I have uploaded a demo of the upcoming changes to this game. We now have entirely NEW dodge and attach animations, as well as a plethora of new mechanics, features, storyline and scope.
Please let me know if you have any issues testing the new melee combat and I will have another major update coming very soon!
MASSIVE UPDATE UNDERWAY!
I am currently working on a complete overhaul of Age of Omens, using the most current version of Unreal engine 4, and might possibly be moving to 5.1 in the future in a few key things are fixed in time.
To follow the progress and see what's coming down the line for this game, check out the youtube channel
Patch notes for update 1.7.4 BUILDING IS NOW LIVE!
1.7.4
1. New blood damage screen FX. 2. AI Skelly warrior initial set up. 3. AI Skelly Archer initail setup. 4. Particle effects added to footsteps. 5. Removed double tap to roll (needs fixes). 6. Added (left alt key) roll forward, properly replicated now. (and re-bindable soon!) 7. Added General Store Catalogue and General store. You can now purchase goods for gold. 8. Gold ore x2 now smeltable into gold nuggets via your furnace. 9. Pickaxe and arrows added to general store. 10 Gold bars can now be smelted via the furnace from 5 gold nuggets. 11. Building Hammer now sold for 1 gold nugget at blacksmith. BUILD AWAY! 12. Added Flax and Lavender to the map in various places. (Can also obtain seeds from both!)
Early Winter SALE! Buy 1 (discounted) copy, get 1 free!
For a special holiday promotion, starting December 18th.
Purchase 1 copy of Age of Omens at the discounted sale price, stop in the Groundbreak and say hello, and I will gift you a second copy of the game for FREE. You will be able to give this copy to anyone you like so you can test and play the multiplayer this game now has to offer!
Patch Notes 1.7.3 (NEW AFFLICTED, NOW CAN BE STEALTH KILLED!)
1.7.3
1. Slow/Fast zombies re-created, (needs 1 more pass) CAN NOW BE STEALTH KILLED W/ A DAGGER 2. Decor added to Necromancer's tower. (A glimpse of items to come perhaps?) 3. AI pathing optimizations. AI now create their own nav mesh instead of existing in one large one. 4. Ent now have proper boulder throw attacks, and have been placed in the world.
This was a small update but I wanted to get it out because the next patch will be BIG, and will take some time to get ready. I'm adding a whole new tier of weapons/armor/and items, including magic and health potions and the ingredients needed to make them, along with smoothing out some of the rough AI behaviour, finishing the first raid keep, and a long list of other improvements. I have the game mapped out from now until finish, and I think you guys are really going to enjoy the way I plan to blend the story with survival/town building elements I have planned. This will not be your typical survival game, but in a good way I hope!!! Stay tuned!
Also (almost forgot) .. I have left you all a few suprises in the Necro's tower in case you want to play around with some of the spells, along with a glider that will all be removed from the starting area next update.
Feel free to report any bugs with these items so I can get them ready to add in to the crafting/drop lists!
Thanks everyone, and happy hunting!
Patch notes 11/11/21 New village and many fixes!
1.7.2
1. New areas added (First lost kingdom) 2. Exploration music added for main area. 3. Raw & cooked meat changed to "stringy meat" reduced hunger give back. 4. Raw & cooked deer venison added to deer drop list. +75 hunger given back per piece eaten. 5. Various quest changes and tweaks.
Much more to come this week!
https://www.youtube.com/watch?v=k2X6egef7V4
Patch notes for November 5th, 2021 1.7.1
1.7.1
1. Fixed questline breaking after creating flax twine. 2. Added food, water and meat back in to starting area. 3. Added voiced intro to new game. 4. Fixed quest windows not popping up the first time you interact with quest giver. (FINALLY!)
Update notes for 1.7.0
1.7.0
1. Added crafting sounds for many new items. 2. Fixed Twine appearing as gold nuggets in crafting menu. (YES>.. GOld nuggets were free to craft!) 3. New wood chopping sounds, +randomization. 4. Steel Axe now chops trees and gives more wood than stone axe. 5. Change various crafting requirements to smooth out progression. 6. Added creatures "Drowners" 7. Added creatures "Imps" 8. Added creatures "Skeletal Warriors" 9. Added creatures "Skeletal Archers" 10. Removed chickens from Castle 11. New area added "Farmstead" 12. New Area added "Swam
Gliders are live!
[previewyoutube="I3ih32rjBM8;leftthumb"]
and we're glad, glad, glad that you're a .. GLIDE!
Join us in the Steam Discussions or Discord for any questions!
Crow ːknightː
AGE OF OMENS SUMMER SALE!
Several people from the community have asked how best to support the development of Age of Omens, so I have created a discounted price for those who wish to contribute.
[previewyoutube="I3ih32rjBM8;leftthumb"]
Until May 26th, Age of Omens is ON SALE! If you have been interested in supporting this game, by purchasing during this short sale, it will greatly help me to work full time on bringing new quests, monsters, items and mechanics to the game in a speedy fashion!
If you are just now finding the game and interested in trying it out first for FREE, please join the discord
https://discord.gg/9anR6ydX
where you can still download the current version of the game FOR FREE.
This test version of the game won't be updated for much longer, but is currently the same version of the game on Steam, so there is NO RISK to try my game out fist to make sure it runs nicely on your computer before purchasing.
PLEASE understand that the game is not finished, and still in a very early state. Work is being completed on it daily, and as such, there are often resets, and wipes at this stage. Feel free to check out the game for free and ONLY purchase if you are sure you would like to contribute to helping me build my dream of a fully independent game studio who creates memorable experience through game design, with our players (NOT SHAREHOLDERS) as our number one focus.
I am one person, supported by my awesome youtube and discord community, so every like, sub, shoutout, click, or just your general interest in my game really helps to inspire the work.
To those who have helped me along this far with everything from testing, feedback, advice, steam purchases, wishlists, THANK YOU, sincerely, THANK YOU.