Patch 1.6.38399 - Nightmare Embraced, now face the Horror
Greetings, Runners!
Patch 1.6.38399 is here and a persistence rework, quality of life changes, a new difficulty, and one balancing pass is what awaits you today before we dive deeper back to what the studio is working on for future content. This is a smaller, but important update, but there are still some challenging things for the most hardcore Runners to pursue! Without further ado, let’s have a look at the patch notes for version 1.6 of After the Fall.
Persistence Rework
We completely overhauled the Persistence systems to fix several issues where players were losing either weapon attachments, weapons or Harvest. Please let us know if you still experience any irregularities!
Fixed the issue(s) where weapons would be stripped of its skin and/or attachments.
Fixed all exploits where weapons could be duplicated by joining / leaving repeatedly.
Fixed all exploits where Harvest could be awarded incorrectly during crafting.
Fixed an issue where Combat Devices would be wiped from the players hands.
Fixed a bug where you could receive a wiped loadout after returning from PvP.
Fixed Harvest duplication bug when recycling Combat Device with Power Tool.
Horror Difficulty
We added a new difficulty level meant for the best of the best. Complete all Harvest Runs on Nightmare difficulty in order to unlock ‘Horror’!
Gain double the Harvest amount compared to Nightmare.
Pay double the Harvest for Items compared to Nightmare.
4 Prototype Floppies are guaranteed to spawn in each Run.
Common Snowbreed no longer stagger.
Massive increase in Snowbreed Spawn Rates.
Up to 20 Specials can spawn per Run.
Snowbreed have triple the health & ice armor.
Most Snowbreed can kill you in 2 hits.
Players no longer regenerate health.
Double the Max Ammo to go on a frenzy!
Balancing
Increased Tommy Gun damage from 55 to 60 to make it more viable at higher difficulties.
Lowered Missile Device Rocket Amount from 10 to 8 to make it in line w/ Shockwave.
Increased Shockwave Device Explosion damage from 525 to 600 to slightly buff it.
Increased Shockwave Device Range in Meters from 10 to 11.5 to further buff it.
Fixed the LMG vertical foregrip calculation to now properly apply all its stats.
Double the view distance when you are under the effect of a Rage Booster.
Increased the duration of ‘Rage’ from 10 to 20 seconds to make it more versatile.
Increased cost of Device Ammo from 250 to 1000 to reflect its strength.
Increased Healing Fraction for Rage Booster from 20% to 50% Max HP.
Increased Rage Booster cost from 500 to 750 to reflect its new strength.
Made the AI stronger across lower difficulties, making it easier for new solo players.
Items & Progression
Fixed an issue where you could accidentally drop the revolver with Advanced Reload.
Fixed clipping issue in the LMG which caused flickering issues when applying a skin.
Improved the Tommy Gun advanced reloading to make it easier to insert magazines.
Fixed issue where the Revolver unlock could be completed in the wrong game mode.
Fixed the Hazard Skin being unlockable without fully completing its challenge.
Added in 7 new end-game player skins: Retro #1: Unlock all Skins for the Green Ammo weapons. Retro #2: Unlock all Skins for the Blue Ammo weapons. Retro #3: Unlock all Skins for the Red Ammo weapons. Retro #4: Unlock all Skins for the Yellow Ammo weapons. Donuts: Finish 10 Horror Runs without receiving damage and in under 20 minutes. Diamond: Deal a total of 50M Damage to Snowbreed & Gather a total of 5M Harvest. Disco: Unlock every Player Skin, reach round 90 in Horde & finish 100 Horror Runs.
Fixes & Tweaks
Fixed a bug where you could damage and kill your teammates with explosives.
Fixed multiple cases where explosions could potentially cause invisible Snowbreed.
Players will now stay in their party when they vote to Return to the Hub.
Added additional logging to better troubleshoot invisible Snowbreed in the future.
Fixed a bug where you could reset the status of your anti-cheat to glitch through walls.
The game now properly pauses when the host has the ‘Kick Player’ prompt.
Toggling ‘HUD Overdraw’ now actually enables / disables overdraw of UI elements.
Fixed cases where Snowbreed would get stuck in the ground, unable to reach players.
Horde Mode purple ammo box should now reset on intermission, lowering wait times.
Ammo crates should no longer accidentally open upon any nearby explosions.
Merged Skin Tracking with stats displayed on the End Screen to remove inconsistencies.
Improvements to the audio occlusion for footsteps, making it easier to hear enemies.
Players will no longer be able to shoot whilst their menu is open in the Armory.
Harvest-O-Matic screens are now off when they are not interactable.
The Warhead & Rage Booster now have a chance to spawn in Loot Rooms.
The Scan Volume of the Face Scanner has increased in size, making it easier to open.
The Harvest Run ending sequence has been standardized & improved across all Runs.
Fixed an issue where the settings screen would always open on the Networking tab.
Fixed an issue where other players couldn’t see explosive items being disarmed.
Fixed attachments not being grabbable after they respawned on the workbench.
Fixed a bug where you would have to ‘Wait for Player’ despite stable connection.
Fixed an exploit where you could recycle ammo and receive Harvest from it.
Fixed a bug where you could throw items directly through slightly ajar doors.
Fixed an issue where you couldn’t pause the game in Horde, in singleplayer.
Fixed an issue where you could grab items before the match started in PVP.
Fixed an issue causing the level name to not properly show on the score screen.
Fixed missing characters for Japanese, Korean and Chinese languages.
Made improvements to the Arcade Cabinet controls that can be found in the Hub.
Fixed a prompt on Nightmare which showed a deprecated warning when leaving.
OFFICIAL SOUNDTRACK
If you can’t get enough of the frozen apocalyptic tunes from ATF, later this week the official soundtrack by Jonathan van den Wijngaarden will be available on various streaming platforms, you can already pre-save the album on Spotify via the following link - https://show.co/dR4flp0
TIGER’S LAST ROAR
We will finally be sunsetting the Chinese New Year skin from this year on July 11th at 11:59pm PT, so if you’re still missing the skin on some of your weapons, this week will be your last chance until we run the event again next year.
------------ And that is it for this update; a brief but a welcome one, we’d imagine. We’re looking forward to seeing you attempt the Horror difficulty and hope you don’t crush our expectations too much. We’d love to hear your feedback on it as always, so be sure to share it with the team on our official Discord channel.
Get ready to shock and awe with the next Frontrunner update
Greetings, Runners! We hope you’ve been well and put the LMG through its paces in Boulevard since the last update.
Today, we’re going to round up the Frontrunner Season roadmap with a juicy supply drop. For this update, the team took the time to expand your toolset with more than just a new gun. This supply drop will let you wreak havoc across LA with new, explosive ways to harvest Juice from the snowbreed. Check the trailer below!
Part of the update will also include some more balancing, optimizations, fixes, new player skins and other changes. Without further ado, let’s jump into the nitty-gritty details from the Shock & Awe Update from our devs, bumping ATF up to version 1.5.37145
MAJOR UPDATES
PVP Updates
We cleaned up the Tundradome on the backend to support the new items introduced in this update.
New Tundradome map: Stockpile
Stockpile is a repurposed warehouse that is all about close-quarter combat and lightning fast respawns.
Items added within this Update can be found scattered throughout the map!
Based entirely on the Warehouse found in the Skid Row Run.
Respawn Delay reduced from 5 to 2 seconds for this Level.
New Tundradome mode: Free-for-All
Free-for-All can now be selected from the Enlisting Machine, allowing you to duke it out against anyone and everyone at once! Lowered respawn times, no teams and first to 30 Kills wins!
No teams, supporting up to 8 players all fighting for themselves.
First to 30 Kills will win the Round, or most kills after 10 minutes.
Incoming Supply Drop
The Shock & Awe update is titled as such because we’re excited to help you overwhelm the snowbreed on the streets; they won’t know what hit them when you amp yourself up with the Rage Booster, introduce them to your Tommy Gun, blow them away with the Warhead and send them flying with the Shockwave Device.
Tommy Gun
Our newest addition to the Armory is the iconic Tommy Gun! It will bridge the gap between the SMG & Assault Carbine by sporting manageable recoil, an extremely high fire rate and moderate damage.
Unlocked from Military (Yellow) Floppies.
55 Base Damage with minimal recoil.
Fires 9mm (Blue) Ammo like the SMG.
A whopping 900 Rounds per Minute.
Adds a total of 10 Unlockable Attachments.
Shockwave Device
Added in a new Device that fires a Shockwave when you prime & punch! It gibs Snowbreed at close range whilst staggering all those further behind, effectively acting as a Crowd Control Device.
Unlocked from Prototype (Red) Floppies.
Can be bought for 100,000 Harvest.
Each Device Charge equals 2 uses! Stacks up to [xxx]
Low damage with drop-off over distance.
Extreme stagger damage with medium range.
Warhead
A new throwable that can be bought at any Harvest-O-Matic! It explodes on impact dealing an absurd amount of damage in a tiny radius whilst staggering all those further away!
Unlocked from Industrial (Purple) Floppies.
Can be bought for 1000* Harvest.
9000 Damage in its small impact radius.
10,000 Stagger Damage in a huge radius.
Explodes on impact - throw it at specials!
Rage Booster
The Rage Booster uses experimental technology to make its user go berserk for 10 seconds! Fire rate, recoil control and damage output are all massively increased allowing you to plow through a Horde.
Unlocked from Import (Blue) Floppies.
Can be bought for 500* Harvest (*Difficulty).
Can still heal & revive, although less effective.
Double the fire rate for a total of 10 seconds!
Effect is removed by applying a Juice Booster.
Items & Progression
Removed Floppy Duplicates entirely, every new unlock is now guaranteed to be unique!
Added in Horde Skip, allowing you to start at the following Rounds - after beating them once: 0 / 15 / 30 / 45, When starting from a later Round you will not be eligible for the first corresponding Floppy Reward or “Reach Horde Round” Skin Unlocks.
There is no longer a limitation on how many uses a Device can hold; only a limitation on the amount of Charges that can be bought and found.
Added Armory support for Combat Devices allowing players to buy new ones from the Armory Machine, equip them on either hand, and take them off by using the Power Tool on them.
Device Charges are not shared across both Devices, firing with one will not consume the Charge on your opposite hand!
Harvest-O-Matic’s now have a limited stock & categories - players can only buy one of each Item per Safe Room in order to significantly reduce stacking. Let us know your thoughts!
Added weighting to Floppy Unlocks, giving you five times the chance to decrypt the Items added within this Update (Tommy Gun, Warhead, Rage Booster, Shockwave) compared to getting a weapon attachment from a floppy!
Updated the Juice Booster visual to better reflect its function, it’s now white as to resemble this being your ‘base’ Booster.
Added a quick vignette flash on Booster Insert to give instant feedback when you’ve been healed.
Swapped Industrial & Military Forend localization to now properly state that the latter is better than the former.
Additional Player Skins
Added in 4 new end-game Player Skins, with even more to come after this update:
Galaxy: Reach Round 45 in Horde without receiving Damage.
Hazard: Finish 5 Nightmare Runs in a row without receiving Damage.
Magma: Finish a total of 20 Nightmare Runs in each level.
Flames: Complete the ‘Savage Challenge’ on Nightmare Difficulty.
Balancing
Advanced Reloading now gives a +35% Damage Multiplier instead of +50% Harvest Gain! This multiplier is open to change based on your feedback!
All blue ammo Weapons (Tommy Gun, SMG & Service Pistol) now deal 1.2x damage against Common Snowbreed, but 0.8x to Specials to give them their own combat fit.
Slightly increased Arizona Falcon Fire Rate from 4.15 to 4.35.
Increased Max Ammo Capacity for Blue (9mm) from 180 to 240.
Increased Max Ammo Capacity for Yellow (7.62) from 160 to 200.
Slightly lowered SMG recoil to make it competitive against the Tommy Gun.
Reduced Falcon recoil to make it more manageable with a higher rate of fire.
Changed the chance of a Military Floppy spawning on Veteran from 2.5% to 10%
Changed the chance of a Prototype Floppy spawning on Master from 2.5% to 7.5%
Massively increased how much Harvest Skimmy will drop on death from 100 to 500*.
Lowered Revolver damage from 275 to 250 to account for Advanced Reloading bonus.
Rebalanced PVP Damage Ranges for explosions & guns to be much more fine-tuned.
Increased the Missile Device rocket amount from 8 to 12 to have its own combat fit.
Lowered explosion radius of the Pipe Bomb from 8 to 6 to make it a more budget option.
Using a Juice Booster now removes the blind from sprawl pods & the Eater explosion.
Updated the enemy counts and spawn rates in Boulevard to make it more challenging.
LMG Rework
The LMG has seen a large balancing rework to better match our intent of it being a hard-hitting slow-firing sustained beast all at the cost of recoil and accuracy!
Increased LMG Damage from 60 to 90.
Increased LMG Stagger damage from 30 to 45.
Reduced LMG Fire rate from 12.5 to 10.5.
Increased LMG Vertical Recoil Multiplier from 4.5 to 4.6.
Increased LMG Horizontal Recoil Multiplier from 1.5 to 1.55.
Changed LMG Classic Stock to cost 10.000 Harvest now.
Fixed LMG Red Foregrip Recoil Reduction to apply properly.
Increased LMG Red Grip fire rate from 25% to 32.5%.
Fixes & Tweaks
Made improvements to how we load in gun configurations, further reducing the chance of weapons being stripped of their attachments. We’re still hard at work at finding all other issues related to persistence.
Removed deprecated behavior from Nightmare Difficulty that would still strip attachment data on team wipe.
The game will now pause when another player is unresponsive. Furthermore, the button will only become active after a delay to prevent accidental disconnects.
Added Skimmer to all Harvest Runs and fixed a few spawn points in Boulevard; make sure to check your corners before it sprints away!
You no longer take your current loadout with you when you start up the Tutorial.
Snowbreed will no longer be auto-killed once the player is unreachable, only when the player is in a completely different area.
Updated the Gold Skin for all weapons, added engravings to make it stand out more from other skins. We’re still looking into ways to give it even more shine!
Made fixes in progress tracking for the following Skins: Red Flannel, Blue Flannel, Bee, Camo Orange & Camo Red.
Raised the respawn location of items on the crafting bench, making weapons less prone to get stuck.
Conversation characters are now properly selected based on the players assigned skin. This means you’ll actually sound like Jimmy if you have the Jimmy skin!
You can now de-arm explosives. Simply hit the arm button once more to de-arm your explosive!
Steam
Fixed an issue on Pimax & WMR causing the view to flip whilst rotating.
Fixed an issue on Pimax Headsets where the screen fader wouldn’t fit the entire screen.
LIV Bonus Video
Some of you may have already learned that LIV integration was available on Steam, and we worked with the talented team from Splitverse to create this Mixed Reality trailer for After the Fall! Enjoy!
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And that covers it for this update! As mentioned before, we’re shifting focus to producing more Harvest Map and Horde content, but we’re also taking the time to further our efforts to improve the game and work on quality of life changes that have been requested by the community. Your feedback helps us greatly in making After the Fall even better.
You’re always welcome to join the conversation on our official Discord server, where you can find the devs and other players to run various events with.
Thanks for reading and hope to find you in After the Fall wearing new skins!
Stay frosty, TamTu Community Manager
Small Hotfix addressing WMR issue.
We have just deployed a hotfix to the Steam version of After the Fall to address issues on WindowsMR devices and disabled the female variation of the Robot skin.
Fixed an issue where playing with WindowsMR related controllers caused almost all gun interactions to be broken
Robot Female skin disabled, you should default to a story skin if you had this skin in use.
The hotfix should be live now, please update your client before logging in to play. Thank you for reporting, please continue to bring up any issues you may have. More updates and fixes are already planned for the next version update of After the Fall.
The Boulevard Update is here!
The next content drop for After the Fall®'s Frontrunner Season is here and we're excited to drop you onto the star-crested streets of Hollywood in the Boulevard Harvest Map! Have a sneak peek:
[previewyoutube="MRQ9WMnVLwI;full"]
The team is excited to see you face the challenges in this map on the various difficulties. There are some minor fixes and tweaks, but unfortunately, we're still investigating the Quest 2 freezes that affect players from other platforms in their party if this occurs. We will keep you updated when we have more news on this.
Without further ado, here are the patch notes for version 1.4.36404
MAJOR UPDATES
Boulevard
Our brand new Harvest Run "Boulevard" can now be started from the Enlisting Machine! Explore the ruins of Hollywood and venture into an iconic movie theater for a killer premiere!
Boulevard can be started from the Enlisting Machine after finishing ‘Relay Tower’.
If you don’t have Boulevard unlocked yet, you can still join the party of a Runner who does in order to play it.
Finishing Boulevard for the first time will unlock the Base version of the LMG, a weapon fit for any action star!
Character Customization
Runners can now unlock & equip Player Skins by going into the Changing Room found within the Armory! Here Runners can interact with the arcade machine found there to swap their skin and see their progress towards unlocking new ones. (Most of the skins come in both male and female variants)
Deluxe Edition Skins: Exclusive Skins are now available to those who purchased the Deluxe Edition of After the Fall!
Story Skins: Lock yourself in to always play as either Malia, Jen, Michael or our beloved Jimmy.
Harvester Skins: 24 Skins that you can buy & sport after completing their respective challenges. Harder challenges and more unique ones will be added with future updates!
The Skimmer
A new enemy has been sighted in Boulevard called ‘The Skimmer’ - colloquially known as Skimmy! He’ll drop heaps of loot on death so make sure to shoot the harvest sack on his back before he runs off!
Only spawns in Boulevard for now, we’d love to hear more of your feedback before we add him to all Harvest Maps!
Will sprint away as soon as Runners start shooting, be sure to coordinate beforehand!
Drops a massive amount of Harvest, both on hit and even more so on death.
After killing him an additional Floppy will be awarded on Run Complete with rarity based on difficulty:
Survivor: Import (Blue)
Veteran: Import (Blue)
Master: Industrial (Purple)
Nightmare: Military (Yellow)
The LMG
A new weapon has been added to the Armory! The LMG comes with a truly devastating damage per second at the cost of shredding through ammunition as quickly as you shred through Snowbreed!
Adds 12 unlockable attachments & 36 new skins with more to be added over time.
Can be bought for 9000 Harvest from the Crafting Machine, making it the most expensive weapon so far.
Starts off with 60 Base Damage, 750 rounds per minute and the highest Stagger Damage of all automatic weapons.
Best used to deliver sustained fire to stagger Snowbreed and keep them at a distance.
Lacks a Red Barrel which is instead replaced by a Red Grip to maximize the fire rate!
The base magazine contains 40 rounds with the unlockable Box Magazine containing 99!
Balancing
Increased Starting Harvest for new Runners from 1000 to 2500.
Increased Assault Carbine Damage from 60 to 65.
Increased MT-47 Damage from 75 to 80.
Lowered the Stagger Damage of the Falcon to make room for the Revolver.
Increased the Stagger Damage of the Revolver to be much higher, now being able to effectively stagger all Snowbreed with just a few well-placed shots.
Slightly increased the Fire Rate of the Revolver from 1.7 to 1.9 to improve handling.
All Critical Hits now deal Double Damage instead of 1.5x, effectively giving the Battery Pack a huge boost. Critical hit visuals for all weapons will be updated soon.
Revolver now has a 10% chance to deal Crits by default, with the Battery Pack adding another 10%. All other weapons still lack the chance to crit by default.
Added a Special Damage Multiplier to the Revolver, dealing a further x1.25 damage to all Specials (Excluding the Smasher).
Small Fixes and Tweaks
The Shotgun now has a Pump Lock mechanic when a shell is chambered. Pressing the ‘Trigger’ button on the off-hand will allow you to override the lock and manually eject a shell. When no shell is chambered, reloading is the exact same as it was before.
Anti-cheat visualization will now hint at how to move outside of geometry
The Disco skin should now properly unlock for all weapons if all other skins of that weapon are unlocked
Added in a Gold Weapon Skin, acquire it by unlocking every skin for every weapon!
Please let us know what you think of the update, we're always reading your feedback. Stay frosty!
TamTu Community Manager
For an overview of known reported issues, please refer to our public tracker here (we're in the progress of updating this list!): LINK
The Frontrunner Season begins; Horde Mode is here.
Kicking off the Frontrunner Season, After the Fall’s Horde Mode is here and can now be selected from the Enlisting machines in the Line.
In this update, we offer two maps: “Junction” and “Highway”. You will be able to play this immediately with your friends, whether you’ve got a full party or only a few Runners.
[previewyoutube="9I0WaPI1i-g;full"]
Horde Mode Playbook
In this mode you will not be accompanied by bots, so bring your best!
Custom loadouts are enabled, so you can equip your favorite guns with the best attachments available.
Rewards will be granted every 10 waves, starting off from the Import (Blue) variety, and increasing in rarity.
The Revolver blueprint will be unlocked after completing Wave 6 for purchase in the Armory.
Consumables from the Harvest-O-Matics will be limited in supply and can only be purchased during the Intermissions.
The Frontrunner Season content is available for free to all players of After the Fall! Check out our Frontrunner preview post for more details.
Addressing the Juggernaut in the room
This patch also fixes some issues, but unfortunately, we're still investigating the ongoing Meta Quest 2 headset freezes. Our technical designers and engineers are working non-stop with our partner teams to resolve this as soon as possible, and we do apologize for the inconvenience. We will of course update players as soon this is fixed.
Persistence notice: we also still recommend that players are outside of the Armory when an activity is started to ensure your data is saved to the server accordingly. This will be addressed in the next March update.
Revolver
Added in an all-new weapon to fulfill your gunslinging fantasies!
Comes with a total of 12 unlockable attachments and 35 new skins!
A whopping 275 base damage per shot allows it to break off most Ice Armor.
Can be unlocked by completing Round 6 in Horde Mode, then purchased for 5,000 Harvest in the Armory.
Let us know what you think about the Revolver and stay tuned for the March Update for the next expansion of your arsenal!
Floppies, Skins & Items
Receiving a duplicate will now increase the chance of getting a unique attachment on your next Floppy. The higher the rarity of the duplicate, the higher the chance of getting something new! This bonus chance stacks, only resetting once you decrypt a non-duplicate.
5% Bonus Chance from an Import Duplicate (Blue).
10% Bonus Chance from an Industrial Duplicate (Purple).
20% Bonus Chance from a Military Duplicate (Yellow).
40% Bonus Chance from a Prototype Duplicate (Red).
Removed Blue Floppies from spawning on Master Difficulty.
Removed Blue Floppies & Purple Floppies from spawning on Nightmare Difficulty.
Unobtainable Skins are now properly excluded from the Disco Skin Challenge, meaning that when you’ve unlocked all the skins for a gun you can now get your end-game skin!
Reverted the Difficulty Cost Multiplier of Items back to what it was before, with only Nightmare still seeing a slight increase in how much Pipe Bombs & Juice Boosters cost.
Improved the collision boxes for most weapons to be more accurate.
Changed hand poses for Pistols from ‘Tea Cup’ to ‘Thumb Forward’ gripping.
Balancing
Players will no longer lose their loadout on a Nightmare Wipe as it both kept too many players from ever even trying it and was overly tedious for those with enough Harvest to recraft their loadouts.
Fixed the Shotgun Max Ammo Capacity to be 30 again, with ‘9mm’ now truly being 180.
Increased Service Pistol damage from 55 to 60.
Increased Arizona Falcon damage from 160 to 170.
Increased the base Harvest Cost of a Device Charge from 100 to 250.
UI
Fixed the Difficulty Banner for Nightmare stating that it was ‘Advanced Reload Only’, as players can still play with both Quick & Advanced Reloading.
The crafting machine now shows the required unlock conditions for your weapons upon hovering over the weapon button.
You can now change the color of your red dot sight by going to ‘Interface’ within the Settings Menu.
Small Fixes and Tweaks
The rubber duck and videotape in the Intro now have proper localization. This is also the same with the crafting tool in the armory.
Potentially resolved an issue where some key card locked doors don’t always open for all players.
You can now properly replay the intro if you had the skip calibration option enabled.
Headshots are now properly processed for skin challenge unlocks.
Player names are now the correct color when killing a special (no longer a red name).
Fixed an issue where the “Out of the Cold” achievement wouldn’t be awarded even after replaying the intro.
Unlock conditions for skins related to killing special zombies now properly track zombie kills instead of damage done
For an overview of known reported issues, please refer to our public tracker here (we're in the progress of updating this list!): LINK
Please keep reporting your issues either on the Steam forums, our support form, or our Discord server!
Previewing the Frontrunner Season content!
Starting with Horde Mode, the Frontrunner Season includes new maps, weapons and system updates; The development team shares a bit on what's coming up next for After the Fall very soon, as well as the upcoming months!
[previewyoutube="jV5Tu46vfZg;full"]
Check out our roadmap for the Frontrunner season, which will run from this month until April.
While our technical team and engineers are working hard to resolve current issues, the design team is still working on the core development in parallel. Stay tuned for updates soon, thanks for your patience!
-TamTu Community Manager @ Vertigo Games
SXSW Gaming Awards nomination!
We got nominated for the SXSW Gaming Awards as VR Game of the Year 🥳
"Since 2014, the SXSW Gaming Awards showcase the very best titles and creators of the year. Every year we nominate five titles in each of our categories, and ask you to help us select those most worthy to be honored in this year’s ceremony, broadcast live as part of SXSW Online."
It's been a great year for VR and we're excited for its future, and being part of that is an amazing privilege.
Thank you for supporting After the Fall so far, we're working hard to expand it and make it a memorable VR experience for everyone.
After the Fall - Chinese New Year Update
The latest update for After the Fall is about to get signed, sealed and delivered, where we will address some major gameplay issues that have been glitching across all platforms (through doors, for example). Make sure you’re updated to the latest version to have the following fixes applied to After the Fall.
PATCH NUMBER: 1.2.35043
MAJOR UPDATES
This updates includes a new Weapon Skin event for Chinese New Year! From February 1st until February 13th 11:59PM PT, you will be able to chase these roaring new skins for your favorite weapon. Team up and show those Snowbreed who the real predators are out there!
Now onto the fixes and resolved issues!
FIXES - RESOLVED ISSUES
Cheat prevention
It should no longer be possible to glitch through doors
End of level complete buttons are now disabled until the last wave has been successfully completed
Improvements to the level geometry to prevent anti-cheat (black screen) from triggering in several places where the player is supposed to be able to move to
Players are now more quickly reset to the last valid position if moving inside geometry causing anti-cheat (black screen)
Companions (Jimmy) will now try to stay out of the line of fire of other players
Persistence & Settings
Made several improvements to saving persistence (equipped items, harvest etc.)
Items like boosters and pipe bombs will no longer be saved to persistence. (Use them!)
Fixed issue where loadout was occasionally lost when going to the result screen after party wipe
Failure to load persistence data due to server errors will no longer cause loss of persistence
Fixed issue where some settings were not saved
You will no longer occasionally lose your missile device when being defeated during a nightmare run
Note: we have further reduced the chance of losing weapons completely, but still continue investigating the exact cause.
Changes
Intro
Players can now replay the intro using the intro floppy which can be found in the armory. Simply insert the floppy into the crafting machine and accept the prompt!
Intro level has been improved
Floppies, Skin Unlocks, Items
Floppies and keycards will no longer be teleported back to their original spawn position when dropped
Weapon part unlocks from floppies now only unlock for weapons that you have already unlocked
Fixed bug where floppies in hands were not collected at the end of a run
Fixed bug where floppies in the wrist slots weren't collected if selection wheel was active
Fixed bug where floppies collected by other players at the end of a game weren't decrypted for the local player
Missile device ammo can now always be bought from the safe-room vendors if a player has unlocked that device
Killing snowbreed condition for skin unlocks now properly takes into the account the difficulty
Only the player buying an item from the Harvest-O-Matic can retrieve it.
Adjusted floppy spawn chances, lowering the chance of Import floppies on Master and completely preventing them from appearing on Nightmare.
GENERAL UPDATES
GAMEPLAY (affects all platforms)
Balancing
Made several changes to the balancing between the Service Pistol vs SMG to make the Pistol a much more viable choice
Decreased the Max Ammo for ‘9mm’ from 200 to 180
Lowered SMG damage from 60 to 50
Increased Pistol damage from 40 to 55
Increased MT-47 damage from 70 to 75 to create more incentive to use it over the M4 when players want to purely focus on damage over fire rate & recoil
Slightly increased the harvest cost multiplier of items on Nightmare difficulty to make stacking more expensive. Larger fix to address the root of the problem will come later! Smasher exposed spots' health now scales with difficulty to alleviate stun-locking
Enemies & Animation
Enemy deaths (non ragdoll deaths) have improved animations
Improvements to enemy physics from kills (ragdoll deaths)
Smasher lower left arm weak spot now more visible in game
Fixed Luna’s occasional head twitch
PvP
PvP will now reward harvest based on the result and the player’s score
Players voting ‘Return to Hub’ in PvP will now leave the party while the other players will continue to the next highest voted scene
PvP matches now start early when everyone has loaded into the level.
Teams in PvP will now be automatically rebalanced when the match starts and switching is no longer allowed
Disabled flashlights in Skywalk to even the playing field between Quest users and other platforms
Levels
Fixed Player jump-down in Chinatown, it will no longer place you in a white void when using sliding locomotion
Floppies no longer spawn inside geometry in Quarantine Center, causing them to be ungrabbable
Changes to ammo boxes, loot spawn locations and enemy spawns in several levels
Fixed issue where players couldn’t move down from the bus in Quarantine Center when using sliding locomotion
Nightmare mode is now locked for a level until you complete that level on Master difficulty
SYSTEM UPDATES (affects all platforms)
Interaction & Controls
The left hand option in the settings menu now has more features.
Items are now spawned in your dominant hand. The dominant hand is defined by the left hand setting.
Healthbars & harvest view now display on the dominant hand
You can swap the combat device from one hand to the other in the armory by using the crafting tool on it.
Fixed an issue where players couldn’t pick up items if another player had grabbed an item from a frozen survivors
Skid row generator can now be activated by rotating the crank more slowly
In PvP advanced reload is forced except when using single-handed mode
Fixed a bug where in some situations you wouldn’t be able to grab the reload slide
You’re able to change control schemes which allow you to swap the movement joysticks between your controllers, instead of the default where the left joystick is for movement and the right joystick is for rotation. With the inverted movement scheme this is the other way around. So the left joystick is for rotation and the right joystick is for movement.
Added Slide release button setting which allows you to chamber another bullet after having loaded a new magazine.
Improved UX of the Selection wheel
In the selection wheel, when selecting a gun while holding a storable item, it will now try to insert it into an empty slot first before dropping it
UI & End screen
Timer for Voting now will go down to 5 seconds if all players have cast their initial vote
Next to your unlocked floppies, you’ll now be able to see any newly unlocked weapons
User Interface and text elements should now render properly when the HUD Overdraw setting is enabled
Fixed various text issues in the end screen, dialogs and vendor machine for some languages
Fixed issue where Enlisting machine would sometimes show “Offline” in some cases where online play was available
Increased time before match starts when a party is full in the hub from 10 to 20 seconds
A notification is now shown when someone else joins your public lobby
Platform Specific
PCVR
Valve Index Controller users can now enable the option Toggle Grip. When using Toggle Grip, you grab an item by force gripping the controllers. We still recommend disabling the weapon/item-swap option when using this.
For an overview of known reported issues, please refer to our public tracker here (we're in the progress of updating this list!): [LINK]
Please keep reporting your issues either on the Steam forums, our support form, or our Discord server!
After the Fall - Holiday Update
Tis the season to be slaying, Runners! Patch 1.1.34250 is incoming to improve some gameplay and controls across all platforms.
The updates below apply to the following version number; make sure you’re updated to this version of After the Fall.
The builds are backward compatible, so this shouldn’t affect players on platforms who may not have updated yet. Read below for the details.
Revision #: Steam: 33954 PATCH NUMBER: 1.1.34250
MAJOR UPDATES
Fixes
Fixed guns losing configurations when starting a level while in the crafting area Note: Should you still lose your gun configuration, you will be refunded the harvest spent on these parts.
Fixed: Issue where items from the selection wheel would be swapped (instead of stacked) on the hand when holding a gun, while grabbing an item (booster/pipe bomb etc).
Fix where player can't 'Apply' already unlocked Skins if they don't have enough Harvest (while this is no longer a requirement at this state).
Fixed: Snap-to-grip advanced reloading.
Fixed: Difficulty check for skin unlocks
Fixed skin unlock requirement values.
Fixed: Moved leaving party on loading hub from ClientSceneSwitcherGameSystem to PartyGameSystem to prevent cases where leaving party is forgotten.
Fixed: Incorrect spawn location offset and incorrect anti-cheat reset location.
Fixed: Missile Power Device unlocks in the vending machine after completing Chinatown.
Removed unsupported laser pointer weapon part dropping from the loot tables
Changes
Reworked the way Harvest is saved at The Line/Armory. Instead of blindly saving it will calculate the harvest value of the player’s loadout. So it will refund accidently lost weapons or stuck parts in the crafting area. Note: Should you still lose your gun configuration, you will be refunded the harvest spent on these parts.
Full parties in matchmaking public parties will now start automatically after 20 seconds
Increased inactive kick time from 10m to 30m in the hub
Set 'Allow Hand Item Swap' setting to 'Disabled' by default
Updated weapon skin unlock values (more unlockable skins are added and unlock requirements are changed)
Added safety teleport back when head is stuck in anti-cheat for more than 5 seconds
GENERAL UPDATES
GAMEPLAY (affects all platforms)
Fixes
Fixed: Players could kick other players while in game levels.
Fixed: Players would inadvertently start loading a level because they receive a message from a party leader, of a party they are no longer a member of.
Fixed: Players would become visible in invisibility volumes in the hub, when they enter and exit a volume in the same frame.
Fixed: Some players would sometimes load the hub instead of the next voted-upon level.
Fixed: Ammo as a reward for completing missions.
Fixed: Loading crafting specific mesh data when not in a crafting scene.
Fixed issue where player could unlock achievement for healing self/other player when remote player uses a booster
Fixed issue that could cause the enlist machine to go to the party view when the player is not in a party (now goes back to home).
Changes
Added markers to the crafting tutorial
Localization updates to interface, items, missions, tutorial and voice lines.
Player Rotation is now allowed in endscreen
Moved Harry’s conversation events from 'on crafting area left' to 'on crafting tutorial complete' because players thought it would interrupt with Luna's lines
Added marker to grab the ammo counter and triggered the grab tutorial to grab the console gun in the crafting tutorial sequence.
Added behaviour to respawn guns and parts back on the table if they fall on the ground or out of reach in the crafting area.
Added Slide release button setting.
Added support for max ammo when in the crafting zone.
Changed it so taking ammo out of your belt in the armory doesn’t cost any resources
Sometimes, at the Armory, skins aren’t visually applied to the attachments; this resolves itself when loading into a level, or placing it back on the weapon arm and removing it again.
SYSTEM UPDATES (affects all platforms)
Fixed: Luna’s interaction volume size.
Fixed: Magenta coloured attachments.
Fixed exception when saving or loading persistence in some DateTime cultures
Updated Param files with added Product Name in it
Networking game connection analytics now only report on public network connections.
Set 'Allow Hand Item Swap' to 'False' by default.Item 1
Localization (interface & items).
Platform-specific
PLAYSTATION
Fixes
Fixed: Unable to teleport using a dual shock.
Fixed: Fallback throwing strategy for single controller (when not using the throwing arc).
Fixed throwing arc no longer functional in single controller mode.
Changes
Added secondary control scheme for Move.
Active control scheme can be changed in the player settings menu
Updated PlayStation Move controls, swapped reload/weapon wheel buttons on PlayStation Aim controls
Added news update to PlayStation regarding input changes.
PS4 IAP settings.
META QUEST 2 / RIFT
Fixes
Fixed: Pausing would no longer work as intended on Oculus platform.
For an overview of known reported issues, please refer to our public tracker here (we're in the progress of updating this list!): [LINK]
Please keep reporting your issues either here on the Steam forums, our support form or our Discord server!
Join the fight now!
GEAR UP, RUNNERS.
It's time for one frozen hell of a ride! The journey is about to begin for Harvest Runners here on Steam with cross-platform co-op support to major VR platforms: players across Steam, PlayStation VR, Oculus and Viveport can now officially team up together to jump into the frozen streets of Los Angeles and take out the Snowbreed!
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Bring back the harvest and upgrade your weapons to become the action heroes this frozen apocalypse needs!
DISCOVER MORE OF LOS ANGELES IN THE FRONTRUNNER SEASON
We have a lot more planned for After the Fall in the Frontrunner Season, such as new weapons, new enemies, new game modes (including a Vertigo Games fan favorite)!
Having you on this journey here over the years has been a great support to our team and we’ll continue to keep you up to date on what else we have in store for After the Fall!
Be sure to join the community on our official Discord as well, where you can meet fellow Harvest Runners and share feedback with the development team!