Experimental V 2.0.7.7 patch notes : new crafting recipes, spear, ores
Experimental V 2.0.7.7 patch notes
- added rock and ore pickups, from beating on new rock spawns. Rocks respawn
- added spear, thrown weapon
- added new crafting recipes for rock shard, rope, sticks, and spear
new crafting recipes :
rock shard : drag a rock in any crafting square
rope : drag 3 plant fiber in any crafting square
sticks : drag a plank in any crafting square
spear : (makes 5 spears, you can arrange these in any collum)
[] [] [5 x Rock Shard]
[] [] [1 x Rope]
[] [] [5 x Sticks]
Experimental v 2.0.7.6 patch notes : Water shader update and more
Experimental v 2.0.7.6 patch notes
- static houses can now be entered and count as shelter
- static houses are no longer intersecting with other game objects
- raised backface removal threshold on culling and re-baked scene culling (improves performance)
- giant update to the water shader, looks really great!
Experimental V 2.0.7.5 patch notes : crafting, player vitals, object respawning
Experimental V 2.0.7.5 patch notes
- player vitals save
- player vitals reset on death
- crafting recipes for all plants (drag a plant anywhere in crafting window)
- plants moved so they don't intersect other objects
- shelter trigger added to roof objects, must be under a roof or in a building to be sheltered
- fixed positions of storm and weather particles, storms will look much better
- tomatoes you get from tomato plant are edible
- trees and plants respawn now after being chopped / picked up, on random range of every 300 - 800 seconds
Experimental V 2.0.7 patch notes : Crafting, OSX / Linux update
Experimental V 2.0.7 patch notes
- added crafting recipes for building objects, and wood planks
- fixed saving bugs with inventory window
- when you respawn the player, the player now respawns at a spawnpoint instead of last known position when level was loaded
- gorillas added to the scene
- OSX / LINUX branches udated to reflect the latest experimental build. To access these, switch branches in your steam settings for Age of Survival, under the betas tab.
- added in game menu (press escape) which allows you to :
-erase all buildings that you have set out
-go back to main menu
-exit game
*player positions, building positions will all be saved now regardless of version number changes in future builds.
Multiplayer notes
Hi there!
The master server on the default build is definitely still running, the dedicated servers don't appear to be, but you can always run your own for anyone to connect on.
To do this from a console window :
Locate the game in your steam folder, usually : C:\Program Files (x86)\Steam\steamapps\common\Age of Survival
run the game exe with : AgeOfSurvival_EarlyAccess.exe -batchmode
After a few moments you will get a notification in the console that your server is running.
You will also have to open port 24000 for the master server to be able to see your game server runnign and list it in the list of servers.
*I'm in the process of renting a game server that will always be up.
*multiplayer is coming soon to the experimental branch
Experimental v 2.0.6 Patch notes : Helicopter test!
Experimental v 2.0.6 Patch notes
- there is a flyable helicopter to test sitting around on the now small island where the player starts off.
- helicopter position is saved
- added another group of islands (islands not detailed yet with grass, trees, rocks, etc. Coming in next update)
* in future updates you will have to craft the helicopter, also working on boats, and possibly slow moving cars, or bikes
Experimental V 2.0.5.1 incremental patch notes : time of day saving
Experimental V 2.0.5.1 incremental patch notes
- time of day, weather, season, date are now saved (this had to erase the info from the previous version for player pos, inventory contents, and building positions)
- updated the shoreline layers on the ocean shader.
Experimental V 2.0.5 Patch Notes
Experimental V 2.0.5 Patch Notes
- character controller changes on main game scenes
- updates to the game scene environment, added some static buildings (not able to enter them until next update, they will have random loot spawns in them)
- building is back in, in test (creative mode). Press the Function keys F1-F7 to set out building parts into the world.
- building positions, player inventory, and player position is saved
- player starts with a default stone knife weapon
- trees can be chopped
- added multiple types of plants, plants can be gathered by walking near one and pressing F when you get a prompt.
- added very early versions of great white sharks. The ai for these needs a lot of tweaking and will improve greatly over the next series of updates.
* crafting, and vehicles are being worked on and I should have a few early recipes, and a test vehicle ready by late tonight or tomorrow give or take.
Experimental v 2.0.4 Patch notes
Experimental v 2.0.4 Patch notes
- added main menu, and graphics options. Graphic options save.
- integrated new gui graphics
- removed initial resolution dialogue screen, will start up in your native resolution, full screen.