Age of Pixels cover
Age of Pixels screenshot
Genre: Simulator, Strategy, Indie

Age of Pixels

Cosmetic update!

This small update is the last one before the big one that will overhaul triggers and make the campaigns possbile;

Here's what changed:


  • Added particles for building and gathering animations.
  • Added a new hero ability: Dark Pact, sacrifice half of your max hp to permanently increase your damage by 1. Keep your current hp as overcharge.
  • Added a new weapon for heroes: the scyte.
  • Added 4 new hero skins.
  • Added support for animated props, animated the barrel.
  • Added a Bonfire prop.
  • Minor performance improvements.
  • Changed some sprites.
  • Bugfixes.


Enjoy!

Heroes Update!

I know, it's been a long time coming but it's finally here! The game is basically almost done, in the meantime here's what you can expect in this update:

- Added heroes, extremely customizable units that "level up", with active and passive abilites.
- Added a description to each option in the editor.
- Added "Generation options" to the map editor, a menu from which resources and sand can be generated.
- Added a new tile, the Void, no unit can move or build on this tile.
- Added props, indestructible pieces of scenery.
- Added the option to generate snow covered maps.
- Added a new map generation type: Heck. (it's almost unplayable. Your frineds will love it.)
- Added snow covered trees, they are created if a tree spawns on a snow tile.
- Added 6 new songs to the soundtrack.
- Updated most ingame icons.
- Added music to the Map Editor.
- Added a new included map.
- Improved graphics (improved scaling to be pixel perfect).
- Improved performance.
- Changed how zooming works, it's now more snappy.
- Added a new zoom level.
- Tweaked some units and buildings stats.
- Debuffed the Warlord.
- "Added more extra options"
- Improved menu responsiveness.
- Improved how the main menu looks.
- Bugfixes.

Barbarians update!

They are here, and they are angry!

So, i have been real busy lately with university stuff (well i still am but less), but i had a little bit of time to develop the game, so here i am!

What changed?

- Added 6 Barbarian units.
- Added 4 barbarian buildings.
- Added the new AI, you can play against it now, it's still a bit buggy but it works better than the last AI.
- You can now see how much damage each unit does to other units and buildings.
- Added the barbarian buildings and units to the map editor.

Enjoy!

New Lands update!

The first big update for Age of Pixels is out! Yay! Here's what changed:


  • Added map generation options (you can choose between the old map generator, arcipelago and plains) (you can also choose how many resources are generated).
  • Added the new AI, althought you cannot play against it yet, you can watch it play against itself in AI vs AI mode.
  • Added the Fog of War to the multiplayer mode.
  • Added the possibility to choose which team to play as in singleplayer.
  • Watchtowers now deal 5 points of damage per hit.
  • Optimized some stuff here and there.
  • Added an attack notification system.
  • Added a new song.
  • Enabled the new achievements.


That's all folks! I hope you'll keep enjoying the game! ;D

(Also try your hand with the map editor people, the players of the future will thank you!)

Developement update #0

What's coming in the next update and how far in developement is it? Find out in this post!

First, let's start with what's coming:


  • The new AI, named Skynet, will replace the old AI, named Logan, improving not only in intelligence and capabilities, but also in performance, using less resources overall.
  • The new achievements added yesterday will start to work in the next update.
  • New map generation options.
  • Bugfixes and performance improvements


How are things going?
- The new AI is pretty much done, it just needs some testing and a few more tactics.
- The new achievements still need to be implemented, but the needed statistics are already being traced in the lastest build.
- The map generation options haven't been started yet, but for how i implemented the map generation (in a modular fashion), it shouldn't take too long
- All the known bugs have been fixed, the fog of war is also coming to the multiplayer.

So that's all folks, I hope you have enjoyed the game so far and that you'll keep enjoying it!

Thanks for reading!

Bug Reports!

comment under this thread with the bug reports and a general description of how it happened if you feel like helping ;)

Thanks in advance for the help!

Release Day!

Well, this took way less than i imagined...

It's finally here, enjoy the game!

If you experience some bugs and you feel like helping with the developement, be sure to post them in the community thread dedicated to that ;)