1. Changed quiver model. 2. Fixed arrow models in quiver showing number of arrows left when less than 6. 3. Tweaked Nav mesh to only be dynamic in Mines procedural level, giving back about 10fps in base level. 4. Fixed archery target not triggering quest end. 5. Fixed Missing right attack on melee weapons. 6. Changed Melee Quest reward to stone axe. 7. Changed Stealth Kill quest reward to 2 cooked meat, 2 boiled water. 8. Added NPC enemies "Ogres", "Skeletal Mage", "Skeletal Warrior" 9. Added magical protection spell. (Deflects Skeletal Mage attacks) 10. Added Oger hide (Skinnable with stone knife)
Additional fixes and optimizations not list
Archery OVERHAUL!
Arrows can randomly break but most can be retrieved from whatever you shoot them in to, including live creatures. (that was a lot tougher to do then I thought. :P)
Ads change in zoom is now a smooth transition, along with some vignette effects during aiming, hold right click to aim, left click hold to draw and release left click to fire. Auto reloads after each shot from quiver, with animation.
[previewyoutube="A5Y_WHH6wXo;full"]
Procedurally generated MINES UPDATE!
HUGE Update this week, which brings procedural generation and farming in to the game!
There is still much to be done to finish polishing off these new additions but I wanted to get the testers out playing on the new map to see how everything feels going forward. If you are interested in the future roadmap, or becoming a tester, OR if you are a streamer trying to grow and audience, feel free to check out my Discord server.
https://discord.gg/HkjyW3R
I will release a more complete overview and description once the final 1.6.5.? has been published, so for now I'm going to get moving on the next patch and await some test feedback while doing so. Happy gaming everyone and thank you sincerely for your continued support on this project!
Crow ːknightː
Patch 1.6.4
Patch Notes 1.6.4
1. Removed hide as requirement for linen shirt and pants. 2. Added various quest reaction sounds to npc. 3. Fixed AI Navigation issue *URGENT* 4. Fixed Grass roof houses blocking entry. 5. Fixed Text spacing on popup hints. 6. New land area added along with new animal spawns. 7. Building Hammer added to craftable items in crafting bench.
Known Bugs:
1. Grass/foliage interact movement stops once crouched. 2. Stuck in first person mode when changing view while equipping bow. (Work around=log out/in) 3. Ruins collision blocking players from passing through. 4. Rain in houses/buildings 5. Water surface ripples bugging out in multiplayer 6. Water ripples bugging out while raining
Update notes for 1.6.3
Patch Notes 1.6.3
1. Added 3 additional intro quests. 2. Turned off snow. (Snow will remain in high elevations) 3. Quest rewards added. 4. Quest log text space lengthened. 5. Fixed levitating buildings
Known Bugs:
1. Grass/foliage interact movement stops once crouched. 2. Stuck in first person mode when changing view while equipping bow. (Work around=log out/in) 3. Ruins collision blocking players from passing through.
Patch 1.6.2
Patch Notes 1.6.2
1. Bleed Damage added to new AI creatures. 2. Fixed Bleed damage amounts on Bow and Steel Axe 3. Manna regen added. (Will now be possible to add Manna regen +% Armors.) 4. Manna reduction for spells now working. 5. Fixed Deer Bone names for accuracy. (Head, neck, vital organ shots will drop fast!) 6. Fixed Hair appearing under helmet. 7. Added sound and notification for attempt to cast without enough manna per spell. 8. Execution of humanoid AI enemies can now be achieved while crouching with a knife equipped. 9. Created "Hidden" zones to hide while AI patrols pass. 10. Randomized weather/fog/time of day if save game exists when logging in. 11. Added weapon trail animations and sounds to stone axe and stone knife attacks. 12. Teleportion added - Bug fixes ongoing but mostly finished. (Please report bugs!) 13. Added death animation prior to ragdoll for Spiders. 14. New enemy "The Fallen" created. 15. Volumetric fog adjusted for better god rays. 16. Fixed key rebinds not working for F and B keys. 17. New Castle area added (Quest incoming)
Patch Notes 1.6.0
Patch 1.6.0
1. New Wolf model, animations, behavior. Better attacks. Hit reactions.
2. New Creatures! Creepy, crawly spiders have made their way in to the game. Beware of the various species that can spit webs to slow you down.
3. Frogs are back! Need to find some easy food near the swamps? Grab a bow and hunt some frogs, which are also useful for up coming craftable potions.
4. Crabs re-added to world.
5. Dangerous snakes added!
7. First quest giver added to starting cave. First quest soon to follow.
8. Animals can now interact with water surfaces.
9. River splash interaction completed but not yet implemented to map.
Water and swimming additions and a few other small fixes.
Put a few polishing touches on the new water and swimming systems today. No more crashing or flying in the air while swimming! Thanks to my Discord Official testers for helping me to find these bugs so I have more time to fix them and add content! You guys are my rock and I appreciate you! @BogusHenry, @ApexMerc, @Boldee, @JTXP!
1. Fixed camera rotating with mouse when escape menu is called. 2. Fixed mouse cursor remaining on screen after escape menu is exited. 3. Added Quest Journal to keybind options in Settings menu. 4. Added foot splashes while running in lakes and rivers. 5. Optimized swimming mechanics. 6. Added new fast swimming animations.
https://www.youtube.com/watch?v=Cwt6FQSwrtg
Key rebinds and gamepad support!
Patch 1.5.9.a
1. Keybind option added for all in-game actions! (Thanks for the reminder richardduitt on Steam!) 2. Changed layout for info popups. 3. Lowered volume on equip steel axe sound. 4. Gamepad support added (still needs default profile!) If you use a gamepad and set it up for this game, message me (Crow) on Steam or in the Discord and I'll send you a free key for your effort!