This small update is the last one before the big one that will overhaul triggers and make the campaigns possbile;
Here's what changed:
Added particles for building and gathering animations.
Added a new hero ability: Dark Pact, sacrifice half of your max hp to permanently increase your damage by 1. Keep your current hp as overcharge.
Added a new weapon for heroes: the scyte.
Added 4 new hero skins.
Added support for animated props, animated the barrel.
Added a Bonfire prop.
Minor performance improvements.
Changed some sprites.
Bugfixes.
Enjoy!
Heroes Update!
I know, it's been a long time coming but it's finally here! The game is basically almost done, in the meantime here's what you can expect in this update:
- Added heroes, extremely customizable units that "level up", with active and passive abilites. - Added a description to each option in the editor. - Added "Generation options" to the map editor, a menu from which resources and sand can be generated. - Added a new tile, the Void, no unit can move or build on this tile. - Added props, indestructible pieces of scenery. - Added the option to generate snow covered maps. - Added a new map generation type: Heck. (it's almost unplayable. Your frineds will love it.) - Added snow covered trees, they are created if a tree spawns on a snow tile. - Added 6 new songs to the soundtrack. - Updated most ingame icons. - Added music to the Map Editor. - Added a new included map. - Improved graphics (improved scaling to be pixel perfect). - Improved performance. - Changed how zooming works, it's now more snappy. - Added a new zoom level. - Tweaked some units and buildings stats. - Debuffed the Warlord. - "Added more extra options" - Improved menu responsiveness. - Improved how the main menu looks. - Bugfixes.
Barbarians update!
They are here, and they are angry!
So, i have been real busy lately with university stuff (well i still am but less), but i had a little bit of time to develop the game, so here i am!
What changed?
- Added 6 Barbarian units.
- Added 4 barbarian buildings.
- Added the new AI, you can play against it now, it's still a bit buggy but it works better than the last AI.
- You can now see how much damage each unit does to other units and buildings.
- Added the barbarian buildings and units to the map editor.
Enjoy!
New Lands update!
The first big update for Age of Pixels is out! Yay! Here's what changed:
Added map generation options (you can choose between the old map generator, arcipelago and plains) (you can also choose how many resources are generated).
Added the new AI, althought you cannot play against it yet, you can watch it play against itself in AI vs AI mode.
Added the Fog of War to the multiplayer mode.
Added the possibility to choose which team to play as in singleplayer.
Watchtowers now deal 5 points of damage per hit.
Optimized some stuff here and there.
Added an attack notification system.
Added a new song.
Enabled the new achievements.
That's all folks! I hope you'll keep enjoying the game! ;D
(Also try your hand with the map editor people, the players of the future will thank you!)
Developement update #0
What's coming in the next update and how far in developement is it? Find out in this post!
First, let's start with what's coming:
The new AI, named Skynet, will replace the old AI, named Logan, improving not only in intelligence and capabilities, but also in performance, using less resources overall.
The new achievements added yesterday will start to work in the next update.
New map generation options.
Bugfixes and performance improvements
How are things going?
- The new AI is pretty much done, it just needs some testing and a few more tactics.
- The new achievements still need to be implemented, but the needed statistics are already being traced in the lastest build.
- The map generation options haven't been started yet, but for how i implemented the map generation (in a modular fashion), it shouldn't take too long
- All the known bugs have been fixed, the fog of war is also coming to the multiplayer.
So that's all folks, I hope you have enjoyed the game so far and that you'll keep enjoying it!
Thanks for reading!
Bug Reports!
comment under this thread with the bug reports and a general description of how it happened if you feel like helping ;)
Thanks in advance for the help!
Release Day!
Well, this took way less than i imagined...
It's finally here, enjoy the game!
If you experience some bugs and you feel like helping with the developement, be sure to post them in the community thread dedicated to that ;)