Aetheris cover
Aetheris screenshot
Genre: Strategy, Adventure, Indie

Aetheris

Hotfix 1.0.8

Hi everyone ! New hotfix for a coop specific issue where some players crashed at the start of a combat, and also for our Mac users you should now be able to correctly invite players in your lobby
Have a great game !

PATCH NOTE HOTFIX 1.0.8:



- Fixed a crash at the end of the placement phase in coop
- Fixed Mac players not being able to invite players in their game

Hotfix 1.0.7

PATCH NOTE HOTFIX 1.0.7:



- It is now no longer possible to obtain the same skill multiple times after leveling up.
- Fixed a softlock issue with Weapon Mastery.
- Corrected the display of hit chances with Sparring, Flurry of Blows, and Akuta's Feint.
- Fixed the Complex Personality achievement, which was not unlocking correctly.

Hotfix 1.0.6

New hotfix for Aetheris,

A short hotfix is coming very quickly after the previous one due to the correction of a crash source against certain Augurs and Nauseys, who can sometimes accompany the Hauger and Elioch.

PATCH NOTE HOTFIX 1.0.6:



- Fixed a crash occurring when a Vazzard NPC with Impersonation was dead and an ally dodged an attack.
- Fixed a bug preventing Vazzard NPCs from playing an animation when encountered during exploration before a battle.

Hotfix 1.0.5

Hello everyone,

For this fifth hotfix of Aetheris, several crash fixes that were reported to us are implemented! Most of these issues were brought to our attention on the official game Discord during discussions with our players or in the reviews you leave on Steam. We look forward to your feedback, and now, let's go back exploring the Wilderness🫡

PATCH NOTE HOTFIX 1.0.5:



- Fixed a crash that could occur in the first round of a battle after an opponent playing first stepped on a trap.
- Fixed a crash during the credits after one of the game endings.
- Corrected the description of the Electrified effect inflicted by Marley.
- Fixed the display of loot card bonuses and penalties that were not centered.
- Larvenoms can no longer use tunnel on an already occupied tile.
- Reduced the DOD and PM of Lua'Nu.

Hotfix 1.0.4

New hotfix for Aetheris,

First and foremost, I would like to thank all our players who have taken the time to share their experience with the game, whether through Steam reviews, on the official game Discord, or elsewhere! We read all your feedback, and it's a pleasure to discuss with you and make improvements to Aetheris to provide you with the best experience possible!

PATCH NOTES HOTFIX 1.0.4:



- Fixed a random event in the fifth zone that was not correctly providing an INI bonus.
- Pau'Ju's voice is now unavoidable and unmissable.
- The Larvenom can now use Tunnel anywhere on the map.
- Fixed the display of bonuses and statistics on loot cards that could extend beyond their frame.
- Corrected the description of Galvanizing Chant, which incorrectly stated that the skill applied only to other party members and not the entire party.
- Corrected multiple descriptions that were not displaying associated values correctly.

Hotfix 1.0.3

Hello everyone for this third hotfix,

A new batch of bug fixes, one of which is likely the cause of most crashes encountered by players so far. If you still encounter any, feel free to report them to us on the official game Discord , where you can interact with the developers. Several of us are there frequently engaging with players!

PATCH NOTE HOTFIX 1.0.3:



- Fixing an issue with bonuses that could lead to crashes
- Correction of the Headbutt effect description, which incorrectly stated a loss of MP instead of AP
- Correction of the Sap Gun's description, which missed that it causes opponents to lose 1 AP
- Correction of the display of skill names in their tooltips where a word could be written on two lines

Also, if you enjoy Aetheris OST, you can find it online on Spotify or Youtube (and on a lot of other platforms but listing all of them would make the patch note really long)

Hotfix 1.0.2

Hello everyone, second hotfix for Aetheris!

As always, do not hesitate to report any bugs or feedback you have on the official game Discord in the #Bug-and-Feedback channel 🫡

And if you enjoy the game, feel free to leave us a review on Steam too!

PATCH NOTES HOTFIX 1.0.1:



- The Impersonation effect will no longer be able to block a character at the beginning of their turn.
- The Distraction description will now correctly display reduced precision values.
- The Altruism animation will now correctly display associated particles.

Also, we've added a german translation of the Steam Page thanks to Dave "Avodavo" !

Hotfix 1.0.1

Hello everyone!
First hotfix following the release of Aetheris, featuring the initial bug fixes that have been reported to us.
Furthermore, if you come across any bugs while playing Aetheris, feel free to report them on the Aetheris official Discord server in the #bugs-and-feedback channel to help us address them!
Thanks in advance, and happy exploring in the Wilderness! 🫡

PATCH NOTE HOTFIX 1.0.1 :


- Fixed potential crashes after exiting during a battle and reloading a save.
- Your Vazzards will no longer recite the lines of other Vazzard NPCs encountered in battles on their behalf.
- Fixed a potential softlock against Hauger.
- Serach can now correctly use Blinding Dust.
- Download size magically reduced by 2GB on Windows.

Patch Notes 1.0

New Features



- You can play in cooperation with your friends on Steam
- Added a "Shared Spirits" option to resurrect your Vazzards using the Spirits of the other adventurers
- Option to disable the camera's autofocus during combat
- Display of characters' movement range upon hovering during the placement phase

New Content



- 13 new passive skills to unlock
- 40 new items to collect in combat
- 16 new achievements (including 13 to unlock the new passives)
- 36 new random events

Improvements



- Exploration choices are now placed next to the leader
- Reduced to two choices displayed during the final decision
- Proximity passives and Impersonation now apply visible effects on the Character Sheet
- Items dropped at the end of combat are displayed first in the inventory
- Redesigned display of Spirit bonuses and maluses information to avoid confusion with buttons
- Navigation between NPC sheets is possible using arrow keys
- Ability to immediately start a new village during the credits at the end of the game
- Differentiation of highlight circles for PCs and NPCs
- Repositioning of many enemy speech bubbles for greater coherence
- Adaptation of Mother Darkness's Drill Spikes animation to match her map
- Update of skill distances in tooltips based on player range bonuses
- Increased opacity of the combat log
- Hiding of associated text for the level-up reroll button when it is disabled
- All enemies are now correctly oriented at the start of combat
- Added a confirmation prompt for quitting the game from the save screen
- Added two new variations of the Moolten's map
- The Jostle icon has been updated
- Equipment icons are now the same in loot cards and inventory

Bug Fixes



Effects and Skills


- Precise Strike, Sparring, and Powerful Stroke are now correctly dodgeable
- Sprint now updates the player's position correctly
- Bleeding no longer causes damage to the application if you have bleed resistance
- Characters now correctly wait for the trap animation to finish before being able to move again
- Hawtorn’s Multislashes damages are now applied consistently with its animation
- Clicking on an enemy in the area of effect of a zone skill correctly triggers the skill
- Loophole will no longer make you jump to an inaccessible square
- Loophole is no longer canceled by unevadable skills
- Effects are no longer reduced for one turn on the last Vazzard to act in the previous combat
- Dodge reaction bubbles now appear at the time of the dodge
- Grinding Trophy now applies the same penalty to both allies and enemies as intended
- Kortal's passives’ stat bonuses are now displayed from the start of combat
- Healing bonuses now correctly apply with Regeneration
- Dodge animations for weapon strikes are now correctly timed
- Crystalline Horn effect can no longer appears during exploration
- Skill cooldowns in the NPC sheets are now correct
- Impersonation no longer grants evasion to hostile NPCs when they evade an attack themselves
- Intransigence is now correctly taken into account for the hit chance indicator
- Mental Destruction now truly has an effect
- Bloody Fight attacks are now applied synchronously with their animation
- Weapons that inflict poison and bleeding no longer apply their effects if they do not deal damage to the target.

Visuals


- Claymort's shadows are now correctly placed
- Claymort no longer has two shadows when encountered during exploration
- Swiping Shade animation now plays normally when the shadow catches up with the adventurers at camp
- Pau Ju's Twisted Root visual effect no longer appears on characters' chests but at their feet
- Claymort's sword no longer turns oddly after stepping on a trap during his charge
- Croakook is now centered on its cell again
- Marley no longer remains red after taking damage and immediately dodging
- Fixed animation glitch in the death animation of the Skulkers
- Intimidation animation now plays correctly for the Myrialydra and Myriassark
- Characters are no longer shifted from the center of their cell when bumped directly against a wall
- Cells now have the correct color in Zone 04, Combat 03
- Broken Gear and Mechanical Gauntlet now display correctly
- Health bars for allies in their sheets now display correctly in red
- Loading text no longer spills over the loading bar when loading the village
- XP bars can no longer display only half during the XP distribution phase
- Long passive names are no longer off-center in their tooltips
- Portrait background no longer extends beyond its frame when enlarged in the turn queue
- Health bars now return to normal size after returning from combat in exploration
- Unequipping an item now correctly removes the unequip icon after unequipping
- Card count no longer disappears after some level up
- Camp bubbles no longer briefly disappear before playing their disappearance animation
- Text texture in combat overlays and home titles now displays correctly
- Doors can no longer be blocked while opening during the credits after the end of the shadow
- The sanctuary indicator now disappears correctly after characters have been chosen
- Combat labels are no longer reduced in size in tactical mode
- Monster shadows no longer suddenly disappear at the end of their death animation
- Weapon tooltips can no longer overlap in the inventory
- The Ink logo is visible again at the start of the game
- Reloading Zone 7 after completing the floating cities no longer causes the exploration background to be entirely white
- The "click to continue" text in loading screens now consistently disappears
- Fixed placement of certain elements in the home screen background
- Elioch's Aether Orb visual effect now appears correctly
- The in-hand texture for bone stick, crested sceptre, and ashen stick are now more consistent.
- Bubbles can no longer go off-screen during exploration.
- Visual effects triggered by bosses during exploration no longer appear continuously in the subsequent battle.
- Some tutorial arrows no longer remain displayed until the end of the tutorial.
- The names of Spirits are no longer hidden in their tooltips when they provide too many different bonuses.
- The coin toss result text now consistently appears after the end of the animation.
- Chaining walk and sprint animations will no longer cause swords to be held strangely by the Vazzards.

Skill Descriptions


- Corrected descriptions of several skills that did not display their values correctly
- Corrected the description of the Eggnaw skill
- Energy Vampire now displays its skill description in the NPCS

Aetheris is releasing tomorrow 🎉

Dear Adventurers,

Tomorrow is finally release day 🎉 We can't wait for you to discover this new and improved version of the game and we hope that you will love it as much as we do.

Here is everything you need to know to enjoy Aetheris release to the fullest 👇

Release time



🕞 6AM PDT
🕞 2PM GMT

New features



🌟Multiplayer Co-op (Up to 4 Players) team up with your friends and try to survive together!

🌟 40 shiny New Items to explore the Wilderness with style

🌟 13 New Passives to unleash incredible powers

🌟 16 Successes to unlock

🌟 36 New Events to spice up your journey



Connect with players



Looking for teammates to explore the Wilderness? Join us on Discord and find your partners-in-crime on our newest channel "party-finder". Can't beat a specific boss? Call for backup in our "help" channel!



Your feedback matter



We are already immensely grateful for the amazing support we've received throughout this whole journey but your feedback is still precious so don't forget to leave us a review to tell us what you think about the game 🫶