Start weapons and engines with one button each.
- Wave warning notifications.
- Detailed crew stats on the player list ui.
- Removing windows/cargo doors/airlocks no longer depressurizes the ship.
- Upgrading tanks/batteries doesn't lose their stored content.
And many more.





Fire through shields



Finally you won't have to worry about getting hit because shields flicker to allow your projectiles. The new algorithms for shield emitters allows firing without having to turn the shields temporarily off.




Passive healing



Not having access to medical pods dooms you into a death loop. Just give it few minutes and your health will improve up to a point ... or more exactly, up to 50 points.




Turret ammo unloading



Since you never use the gatling rounds because you can't land any hit why not sell them? 20K free at the start of the game? Sign me up!




Hover mode for ships



Now this is a very convenient feature, gone are the days of throttling and having to manually remove the boosters to reduce as much as possible the vertical acceleration in atmosphere. Now you can even leave the ship inclined and it will eventually get to it's destination without crashing and without anyone driving (if you know how).




Lots of balancing



A lot of recipes were changed, intermediate items removed and values tweaked in order to make the experience of playing as convenient as possible. New game loops were introduced like semiconductor crafting or turret recycling.




Auto item equip



Look at a tank, hold F and automatically you will get the filled pouches from ship inventory and start pouring them one after another. Same for tools, heals, seeds, battery and reactor rods. One held key(F) to rule them all.




2 times larger planets



Planet survival on a 32km planet? Nope, double it.




Clientside projectiles



No longer get hit by invisible projectile because you live 500 milliseconds away. If you don't get hit from the projectiles that you can see, YOU DON'T GET HIT.



If you are interested in the full changelog, access it here: Full Changelog 0.10.5

Signing out,
Beholder

Energy Update (v0.10.4)

Hi captains!


This update is out, now!
You can play it yourself through the playtest option or through the demo.

Those are the highlights:




Electrolyzer, fuel cells, transformer



Ever run out of o2 and h2 but had mountains of unused water? Or are the turbines not providing enough power for you? I got you covered, convert liquids with each other and with both electricity grids like joggling balls.
Electrolyzer: 2*h2o + electricity => h2 + 2*o2
Fuel cells: h2 + 2*o2 => 2*h2o + electricity
Transformer: (Boost mode) Aux grid => Main grid, (Buck mode) Main grid => Aux grid





Fusion & singularity reactors



Do you have nothing to sink your resources into in the end-game? Well, those 2 overpowered reactors will give you enough plasma to power a entire planet... sustainably.




New precise building system



No more overlaps and nice building animation. Did I mention you can place multiple blocks in the same voxel (1x1x1m) if they don't physically overlap?




RCS nozzle effects



No space sim is complete without RCS nozzle particles!



New suitdock, lift, deck elevator and cargodoor



You will learn to love the deck elevator, up and down, get to other decks in no time, gone are the days of stairs or ladders.






Updated energy console



Well... we can't have all those new energy blocks without a 80 button startup procedure, now can we?



All blocks on inside



Getting out of the ship for repairs is not fun, I know; that's why all blocks are accessible for repairs from inside as well.



Rename ship command



Somehow 'Crocked sparrow' sound way better than 'My Ship(7)'. Let's see what names you come up with. Remember, type in chat: /renameship [name of ship] .

Lots of multiplayer fixes



After hours and hours of playing multiplayer I never got a single error(desync/network errors not included). MP is getting more and more stable with each update.

New items and item sprites



Plushies for me, plushies for you , plushies for everyone.
Ran out of power and only need seconds to start up the turbines? The hand held crank generator will give you the squeeze you need to run the energy console for a bit.
Last but not least, you don't have to work so hard writing the complains about the bad quality item images, I know and I am actively updating them.





More modding options



Tired of the same red cone model you see when you shoot the gatlings? You can shoot rubber ducks at turrets now. Be the first one to make this mod! Oooor replace bullets with individually loadable ammo clips. Blocks, recipes and items got new configurable fields for you to play with.

Dismantling gets all items back



Placed the RCS in the wrong orientation? Want to clear a hallway for your battery farm? I got you covered. Take apart any block and recraft it again at no additional cost.


Signing out,
Beholder

Overhaul Update (v0.10.3)

Hi captains!


This update is out, now!
You can play it yourself through the playtest option or through the demo.

Those are the highlights:



New networking framework



Felling lonely in your ship far away from any outpost? Join servers with 2 clicks so you can feel lonely with your friends together. Supporting 3 server types:
> UNET, fast and simple but require port forwarding and no server listing
> Photon, higher latency but always works without hiccups
> Steam net(not tested) which is a mix of both.




New airlock



Realistic model ..... check.
Nice animation ..... check.
Juicy sound effects .... check.
Docking capabilities .... check.
Automated mode .... check.
Timed cycle .... check.





New Maz assault riffle



What looter shooter would Adro be without a assault riffle? Sleak design, high dps, custom sound effects.... it can even damage drones, I mean, what else could you want?




New shotgun



Gone is the smg placeholder model, with custom animations and buffed stats the new shotgun will be your go to choice for raiding.




New models for several blocks



Introducing the new screen, with a better design then the predecessor it features additional info regarding grid levels, propulsion stats and ship dimensions. Landing pad and solar panels got refitted as well.






New ui design



It was about time to pump some quality and cohesion into the menu. All elements are organized properly and use the same aesthetic.



New station missions



Brand new Distress signal, Investigate Unknown signals and few more missions were introduced to replace the useless previous ones.

Targetable markers



Yes, get them juicy nav assist intel for distant locations as well.



Damaged blocks show on ui



Tired of running around the ship to find the damaged blocks? Say no more. Ship maintenance is gonna be way easier when you can see which blocks were damaged with the new damage indicators, just hold a tool in your hands.



Balanced loot and recipes



Removed lots of unneeded or abundant items, added few more intermediary recipe ingredients and removed all weapons from loot since you can craft them now. Added recipes for some blocks and simplified others.

New item icons



Did I mention this is a overhaul update? where I mostly improve a preexisting part of the game, well lots of items got new 3d renders as icons of AAA quality. Would you believe me if I told you some of them were 5 years old?



Updated consoles



Redistributed the buttons to the rest of the console, some new text and new functionalities and added few more buttons, I mean, Who doesn't like more buttons?

New sound effects



Reloading, firing, boosters and airlock sounds got a level up and it's not in volume.

Many bugfixes



I even wonder how could some bugs make it so far into development without getting caught...

Performance improvements



Drastically reduced draw calls by batching meshes of the same type into a single call. Made planet bases spawn around the player instead of having precalculated spawn positions to reduce save file size. Less triangles and draw calls from the new blocks. Also recycled materials for multiple blocks to prevent expensive gpu context changes.

Other changes



New material for fps hands, instant crafting and speed info on driving ui are some of the new additions as well as improved item and mission modding. Steam integration is in prototype phase so next update expect full support. Vehicles and current time are shown on UI. Tools have further reach and undocking can be done from cockpit.




Signing out,
Beholder