Welcome new players! I hope everyone has been enjoying their time with the game so far!
Did you know you can change the music that is playing by pressing 'M' on the keyboard? Did you know that you can save macros by pressing SHIFT + [0 ... 9] while selecting the units you want to save in the macro? Did you know you can recall a macro by pressing [0 ... 9]? Did you know you can copy an object's attributes in the editor by pressig left CTRL while hovering over it with the corresponding tool selected?
Well now you know!
Anyway, here's what changed:
Improved Player AI.
Improved Unit AI.
Bugfixes.
Enjoy! :D
Cycles Update!
The main Campaign is here and the game is officially done! Thanks for sticking around for so long with me in this journey!
Here's what changed:
Added the main campaign.
Added an achievement for completing the tutorial.
Added an achievements for completing the main campaign.
Improved player AI type selection in the map editor.
Renamed "Modding" to "Creation".
Slightly changed some sprites.
Changed some menu tips.
Bugfixes.
Enjoy the game!
P.S: The main campaign was made entirely with the ingame editors ;)
Disinfestation update!
Hey hey people,
Here's the last engine update, this one fixes and improves a lot of things, so here's what changed:
Triggers can now change size with the Z, X, T, Y buttons (more info in tooltips).
Most triggers can now also show dialogue when activated.
Increased maximum trigger size to 40.
Greatly improved editor performance (The "Fill" option is still slow, but a faster than before).
Improved unit attack routines.
Improved unit selection.
Improved pathfinding.
Updated most icons.
Slight performance improvements.
Engine stability improvements.
A LOT of bugfixes.
Also, the campaign is halfway done ;) Enjoy!
This is the last small update i swear
Triggers will now show a black outline in the editor if they are invisible.
Slight performance improvements.
Bugfixes.
Another small update
Here's what changed:
Added a "Fill map" menu to the map editor.
Added a new included map: River island.
Slightly improved map editor performance.
Bugfixes.
Also, the first level of the campaign is done, only 5 to go now! Enjoy! :D
Bugfixes 'n Stuff
Here's what changed:
Added the option to randomize sand in the map editor.
Units and buildings now have descriptions in the editor.
Generation options now have descriptions.
Bugfixes.
Next up: the official campaign ;) Have fun!
Newer lands update!
The randomly generated maps were kinda bad, so here's an update to fix that! Here's what changed:
Added 2 new sand tiles.
The default map generation type is now "Random", which choses randomly between all the map types (Except for "Heck" and "Old").
Added the "Oasis" map generation type.
Added the "Continents" map generation type.
Added the "Pangea" map generation type.
Improved the arcipelago map generation type.
Vastly improved map generation algorithms.
Renamed "Classic mode" to "Skirmish".
Have fun! :D
Speedster: a manteinance patch
Hey hey people.
This patch aims at fixing many bugs in the code and improving both performance and gameplay balance, so here's what changed:
Units are now shown on the minimap.
Balanced and improved player AI.
Added sound for activator trigger.
Increased default Tree hp from 100 to 120.
Increased default Rock hp from 150 to 200.
Increased default Berry bush hp from 40 to 60.
performance improvements.
Bugfixes.
Have fun! :D
Campaigns update!
Hey hey people, it's been a while, but here we are! The campaigns are finally here! Along with other cool things!
Added support for Campaigns.
Added Campaign Editor.
Campaigns can now be published on the Steam Workshop.
Raised the population limit to 150 for each player.
All active triggers can now show text.
Added a new barbarian unit, the Bloated corpse (basically the kamikaze for the Barbarians).
Added 2 new songs to the soundtrack.
Added a new sand tile and made the existing one darker.
The UI now shows show how many units you can resurrect.
Improved pathfinding.
Birds? Birds!
Unit creation buildings (Castle, slums, etc.) when selected now show a flag where units will go when spawning.
Killing a King, Warlord or Hero now shakes the screen a lot.
The hero editor now shows a preview of the selected skin.
When water animations are disabled the game will now spawn simpler water tiles.
Changed shadow options.
Units now hold weapons and tools differently.
Improved animations.
Slight performance improvements.
Improved the main menu.
Map generation should now be faster.
Improved snow generation.
Changed / Added some tips.
Fixed a missing song.
Bugfixes.
Stay tuned for the main campaign, and have fun! :D
General Improvements
The work on campaigns is almost done, but in the meantime, here's what changed!
Improved pathfinding.
Improved and streamlined menus, it's now possible to scroll with the mouse wheel or the arrow keys.
Destroying buildings now slightly shakes the screen.