Age of Grit has just updated to version 1.0! This means as of now the game is officially out of beta! This is such a huge moment and I'm so thrilled the game has reached this point.
This update contains far too many changes to list. There's been tons of improvements and fixes made to the game. We've also done a LOT of in depth testing to try to find all the bugs we can and make sure the game is well-balanced and running as smooth as possible. I want to give a massive thanks to some of the dedicated players out there who've helped by sending bug reports and suggestions for improvement. Your contribution is extremely appreciated!
Version 1.0 is ready for full release but that doesn't mean there won't be further updates. There's some cool content and features in the hopper that I'm very excited about. And please send any suggestions you might have for how to improve the game. Particularly if you find certain parts of the game are too hard or too easy then that's very useful for us to know. Also, while most bugs have been dealt with, please let us know if you run into any issues. You can hit F12 to send a bug report from within the game or just send an email to support@iqsoup.com.
As of now there is no exact date for when Age of Grit will leave Steam Early Access but currently the plan is for early 2022. I feel we could certainly do so now but likely the timing isn't with all the craziness of the holidays.
Thank you all so much for the support!!!
Patch Notes for 0.9.1b
Changelog - fixed a bug that could occur when the player equipped more than 4 weapons on certain hulls - improved a visual glitch where certain Overworld graphics would flicker when the player was moving - fixed some SFX bugs - fixed issue with the NPC Consuela Cruz - fixed item icon for the player ship hull Ironclad Warship Armor - improved feedback for when player attempts to equip a hull but currently has too many weapons to use the new hull - minor dialog improvements
Thanks for all the feedback and support!
Version 0.9.1
Howdy y'all!
If all goes to plan this will be the last major update before Age of Grit's full release! This update includes tons of features and fixes numerous bugs/issues. A huge thanks to the community--all the feedback has been super useful. Please keep it coming! You can email me directly at support@iqsoup.com.
The game is on sale for the week so please help spread the word!
Changelog - Added 11 new player hull upgrades!!! Adjusted stats for some existing hull upgrades. - Added dozens of new crew conversations--now your crew members have a lot more to say! Visit them as the game progresses for new dialog options. Occasionally you may receive a reward at the end of a crew conversation. - Added several duelist NPCs to The Compact. These are NPCs you can get into fights with at a town. Each offers unique rewards when defeated. - Improved the Precious Cargo job and resolved some potential related bugs. - Improved the engine temperature gauge functionality. - Reworked the way engine stats are handled. Resolved a number of several engine related bugs. - Edited and improved all town descriptions. - Improved the scripted event involving The Beacon and the Compact Brass. - Fixed issue where the Map button was occasionally hidden when it wasn't supposed to be. - Fixed several issues with the Save system. - Fixed issue where occasionally the Enter Town button became unclickable. - Fixed a minor issue where a weapon's Armor Piercing stats were sometimes displaying wrong. - Fixed various minor Music issues. - Fixed a strange issue where the Brooks Steam Plant engine would not display properly within the inventory screen. - TONS of dialog improvements, tweaks, and spelling corrections. - Resolved numerous minor bugs and fixes.
Thanks for all the support!
Version 0.9.0.6
A minor update that fixes numerous bugs/issues. A huge thanks to the community as many of these issues were kindly reported by players. Thank you so much for the feedback--please keep it coming!
Changelog - Fixed issue involving saving a game in between towns. Usually saving is only allowed at a town, but occasionally a key event will trigger a save in the middle of the map. These "mid-map saves" had some potential problems that are now resolved. - Fixed issues reported concerning the Core Deserter job. - Fixed issues reported concerning the Spy Craft job. - Fixed numerous dialog issues and typos. Many of these were reported by the community. - Fixed a very rare issue where the map button could hide itself unintentionally, leaving the player stuck in a town. Note that sometimes the map button is intentionally hidden by the game and will become visible upon completion of key dialog. - Various minor bug fixes and improvements.
Version 0.9.0.5
This is a minor update that fixes a few bugs/issues: - fixes some general saving issues that players have reported - fixes a specific issue where saving stopped working during the Core Runaway job in The Compact - fixes an issue where sometimes dialog portrait changes would not occur at the correct times - improved some of the player hull upgrades - tweaked the difficulty and loot of a few key enemies - tweaked the enemy encounter probabilities a tad
A HUGE thank you everyone for all the feedback as of late. I am a one man team so I need all the help I can get! Please continue sending me any issues/bugs/typos you come across as well as any suggestions you might have. You can send a report inside the game itself (press F12 at any time) or email me directly at andy@iqsoup.com. The more feedback the better the game can be!
0.9b
Minor Patch 0.9b - adjusted saving system to avoid potential saving issues - fixed issue with Lost Drone dialog - weakened Lost Drone - added special loot to Deputy Michaels - adjusted Sheriff Dudley - fixed issue with the Deliver Opachu Artifact job where dialog was not showing up for Julia Sharps - fixed issue with turning in Core Runaway job - fixed an issue causing the Battle sequence to occasionally freeze
Version 0.9.0
This is probably the biggest update yet! This update adds TWO new factions to the game world and wraps up the game's main story content. The next major update will be version 1.0--the full release version of the game!!!
Hope you all have fun with the game! Please provide feedback you might have. By the way, Age of Grit is currently discounted for the Steam Summer Sale so now's a great time to pick up a copy!
Changelog - Added an entire new faction: The Core! - Added an entire new faction: The Blight Lands! - Finished ALL main story content! - Added TONS of new NPCs, conversations, and quests/jobs. - Implemented a significant story encounter at the game's midpoint--where Jebediah Rockwell is put on trial for his past crimes by the Compact Brass. - Added tons of new encounter events. - Improved numerous existing quests/jobs. - Made tons of dialog edits and improvements. - Added close button to dialog UI--previously you had to use the ESC key to close, now there is a button. (Note that for key conversations the dialog can't be closed and the button gets hidden.) - Fixed a minor glitch with the player dialog choice UI. - Fixed a bug where players could not interact with the "Enter Town" button in certain circumstances. - Fixed a number of audio related bugs. - Fixed numerous minor bugs/issues.
As always, thanks so much for all the support!
Version 0.6.0!
A great, big, huge update! A lot of work went into this update! This one gets us VERY close to full release. I reckon we are one major update away from full release. The game is currently on sale for the week so now's a great time to pick it up---if you can please share it with a friend!
Changelog -Added tons of new content! Dozens of new NPCs and side jobs! Much of the new content serves to flesh out The Compact faction. -Sensors!!! Added over 30 new sensor upgrades! -Enemy AI greatly improved. -Encounter system improved. -Lots of main story improvements. -Battle system improved. -Tweaked how weapon reliability works. -Inventory UI improvements. -Added further keyboard support. (Note: There's still a lot of stuff that requires a mouse. Sorry keyboard warriors--I'm working on it!) -Added visual effects for weapon backfires. -Improved how weapon overheating works. Now you can continue to use an over heated weapon, it will just have penalties. -Fixed various scrolling issues. -Added a manual close button to Dialog UI. (You can also use the ESC key.) Note that occasionally in key dialog conversations closing is not allowed and the close button is hidden. -Improved dialog player choice UI and fixed a few associated bugs. -Numerous minor dialog fixes and improvements. -Numerous minor bugs fixed.
Feedback is much appreciated! As always, thanks so much for all the support!
Released version 0.5.1
State of the Game Hope everyone is doing well! Just wanted to bring everyone up to speed on how things are going. If you're not aware, for some time now our team has had just one member--me! But I've been doing my best to finish things up on my own and we're now getting mighty close to v1.0 and a full launch of Age of Grit!
What we really need most right now is game testers. There's only so much useful testing I can do--at this point the entire game just looks like falling green Matrix code to me. If you'd like to help out please contact me directly at andy@iqsoup.com. And for everyone out there: any feedback (positive or negative) you can provide would be extremely useful. Like seriously super useful and helpful! The game has a built in bug reporter (press F12) so you can easily send us feedback any time you're playing the game.
By the way: Age of Grit is on sale for the rest of the week. Please tell your friends!
Changelog - A TON of dialog improvements. - Significant story additions. - Fixed a bug whereby duels (battles started with an NPC in Town) might not progress properly after a player victory. - Improved Enemy AI in Battle. - Now background music will mute temporarily when job complete SFX plays (it sounded weird before). - Fixed several obscure issues related to the ENGAGE button in the Battle sequence. - Improved Battle log feedback. - Fixed a Dialog bug where multiple "CONTINUE" nodes could occasionally appear in a row. - Improved handling a full inventory when an NPC tried to give you something. Player now gets an clear Open Inventory node during dialog and a chance to discard items if desired. - Fixed various text scrolling issues. - Improved a number of Towns. - Simplified how Armor Class and Armor Piercing works for the sake of clarity. - Fixed various minor audio bugs. - Fixed an issue where player options were occasionally getting cut off under certain conditions. - Improved ship upgrade items. Fixed several item specific bugs/issues. - Fixed Upgrade Area HP counter, which previously wouldn't update under certain conditions. - Improved keyboard support. Added keyboard hotkeys to more places. - Lots of minor fixes and typos.
As always, thanks so much for all the support!
Tales from the Frontier - Released version 0.5.0 - New Faction!
Howdy y'all! I am very proud to announce that Age of Grit has been updated to version 0.5! This is a MASSIVE update--by far our biggest yet! There's far too many improvements to mention, but here's some of the main points.
Changelog - Added an entire brand new faction to the game: The Compact. This effectively doubles the game map, adding a huge array of new towns, enemy ships, shops, and NPCs! Hope you enjoy exploring this huge new area! - Restructured some of the game's main story line to allow access to the new faction earlier on in the game. - Added dozens of new ship upgrades: tons of long guns, cannons, flamethrowers, and cannons. - Added new random encounter events. - Adjusted battle mechanics. Now there is better balance various weapon types. Also improved a number of weapon special abilities. - Fixed bug with Ammo Delivery quest (in Fort Pinckney) whereby it could not be completed. - Numerous dialog and quest edits. - TONS of other bug fixes, tweaks, and improvements.
Hope you have fun with all the new content! Feedback is always welcome and appreciated. Thanks for the support!