Performance Update after Console Release preparations
Celebrate one year of Afterthought since our Early-Access Release on Nov 30th 2021! To get an exclusive player skin and speed trail, go to the Options menu inside the game and enter the Promo Code: SPECTACLE
After we have prepared the game for an upcoming Console Release, we have decided to also submit all the drastical Performance Enhancements to Steam.
When you set Afterthought to its lowest settings (ArtworkMode = None, TextureQuality = Performance), the game should now even run smooth on the oldest PCs, that fulfill the hardware requirements. Even if you leave Afterthought on its highest settings, your CPU will feel the difference!
Even the best game can still be improved.
Afterthought - Full Release
We are Studio Moondowner and we want to introduce our debut game, Afterthought, a 2D speedrun-platformer. This is the fruit of 7 years of work.
Features?
Surreal and Colorful World 8 unique worlds, each with their own art direction, level design and musical direction
Unique Skill System We created 5 skills that each feel different and can complement each other. The game was carefully designed to be possibly cleared by each skill individually or in conjunction.
Active Leader Boards with many sorting options Our leader boards come with a ghost system for replay, studying and competing. Each record can also be sorted by skill combination. Meaning you are not bound to any playstyle and can compare with similar records.
8 Crazy Bosses The player will face 8 different bosses, each with distinct visual designs and creative ways to challenge the movement system. You might have to run away or chase someone, who knows?
6 Hours of Soundtrack in 100 Individual Tracks The creation of the soundtrack itself also started 7 years ago, while the main bulk was produced over the last 3 years. The soundtrack switches genres with each world and spans from techno, industrial, classic to folk and jazz.
Patchnotes 1.24 - Custom Level Importer
The beta version of the Level Importer is now available!
- Added the Level Importer to Afterthought, that can be used to build custom Levels and upload them to the workshop (with Documentation and Tutorials) - Added: One Cinematic Cutscene after Boss 4 and one Cinematic Cutscene after Boss 8 - Added: All Hidden Locations inside of the Levels - Added: All remaining Player Skins, Player Trails, Ghost Skins and Skill Effects with the according unlock Conditions
- New: Speedrun Mode Achievements can now be reached - New: Reduced maximum number of saved scores per skill combo from 10 (5 for speedrun mode) to 5 (3 for speedrun mode) to reduce savefile size and load times - New: Added a Favorite Button to the Score Screen after a Level or Speedrun (so that bad Scores, that would be discarded otherwise, can be saved) - New: XP Bonus Objectives now give a lot more XP to compensate for the difficulty - New: A Saved Skill Combo for a specific Levels is now stored in the corresponding preferences file of the level (might require players to reenter their skill combos for all levels)
- Fixed: Chaotic Skin distribution - Fixed: All missing German Translations - Fixed: Achievement #1 (Clear All Game F) displayed wrong - Fixed: A Bug, where the player would not get the associated Unlockable upon reaching a player level (Game will also check for missing Unlockables from level ups)
This is our last Early Access Update before the official Release on August 1st 2022!
Patchnotes 1.23 - Bonus #8
- Added: Bonus Levels 8.7 and 8.8 - Added: Bonus Skins for Levels 8.7 and 8.8 - Added: Speedrun Mode “All Game” (unlocked after all Levels have been beaten)
- New: Added a General Option “Need XP to unlock new Level”, so that players can choose to traverse through the game without boundaries - New: Added more control to the Options Screen for First Time Players - New: Gameplay Options “Difficulty Hard” and “God Mode” are now only available if the player has beaten the last Boss in the game - New: Integrated Texture Quality options into Boss Textures
- Fixed: Leaderboard for Individual Level Sum not updating properly - Fixed: Flickering Textures on scene enter in Scenic Shots
Patchnotes 1.22 - Bonus #7
- Added: Bonus Levels 7.7 and 7.8 - Added: Bonus Skins for Levels 7.7 and 7.8
Patchnotes 1.21 - Bonus #6
- Added: Bonus Levels 6.7 and 6.8 - Added: Bonus Skins for Levels 6.7 and 6.8 - Added: Intros and Title Cards for all 8 Cycles
- New: Left some “surprises” in Cycle 4 Levels
- Fixed: Added and polished all remaining Pacifist Boss Clears - Fixed: A bug where the Camera could glitch out of the level bounds in boss fights
Patchnotes 1.20 - Bonus #5
- Added: Bonus Levels 5.7 and 5.8 - Added: Bonus Skins for Levels 5.7 and 5.8
- New: Improved performance for visual effect shaders if Texture Quality is set to “Performance”
Patchnotes 1.19 - Bonus #4
- Added: Bonus Levels 4.7 and 4.8 - Added: Bonus Skins for Levels 4.7 and 4.8
Patchnotes 1.18 - Challenges Echo + Displace
- Added: All Challenges of Echo - Added: All Challenges of Displace
- New: Tutorial Displace “beat the ghost” made easier
- Fixed: Could bug into red collider in 3.7
Patchnotes 1.17 - Bonus #3
- Added: Bonus Levels 3.7 and 3.8 - Added: Bonus Skins for Levels 3.7 and 3.8
- New: Skill Filter for Highscores can be toggled easily now - New: Rearranged Options Menu to make more space for Options - New: Added an Option for V-Sync - New: Added an Option for Texture Quality (Full, Half, Quarter) - New: Made the Timer more visible inside levels
- Fixed: Empty Screen after Grid Level - Fixed: Weird collisions with Red Walls, that could lead to high speeds