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Genre: Racing, Simulator, Indie

Aerofly FS 2 Flight Simulator

B777-300ER now released!

Great news everyone!

The Boeing B777-300ER is now available for the PC Version in the Steam Beta Channel!

The B777-300ER is included in the base simulator, so just let Steam work it's magic to update Aerofly FS 2 to the latest beta version and you should be set. It should be right next to the B747 in the aircraft list.



(The update also includes many changes to other aircraft )

2019-12-18 Steam Beta features:

* Added Boeing 777-300ER to the core simulator
* F18 additions:
* Added interactive display menu (press button labeled "menu" once or twice)
* Added displays: stores, attack radar, HUD, electronic warefare (EW), situation awareness
(SA), attitude indicator (ADI), fuel, checklists, engines and flight controls (FCS)
* Added HUD information: pull up cue, arrow to next waypoint, waypoint designator
projected onto the ground, ILS deviation bars, TACAN HSI with arrow to station and
deviation indicator, UTC time, day/night mode, brightness control
* Added HSI options: tactical navigation (TACAN) overlayed on HSI map, options to toggle
TCN, ILS and waypoints designator (WPDSG) on the HUD.
* Added up front controller (UFC) functions: ILS, TACAN and radio beacon tuning and course
selection either by typing in the ILS/TACAN channel or by typing in a ILS/VOR/TCN
frequency (like "1103" for 110.3 Mhz)
* Changed up front controller (UFC) behavior: autopilot now appropriate on sub-page (push
the A/P button to see the autopilot options)
* Added gear warning: gear lever flashing
* Added B747 CDU pages: init ref, ident, perf, thrust limit, takeoff, approach (with several
functions implemented), route (not operational) and others (not all operational)
* Added B747 Thrust limit selection via CDU affects maximum thrust used
* Added A320 MCDU approach page cheats to insert the local wind, pressure and
temperature and a suggested baro or radar minimum (click the line select key with empty
scratchpad)
* Added Extra 330 display panel with instruments like GPS ground speed, HSI, GPS altitude, rate of turn, etc.
* Added Extra 330 display basic menu system (only main page has content at the moment)
* Changed B58 3D-model textures of the interior and exterior redone, fresher look and
sharper textures
* Added B58 new HD livery with black and orange stripes
* Added ASG 29 gliding computer menu system and new pages: adjust before takeoff,
nearest airfield list, ...
* Fixed MB339 some switches and knobs were not working correctly
* Changed LJ45, Q400, C90 transponder switches between fine and coarse increments
when the knobs are turned slowly or faster



To help us get this beta update into the release channel of Aerofly FS 2, we kindly ask all users that use the Steam Beta channel to do a thorough test of all existing aircraft to see if the changes to the other aircraft may have messed something up. We've already tested it many times but we could have overlooked something.

We hope that you enjoy our newest add-on to the fleet, The B777!


IPACS Boeing 777-300ER Aircraft Sneak Peek

Dear Aerofly Fans,

We're happy to announce one of the many new projects we've been working on! For quite some time it has been the aircraft with the most powerful jet-engines in the world, only surpassed by it's successor. Some say that it's engines have a diameter larger than the fuselage of a Boeing 737 and others fly around the globe with it for more than 16 hours...

It's massive but also magnificent, a very powerful and elegant airliner. A modern and very popular aircraft!

IPACS is now announcing the upcoming:

Boeing 777-300ER !







(In-development screenshots, the final product might vary slightly)

The 777 (a.k.a. Triple-Seven) is approaching a release state very soon!

Our plan is to bring the Boeing 777-300ER to the iOS mobile market first because of the high number of requests from our customers. And of course we also plan to add the B777 to the Aerofly FS 2 Steam version, either as a free DLC or included in the base simulator (for free), this hasn't been fully decided yet. Release plans for this aircraft for the other platforms are not yet decided, so I don't have any further information in that regard.

The aircraft will feature:

* a high quality model with very realistic looking materials
* multiple repaints including but not limited to: Emirates, British Airways, Air France,
American, Qatar, Swiss, Air New Zealand
* impressive sound
* VR compatible (like all of our aircraft)
* a pretty much fully functioning autopilot like the one in the Boeing 747
* interactive EFIS control panel
* working control display units (CDU) with some basic functionality like tuning radios
* choosing v-speeds and thrust limits
* flight management system (LNAV/VNAV),
* crew alerting system like in the 747 with most of the important warnings
* flap load relief system and other goodies...

Stay tuned for more information soon!

Aerofly FS 2 - Just Flight - Cessna 152 Available on Steam!



This highly detailed simulation of the Cessna 152 has been developed by Just Flight's in-house team following comprehensive, hands-on research with a real-life C152, G-BGAE, based at Conington Airfield.
The C152 is a two-seat, piston-engine aircraft equipped with fixed tricycle landing gear, a 110 HP four-cylinder engine and fixed-pitch propeller – an ideal aircraft for touring and flight training.
The C152 is flown all around the world and our add-on reflects that global popularity. In addition to our UK research aircraft, G-BGAE, the package features liveries from the UK, USA, Canada, France, Australia and Germany.
Just Flight's C152 for Aerofly FS 2 comes in eight HD paint schemes with a true 3D virtual cockpit featuring a fully functional IFR-capable avionics fit, flight computer panel, custom-coded electrical system with functional circuit breakers and functioning carb heat and primer controls.

MODEL

Accurately modelled C152, built using real-world aircraft plans and comprehensive photography of the real aircraft
Numerous animations, including passenger doors, cockpit windows, sun visors, and map compartment
Ground equipment including chocks and tie-downs
HD textures are used to produce the highest possible texture clarity
Bump and specular mapping used throughout the aircraft to produce a truly 3D feel

COCKPIT

A truly 3D virtual cockpit right down to accurately modelled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations
Dimmable instrument and radio lighting, separately controllable to the dome lighting
Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
Fully functional and comprehensive IFR-capable avionics fit including:
- KMA 20 audio selector unit
- GNS 430
- RT-359A transponder unit
- ADF 300 unit with ADF/REC/BFO modes
Functional control lock and removable ignition key for an immersive start-up experience

AIRCRAFT SYSTEMS

Custom-coded electrical system with functional circuit breakers for isolating instruments and systems


LIVERIES

The C152 is supplied in eight paint schemes:

G-BGAE (UK)
G-BONW (UK)
N5310H (USA)
N95469 (USA)
D-EBPC (Germany)
F-GJCI (France)
C-GQOP (Canada)
VH-IVZ (Australia)

OTHER FEATURES

Realistic and accurate flight dynamics based on real-world performance and handling data, and input from C152 pilots
Authentic sound set by Turbine Sound Studios (TSS)
Custom sounds for switches, doors, primer control, wind noise and more
Comprehensive manual with panel guide and performance data






Aerofly FS 2 - Just Flight - Turbo Arrow III / IV Available TODAY on Steam!

The PA-28R Turbo Arrow III and Arrow IV are four seater, turbocharged piston-engine aircraft equipped with a retractable tricycle landing gear and constant-speed propeller – ideal for touring and instrument training.

First available in 1977, the Turbo Arrow III was the first turbocharged variant of the PA-28R Arrow, retaining the conventional tail of the Arrow III and a new cowling which housed the six-cylinder turbocharged engine. The Turbo Arrow IV followed in 1979 and featured the distinctive T-tail which was common amongst other Piper aircraft.

The aircraft are flown all around the world and this add-on reflects that global popularity. The product features ten liveries from the USA, UK, Germany, Australia, Switzerland, Austria and the Czech Republic.



MODEL

Accurately modeled PA-28R-201T Turbo Arrow III and PA-28RT-201T Turbo Arrow IV, built using real-world aircraft plans following comprehensive, hands-on research with a real-life Arrow III, G-BGKU, based at Conington Airfield
Numerous animations, including multi-animation passenger door, cockpit window and sun visors
4096 x 4096 textures are used to produce the highest possible texture clarity
Bump, specular, reflection and ambient occlusion mapping used throughout the aircraft for a truly 3D feel
COCKPIT

A truly 3D virtual cockpit right down to accurately modeled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations
Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
Different colour schemes for the Turbo Arrow III (grey/blue) and Arrow IV (tan/brown)
Functional and comprehensive IFR-capable avionics fit including:

- KMA 20 audio selector unit

- GNS 530 unit including COM 1 / NAV 1 function

- KN 62 DME unit which can display information from NAV 1, NAV 2 or its own inbuilt receiver (NAV 3)

- Piper Autocontrol IIIB autopilot unit with navigation, heading and roll hold (no vertical control as in real world)

- KT 76A transponder unit

- KR 85 ADF unit with ADF/ANT/BFO modes

- KX 175B COM 2 / NAV 2 radio
Yoke-mounted flight timer/clock
Independently operated left and right (standby) altimeter
AIRCRAFT SYSTEMS

Custom-coded fuel system
Custom-coded electrical system with functional circuit breakers
Realistic landing gear system with emergency release
Functioning alternate air and static source controls
LIVERIES

The Turbo Arrow III is supplied in the following five paint schemes:

N48427 (USA)
D-ERMT (Germany)
G-OBAK (UK)
HB-PMB (Switzerland)
VH-LLA (Australia)
The Turbo Arrow IV is supplied in the following five paint schemes:

D-EAIV (Germany)
G-BOGM (UK)
OE-KFT (Austria)
OK-MAN (Czech Republic)
N3023K (USA)
OTHER FEATURES

Realistic flight dynamics based on real world performance and handling data
Authentic sound set by Turbine Sound Studios (TSS)
Custom sounds for switches, doors, gear warnings and more
Comprehensive manual with panel guide and performance data






Aerofly Life Project Demo Version 1.7 NOW AVAILABLE

Greetings everyone,

It's here, the next version of my 'Aerofly Life' project!

I've added plenty of new goodies for everyone to enjoy since the initial release. Listing everything new would be boring so I would like to see who the most observant individuals are; can you spot the changes?

Click on this LINK to install Aerofly Life V1.7

https://drive.google.com/file/d/1PC-GWH9RUcrvC4R1R-i5qSKYuGENJdVj/view?usp=sharing

Use the download icon to begin download This is still in progress so look out for even more updates and fixes soon.

To install, download the file, unzip it into your documents/Aerofly FS2 scenery/places folder and head on over to your favorite South Florida airport.

NOTE- Please make sure that you completely remove Aerofly Life 1.0 if you already have it installed. Also, as I haven't released all of the airport locations yet, this demo is only for the following airports; Key West International, Key West NAS, Marathon, Tavernaero, Ocean Reef, and ARB. More will come soon!


I hope you enjoy this taste of the future :)

A Community Effort

Greetings Fellow Flight Simmers!

I know that it's been a while since we posted anything new in our official blog but that doesn't mean that we are all sitting on our hands :) We are all very busy working tirelessly on more new stuff to advance the Aerofly series even further.

However even though we are a bit quiet it doesn't stop our wonderful community from adding even more to Aerofly. Having a dedicated and intelligent community is as important as it is for us to continue development, and we value the creative work done by those individuals involved in making Aerofly better.

Let's call this blog the 'Community Spotlight'

Let's begin with user-made aircraft. It took a while since we released our SDK for the community to learn how to successfully build and design an aircraft from scratch, but with the will of many talented individuals waiting for someone to build an aircraft is a thing of the past. Here are some examples of what's being done:

https://www.aerofly.com/community/forum/index.php?thread/14360-where-to-find-how-to-download-freeware-airplanes/

https://www.aerofly.com/community/forum/index.php?thread/14016-some-developments/

Here are two of the many aircraft that he has done





Here is the F104G Starfighter by larrylynx. This was a spectacular effort.

Here is a link to his development thread: https://www.aerofly.com/community/forum/index.php?thread/13585-f104g-starfighter/



Scenery projects have also been a hot topic but there are a few community developers that have taken it a step further by developing free tools that make it very easy for anyone to make your own scenery. These wonderful tools really compliment our SDK tool set. Here are a few:

Aeroscenery

This application was designed by nickhod and is a must for anyone that wants to make their own scenery to fly over.

One of the many threads dedicated to this continuing project can be found here: https://www.aerofly.com/community/forum/index.php?thread/14850-aeroscenery-beta-releases/&pageNo=1



Another important application developed by spit40 is called FSCloudPort

This application allows for you to make your own basic airports using a host of scenery objects. What's better is that everyone's creations are available on a cloud based database for download.

The FSCloudPort support thread can be found here: https://www.aerofly.com/community/forum/index.php?thread/12835-fscloudport-support-thread/



Here are some very special projects that were community team efforts. This shows what can be accomplished with Aerofly.

Apollo 50 Scenery Project

The development page can be found here: https://www.aerofly.com/community/forum/index.php?thread/14775-apollo-50-lifted-off-now/

This community effort has everything but the kitchen sink! All made with user made tools.





Another highly detailed community created scenery package is the South Florida Power Plant. This was another team effort with a lot of detail.

The development thread can be found here: https://www.aerofly.com/community/forum/index.php?thread/14336-new-nuke-power-plant-for-so-florida-dlc-a-team-project/





These are just a few of the community projects that were recently released for free, but this is just a small snippet of that the community is doing to enhance the experience of Aerofly FS2. There are also many cultivation projects going on, repaints, large high-quality scenery projects, more aircraft, and even more custom tools to make things easier. We have seen some great achievements from some very talented individuals, and we don't see any slow down. So does the Aerofly future look bright, YOU BET CHA!














Just Flight Duchess available now on Steam - Grab your copy today!

For those of you that were waiting for the Just Flight Duchess to be available on Steam the wait is over!

Just Flight has just released the Duchess here on Steam.







MODEL

Accurately modeled Duchess, built using real-world aircraft plans and comprehensive photography of the real aircraft
Numerous animations including passenger and baggage doors, storm window, sun visors and engine exhausts
HD textures are used to produce the highest possible texture clarity
Bump and specular mapping used throughout the aircraft to produce a truly 3D feel
Authentic labeling and placards based on those found in the real aircraft
Ground equipment including chocks and tie-downs

COCKPIT

A truly 3D virtual cockpit right down to accurately modeled seat belts and screw heads - every instrument is constructed fully in 3D with smooth animations
Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
A procedurally correct aircraft with cold & dark starts
Fully functional and comprehensive IFR-capable avionics fit including:
- KX 165 COM/NAV 2 radio
- KR 87 ADF receiver
- KT 76A transponder unit
- Century IV autopilot
- HSI and ADF gauges
- KDI DME indicator with HOLD functionality
Features the new Aerofly FS 2 GNS 430 system

CUSTOM-CODED AIRCRAFT SYSTEMS

Engine management
Electrical system (battery, alternators, functional circuit breakers)
Fuel system (fuel pumps, selectors, crossfeed)
Hydraulic/landing gear system (including emergency extension)
Century IV autopilot
Environmental (cabin heating/ventilation controls)
Aerofly FS 2 specific system for refilling fuel tanks, recharging battery and controlling ground equipment

PAINT SCHEMES

The Duchess is supplied in nine paint schemes:

G-BZRT (UK)
G-GCCL (UK)
G-BNYO (UK)
G-WACJ (UK)
N671R (USA)
D-GIGY (Germany)
F-GCLJ (France)
C-GTYG (Canada)
EC-INC (Spain)

SOUNDS

Authentic sound set from Turbine Sound Studios.

Small 'colorful' VR Hands Update Available Today

Greetings fellow flight simmers,

for those of you who always wished to change the color of your virtual hands well today your wish came true.

A small update was released today to add the ability to easily change your VR Hands color.



Simply follow the below steps and enjoy.

1) find the two lines in your 'main.mcf' file ;
<[vector4_float64][vr_hand_color_left][0.5 0.8 1 1]>
<[vector4_float64][vr_hand_color_right][0.5 0.8 1 1]>

Note- If you don;t see these two new lines delete your main.mcf file

Simply change the values of your left and right hands. The first three values are based on RGB between 0 and 1 and the last value is alpha.

To make things easier use this free website: http://doc.instantreality.org/tools/color_calculator/

Simply copy the RGB Normalized decimal result into your left and right hand brackets.

If you are looking strictly for the best skin tone values use this website: https://www.schemecolor.com/real-skin-tones-color-palette.php

Simply scroll down to find your skin tone and copy the RGB values into the first website RGB Decimal box and copy/paste the resulting RGB Normalized decimal result into your left and right hand brackets of your main.mcf file

We hope that you like this small addition to Aerofly. It really makes a difference, that is unless you are a smurf :)

Aerosoft Lukla - Mount Everest - Extreme Available NOW!

For those of you who aren't aware, Aerosoft has released another beautiful scenery package for Aerofly FS2. Lukla - Mount Everest - Extreme has just been released and it's packed with goodness.

“Gateway to Mount Everest” and “World's Most Dangerous Airport” are certainly the most commonly used attributes for Lukla – an airport that seems out of this world.

There are airports that are higher (see Tingri included in this add-on). There may be airports that have a shorter runway or an even worse upwards slope of the runway. Others have a mountain wall at the end of its runway. What makes Lukla standing out is its combination of all those factors in one single airport!

Not enough thrill for you? Count in weather as a factor. No navigational aids. Limited documentation of approach and takeoff routes. An uncontrolled airpace with fixed wing aircraft and helicopters.

Bring your engines (and brakes!) to their limits by heading up the valley to Syangboche, a bumpy airstrip located even higher and surrounded by rocks high above a steep valley. Or try to find a helicopter that can reach helipads at these altitudes or even land at the Mount Everest basecamp, located right next to sharp glacier pinnacles between rock outcrops.

This package is a successor to "Lukla X – Mount Everest", one of our most popular sceneries of the past decade that has won many awards – among them the Simflight Award. This new version is a completely new development setting the bar even higher, coming with much more content than the previous version.

Features:
5 highly detailed airports with all buildings and clutter objects like vegetation, people, animals, vehicles and more:
VNLK Lukla
VNSB Syangboche
VNPL Phaplu
VNKL Kangel Danda
VNRT Rumjatar
7 generic airports with details like tower positions, ground layout and thrilling hand-edited terrain:
VNKD Man Maya Khanidanda
VNBJ Bhojpur
VNTR Tumlingtar
VNRC Ramechhap
VNJI Jiri
VNTJ Taplejung Suketar
VNLD Lamidanda
12 helipads, most of them at very high altitudes
A whopping coverage area of 200x200 kilometres
Detailed hand-edited mesh terrain
More than 366 thousand cultivation buildings
More than 60 million (!) individually placed trees in their respective vegetation areas (e.g. shrubs in the alpine areas, tropical trees in the valley rain forests)
A hand-edited and geo-referenced combination of satellite imagery with higher resolutions around the core areas
Modelled points of interest like hanging bridges, stupas, etc.
Detailed mesh with rock and glacier outcrops around Mt. Everest Basecamp making helicopter landings there as challenging as they really are
Extensive manual with custom made maps and airport charts
Free bonus: Semi-fictional to-be-build large “Tingri Airport” north of Mount Everest
CON: Not a single airport with a flat runway











New Update Released Today!

Greetings fellow flight simmers,

we have been busy working under the hood and we are now ready to release our latest feature packed update.

Here is a glimpse to what has been added, fixed, and changed:

* Added Advanced camera movement system (optional setting) that moves the camera head position as you look around in the cockpit, aligns the camera to the overhead or pedestal up direction so that text remains readable and a better panel overview is achieved.
* Fixed Bug fixes when Vulkan renderer is active. The Vulkan renderer should now be used by default on AMD and NVIDIA GPU's.
* Changed R22 rotor simulation to use elastic blades to better match helicopter reaction with respect to control inputs.
* Added R22 rotor blade bending in graphics, blades bend according to load and when engine is turned off
* Fixed Throttle levers in A320, B737, B747, C90Gtx, LJ45 and Q400 now allow finer adjustments
* Added A320 electrical system now allows to get into dark state
* Added A320 FWC (flight warning computer) simulation, ECAM messages with ECAM actions, status page and status reminder... more than 100 warnings and 60 memos simulated and the implementation is open for expansion via tmd. Warnings sounds have not been added yet.
* Added A320 realistic delays between pilot action and system changes, e.g. it might take couple of seconds to display spoilers armed.
* Changed A320 minor changes to direct law and alternate law
* Changed A320 ailerons, elevators, rudders and spoilers can now fail when respective computers are set off, might be difficult to fly (give it a try).
* Changed A320 ECAM fuel page redone, now in modern style
* Changed A320 fixes to ECAM electrical page
* Added A320 fuel system with gravity feed and outer wing transfer
* Added A320 PFD, ND red flags flashing
* Added A320 "no auto-land" warning
* Added A320 stall speeds calculated from angle of attack and gross mass
* Added A320 anti skid tested after gear extension
* Added A320 flight director resets 30 seconds after landing
* Added A320 IRS needs alignment after being shut down (time shortened to one minute instead of up to 10 min.)
* Added A320 when spoilers are automatically retracted (e.g. flap full, high angle of attack or TOGA) they will be inhibited until the spoiler lever is set to retract
* Fixed A320 FCU only resets after power has been lost for some time
* Fixed A320 CAT 3 stays active when levers are pulled to idle for landing flare
* Fixed A320 engine fire warning on ECAM when light test is performed
* Changed A320 auto-land spoilers only extend when thrust levers are manually pulled back to idle
* Changed A320 jump seat view position
* Changed A320 drag reduced
* Changed A320 ignition selector only triggers engine page for engine start
* Changed A320 engine display shows MREV thrust rating during revers thrust application
* Added A320 MCDU flight plan can be created from the INIT page (set ICAO origin and destination)
* Added A320 MCDU flight plan departure and arrival runways can be selected
* Added A320 MCDU pages lateral revision, vertical revision, arrival and departure, some parameters are already operative, e.g. 10k speed limit and constraints might work
* Added A320 MCDU flight plan page waypoints can be inserted and removed (BETA)
* Added A320 MCDU scratchpad messages like ADD DRAG or DECELERATE
* Added A320 MCDU pages position monitor, EPS monitor and IRS monitor
* Added LJ45, Q400 and B737 a lot of new CDU pages have been added, e.g. navigation, flight plan, performance, fuel, tuning, etc.
* Added LJ45, Q400 and B737 flight plan can be created and edited via CDU
* Added LJ45, Q400 and B737 flight plan departure and arrival runways can be selected via CDU
* Added B737 added greenish moving map to the radar screen
* Changed Q400 engines are now build from modular engine components
* Changed Q400 FADEC now able to increase power more quickly (less lag)
* Added Q400 electrical system finished, Q400 systems can now reach cold and dark state
* Fixed Q400 APU generator is now working and charging batteries
* Added Q400, C90Gtx power levers can be pulled into reverse with VR hands or mouse
* Changed C90Gtx engines are now build from modular engine components
* Added C90Gtx low and high idle, engines can be shut down and restarted
* Added C90Gtx electrical system added, C90GTx now also reached cold and dark status
* Added C90Gtx working radio navigation and MFD options pages in the CDU
* Added C90Gtx master caution and warning now flashing, more warnings functional
* Added B58 engines can be shut down now, now also cold and dark
* Fixed B737 auto-tuning on ADF removed
* Changed B747 improvements to the displays, e.g. correct navigation sources for pilot and copilot navigation displays
* Changed F18 and F15e steering range is automatically managed for you, high steering is selected at low speed (below roughly 10 kts)
* Changed MB339 engines are now build from modular engine components
* Added R22 doors can be opened
* Changed ASG29 canopy animation smoothed out, no more jumps when closing
* Fixed Advanced autopilot fixes to localizer capture on East headings
* Fixed Advanced autopilot changed glide slope mode corrects for non standard glide slope angles (e.g. steep approaches)
* Changed Advanced autopilot speed hold adjusted for auto-throttle SPEED mode and vertical IAS HOLD pitch mode
* Fixed Advanced autopilot numerous bug fixes and minor improvements

Special thanks to those of you who assisted during our alpha testing phase.

This update will be available in the public version of Steam today and for non-Steam users shortly thereafter.