Tales from the Frontier - Released version 0.4.1 - Swing by our Discord Server!
Another update! This update mostly contains bug fixes and the like.
If you are not aware we have a Discord server: https://discord.gg/prXfSdy! If you're so inclined please come on over and have a chat with fellow AOG players! You can also get game tips (!tips) and lore insights (!lore) from the server's faithful sentinel: SheriffSoupBot!
Changelog -Numerous dialog tree and quest fixes. Shout out to titanopteryx over on Discord for finding and reporting many of these issues. -Fixed several audio related issues, including particularly loud sound effects that would play under certain conditions. -Fixed a critical bug concerning Vendors. Vendor inventory would show up as empty under certain circumstances. -Fixed a bug with manually moving items in the Inventory window. -Fixed a few tutorial related issues. -Fixed a bug with the new Overworld Event system where events which were supposed to give you items failed to do so properly.
As always, thanks so much for all the support!
Tales from the Frontier - Released version 0.4.0!
Howdy! Hope everyone is doing well. We've had a lot more players come onboard the last few weeks--welcome to community!
A lot of work went into this update and we are really proud of the progress made. The main new feature is an Overworld event system. I think the game is a lot richer now. The world feels more fleshed out and Overworld travel is a more interesting part of the game.
Changelog: - Added a robust system for random Overworld events! The system is quite flexible and has broad functionality. Going forward the task of adding new events will be fairly painless, with a lot of room for variety. Events come in two main flavors. First are minor events, these will show up in the Captain's Log. Second are major events which will have a pop up in their own window. Often these involve a decision the player will make--for example: toast the Poptart or eat it cold. The choice is yours! But honestly, what kind of monster would eat it cold... - Added TONS of new events to the new system! These are crammed full of lore. While events are typically self contained, we've tried to tell stories through events that shed light on the main characters as well as the broader game-world. Events can be a great way to get loot and will make travel from town to town a little more interesting. - Various UI improvements. - Fixed numerous minor bugs/issues.
Thanks for all the support! We're very grateful for all the feedback and reviews--your suggestions and input are always greatly appreciated! Please contact us anytime at support@iqsoup.com or on Twitter @iqsoup.
Tales from the Frontier - v 0.3.1
Hope everyone is staying safe and healthy. If you're stuck at home all day now might be a great time to try to relax and play some video games. I hope Age of Grit will provide some fun and entertainment during this crazy time!
We've been hard at work on this update. There's been some major progress. Most notably you can now explore the interior of your airship. Previously all the crew members were on a placeholder "bridge" which was actually just an empty void. Now you can visit The Bridge, The Armory, The Engine Room, and the Captain's Quarters. I feel this is a huge improvement and really helps set the vibe for the whole game!
Changelog - explore your airship's interior - added duels--now you can duel certain NPCs you meet in town! - improved inventory organization - items of different types are now sorted better and easier to distinguish - added more commodities, items you can buy in one place and sell somewhere else for a profit - updated the world map in preparation for adding The Compact--a new faction soon to be added to the game - numerous dialog and quest improvements - reworked inventory details so information is clearer and better organized - fixed a bug whereby the inventory screen could sometimes open in the Battle sequence, causing strange graphical issues - fixed an issue with scrolling the details section in the inventory screen - fixed various minor bugs and issues
As always we're so thankful for all the feedback and reviews! I can't overstate how extremely valuable your input is! Please contact us anytime at support@iqsoup.com or on Twitter @iqsoup.
Tales from the Frontier - v. 0.3.0
Just released version 0.3.0. We've been hard at work and there's a lot changes--big and small! Hope you have fun and enjoy!
Changelog - tons of dialog improvements - new content and lots of edits. Expanded some existing quests to provide greater depth and player freedom. - greatly improved inventory mechanics - things should be a lot more intuitive now. Also added a new inventory tutorial to help explain things. - tweaked and balanced a lot of battle mechanics - improved battle HUD -- added more detailed information regarding ship status - added HP display to the inventory window so player can see their HP in between battles - added system for making manual ship repairs via the inventory window - added new graphics for NPC markers to help differentiate vendors from other NPCs - lots of minor improvements and bug fixes
A huge thanks for all the feedback and reviews! I can't overstate how extremely valuable your input is! Please contact us anytime at support@iqsoup.com or on Twitter @iqsoup.
Tales from the Frontier - v. 0.2.8 Update - Steam Winter Sale
Just released version v0.2.8! This update focuses heavily on increased usability for players. The game is also currently on sale for 30% for the Steam Winter Sale! If you've been waiting, now's a great time to pick it up! And if you know a special someone who likes RPGs--Age of Grit would make the perfect stocking stuffer! :P
Changelog - Added greater keyboard support! Specifically the Battle sequence can now be fully keyboard controlled! Currently we're working towards 100% keyboard support for the entire game. After that will come controller support! :D - Added tutorials! This has long been a much needed feature! Should massively help smooth out the learning curve. - Further improved intro sequence. - Fixed various minor issues and bugs. - Numerous dialog improvements/fixes.
Please contact us anytime at support@iqsoup.com or on Twitter @iqsoup. We wish you all a merry Christmas, happy holidays, and a great new year!
Tales from the Frontier - v. 0.2.7 Update - Steam Autumn Sale
Age of Grit is currently on sale for the Steam Autumn Sale! This is the cheapest the game has been--a 30% discount! It's a great time to support the game and pick up a copy (or maybe 10). Please tell your friends, family, and social media buds! Thank ya very kindly!
We just released a fairly major update--v. 0.2.7! This includes an extensive map redesign--the entire face of The West has changed significantly! The first segment of the game is now dramatically different. This new map should greatly increase available options and player freedom--especially at the beginning of the game. We also now start you off on the east side of the map, so that over the course of the game you'll be traveling westward--a la Oregon Trail. It just seemed to feel better and make more sense thematically. Finally, we think the new map will fit better with the new playable factions we're working on.
Changelog - massive map redesign!!! - added an opening sequence in Captain Rockwell's personal quarters. Should give you a better introduction to Rockwell as a character, as well as provide some clues to his past. More coming soon in this vein! - improved combat feedback, reformatting things and adding a bit of coloration for the sake of readability and clarity - made important adjustments to the enemy encounter system - increased dialog speed - fixed issues with the range circle UI in the Overworld - fixed a bug where your ship wasn't visible on the Overworld at certain resolutions - made numerous adjustments to UI for better usability - numerous dialog improvements; improved job descriptions for clarity
Contact us anytime at support@iqsoup.com or on Twitter @iqsoup.
Update - version 0.2.6
Changelog - after hearing your feedback we've simplified combat a bit - most significantly we've simplified the way damage is calculated for each weapon. This should help players compare weapons more easily. - fixed a bug involving encountering the same ship multiple times (thought we had this one fixed several weeks ago but some people were still have issues. Going forward it should fixed!) - fixed an issue where spare parts were repairing the wrong amount of damage - significantly adjusted loot tables - fixed a number of scrolling issues - fixed an issue where the wrong airship configuration would sometimes be displyed in the Inventory window - dialog improvements - various minor bug fixes
As always thanks for playing! More updates on the way!
Large Content Update - version 0.2.5
Howdy! Hope everyone's swell!
We've been hard at work and have just released a great big update for y'all to sink yer chompers into! There's plenty of new stuff to explore--hope you have fun!
Changelog - DOZENS of new airship upgrades: weapons, sensors, hulls, and engines! - added ability to repair your ship in between towns using spare parts (previously repairs could only occur at a town) - new side quest: Red Tape - extensive rebalancing - tons of dialog edits and fixes
Stay tuned: we have a lot of content, features, and other improvements coming down the pike. As always your input is very much appreciated so please send your feedback our way!
Thanks for playing our game!
New Update - Version 0.2.4
Just posted a new update: v. 02.4! Lots of new stuff!
Changelog - added a new text encounter system. Now you will get text encounters as you travel across The West. - added new dialog - made some major spelling and grammar edits - fixed a bug where the game would sometimes display the wrong vendor - fixed a number of saving related issues - minor UI improvements - added more content to the Help menu. Also added some text based tips to add more clarity. - fixed numerous minor bugs/issues
Another update is already in the works--we are hard at work adding new features, improving the balancing of the game, and cleaning up some of the remaining bugs.
We're super grateful for all feedback we've received! It's been extremely valuable--you guys are awesome!!! By the way, if you'd like to email us rather than using the in game bug reporting tool (F12) then please drop us a line at support@iqsoup.com.
Thanks for the support!
Age of Grit has launched!!!
Yeeehaw!!! We did it! Now the real work begins.
If you have a moment head on over to general discussion forum and give all a big howdy!
We are a tiny studio and don't have a big marketing budget. Anything you can do to help spread the word about Age of Grit will be incredibly helpful! You can follow us on Twitter @iqSoup--we try to be pretty active over there.
We've done our best to make the game as smooth and stable as possible. But presumably there are still going to be some bugs/issues (some of you have already found a few). Please let us know when you find 'em! You can hit F12 from within the game to bring up a reporting tool and send us a bug report. You can attach a screenshot and we'll also receive a log file so we can start to suss out what was going on under the hood. Feel free to use the same tool for feature requests or suggestions of any kind. You can also post suggestions/feedback here on Steam or just email us directly at support@iqsoup.com.
Thank you for helping us make our game better! We greatly appreciate it and hope you find satisfaction in being an important part of the development process.
We truly hope you all have a blast playing the game!