Age of Undead cover
Age of Undead screenshot
Genre: Strategy, Indie

Age of Undead

AGE OF UNDEAD SURVIVORS ???

Today I wanted to propose an idea to you.

Since I'm a super fan of zombie games and lately I'm seeing that Vampire Survivors style games (2D/3D) are doing well, I had this thought:

"Why not try to propose to my Age of Undead friends a roguelike game in VS style, but in the world, more or less, of Age of Undead?"

The game would be about a group of soldiers (and then maybe even survivors) who have to face hordes of zombies, mutants and parasites.
Obviously it would be "Insane Dreamers style", i.e. with a myriad of air and ground support, lots of explosions, lots of tactics, etc.


What do you think?

I'm pitching the same idea to Home Wars players.

It's just a thought, I'll give you the floor :)

SLOW RETURN TO NORMALITY

Hello, my friends!

Since I published the news about the flood I suffered, I have received more interest (likes and comments) than any update made in recent years!

This made me extremely happy and made me understand that in addition to the developer-player bond, there is a bit of love <3

For this reason, I want to work even harder to make sure that in the future, when you open one of my games, you will feel it more fun, warmer, and with the feeling that it was developed by one of you!



FLOOD REPORT:



If you are interested in getting some images of what happened, search for "Campi Bisenzio flood 2023".

The situation has not yet returned to normal, but the water has receded from almost every area and most of the mud has been taken away to allow road transport, so the first conclusions of this disaster can be drawn.

Eight people have died, hundreds of families are currently homeless, and the damage is calculated in the order of hundreds of millions of euros.



HOW DID IT HAPPEN?



When storm Ciaran hit Tuscany on November 2, 2023, the rain began to fall with rare violence.
I remember I was out with my dog, and I was talking to my mother on my cell phone when the rain started hitting the umbrella with such force that we couldn't hear each other anymore, not even screaming.

Statistics say that two months' worth of rain fell in just two hours...
I honestly don't know if it's true, but I guarantee you that a lot... a lot... has fallen.

Many towns in the Florence-Prato-Pistoia plain were flooded simultaneously and by different rivers, a sign that the quantity of water on the ground was truly unmanageable.

In my town, Campi Bisenzio, the rivers have both burst their banks and overflowed.
Many areas were inundated with more than 150 cm of water.
In the case of my house, the water did not exceed 50 cm, but it was the most affected by the mud, as an old wall broke in at least 3 points, completely letting the water flow out.

In my street, we found ourselves having to shovel like 30 cm of mud everywhere in the house, garden and street.
I'm not a thin guy, but I guarantee you that wet mud weighs a lot, especially if you don't sleep at night and if the humidity gets into your bones, day after day.



WHAT DID I SEE THAT I DIDN'T EXPECT TO SEE?



I saw a lot of solidarity.
Honestly, with the way the world is going, I didn't expect to see so many people willing to roll up their sleeves to help other people from nearby countries.
We received the help of thousands of volunteers of all ages, who made themselves available to shovel the mud, to bring basic necessities and to finance these operations.

I also saw absurdly comical scenes like a group of volunteers trying to clear out an underground garage with buckets... without realizing that the water came back under their feet every time :D

Unfortunately, there have also been many episodes that make you lose all hope for the human race, such as the fact that there have been looting actions, that there have been thefts of food items intended for flood victims and that cars have been stolen pretending to be emergency units.



EFFECTS ON THE BODY?



Talking with the other inhabitants of my area, I discovered these consequences, some obvious, others curious:
- common back pain due to moving weights.
- intense pain in hands and feet due to continuous contact with water; we are talking about at least 7 days.
- difficulty sleeping in the rain.
- feeling of nausea when you hear water flowing, whether it is a small stream or a high-pressure washer.

In my case, having been the only one able to clean the house for many days, I now find myself with a fixed backache. I have no strength in my hands, and as soon as it becomes evening, I get constant pain inside the bones of my hands and feet, so much so that it is impossible for me to return to sports for at least another week.



WHAT HAPPENS NOW?



I can finally go back to work most hours of the day now, even if it will take another week to finish the cleaning.



WHAT ARE THE ONGOING PROJECTS?



Just to summarize, in addition to updating the games already released, there are 2 projects I'm currently working on:

- "Mercenaries of the Kingdom: First Blood" has already been released but is still in Early Access. In particular, I must add the Story mode, which enriches the gameplay and justifies the battles.

- A Battlefield-style game, but single-player, with both first-person and tactical components, as in BF2 and BF4.
I tell Home Wars lovers to follow this latest title (not yet available) in the future because, among the factions present, there will also be insects and perhaps even dinosaurs! Both as enemies and as fully playable units!

Furthermore, I will need this game to test some dynamics that I would like to introduce in HW2, such as physics and first-person in the invertebrate units.

In reality, I have a thousand other ideas, but being a single developer, it's very difficult to manage everything, so I'm forced to nip some very cool ideas in the bud, perhaps hoping to realize them in the future.



DO YOU WANT TO SUPPORT ME?



Do you know those developers who managed to become millionaires with a single game (due to skill and luck)? ... well, it's not me! :D

If you want to support me, there are 3 ways:

- Check out my latest games and see if there's any you're interested in!
Please buy for your own pleasure and not out of compassion for what just happened to me. Ultimately, I received very little damage compared to other families affected by the flood.

- If you like one of my games, it would be great if you left a review to encourage other potential players to purchase!

- Good old word of mouth!
I certainly can't invest in advertising now, so good word of mouth would be very helpful to me at this moment <3



CONCLUSION:



What doesn't kill you strengthens you... but it tires you out a lot... :D

I REALLY thank you from the bottom of my heart for being close to me at this moment, and I promise that I will try to reciprocate this love with healthy fun in the months/years to come!

Talk to you in the next updates, my dear keyboard friends! <3

SAD NEWS ...

My friends, yesterday my town suffered an incredible flood.

In just a few hours the rain managed to fill the rivers that descended from the nearby mountains; I have never seen so much water fall in such a short time (about 6 hours).
A riverbank near my house gave in to the force of the water and broke.

Unfortunately, there were victims and several people are still missing.
Many people risked drowning in their own homes.

I'm fine, but a lot of mud has entered my house (as well as those of my neighbors), so I have to roll up my sleeves and clean everything, saving what can be saved.

The hardware I work with is upstairs, so all my games are safe, but, as I imagine you will understand, all the development will have to come to a complete stop for a few days.
I will be able to continue to provide support in the Community Hub before bed.

When everything gets back to normal, I will be happy to resume the development of my games, including updates to already released ones.

I'm the first one to regret this temporary stop, sorry.

This planet probably no longer knows how to tell us that we must pollute it less and has resorted to the "hard ways".

I want to tell you this disaster hasn't affected my spirit as a game developer in the slightest, on the contrary, I've come up with some very "insane" ideas to include in games and maybe use this experience to make a game, who knows.


I greet you and see you when there is less mud around me :D

Update to version 2.0.0!

Hello, Generals!

This update is important because it marks the end of the balance of the entire battle part.
Obviously, if you still notice any imbalance, report it to me in the Community Hub, and I will resolve it.


CHANGES IN VERSION 2.0.0:



- As you pointed out to me (and mysteriously, I never noticed), the audio in the intro was completely disconnected from the game's audio volume.
Intro sounds are now tied to the game's music volume bar.

- Changed the rotation radius of Flying Galleon.

- Changed the area where the Flying Galleon's cannons fire in volley attack.

- Fixed a rotation problem with the Flying Fortress' turret because, in some cases, it could rotate around the wrong rotation axis.

- Changed area where Fire Breathing rockets in volley attack.

- Changed the ballistics of the Fire Breathing fire barrel.

- Fixed a bug regarding the camera of Fire Breathing, which, at low fps, performed excessively large rotations.

- The following FPS Tactical Supports have been subjected to new balancing:


NEWS:



I want to inform you that my first game in pixel art "Mercenaries of the Kingdom: First Blood" is out in Early Access!
I'd love it if you would go and take a quick look at it, thanks, my friends!


In the next update, I will go back to balancing the game's components, but finally, I will be able to dedicate myself to the strategic part (the campaign).

For suggestions or bug reports, you can write to me in the Community Hub or my email.

Kill as many undead as you can and to steal the motto from Home Wars:
"The only good undead is a dead undead!" :D

See you at the next update!

Age of Undead update to version 1.7.0!

Hello, Generals!

Sorry for the late update, I have concentrated my time on the game presented at the last Next Fest "Mercenaries of the Kingdom: First Blood", because I would like to have it out in the early autumn.


CHANGES IN VERSION 1.7.0:

- Changed the dispersion of 6 shots of Acid Breathing.

- Fixed a bug related to the weapon described above, because it caused problems if the player switched weapons during the barrage.

- Fixed a bug that caused the camera to reverse in case of lag.

- Changed the time Acid Puddle starts and stops doing damage.

- The following FPS Tactical Supports have been subjected to new balancing:
Plague
Smelly Belly
Acid Breathing

In the next update, I will recheck the FPS mode for the Survivors.


I hope you are having a good summer!
We'll see you in the next update.

Age of Undead update to version 1.6.0!

Hello, Generals!

Sorry for the delay in the new update, but I had to finish the DEMO for my new game "Mercenaries of the Kingdom" which will participate in the Stem Next Fest in June.


CHANGES IN VERSION 1.6.0:



- Fixed an issue that broke camera movement if it moved fast and fps was low.

- Fixed an issue with the strategic bomber's crosshair angle.

- Fixed a navigation problem of Strategic bomber and UAV when they had to return to trajectory.

- Fixed an issue where the Support helicopter minigun would not stop spinning.

- Fixed an issue that caused the Support Helicopter and Gunship minigun particle effect to continue if fps was low.

- Updated the list of new games on the Main Menu.
I took advantage of this moment to lighten the Main Menu from a graphical point of view, now it should load a little faster.

- The following FPS Tactical Supports have been subjected to new balancing:
Support helicopter
UAV
Strategic bomber
Gunship

In the next update, I will recheck the FPS mode for the Infected.



NEW:


I take this opportunity to tell me that the DEMO of "Mercenaries of the Kingdom" has just been released and you can play it for free without limits.
I would be very glad if you give me some feedback about the gameplay, thank you very much!

IMPORTANT:


I take this opportunity again to tell you that I have also started working on the new game that I will need to better develop HOME WARS 2, a sort of Ravenfield, but wider, more tactical, without mods, with marine and submarine battles, intense dogfights and above all more units on screen!
I'm going to add some insects too, especially spiders, so you can get a taste of HOME WARS 2 from an FPS point of view.
I haven't decided on the name yet.


Lots of new things are boiling in the pot and I can't wait to give you some more details as development goes on!


See you in the next update, Generals!









Mercenaries of the Kingdom

Party-based rogue-lite RPG set in Earthial, a fantasy world. Hire various races of mercenaries, equip them, create battle formations, and grab the loot! You are a mercenary hired to save the world from a mysterious threat from the North. Good luck, my friend!

- 6 races: Humans, Orcs, Light Elves, Dark Elves, Dwarves, Goblins.

- 12 magical knowledge: Fire, Water, Earth, Ice, Electricity, Poison, Light, Darkness, Cosmos, Vampire, Demon, Hellfire!

- 210+ weapons, 650+ armor components, a great variety of magical items and 4 types of mounts (horse, boar, wolf, elk)!

- Hire a huge number of mercenaries in your group.

- You can create formations to deploy in battle.

- Customize the aesthetic and function of all the mercenaries: shape armored footmen, mages, heavy knights, horse archers, crossbowmen, musketeers, ninjas, and a thousand other variations.

- Tons of different enemies!


I already announced this game to you, but I didn't post the announcement with the MOTK cover.
Do you like the picture?

Age of Undead update to version 1.5.0!

Hello, Generals!


CHANGES IN VERSION 1.5.0:

- Made the same bugfix related to group spawning, also to Survivors groups (Civilians and Prisoners).

- Improved the navigation system of the Tank truck and changed the randomization system of the starting location.

- Calibrated the point where the bomber would start dropping bombs: now the initial and final bombs are more equidistant from the point marked by the player.

- Changed the rate of fire of the Flying galleon's cannons within the volley.
I'm uncertain whether to change the dispersion of cannon rounds on the target, I would gladly listen to your opinions.

- I also need some feedback regarding the real effectiveness of the Sniper tower.
Do you think it's too strong or almost useless?

- Small aesthetic change: I redid the cover image of the game! Now it seems more compelling; what do you think?

- The following Tactical Supports have been subjected to new balancing:
Group of civilians
Sniper tower
Group of prisoners
Old strategic bomber
Tank trucks
Flying galleon


In the next update, I will start to recheck the FPS mode for the Army.


See you in the next update, Generals!

Age of Undead update to version 1.4.0!

Hello, Generals!


CHANGES IN VERSION 1.4.0:



- The deployment of the 3 types of horde generated problems if it happened in already densely occupied places, increasing the lag for a few moments and sometimes spawning a smaller number of units.
I changed the horde spawn system and everything was fixed.

- Fixed the bug that created the Dirt-Eater at different heights than correct, thus preventing the jet from coming out of the ground.

- Optimized the particle effect of the Dirt-Eater, thus less lag when multiple "puddles" are active.

- Optimized the way Acid Rain damages enemies.

- The following Tactical Supports have been subjected to new balancing:
Fast Horde
Heavy Horde
Super Heavy Horde
Acid Rain
Infected Puddle
Corrosive Dirt Eater


In the next update, I will start to recheck the Tactical Supports of the Survivors.


See you in the next update, Generals!

LET'S PLAY TOGETHER!

Hi folks!

For a week, I will be holding occasional live-stream events to showcase the game. This will happen at different times so that players from all parts of the world can see it.

Each of you is invited to participate to better understand the game or to see a developer succumb to the AI he created himself :D

Have a nice day!