Runners, we are deploying a public beta build for After the Fall on Steam and Quest ONLY to test fixes addressing the current Horde Mode issues, as well as re-calibrated chipsets.
BETA DETAILS This build contains all current content (no new maps or weapons) and will only connect you to other beta players, but any progress you make, we'll make sure will carry over into the February 22nd update. In this build, we're looking for your feedback on the following matters:
-Horde Mode We've addressed the issue where an enemy does not make it to the battleground and is not able to be killed, thus halting your progress with no way to end the Horde Mode run, usually between wave 30-40 previously. Please confirm if this now works as we intend. Further suggestions will be considered after our February 22nd update.
-Chipset calibration The chipsets for various weapons have been readjusted to the intended values, please let us know if the intended workings for it feel balanced. Further balancing will be considered after our February 22nd update.
-Quick Play Quick Play is now an option from the Harvest-o-mat. This should allow players who are looking for a party to get up and running. For those players that set up a party, people should automatically be joined up.
KNOWN ISSUES IN THIS BUILD: - It is not possible to select Nightmare or Horror modes (this is a UI bug) - When going in the Private Match menu, it is possible to open the quick play menu (UI bug) - Sometimes playing Quick Play causes players to not be able to progress past the first door when opened - Quick play sometimes causes a matchmaking error message - A new player can get into a horror match when doing Quick play for the first time
Some known issues we are looking at but are not yet sure how reproduceable:
- An invisible wall at the beginning of Quarantine Centre - If players form a party and then use Quick Play, we've seen a matchmaking error code 0 - We've had one instance of a new player always starting via Quick Play on Horror Mode - we have a log for this but we've only had it reported once
We'd like to thank you for your patience in the meantime; we ran into various issues internally that caused delays in pushing out these highly requested fixes and it was important for us to make sure we hit certain milestones first that would allow us to run this beta build for you.
Celebrating our 1-year anniversary with a giveaway!
Hi Runners! One year ago, we opened up the Line to Harvest Runners on multiple platforms for intense 4-player co-op action! To celebrate, we're giving away a Quest 2 + ATF! Tell your friends!
The team is really grateful for the players and sticking with us over the past year, and we're working hard to improve ATF further. We couldn't do this without you. As the community manager, I'm also very thankful for what you've brought to the community of players here. I can't wait to share what's up next for After the Fall!
Stay frosty! -TamTu
It's time for the Steam Awards Nominations!
You can vote on various games for the Steam Awards during the upcoming Winter Sale, but we need you to nominate us this week! Until the 29th of November, you can submit your nominations for your favorite games this year, and we hope After the Fall is one of them!
After the Fall was created with co-op action in mind, and from hearing your stories about connecting family members with each other, making new friends on Harvest Runs, and teaming up to tackle the hardest of challenges, it's for certain ATF is better with friends! The team has worked hard to improve After the Fall and continues to put in the effort to ensure you will enjoy the best co-op experience in VR.
Stay frosty, Runners!
Vote for us at the 2022 Game Awards!
We are proud to see After the Fall nominated at The Game Awards in the Best VR/AR category!
This has been an incredible year in which our team has continued to build out this frozen, post-apocalyptic world into the best possible VR co-op experience. We’re proud to see it nominated among such great VR games.
We're currently rolling out version 1.7 of After the Fall! It's an exciting time to be a Harvest Runner, for new maps, weapons, and enemies await you in our Reclamation Update!
We've been hard at work on what's next for After the Fall, and this content drop will keep you busy with new weapons, new maps and new gameplay!
Before you jump into the sprawling new content, check out the full patch notes below to see what's in store for all Runners, free for all players.
PATCH 1.7 - RECLAMATION UPDATE
Harvest Run - Downtown
Zipline between the infested skyscrapers of ‘Downtown’ L.A. whilst fighting off hordes of Snowbreed - our latest and greatest Harvest Run is now available at the Enlisting Machine!
Has a unique final encounter where you’ll have to fight off sprawl to survive!
Unlocks after completing ‘Relay Tower’ (same condition as the ‘Boulevard’ Harvest Map).
If you don’t have it unlocked yet, you can still join the party of a Runner that does in order to play through it!
Horde Mode - Twin Palm Mall
Watch the ceilings, hold the stairs and cover the storefronts to survive as long as you can in this abandoned shopping center; Twin Palms ‘Mall’ is now available as a brand-new Horde Site!
Largest Horde Site so far with multiple height levels, giving you plenty of space to roam around!
Waves can spawn from multiple locations at once so be sure to cover your back!
Significantly more difficult at the start, allowing you to get into the action from the get-go.
Mutators
Added in an entirely new game mode: ‘Mutated Runs’. These spice up the existing Harvest Runs by modifying 3 rules at a time, whilst making your run significantly more difficult, it in turn rewards you with the best loot there is!
Only one Mutated Run is active at any given time, for the span of 8 hours.
All players queue up for the same Harvest Run, with the same Mutations.
Mutated Runs can be played on any difficulty level, with increasingly better rewards!
‘Chipsets’ are awarded from all the Floppy Disks you decrypt in Mutated Runs!
Chipsets
There are a whopping 100+ new attachments to unlock, coming in the form of Chipsets! Customize each of your weapons to fit your playstyle, whether that means making your Pistol Burst Fire or giving your Rifle a chance to Insta-Kill!
Each weapon you bring can have a different Chipset allowing you to create unique loadouts fit for any situation!
Exclusively rewarded from completing Mutated Runs, the higher the difficulty the better the Chipset!
They’re individually unlocked for each weapon, each gun having roughly 10 Chipsets.
They’re costly but you only have to buy a Chipset once to keep them forever!
Auto-Shotgun
The weapon arsenal is being expanded with a fast-firing ‘Auto-Shotgun’! This fully-automatic shotgun will tear as quickly through your shells as it does through Snowbreed!
40 Base Damage per shot, allowing you to shoot off Ice Armor up-close!
35+ New skins to unlock to match your Auto-Shotgun’s look to your liking!
20 new Attachments to unlock, including a Drum Magazine giving you 20 Shells a piece!
Can be unlocked from decrypting Military Floppies (Gold).
Sawblade Device
A new and experimental Combat Device has been added to the armory; it shoots bouncing blades that deal insanely high damage - be sure to use them indoors to get the most bang for your buck!
Get a total of 3 uses from a single Device Charge!
Deal a mind numbing 1000 Damage per Sawblade, be sure to aim them!
Each Blade can either bounce 15 times, or pierce 15 Snowbreed.
Can be unlocked from decrypting Prototype Floppies (Red).
Enemies
Gunner
New enemies have been spotted! The Gunner is a frozen freak of nature - having an LMG permanently rooted to his arm - be sure to dodge for cover as soon as you see him!
He has both a ranged attack and a grab attack, try to not get too close!
Deals damage in a straight line, be sure to side-step as soon as you hear his LMG fire!
He has a relatively low amount of health, so make sure to use your rifles to pick him off!
Charger
The Charger will rush at you before doing explosive amounts of damage in a large radius! When he starts charging, get out of the way!
The Charger can chew through your squad in no-time, try to focus him above all!
Stand behind walls and pillars to make him crash into them.
Focus your fire to stagger him and put him dead in his tracks.
Unique Skins
Added in a total of 17 new Player Skins, each with its own unique challenges:
4 Unique Riot Skins
4 Unique Rebel Skins
4 Unique Mobster Skins
4 Neon Harvester Suits
And a Toxic Harvester Suit!
Harvest Rework
We’ve finally overhauled Harvest to make it a more important component of the progression loop. We’ve increased the cost of weapons & attachments but in return added more active ways of gathering it - such as making headshot kills, hunting Skimmer or playing for the substantial harvest bonuses. Last but not least, players can now buy items more freely to support them through their runs again!
Headshots now give x4 Harvest for Snowbreed instead of x2 - making it much more important to aim for heads to get the most bang for your buck.
Limbs now give the full 1.0x Harvest instead of the previous 0.75x as Ice Armor often gave players no other choice than to shoot at limbs.
Doubled the Harvest you get from dealing damage in a Run, giving you now roughly ± 1% of the Damage Dealt as Harvest - massively promoting performance over participation.
Reduced the Harvest dropped by shooting Sprawl Weakpoints & Frozen Survivors from 25 / 50 to 5* / 10* respectively.
The flat Harvest dropped by Snowbreed has been significantly reduced, this is the amount that would drop even when a player didn’t contribute to killing them.
Reduced the cost of Consumables, Throwables & Devices to not make players go broke when they buy 1-2 per Run.
Slightly increased the cost of certain weapons to better match the harvest rebalance.
Harvest Bonuses are now much more substantial, all of them seeing a huge increase:
No Freeze Bonus: 10% increased to to 25%
No Damage Bonus: 25% increased to to 50%
Squad Bonus: 5% per real player increased to to 10%
Timed Bonus: New formula is 400 / Minutes = % Bonus
Accuracy Bonus: 15% to 25% Bonus; If above 40% Accuracy
Balancing
Advanced Reloading now gives a flat +50% damage multiplier instead of 35%, making it truly equal in strength to Quick Reload no matter the Difficulty or Mutation.
Made the start of Horde much more difficult, allowing players to get into the action from the get-go.
Players can now choose to use the ‘Auto-Sprint’ option when in Smooth Locomotion, giving you full sprint speed when the thumbstick is all the way forward, without any additional input.
Added a cooldown mechanic to Teleporting, where you can no longer spam them. 0.35s, players can freely teleport after the cooldown. This cooldown is not active in the Hub!
Reduced the Dashing distance in Teleport from 1m to 0.5m, to give it roughly the same speed as Smooth Locomotion.
Increased the Smooth Locomotion speed by roughly 5-10% to make it as viable as Teleport (Not per say equally quick!):
Increased Speed Forward from 2.4 to 2.5
Increased Sprint Forward from 4.55 to 4.9
Decreased Speed Backward from 1.35 to 1.5
Decreased Sprint Backward from 1.95 to 2.0
Increased Speed Strafe from 1.85 to 2.0
Increased Sprint Strafe from 2.85 to 3.0
It now takes slightly longer between a Fast Snowbreed attacking and it dealing damage, making it more realistic to dodge them if you react in-time.
Added Stagger Damage to Horror mode as it being disabled removed some of the strategy, weapon builds and fun found on the earlier difficulties.
Reduced the max hit range of Fast Snowbreed from 4.5 to 3.5, making it possible to actually get out of their attack instead of it being a near-guaranteed hit as soon as they start their lunge.
Auto-Shotgun & Pump Shotgun
Increased the Shotgun Max Ammo from 30 to 40 to support the Auto-Shotgun’s ammo consumption.
Lowered the Pump Shotgun fire rate from 3 to 2 and upped its recoil to make it the slower but harder hitting variant.
Increased the Pump Shotgun stagger damage per pellet from 30 to 40 to make it even more viable at stopping specials dead in their tracks.
Massively tightened Pump Shotgun spread & reduced damage fall-off to give it its own unique fit versus the auto-shotgun.
Increased Pump Shotgun damage from 70 to 75 to ensure its damage output is unmatched as long as shots are placed properly.
Increased the duration of the Eater blind from 9 seconds to 13.5s to make it more of a threat.
It now takes longer between a Smasher doing a ground stomp and it actually applying damage, ensuring it visually aligns when you receive damage.
Increased Tommy Gun damage from 60 to 65 and massively increased it’s damage over distance, all to make it be able to better stand up against the damage output of double SMGs and other 2-handed weapons.
Removed the Revolver’s Damage Multiplier on Specials, as with Chipsets it became too overpowered.
Equipping an Ammo Counter now reduces Stagger Damage by 10% instead of the previous 2.5%.
Reduced the fire rate reduction you would get from higher rarity barrels on the Tommy Gun, making all upgraded barrels shoot slightly faster.
Fixed the purple barrel calculation for a handful of weapons, ensuring that they no longer give an unfair advantage over Prototype or Military barrels.
All Ammo Crates now restore 100% of the player’s Max Ammo, meaning you won’t have to shoot multiple crates just to stock up.
All Ammo Packs now fully restock the respective ammo type, instead of roughly 25% per Pack.
Players now spawn with full ammo for all ammo types instead of having some discrepancies where some types were filled and others weren’t.
Increased Shockwave Explosion damage from 600 to 750 to ensure it packs enough of a punch to 1-hit kill Snowbreed if they are close enough!
Changed the amount of specials that can spawn on master from 8 to 10 and on nightmare from 10 to 12 to add more variation to the fights at these difficulties.
Items & Progression
Added in Laser Sights for all weapons. Players can opt to use a Laser Sight instead of an Ammo Counter as their utility attachment. Laser sights reduce damage by 5% but can greatly increase your accuracy!
Added 6 additional weapon slots to the Armory, giving you more space to store your decked-out weapons!
The Tommy Gun can now be unlocked from Purple Floppies instead of Yellow Floppies.
The Shockwave Device can now be unlocked from Yellow Floppies instead of Red Floppies.
Lowered Disco Skin Unlock Condition from round 90 to round 80, making it slightly more achievable for a percentage of experienced players.
Increased Donut Skin max session time to complete Horror from 20 minutes to 25 minutes to make it achievable in longer levels as well.
Warheads & Rage Boosters now have a higher chance to spawn in Loot Rooms, cabinets, lockers and drawers making it worthwhile to open them even on higher difficulties.
Added in a Angled & Vertical Foregrip for the Pump Shotgun, giving it much more recoil control.
Fixes & Tweaks
Redid all the lighting in the Hub & Armory to make it easier to see other players, their suits - and especially your own weapons in the Armory whilst crafting or hanging them on the wall.
Combat Devices will no longer activate whilst holding a throwable or consumable, preventing the most frequent form of misfires.
Fixed part of a glitch where players could use jump downs to bypass the anti-cheat and hide in walls.
Added in a failsafe that teleports Companion AI down if they manage to get stuck on a jump down, such as the one found in the end battle of Union Tower.
Removed the ineligibility check when starting Horde at a later round. Players can now unlock Floppies as soon as they start, even when starting at wave 15, 30 or 45.
Updated all localization for Ammo to now be an abstraction; Yellow / Blue / Green / Red instead of 7.62 / 9mm / .44 / 12g to ensure we can keep adding weapons without having to match the caliber.
Improved the tracer visual for all weapons, furthermore added some slight visual feedback to the tracer whenever you shoot a Critical Shot!
Deprecated the Slam Reload feature entirely after repeated feedback. Players will no longer be able to smash their slides & bolts.
It will now be harder to stay away from certain enemies, as they will switch targets when they cannot reach the targeted player in adequate time.
That's a lot of bullet points! The development team is incredibly proud to launch this new content and we're all looking forward to see you tackle the new challenges. Be sure to share it with us on socials and our Discord!
Until next time, stay frosty!
TamTu | Community Manager
The Reclamation Season kicks off September 15th
Block out your calendars, Runners! Our next content update will drop on September 15.
For those coming to Gamescom 2022 in Cologne (Germany), the hordes await you in Hall 09.1, Stand B-040 at the Pico Interactive booth.
Keep your eyes on this space for reveals on the upcoming season update! There's a lot to go through, so please look forward to it.
Stay frosty!
TamTu | Community Manager
Master & Nightmare Progression hotfix
Patch 1.6.38667 is rolling out, which will fix three big issues:
• Restoring any previously unlocked Master and Nightmare levels • Dropping weapons at the end of a level whilst using Manual Grip • Allowing Quest players to join Skywalk PvP matches once more
In the meantime we're hard at work on our biggest update so far, which will bring many more fixes and improvements!