And if you like this, please, share it with your friends!
v1.39 - More Tweaking
'Night Time' lighting tweaking
Barrel roll steer sensitivity tweaking (for mouse controls)
Some FX bug fixing
Some more tweaking due to feedback over the last update. And the steer sensitivity tweaking might ease some frustration with the barrel roll, let me know!
Faster armor regen for all variants (fastest on 'L')
Stronger barrel rolls on the 'Falcon'
+10 Armor and faster 30mm on the 'Eagle'
The goal with these changes is to make some of the least used setups a bit more competitive in comparison to the 'Hawk with missiles' setup. The 'Falcon' now gets to be the one with the most effective barrel rolls while the 'Eagle' gets a bit more armor plus the best 30mm performance.
v1.36
Added 'Aim Assist' option (30mm only)
Thrust can be analogic (if mapped to an axis/trigger)
That's it!
v1.33 - Fixing & Dev Update
v1.33
• Fixed cargo score exploits
No more score/extra time when damaging a cargo engine. Destroying a cargo now gets you 1500 points + 30 sec of extra time.
Thanks to Hijongpark for pointing out the exploit.
• Tweaking enemy falcon
Slower steering but now they can fire at you from behind.
Dev Update
In case you're wondering due to the lack of recent updates, I'm working on a sequel and hopefully I will be able to show something soon enough.
So far it features an improved flight model (with full throttle control), a 2 weapon system (guns + missiles) and no health/ammo regen (at the moment you have to pick it up or clear a wave but its not final). The rest of the design is a bit up in the air at the moment, including an upgrade system between waves/missions and ally units.
I'd really like to hear what are your thoughts and what you'd be looking for in a sequel!
v1.3 - 'Rebind'
• Added key rebinding
At long last, you can now rebind keys in-game. That was a big change and there could be some unexpected issues lurking. I'll be around as usual if there are problems, let me know!
• Tweaking enemy respawn ranges
Cargos and radars need a bit more distance to respawn.
That's it!
v1.2 - 'Endless'
• Added 'Endless' game mode
Endless waves, no checkpoints, random seed for each new run and a dedicated leaderboard. And the wave size is dynamic, depending on your skill (will probably need some tweaking later).
• Distant enemies will respawn
Now you can go in any direction as much as you want. I'm not 100% sure this is appropriate for campaign mode but I think it makes the game more fun, thoughts?