- Added: All Challenges of Wind - Added: All Challenges of Bolt
- New: After clearing a Level the Online Highscores of the Level will be viewed with a skill filter, so that you do not see highscores containing skills, that you have not unlocked yet - New: You can now view all Skins even if they are not unlocked, so that you know, what you are working for - New: Visual Rework of Blue and Red Arrows (More efficiency on CPU)
Patchnotes 1.15 - Dash Callenges
- Added: New System for “Challenges” - Added: All Challenges of Dash - Added: Grid Level (Sandbox for Practicing and Testing) - Added: More Kinetic Sculptures in Cycle 8
- Fixed: Missing Level References 2.7 and 2.8
Patchnotes 1.14 - Bonus #2
- Added: Bonus Levels 2.7 and 2.8 - Added: Bonus Skins for Levels 2.7 and 2.8
- Fixed: Camera not zooming back to usual zoom level after boss phases
Patchnotes 1.13 - Bonus #1
- Added: Bonus Levels 1.7 and 1.8 - Added: Bonus Skins for Levels 1.7 and 1.8
- New: Preferred Skill Combos for Levels are now saved inside the preferences files for each level and can be shared
- Fixed: Boss 5 Red Ground in Attack Phases now fading in - Fixed: UI Error on the Speedrun Description Screen - Fixed: Some Tweaks for UI Input System (more accurate Death Zones for Buttons etc)
Patchnotes 1.12 - New Recording Feature
- Added: Speedrun Mode “Core Levels + Bosses” is now available for anyone who has finished the Last Boss - Added: New Recording System, that saves gameplay in a more accurate way - Added: In ghost viewer the Ghosts of Players are now displayed as a real gameplay representation instead of the old glitch representation (old glitch representation is still active during gameplay, in Tutorials and for ghosts recorded before version 1.12)
- New: As the size of Ghost Files is now doubled, we only save the top 5 scores with each skill combo for each level. This reduces the overall size of the savefile - New: For Speedrun Mode we also only save the top 5 Speedruns with each combo - New: Option “Extra Glow” for more player visibility with default setting “Only in Boss Fights”
- Fixed: Cutscenes after bosses are no longer playing when the option “only on first play” is active and the cutscene has been viewed before
Patchnotes 1.11 - Boss #8
- Added: Boss Stage 8 with all effects and gameplay - Added: Scenic Transition to Boss Stage 8 - Added: Cutscenes of World 8
- New: XP Screen for Speedrun Mode
- Fixed: A Bug that Blue Walls would not give you any Resets
Pathnotes 1.10 - Boss #6
- Added: Boss Stage 6 with all effects and “gameplay”
- New: Complete Rework of Level 6.5 - New: Changed the first few Platforms in Level 5.5 - New: Added Platforms to phase transitions in Boss 5 - New: High Resolution Fonts - New: Major Rework of Attack Trails
- Fixed: Level End Missing in Levels 7.1 and 7.2
Patchnotes 1.9 - Boss #4
- New: You can now keep the block button pressed to extend the duration of True Block (at a higher cost of Boxes from the Black Bar) - New: You will now slide on the ground for several frames instead of instantly losing all of your speed (speed gets reduced by 50%)
- Added: Boss Stage 4 with all effects and gameplay - Added: Scenic Transition to Boss Stage 4 - Added: One new Graffiti in Cycle 5
- New: You can now view the time thresholds to reach certain ranks in speedrun mode
- Fixed: Ghost Positions are now interpolating for smooth movement - Fixed: Strange Sliding of player on 45 degree ceilings is now eliminated
Patchnotes 1.8 - Boss #2
- Added: Boss Stage 2 with all effects and gameplay - Added: Scenic Transition to Boss Stage 2 - Added: Cutscenes of World 2
- New: Preferred Skill Configs can now be saved for each Individual Level (and will be loaded in Speedrun Mode) - New: No Ranking on First Clear of any Level - New: You can now switch Levels form the Level Screen using LT and RT (1 or 3 on keyboard) - New: Less Red Objects in Levels 5.1 , 5.2 , 5.3 and 5.4 - New: Complete Rework of Levels 6.2 , 6.3 and 6.4 - New: A Popup is showing the name of the current music track
- Fixed: Wind can not cancel your entire momentum any longer, if you have only a small error in the angle - Fixed: You can no longer touch platforms if your horizontal speed is above a rather low threshold - Fixed: Dash Slides are no longer canceled when going over a tiny gap
Afterthought - Developer Speedrun
We want to present to you our first 4 bosses and a bunch of other levels in dthe highly challenging Speedrun Platformer "Afterthought"