Be prepared to solve some interesting climbing routes in order to fully explore the crypts and dungeons in Age of Omens.
With a new map coming VERY soon, this new climbing system will allow for some awesome exploration mechanics to enjoy while taking on the Age of Omens!
New run/strafe/jump animtions!
Replaced all the basic locomotion animations
replaced jump animations, added 2 random jump loops
added jump character sounds
new map started! Incredibly realistic textures!
Be sure to check out my youtube channel for all the latest update videos.
www.youtube.com/c/groundbreakgames
Patch 1.2.c Teir 2 armor is complete! Upgrade your armor!
1.2.c LIVE
emerald added
ruby added
infused emerald added
infused ruby added
Upgraded Leather hood, chest,legs,shoes +25 to stamina each, added
Upgraded Chain hood, chest,legs,shoes +25 to health each, added
BIG surprise is underway also.
fixed burn time on yew logs being infinite
they now burn for 2 seconds
added icons for porchini, chanterelle, king bolete mushrooms for upcoming update.
Smoothed out melee swing, no more prevent from double swinging.
fixed camera collision in to enemy AI
A few other various fixes and additional tweaks.
New map with better textures currently set up and underway! This will be the last update to the Demo version of the game as I expand the map now at a much more rapid pace. Stay tuned for daily updates! :knight:
ANOTHER new update!
This is a biggun' folks.
New armor tiers..
Cloth
Leather
Chainmail
New spell book!!! "Ice Bolt"
New items!
Aminita mushrooms - make powerful manna potions!
Sapphire - mined randomly from coal rocks.
Infused Sapphire - Used to upgrade cloth armor to +Max Manna
Alchemical Converter - Who really knows what this thing does? Put some magic yew logs in it and fine out!
Lots of other various fixes and additions included but not yet documented. ( I was too busy trying to make sure this update happened before taking a couple days of downtime now that my kiddo is back from G-ma's house. :P)
I'll be back in action in a few days with LOTS of new content and a storyline trailer to explain how you came to be on this mysterious island oasis.
Stay tuned and thanks, as always, for your continued support of ..
Age of Omens!
:knight: Crow
Another day, another HUGE update! Archery overhaul! Behold the mighty longbow!
1.1.9 "A hunter's longbow arrives in Hy Brasil."
Behold, the mighty bow of the hunter. The longbow!
Twice the effective range of the stick bow, and soon to get a new release mechanic, the Longbow is not only more accurate but also packs twice the power of the stick bow!
Bow ballistics added with true physics drop. Bows on target of crosshair now. Basic bow drops faster, and longbow is more accurate with better initial velocity and range before dropping.
All creature hitboxes adjusted for accuracy of body size.
Frogs physics bodies fixed (easier to hit when on target now)
New items added!
Eggs (cook 3x in campfire for fried egg meal!)
Sinew - dropped by wolves, bears, deer.
Feathers - Dropped by chickens only (so far)
Longbow - Crafted in the crafting bench. (50 dmg)
Longbow arrows - crafted in the crafting bench.
Torch now lights when equipped.
Animal sounds galore!
Deer adjusted to have more health (50) and better detection range due to longbow being added.
Fixed loot bags.
Loot bag effects added to certain creatures.
UI improvements & adjustments.
:knight:
1.1.8 "The trees are watching me."
The trees have begun to grow angry at the magical disturbance in the north. While they do mean to protect their wooded realm, they do not discriminate as to which humans they will smash with a hefty foot of roots. Be wary of their ability to hide themselves by standing perfect still, for when angered, they become quite fast and agile, for being a giant walking plant that is.. Also, the simple bow and arrow will have no effect on these giants, fire and blade is what they fear.
Occasionally one might find a piece or two of the magical yew wood used for creating wands and staffs with special arcane abilities. Good hunting friends!
Fixed bow not doing dmg after optimizing AI creatures.
Crab, frog, chicken no longer drop hide.
Hide drops increased for bear, deer, wolf,
Item added "Flax Twine" Crafted with flax and animal fat.
Simple bow now crafted with flax twine and 3 sticks.
New loot drop models with effects.
Gore added to certain weapon strikes and kills.
Loot drops fixed for all creatures.
flax and lavender now hold 1 resource each.
AI optimized and added further customization options for the future.
As always, thanks for your patience while I fix bugs and add more content.
New map expansion coming next week! More creatures, more items, more loot, and rare world drop will begin dropping once the map is expanded.
Stay tuned on discord for all the latest info!
:cozybethesda:
Patch 1.1.7.b now live!
1.1.7.b
Fixed Fuel not being placeable in to furnace and campfire.
Fixed loot bag de-synch.
added animal bones to drop
replaced campfire model and icon
Taunts now replicated
added support for more special attacks from rare weapons.
:cozybethesda:
Deer can now be found in Hy Brasil!
A few more updates and fixes today, including DEER!
Moved escape menu over and fixed graphics settings being cut off.
Added Save Button to escape menu.
Torch light/flame now replicated
Deer added to pine forest areas.
Fixed certain items falling through the ground when dropped.
Blood Spatter replicated on all MOBS
Deer made to be skittish and fast but stays in one area to eat for longer than rabbits.
Resources are no longer infinite. Please report all bugs to Steam forums bug reports or to the Discord server!