Afterburn cover
Afterburn screenshot
Genre: Simulator, Indie

Afterburn

v1.39c

Just a very tiny update to fix a couple of shader bugs that you probably never noticed.

TOP DOG - SITREP #3

v1.39 - More Tweaking


  • 'Night Time' lighting tweaking
  • Barrel roll steer sensitivity tweaking (for mouse controls)
  • Some FX bug fixing

Some more tweaking due to feedback over the last update. And the steer sensitivity tweaking might ease some frustration with the barrel roll, let me know!

Finally, there is a new SITREP for TOP DOG 👈

That's it!


v1.38 - About FOV


  • Added 'slow motion on kill' option
  • Reduced 'FOV zooming' on thrust
  • Fixed size for HUD icons (detached from FOV)


Just some tweaking regarding FOV and a new option I'm sure some of you will appreciate. Also, friendly reminder for TOP DOG first SITREP 👈

That's it!


TOP DOG

This is basically AFTERBURN Endless Mode on steroids: with strafing (instead of barrel rolling), guns and missiles (at the same time) and upgrades!

Please check it out and let me know what you think! 👇

https://store.steampowered.com/app/1979410/TOP_DOG/

v1.37


  • Fixed some issues with input mapping.

v1.35/36 - Better, Faster, Stronger

v1.35



  • High-ROF turret for all aircrafts. BRRRT
  • Better 30mm for all aircrafts
  • Faster armor regen for all variants (fastest on 'L')
  • Stronger barrel rolls on the 'Falcon'
  • +10 Armor and faster 30mm on the 'Eagle'


The goal with these changes is to make some of the least used setups a bit more competitive in comparison to the 'Hawk with missiles' setup. The 'Falcon' now gets to be the one with the most effective barrel rolls while the 'Eagle' gets a bit more armor plus the best 30mm performance.

v1.36



  • Added 'Aim Assist' option (30mm only)
  • Thrust can be analogic (if mapped to an axis/trigger)


That's it!


v1.33 - Fixing & Dev Update

v1.33


• Fixed cargo score exploits


No more score/extra time when damaging a cargo engine. Destroying a cargo now gets you 1500 points + 30 sec of extra time.

Thanks to Hijongpark for pointing out the exploit.

• Tweaking enemy falcon


Slower steering but now they can fire at you from behind.

Dev Update


In case you're wondering due to the lack of recent updates, I'm working on a sequel and hopefully I will be able to show something soon enough.

So far it features an improved flight model (with full throttle control), a 2 weapon system (guns + missiles) and no health/ammo regen (at the moment you have to pick it up or clear a wave but its not final). The rest of the design is a bit up in the air at the moment, including an upgrade system between waves/missions and ally units.

I'd really like to hear what are your thoughts and what you'd be looking for in a sequel!

v1.3 - 'Rebind'

• Added key rebinding


At long last, you can now rebind keys in-game. That was a big change and there could be some unexpected issues lurking. I'll be around as usual if there are problems, let me know!

• Tweaking enemy respawn ranges


Cargos and radars need a bit more distance to respawn.

That's it!


v1.2 - 'Endless'

• Added 'Endless' game mode


Endless waves, no checkpoints, random seed for each new run and a dedicated leaderboard. And the wave size is dynamic, depending on your skill (will probably need some tweaking later).

• Distant enemies will respawn


Now you can go in any direction as much as you want. I'm not 100% sure this is appropriate for campaign mode but I think it makes the game more fun, thoughts?

That's it!