With a lot of careful consideration, I have come to the tough decision to shut down the Aetheria servers at the beginning of February. It was a fantastic ride developing, supporting, and playing this game with all of you. I sincerely appreciate the support and interest you all had in the game. I truly believe that more than just a game was built with Aetheria, a tight knit and friendly community also was born.
The discord server will remain open, so feel free to join, chat, and share other projects you may be supporting.
Thank you!
Aetheria Christmas Event!
Nicholas and his crew of helpers have landed in the town of Redwater and are seeking your help. His candy canes were lost mid-flight while delivering presents and he cannot continue his journey without them! Slay monsters near and far to gather the magical candy canes and return them to Nicholas (or his helpers) for Christmas rewards!
Halloween Event is Live!
Jack Marrow has appeared in the town of Redwater and needs your assistance! On his way to do some Halloween spooking, he lost his Tome of Jokes and now the pages are scattered all throughout the world of Aetheria! Take down monsters to help collect his pages and turn them in for fun costume rewards!
Elemental Disparity Final Chapter
This update will be live August 9th, 2019 at 8:00pm CST
The final chapter of the Elemental Disparity update is here! Who is the mastermind behind the corruption of the elemental guardians? Quest to the deepest parts of the Pinnacle of Elements to find out and save Aetheria from imminent destruction!
Content Updates
The final two bosses of the Pinnacle of Elements are now accessible with new, powerful loot
Added achievements for the new bosses
Added quests for the new bosses
Added summoning tomes and their recipes for Galva, Incantus, and Obscuras
Added improved lifesteal weapons to the game and added their recipes to Pinnacle of Elements boss loot tables
Enabled the Diver costumes in Louis's shop in the Sunken Depths
Added an achievement for the Sunken Torturer, "Wishful Sinking"
Changes and Balance Updates
Elemental guardian mirrors will now drop quest items for every player who engaged them in combat
Increased base damage of Galva's poison bubbles to 750, up from 500
Slightly reduced inherent resistance bonuses for cloth and leather armor values
The priest Sunset talent bonus was reduced to 1% per point, down from 1.5%
Buffed the enrage mechanics for Incantus, Galva, and Obscuras
The assassin spell, Surge, now grants a defense bonus which reduces all incoming damage by 25%
Bug Fixes
Corrected the text on weapons Ill Omen, Clemence, Requiem, and Soulsliver to "Rage" instead of "Mana"
Fixed the "Say My Name" achievement to correctly apply the completion bonus
Fixed a bug which occasionally caused player dialog bubbles to be blank
Fixed text for the Vulnerable achievement to read "Grissom" instead of "Grisson"
Elemental Disparity Update!
This update will go live July 16th at 8:00pm CST. Please update your client after that time to ensure a smooth gameplay experience.
Bertha from Crystalline Castle in the Glacial Plains has received word that the Kinderwin Cliffs, the balancing epicenter of all elements in Aetheria, is experiencing significant abnormalities. A quest only a true hero can accomplish is born! Embark on an investigation and perform feats of heroism to save the Kinderwin Cliffs, and all of Aetheria, from impending elemental doom! Expand and improve your professions, skills, spells, armor, and much more with Aetheria's newest expansion!
This update includes:
A new map, The Kinderwin Cliffs
Increased player level cap to 25
Increased profession levels to 90
Brand new loot for levels 20+
New PvP arena
New costumes
New and updated achievements
A new dungeon, The Pinnacle of Elements
New spells for all classes
New talents for all classes
More than 50 new quests
Re-balanced quickness and critical stat formulas
One additional hotbar spell slot
Reworked fishing mechanics to be zone specific
Removed the GCD trigger for Surge, Call of Darkness, Call of Light, and Battle Cry
Updated the Blade Dancer talent to 4%, increased from 3%
Updated the Marked for Death talent to 8%, increased from 5%
Fixed Call of Light with Holy Influence to select the appropriate stat
In the near future, the following will also be added:
Two additional bosses to the Pinnacle of Elements Dungeon
Elemental Disparity Progress Update
Hey all!
I just wanted to post a quick update on the upcoming expansion, Elemental Disparity. Things are coming along nicely and I am almost in the final stretch of the development before testing can start up. Earlier I posted my target release time frame was in early June, but due to some personal obligations, I am going to have to move this back to late June. I am sorry for the delay, but I want to make sure I release a good product for everyone to enjoy. You can find the progress of the update below:
What is done:
All Maps
All Professions
Non-Boss Monsters
All Equipment and Loot
All Npcs
All New Cosmetic Items
Level 20 Quests
Level 21 Quests
Level 22 Quests
All New Spells for All Classes
Re-balanced Stat Formulas
What is not done:
5 New Dungeon Bosses
2 New Talents per Class
Level 23 Quests
Level 24 Quests
Dungeon Quests
Development Update
The Aetheria Easter Event is officially over and I hope everyone enjoyed the new costumes and consumables which came with the event. If you missed it, don't worry, it will be back next year!
Along with the small update to disable the Easter Event today, Battle Stimulants saw a reduction in their price from 3 badges to 1. This should make the consumable more accessible to everyone who enjoys PvP.
Next, I wanted to share an update on the new expansion, Elemental Disparity. Estimated completion is around 70% and the target release date is still the first half of June. Below you can find a high level list of what is 'done' and what is still in development.
What is done: The Maps - Including the town of Greenwell and the new dungeon map
All Professions (Level 60 to 90)
Non-Boss Monsters
All Equipment/Loot
Npcs
New Profession Cosmetics
New PvP Cosmetics and Rewards
Quest Planning/Design
What is not done: 5 new dungeon bosses
1 new spell per class
2 new talents per class
Quest implementation
Re-balanced stat formulas
Thank you everyone for enjoying Aetheria!
Easter Event!
This update will be live April 6th at Noon CST
The Easter Bunny has made his way to Aetheria! For a limited time, players will be able to find special Easter Eggs all around the world by slaying fearsome monsters. Consuming the eggs will grant a special combat buff for a limited time, so use them wisely and stock up while the event is on. The rarest egg of all, the Golden Easter Egg, can be traded to the Easter Bunny for a special costume, so keep an eye out for this special drop.
Happy Hunting!
Update Notes:
Added the Easter Bunny NPC in the town of Redwater
Added the Strong, Agile, Smart, Robust, and Golden Easter Eggs to all monsters's loot tables
Added a new costume available from the Easter Bunny
Aetheria Update #20
Aetheria's 20th update will go live March 23rd, 2019 at 4:00pm CST. You can find the patch notes for the update below. Enjoy!
Increased AFK Timeout to 20 minutes, up from 10 minutes
Added a small buffer time between Razorbone's Sword Throw and Bone Storm
Added a stretch fullscreen option on launch
Changed the Darkmoore Twins Summoning Tome Recipe to require 120 Arctonian Ore instead of 60 Arctonian Ingots
In other news, the "Elemental Disparity" content update progress is estimated at 35% complete with a target release date in early June. I cannot wait to share this update, as it has some neat and fun additions to the game.
Thanks!
Aetheria Update #19
You can find the patch notes for the 19th Aetheria update below. This is a smaller update, as most of the development effort has been focused around new content as of late. Enjoy!
This update will be live March 16th, 2019 @ Noon CST
Added chat bubbles over players' heads. This can be toggled on or off via the system menu options
Added improvements for login stability
Fixed a bug which caused trees and other recently harvested resources to sometimes cause invisible walls
Adjusted the exit coordinates for the Darkmoore War Wing so players would not teleport immediately back into the War Wing.