Just a very quick update to let everyone know that we are still alive and kicking!
The next release is a BIG one with virtually ALL areas of the game getting polished updated and expanded. I have been regularly uploading images via Twitter, but have neglected posting on here!
There will be a more comprehensive news post before the next release but here's a small collection of media.
Some Playtesting footage
New Pets! And you can equip two pets at once now.
Some Random Screenshots!
Thanks Everyone for All the support!
@iENDERi
Update 1.24 (Sound Effects)
Being one of only two people working on this game has required me to wear many hats over the years. Which is good because I love hats.
But one hat that I haven't worn in a long time was the sound effects hat. This is sad because sound effects have such a huge effect on how a game feels. Sound connects the player to the world in a way that only it can. It brings personality to the game world and communicates more to the player in many cases than the visuals alone allowing the player to feel more connected to the world.
The content in the game has grown considerably over time and was in dire need of many more sounds. We didn't have enough time to include the sound update in 1.23 so we decided to complete it now before we move on to other things. So I'm very happy to report that we have added a ton of new sounds to many aspects of the game for version 1.24
Sound design is not really my area of expertise however I have attempted to really immerse myself into the process and have worked to try and pick nice quality sounds that enrich the game experience. I also have had a close friend who is learning the sound engineering ropes lending me a hand. The initial results have felt very good and have made the game world feel much richer and more alive, and also much more humorous at times.
We have updated many aspects of the sound effects including...
Characters Idle Sounds Each character in Adventure Craft has a slot for multiple Idle sounds. This is a collection of sounds that they can make when they are just hanging around, helping the player to become aware of their presence. We had a look at nearly every character and faction and have updated their sounds to give them more personality.
So now for example when you are near Punks you will hear them make little Negative "Heh"s or when you are near Special Forces you will hear their radio chatter calling out Bravo! Echo! etc. Cockroaches and spiders hiss and skitter and Lumberjack Mechs rev their chainsaw engines.
More dangerous enemies like werewolves have a warning sound slot, so you may hear a howling sound when one is near.
Character Attacks We have updated many enemy attacks to have new sounds like slicing sharp blade noises and crunchy and booming impacts to bring extra impact and weight to their attacks.
Weapons We have updated the swinging and impact sounds for many weapons so that hitting someone over the head with a pipe sounds different than hitting them over the head with a wooden sword.
And there is more to come.
It is still a work in progress so there is plenty of room for further improvement so please leave me any feedback about how the game sounds now so that we can continue to enhance the sound over future updates.
Twitter: @iENDERi
Old save wont load file fix, and partial sound update!
Hi Everyone,
We have just updated the game with a fix that should resolve an issue where old save games couldn't be loaded.
In addition to this, we have been working on a bunch of new sound effects for characters. And checking for missing sounds and filling them all in. This sound update is still a work in progress and will most likely receive a few additional updates over the next couple of days. The sound update will mostly affect animal characters atm, then expanding into all monsters, NPC's, weapons, and attacks.
The game's music is also muted atm because of the sound work but the music will return in the next update.
This sound update is a work in progress so if there are any issues please let us know in the comments section.
@iENDERi
Adventure Craft 1.2 is Now Available!
Hi Everyone!
We are happy to announce that the Adventure Craft update 1.2 is now available. We have made some big changes and improvements to the overall game as well as added lots of new free content for you to enjoy. Let’s dive right in.
Adjusted Early Game Area
We have greatly reduced the difficulty of the spawn area where you begin the game. Allowing new players the chance to get into the game before the difficulty begins to ramp up outside the spawn and beyond.
New Dying Mechanic
The first big change is an update to the game’s dying mechanic. For a while, I have felt that death is too abrupt and disconcerting. Especially when things are chaotic or it’s nighttime. There are many enemies that are strong enough to kill you instantly which can feel pretty annoying especially if you have healing items in your inventory.
So now instead of dying instantly when your character’s health is reduced to zero, you will instead go into the “Dying” status effect. This status effect will cause a Grim Reaper to appear above your head along with a 7-second countdown timer.
Enemies will stop attacking you during the effect and you won’t be able to attack until you use a healing item to return some of your health and stop the reaper.
This gives you an opportunity to use a healing item from your Hotbar before the reaper ends your life and sends you back to the last bed that you slept in. So now you will have a chance to choose whether or not to continue fighting in a situation or go ahead and die to be sent back to the last bed that you slept in.
Note: Dying is different from the Doomed Status Effect which can only be cured by eating a Grim Biscuit
Scenario and Event Spawning Overhaul
In order to create a more varied and lively game world, we have completely overhauled our event and enemy spawning mechanics for the majority of the Tile Maps in the game.
The new system creates a much greater variety of enemy interactions more frequently resulting in much more action and more interesting situations for the player to take advantage of ... or run away from!
It also paves the way for us to continuously update content in a way that’s easier for us to enrich the game world for the players and increase the likelihood of players seeing more content.
Phantom Dark Vaults Nighttime Update
The Event Spawning Overhaul also extends to the night with the inclusion of Dark Vaults and Phantoms.
During the night you may now encounter Dark Vaults: large gilded crypts sealed by golden chains. Attacking these vaults yields special Dark Vault materials that can be used to make very rare Dark Vault Weapons and Items.
A Dark Vault is similar to a standard Treasure chest. It can be struck up to 5 times. It has a loot table per hit for the first 4 times that you strike it and a separate loot table for the 5th blow which contains all the Dark Vault Recipes. If you choose to strike a Dark Vault 5 times the final blow will open it unleashing a large horde of powerful enemies and potentially a Dark Phantom.
Some Dark Vaults are protected by NPC’s and may even occasionally be opened accidentally by mobs fighting near them.
Dark Phantoms
Dark Phantoms are a new class of Darkness Enemies that are very powerful and have the ability to significantly alter the tilemap in which they have appeared, transforming enemies and world objects into unique mobs and other objects that yield very rare Dark Vault loot and recipes. There are 12 Dark Phantoms in production at the moment and one is included in this update. The remaining Dark Phantoms will be added in future updates.
The first Dark Phantom included in this update is...
King Hemlock
“King Hemlock was an evil King. He poisoned nearly everything. Until his subjects poisoned him which made his lifeforce very dim”
There are 15 Total Dark Vaults in this update, three of which King Hemlock is guaranteed to emerge from. King Hemlock may also emerge from any of the other Dark Vaults if they are opened before midnight.
King Hemlock’s melee attack can permanently transform trees into “Hemlock’s Kitchen” an enemy spawner from which the Servants of Hemlock will spawn at night. Servants of Hemlock will wander around deploying “Strange Pots” and pools of poison. Mobs that they kill with their Pot Spoon weapon may be transformed into Strange Pots as well.
Defeating Servants of Hemlock will yield the items needed to craft your own Pot Spoon that you can then use to smash the pots that they generate for rare Dark Vault items. They also may drop Hemlock Gems on death which can be used to craft Dark Vault Weapons like King Hemlock’s Sword, a weapon that King Hemlock himself is vulnerable to.
King Hemlock’s sword makes him much easier to defeat and he also drops Hemlock Gems on Death. Defeating Hemlock also has a chance to drop his mask which allows you to build an Alter of Hemlock which will spawn one instance of him at night.
Dark Vault Weapons
There are 9 Dark Vault Weapons available in this update. These are very powerful weapons that allow access to special loot only available through their use and may eventually allow access to areas that are inaccessible without them.
Hemlock’s Sword The Pot Spoon The Royal Spoon The Burning Bite The Crystalline Blade The Doomblade The Ill Severance The Netherbane The Nogginbrand
Dark Vault Weapon Rarity and Player Item Trading
As the other Phantoms are introduced into the game, it will affect the rarity of these already rare items due to the fact that they will also come from the Dark Vaults so engaging with the Vaults early may have a significant effect on how easy it is for you to acquire these items after future updates. Being able to craft these items in the future may require trading items between players which we are working on and will tell you more about soon.
More Friendly NPC’s
We have added more friendly NPC’s and greatly increased the overall frequency and probability that you will encounter helpful NPC’s. It’s also now easier to tell if an NPC is friendly because you will see hearts popping out of their heads.
Graphical updates We have updated many of the game’s graphical assets as well as added new areas to be explored. The Mushmen Faction for example now features Red, Green and Purple camps for the ever-evolving Mushmen War.
New Enemies and Animals There are several new enemy types including Undead Brutes which can occur when a Brute class humanoid is infected by a zombie.
There is also a rare Deer. The chance to see a deer is very rare but you can tell if one is near if you see deer tracks on the ground.
Secondary Attacks - Weapon Update
We have updated most weapons with a new kind of attack called a Secondary Attack. For most weapons, there is a 40% chance that a Secondary Attack will occur.
You can tell a secondary attack occurred by the dramatic sting sound effect that plays when the attack connects and by the significantly increased knockback effect that sends the enemy flying much further away from you than the standard attack.
From a visual standpoint, secondary attacks also have a unique attack effect graphic that says BAM!
Secondary Attacks are unique for each weapon and all have independent statistical probabilities for things like Damage, Critical Chance, Transformation Chance, Status Effects, and so on allowing us to really enhance a weapon’s personality and fun.
Magical Spellbooks
We have also added a new class of Magical Weapon to the game in the form of Magic Spellbooks. The first two which are in this update are the Ignite and Fireball Spellbooks. Spellbooks unleash very powerful attacks and thus are a challenge to craft.
To Create a Spellbook
Create Bark Sheets by cutting a Rotten Log
Place Bark Sheets into a Forge to produce Handmade Paper
Crush 5 Begrimed Skulls into a piece of Handmade Paper to create a sheet of Begrimed Paper
Crush 25 Sheets of Begrimed Paper with 2 Iron Bars and 10 Nails to create Bound Begrimed Paper
Next combine 1 Bound Begrimed Paper, 25 Dark Skin, 10 Twine, 5 Nails, and 10 Red Slime to create a Blank Spellbook.
Once you have a Blank Spellbook you can craft it into a Magical Spellbook weapon that can cast powerful magic spells.
There are two Magical Spellbooks available in this release. Fireball and Ignite
Fireball I
Combine a Blank Spellbook and 25 Fire Crystals to create a “Fireball I” Magical Spellbook
The Fireball I Spellbook launches fireball projectiles that damage enemies with a high chance to cause burning. Some enemies hit with a fireball may be instantly transformed into a pile of ash.
You can also upgrade the Fireball I Magical Spellbook by combining it with additional 25 fire crystals to create Fireball II.
Combining the Fireball II Spellbook with an additional 50 Fire Crystals upgrades it to Fireball III
Ignite I
Combine a Blank Spellbook, 25 Fire Crystals, and 25 Gunpowder to create an “Ignite I” Magical Spellbook.
Ignite is an area of effect spell that damages all enemies within its radius with a very high chance to cause burning. Enemies hit with Ignite also have a high chance to be transformed into a pile of ash.
Magic Spellbooks can be repaired with Mana Bottles which can be found in chests or purchased in some shops.
And MORE! There’s a bunch of additional stuff in this update that I haven’t mentioned and that I’ll leave for you to discover as well as some very VERY exciting new announcements that we will be making soon.
As usual, deploying a new update may create bugs or issues in a game like this so please be sure to report anything that is crashing in the discussions forum or to me directly via Twitter @iENDERi and we will address it as soon as we can.
Adventure Craft 1.2 will be available on May 25th
Hi Everyone!
Big News! The release date for the next big content update will be May 25th
Here are a few images and a few details. I will post a full breakdown of what the update contains when released.
This update will feature...
Updated Gameplay Mechanics New Weapons
New Areas to explore
New Characters, Enemies and Animals
An update to Daytime World Event generation
Update to Night Time World Event Generation
New Rare Night Enemies
And More...
See you soon! @iENDERi
Recipe List and more, now available in the Guide Section
We have added a Google Spreadsheet for Adventure Craft to the game guide section for the game here on Steam to help players who are looking for information about recipes and stuff.
This is the spreadsheet that we use to keep track of the data about various elements of the game as we are developing it, so it's full of useful info.
We also have an Official Wiki for Adventure Craft on Gamepedia that we started a while back, for anyone who wants to migrate any of the data from the spreadsheet into their much more visually pleasing Wiki Site Format.
In other news,
Here are a couple images from the Spellbooks that I am currently working on
New Magical items are on the way. The first of which will be a Spellbook that allows you to cast fireballs.
These items will be available to craft in the next content update, which we will release more info when its ready for release.
Twitter: @iENDERi
Small Hotfix and Happy New Year
Hi Everyone,
We are back to work on Adventure Craft for 2021!
This is just a small update to fix a bug that was adding 10 Boost Damage to the main player character. The main character was meant to be doing 100 hit points of unarmed damage but due to the bug it was doing 1000 extra damage per hit on top of whatever weapon was being wielded.
So during the holidays everyone had super human strength!
This bug would have affected the game balance in a significant way so we apologize for any inconvenience that this caused.
We are looking forward to continuing our work on Adventure Craft this year. We have many new features on the way and some nice surprises!
Twitter: @iENDERi
New Content for the end of 2020! Patch 1.15!
Hi Everyone,
We hope that everyone is enjoying Adventure Craft and are very excited about things to come for the game in 2021. Thanks all the fans of the game and all the kind encouragement that you have given to keep this game going! Here is one final update for 2020 that contains some new content and a variety of gameplay updates.
Added an Upgrade to Stone, Chest, Pants, and Shoe armors
This armor upgrade increases the stats for each piece as well as reduce the movement penalty by half.
Improved Stone Armor Recipe 1 Stone Armor 15 Stone Nail 5 Stone Slabs 1 Copper Sheet 5 Rope
Improved Stone Pants Recipe 1 Stone Pants 5 Stone Wedge 5 Stone Nail 1 Copper Sheet 1 Rope
Improved Stone Shoes Recipe 1 Stone Shoes 2 Stone Wedge 2 Stone Teeth 2 Rope 4 Rope
Content
Goblin Bullies in the "Pyscho Badlands" can now become Berserker Bullies
Added always hostile psychos to the Badland Bullies tile map
Updated art on destroyed Goblin HQ
Big knockback secondary attack for club
Updated art on Bears that belong to Cavewomen
Gameplay
Updated loot drops for stone statues in Stoneclan biome
Updated loot drops for destroyed goblin tents
Updated loot drops on chests.
Updated Material Requirements for Stone Clan Swords
Updated loot drops for Goblin Tents
Update the map icon for Spider infested Tile Maps
Updated map icon for Badland Bullies tile map.
Little Roaches can now attack
Little Roaches now attack trash piles
Lowered HP of rock formations in the Stone Clan Biome
Added hostile roaming Stone Clan Gang to some biomes
Destroyed Goblin HQs now despawn, should reduce the ability of the camps to grow
Added dim light to Thorn Thugn making them more visible at night
Breaking an Oak Sword will now yield a broken version rather than just Scrap Wood
Removed respawn from Goblin HQ
Increased Scrap Stone Loot drops in rocks and rocky areas.
Some Cave Woman will now follow you around as an ally
Thorn Thug now carries a leaf sword instead of a Machete
Goblin Bullies will now sometimes appear in Stone Clan Biomes
Goblin Bully Carcasses can now be farmed for loot.
Bug Fixes
Fixed Bug that disabled weapon cooldowns when swapping loadouts
Fixed misc recipe Bugs.
Fixed bug with Stone Acolyte Stone toss
Fixed the Lumberjack Extended Axe Recipe
Fixed grammar error on Shroom caps description
Adjusted recipe for the C.Boar Extended Battle Axe
Adjusted recipe for the Blackstone Battle Axe
Adjusted attack dogs life regen for the second evolution.
Updated art on grass dividers
A couple of the bug fixes have to do with an ongoing issue with Battle Axes and their Extenders. The recipes have been adjusted to fix this however, the bug seems to persist for some users. If you still encounter this bug after this patch please let us know in the comments.
We hope that everyone has a wonderful holiday. Twitter: @iENDERi
Adventure Craft Update 1.1 is Now Available!
Hello Everyone,
We are happy to report that the Adventure Craft 1.1 update is now available in the main branch of the game. The 1.1 update brings a ton of new features, content updates and bug fixes. Now onto the details!
Extended Day and Night Cycle The day/night cycle has been slowed down again making for much longer days and nights, which allows for more time to explore or gather resources in the day but can make being out at night more dangerous.
Respawning in your bed After you die you will now respawn back in the last bed that you slept in, or if you die in a “portal world” like a cave system where you don't have a bed, you will respawn outside the portal.
Death Penalty Removed You no longer will lose everything if you die twice in a row, you can now always venture back to where you died to retrieve your dropped inventory.
Epic Criticals for weapons The majority of weapons now have a chance to land an “Epic Critical” which is a double damage critical hit. Epic critical chance is typically half the chance of whatever the weapons current critical chance is set to.
Wiki Data Spreadsheet The Spreadsheet that contains all the game’s recipes and other data is now available for public viewing. You can find it here. (Note: This spreadsheet is a work in progress, missing info will be updated, please inform us of any inconsistencies in the data)
If you would like to help us move this data onto our Official Adventure Craft Wiki, you can find the wiki here.
https://adventurecraft.gamepedia.com/Adventure_Craft_Wiki Town Updates
Town Graveyard Activity in the town graveyards has been increased. Haunted chests protected by poltergeists can now be farmed for special items, and a town grave keeper now roams the area hunting the undead. You may also encounter a powerful Brute Vampire or Brute Ghost hunter in this area.
Vampire Mansion You can now enter the tomb at the back of the vampire mansion (if you have collected the keys) to fight the bosses inside. This is a tough battle that will require a Spectral Sword and/or Stake Guns to win. Having a party with you that is equipped with these types of weapons will make this battle much easier.
Town Farm Activity in Town Farms has been increased. Farmhands will now gather wheat and leave piles that you can farm if you have a pitchfork. They will try and protect their harvest so beware of their dogs if you get too close. The activity inside pens has also been updated.
Town Center Weapon Shop The town center weapon shop has had more weapons added to its inventory.
Misc Gameplay Updates
Dog Power An attack dog that has reached its final stage of evolution can now use its power which is an attack that will cause Fear to any nearby mob that isn't immune to Fear. Press N to activate the power. It has a 300 second cooldown. (There is no visual currently to show the attack but this will be added in a future update)
Clone Party Updates
Clone Speed: Clones will now match your speed if you use a speed increasing items so that they don't get left behind.
Toggle Clone AI on off: You can now use the numbers 7 and 8 to toggle a clone’s AI on or off quickly. This is useful in battle when you need the clones to stop what they are doing and follow you.
Goblin Tech Tree We have adjusted the way that goblins camps evolve over time. Now you will see a pile of Goblin Supplies that will eventually activate. Once activated goblins will begin to spawn from it and try to deploy tents to expand their territory.
New Tile Maps
Voodudes The Voodudes have now been given their own new biome along with a new weapon to craft. Their biome is also home to a new mob, The Brutal Voodude. Farm him to craft a Voodude Club, a heavy poisonous club that inflicts many status effects.
Stone Clan There is a new faction of enemies in the world known as the Stone Clan. The Stone Clan is an order of Stone Clad Knights that wield powerful stone swords that can be upgraded up to 4 times. They hang out in a new rocky biome, following members of the clan with higher standing, mining stone etc.
Cave Men and Women This new rocky area is home to Cave Men and Women who are locked in a constant battle for supremacy. Explore the area and you may find the secret to crafting one of the Cave Women’s huge club weapons.
Remixed existing Tile Maps for more variety A collection of the existing Tile maps have been remixed to bring more variety to their gameplay experience.
New Armor Bear Suit: Farm bears to create the Bear Suit Armor, each piece of this armor increases overall attack by 1 and adds half a heart to your life meter.
Bugs Fixed Bug that caused the game to crash if you press the Dog Power Button Fixed a bug that allowed a player to be locked inside a room in an NPC structure. Fixed a bug that allowed an Iron or Steel Sword from transforming a Sabertooth Bubbler Rainbow object left behind by fairey grenades now despawns after a period Thornbull Pens will now die after a period White Knight Sentry dogs updated to address some unpredictable behaviours
Gameplay Update artwork for Thorn Lords Updated loot drops for Thorn Lords Updated item system for ransacking NPC wardrobes and cuppards. Thorny Tentacles now have a chance to drop Thorny Nuggets on death Thorny Tentacles will now seek out and transform trees in the Badlands Honey piles inside Bear Caves are now lit Boarmen will now attempt to protect their totems Using pickaxes on Boarmen totems will now yield more materials Bears now have a chance to Haste when chasing the player Dark Ones are now vulnerable to Holy Water Grenades and will now catch on fire when hit by one Sugar Cane can now be crushed into Sugar Infectious zombies will now die at nightfall Adjusted the range and attack physics of the Goblin Bully Added handle mod for the Stone Hammer to make it faster to use Added Machete Pop up Shops Near Thorn Forests Mason is now vulnerable to Holy Water
New Weapons Leaf Sword Honey Greatsword Bear Tamer Honey Bee Greatsword Deacon’s Bell Claymore Chainsaw Sword Voodude Club Thorn Axe Spectral Blade Spectral Doombringer Giant Cleaver Jimmy Bar Mace Giant Iron Sword Steel Claymore Jagged Sword Thorn Greatsword Flaming Greatsword Dark Greatsword Pained Blade Cavewoman Club Stone Clan Swords Dynamite Poleaxe Double Poleaxe Polearm Stake Gun Stake Gun M2 Stake Gun M3 Harpoon Gun Stone Boarman Club Colossal Boar Gun Pine Needler Shellbit Gun Bleeding Blade
Please keep in mind that all these new changes may affect the game in unforeseen ways. If you spot any bugs or weirdness please let us know in the game’s discussions page or to me directly on Twitter @iENDERi so that we can prioritise fixes.
The 1.1 Update will be released on November 15th 2020
Hi Everyone,
We are pleased to announce that we will be releasing the Adventure Craft 1.1 update on the 15th of November 2020!
This update will include an assortment of new items, equipment, and weapons to craft as well as new areas to explore, updated town content, and a bunch of bug fixes! If you would like more info as to what is being added, you can check out our previous news post which details some of the new content!
Thanks for reading! If you have any questions about the game or the new update please feel free to say hello on Twitter @iENDERi