Age of Jura cover
Age of Jura screenshot
Genre: Real Time Strategy (RTS), Strategy, Indie

Age of Jura

Age of Jura - Release v1.2.9

Age of Jura - Release Notes - v1.2.9 - Jul 28, 2023



Bugfixes


  • [AOJ-178] Achievement "gathered[Wood/Stone/Leather]" is not correct when loading a game (when loading 2 minutes later, the 'last minute' items are gone) - Apply the time difference between the savegame and loadgame.
  • [AOJ-181] Fix several spelling errors and oddly phrased texts ( https://steamcommunity.com/app/1643820/discussions/0/3389534247563328754/?snr=2_groups_partnerevents_#c3807281160973707684 )
  • [AOJ-183] Villagers must stop their harvesting task when you rightclick on a storage (only drop off the items and then stop at the storage).
  • [AOJ-184] Villagers must not automatically switch to a resource when they are only AutoLooting items from the ground
  • [AOJ-189] Villagers: AutoBuilding unfinished structures must have higher priority then AutoLooting
  • [AOJ-192] Sometimes unbuild structures are not build: look for the closest Villager available instead of the closest human (other human types can not build structures!)
  • [AOJ-190] (from 1.2.9-dev) SaveGames from older versions (<=1.2.8) are not applying the new 'isHarvesting' for villagers automatically, causing all harvesting villagers to stop at the resource after loading.






Story


  • [AOJ-186] Villagers with a gathering task and autoloot enabled should first scan the area for similar items on the floor (and pick them up) before starting to harvest a resource
  • [AOJ-187] When rightclicking on a storage, only villagers that are carrying something must walk to the entrance position
  • [AOJ-191] Save the current game version number inside each savegame from now on, so in the future on loading an older savegame any migration/conversions can be done easier.
  • [AOJ-176] Performance improvement: Dinosaurs must not scan the surroundings at every frame
  • [AOJ-177] Performance improvement: use fixed framerate for minimap
  • [AOJ-179] Performance improvement: Collect data once and share with all humans for surrounding checks (instead of 'finding' data for every human separately)
  • [AOJ-180] Performance improvement: Human animation event lookup scripts: don't use an array of strings to look what animation is playing (FireArrowStep1,FireArrowStep2,etc), but use tags (FireArrow), no iteration needed anymore
  • [AOJ-185] Performance improvement: Replace all distance checks for 'InRange/InFlatRange/Closest' lookups with sqrMagnitude
  • [AOJ-188] Performance improvement: Replace 'FindObjectsOfType<>' with existing structure references for highlighting nearby Knowledge Huts and Meditation Cloths
  • [AOJ-182] Possible performance improvement: Remove all test gameobjects in the Scene when building a release (Build.IProcessSceneWithReport)



Age of Jura - Release v1.2.8

Age of Jura - Release Notes - v1.2.8



  • Bugfix: Amount of crafted Leather was not counted in the achievements

Age of Jura - Release v1.2.7

Age of Jura - Release Notes - v1.2.7



  • Bugfix: If a watchtower is now placed above items, the items will be dropped outside of the watchtower (not under it, this was causing villagers to not be able to reach it)
  • Bugfix: Decrease all structure 'borders' (they were causing villagers to get stuck once in a while)

Age of Jura - Release v1.2.6

Age of Jura - Release Notes - v1.2.6



  • Bugfix: Performance BUG for villagers, caused the game to be practically unplayable because of huge framerate drops

Age of Jura - Release v1.2.5

Age of Jura - Release Notes - v1.2.5




  • Bugfix: Achievement stats are now saved in the savegame

Age of Jura - Release v1.1.0

Age of Jura - Release Notes - v1.1.0


Build ID: 10903703


  • Watchtower: NEW structure! (will attack nearby animals with arrows)
  • Watchtower: The attack range is visible when selected and when placing
  • Watchtower: The more you have, the more another one will cost (this forces you to place them more strategically, and not just all over the place)
  • Watchtower: Attack damage can be changed in the difficulty settings
  • Nests: Adjusted the default difficulty settings: increase the time in seconds for a nest to expand after an animal of that nest was attacked, easy=180s (was 60s), medium: 120s (was 20s), hard: 60s (was 10s)
  • Spearthrower: Increased attack range (7 to 11) + attack damage (+1 for each difficulty level)
  • Human attack: When an animal is getting attacked by a human, nearby animals from the same species also attack you, so make sure you attack animals which 'wonder off' slightly from the others
  • Watchtower attack: When an animal is getting attacked by a watchtower, nearby animals (but a larger range comparing to a human-attack, and also animals from other species) will also attack you. This makes the watchtower a bit less interesting as a 'tower rush' attack strategy, because the animals will join forces to take down your towers. It's still best for defense!
  • Villagers give priority to the last item they were carrying, if they see stuff on the ground (not just the closest)
  • Firepit has increased 'lifetime', it was losing 1 health each 5 seconds, causing it to burn up after about 8 minutes, it now loses 1 health each 10 seconds, causing it to burn up after about 16 minutes.
  • Added 2x iron ore rock to the second map which did not yet have iron ore (will not show up on savegames from older versions, only when you start this level again fresh)
  • Bugfix: Fixed a 'loop effect' when damaged villagers were healing at a Firepit, and then stopped to 'repair' the firepit. (Firepits can not be 'repaired' anymore, use the icons when selecting a firepit to give it more fuel)
  • Bugfix: Dragging a selection when 'starting' on an object (left-clicking a tree/resource etc) is now possible (it used to just select the left-clicked object, but it will now do the real selection after a 'mouse-up')









Age of Jura - Release v1.0.2

Age of Jura - Release Notes - v1.0.2


Build ID: 10115904

  • Brighten up the game, remove dark shadows for more visibility



  • Implemented a 'follow target' feature ( Keycode=F ), which allows the camera to follow a single target smoothly (works on humans + animals)



  • Created new trailer including the 'follow target' feature



Age of Jura - Release v1.0.1

Age of Jura - Release Notes - v1.0.1


Build ID: 9870430

  • Bugfix: The top-centered icon for Wood and Coal do not show the '+ {nr} Health' anymore when hovering over it (only at the bottom when a firepit is selected)





Age of Jura - Release v1.0.0

Age of Jura - v1.0.0



Today is the day that Age of Jura finally leaves the "Early Access" stage. The game has reached a point where it is fully playable as it is right now.

A huge THANK YOU to all the early adaptors/testers who made the development of this game possible!




















Age of Jura - Release v0.2.8

Age of Jura - Release Notes - v0.2.8


Build ID: 9738377

  • Customizable keyboard controls (to support Azerty keyboards)

    Use custom keyboard shortcuts if you don't like the default ones



    There is a new 'Controls' menu



    You can click on any key to re-assign your custom key



    Just press your key within 5 seconds and it will be assigned



    The new keys will display on screen when needed