I'm happy to announce that Steam Trading Cards are now available!
I'm not a master of graphics, but I hope you like them!
Age of Undead update to version 1.3.0!
Hello, Generals!
CHANGES IN VERSION 1.3.0:
- the trajectory of the UAV has undergone a couple of changes, so its flight should be a bit more efficient.
- Strategic bomber bombs sometimes (with low fps) do not spawn due to an aircraft collider, fixed.
- changed the trigger that made the Support helicopter leave the scene, thus preventing it from remaining indefinitely on the battlefield, even if someone would have liked it :D
- The following Tactical Supports have been subjected to new balancing: UAV Volley of artillery Support helicopter Strategic bomber UOAB Gunship
In the next update, I will start to recheck the Tactical Supports of the Infected.
See you in the next update, Generals!
Age of Undead update to version 1.2.0!
Hello, Generals!
With this update, a large part of the balance of this game is concluded. In fact, all the maps, the buildings, and the units have been subject to revision.
CHANGES IN VERSION 1.2.0:
- I modified the Demolisher's attack parameters because sometimes he couldn't hit enemies close to him, even though they were in his range.
- I Fixed an issue that caused the Thug's bottle to explode under the ground, rendering it useless.
- I optimized the Impact grenades thrown from the Catapult truck; in case of heavy use of this unit, there will be a minor drop in the framerate.
- I changed the dispersion radius for the following units: Second World War aircraft (37mm) Second World War aircraft (rockets)
- The following units have been subjected to new balancing: Civilian (Handgun) Demolisher Civilian (Marksmen) Madman Civilian (Shotgun) Prisoner (Sawed-off shotgun) Prisoner (Grenade launcher) Prisoner (Minigun) Mechanic Pyromaniac School bus Pick-up (12.7mm machine gun) Pick-up (Rocket) Pick-up (Grapeshot) Catapult truck (Incendiary barrel) Catapult truck (Gas tank) Catapult truck (Impact grenades) Ambulance Thug Second World War aircraft (37mm) Second World War aircraft (Rockets) Second World War aircraft (Bomb) Second World War aircraft (Fighter)
In the next update, I will start to recheck the Tactical Supports, starting, as always, from the Army faction.
See you in the next update, Generals!
Age of Undead update to version 1.1.5!
Hello, Generals!
CHANGES IN VERSION 1.1.5:
- I fixed an issue that didn't allow the Bull to reach the right distance from his target to attack him.
- I fixed the issue that didn't allow the rock to disappear from the Stone thrower's hand after throwing it, when the framerates dropped.
- I fixed another issue related to framerates drop: a problem that caused the Jumper to literally pop off the map while jumping … fun, but unintentional :D
- I optimized the Jumper's jump system; a large number of such units simultaneously will impact the performance less.
- I changed some parameters that managed the random factor of infections in conjunction with parasite infections.
- I fixed a spawning bug of the undead from under the ground: I realized that some never "resurrected"; in fact, they fell into the digital abyss under the game map :D
- I changed the attack cone of the Fast-food worker.
- The following units have been subjected to new balancing: Undead flesh Runner Jumper Slaughterer Nightmare Mutilated Butcher Infected engineer Spitter Fast-food worker Bile-spitter Boomer Stone thrower Hellmouth Bully Nurse Bull Headless Bicephalous Arachnoparasite Ripper Destroyer Colossus Infected soldier Infected civilian Infected madman Infected demolisher Infected prisoner
Dear friends, we are at the beginning of 2023, and we have a whole year ahead of us to use to improve ourselves as human beings! A little life advice that has helped me in these tough years on a personal level: when something you care about goes wrong, don't despair, but roll up your sleeves again and again because you don't know if the evil that has befallen you is the only way to achieve future well-being; one day you may even come to thank that evil. Do not give up! Do not give up! Do not give up! You are stronger than you think you are. Do not give up! Happy New Year to all!!! :)
In the next update, I intend to balance the units of the Survivors.
See you in the next update, Generals!
Age of Undead update to version 1.1.4!
Hello, Generals!
CHANGES IN VERSION 1.1.4:
- I fixed the issue that sometimes caused an incorrect rotation in tanks' turrets.
- I fixed the issue that prevented aircraft from regaining altitude once they engaged a way too close target.
- I optimized the infantry navigation system. However, soldiers will still tend to position themselves inaccurately if their destination is unreachable.
- Now, infantry can move more smoothly between allied vehicles.
- I fixed an issue that caused helicopters to disappear under the ground when landing at low fps.
- I fixed an issue that prevented the transport helicopter from releasing troops when running out of space.
- The following units have been subjected to new balancing: Riflemen Tank 155mm Howitzer Attack helicopter Strike aircraft Rocket artillery Machine gunner Rocket launcher Sapper Sniper Anti-riot Light vehicle (12.7mm machine gun) Light armored vehicle Support armored vehicle Armored transport Supply truck Mortar Anti-tank helicopter Transport helicopter Supply helicopter Anti-tank aircraft Tactical bomber (napalm) Fighter Strategic bomber Light vehicle (missile) Heavy tank 155mm Self-propelled howitzer Light helicopter Tactical bomber (white phosphorus) Tactical bomber (cluster bombs)
In the next update, I intend to balance the units of the Infected.
See you in the next update, survivors!
Age of Undead update to version 1.1.3!
Hello, Generals!
CHANGES IN VERSION 1.1.3:
- Fixed an incorrect value inserted in the latest update in a “turret” of the Infected.
- Fixed an issue with the airport collider that did not allow it to be placed near other airports.
- Fixed an audio bug that played the sound of the flamethrower turret in an infinite loop.
- The following units have been subjected to a balance: Shopping Center Camper Supermarket Gas station Junkyard Shooting gallery Car workshop Aviation museum Asylum Prison Television station Turret: 7.62mm Machine gun Turret: Flamethrower Turret: Buckshot Wood spikes Small light tower Spotlight
In the next update, I intend to balance the units of the Army.
See you in the next update, survivors!
Age of Undead update to version 1.1.2!
Hello, Generals!
CHANGES IN VERSION 1.1.2:
- Fixed a bug that caused an incorrect triggering of defenses like barbed wire and sticky slime.
- Fixed a bug in the incubator: in the right conditions, it caused an error when it spawned its creatures.
- The following units have been subjected to a balance: Infected hospital Infected house Graveyard Infected university Mortuary Emergency room Infected gym Infected fast food Infected science laboratory Metro Sticky slime Field of spikes Flower Mushroom Acid mortar Incubator: Runner zombies
In the next update, I intend to balance the buildings of the Survivors.
See you in the next update, survivors!
Age of Undead update to version 1.1.1!
Hello, Generals!
As I said, given the introduction of the new features, I started focusing on balancing defensive buildings.
CHANGES IN VERSION 1.1.1:
- I fixed a bug that caused an incorrect balance between units and defenses.
- I fixed some AI-related issues in the Hell Mode, as the initial AI was not designed to have unlimited resources.
- The rotation speed of many turrets (of all factions) has been adjusted to increase the fluidity of the gameplay.
- The bullet colliders of some turrets have been adjusted to avoid incorrect collisions.
- The following units have been subjected to a more accurate balance: Headquarters Military tent Food factory Foundry Chemical plant Refinery Barracks Vehicle factory Artillery factory Heliport Airport Satellite ground station Turret: 12.7mm Machine gun Turret: 150mm Cannon Turret: Missile launcher Barbed wire Mine Czech hedgehog High light tower Searchlight
In future updates, I intend to balance the buildings of the other two factions.
See you in the next update, survivors!
Age of Undead major update to version 1.1.0! - Hell Mode + Tower Defense feature
Hello, Generals!
Finally, the time has come for the release of the Hell Mode and the new feature that allows you to play Age of Undead even in a tower defense style.
CHANGES IN VERSION 1.1.0:
- The Hell Mode has been unlocked and is now playable in both Quick Battle and Campaign Battle.
- I've implemented the ability to distribute the maximum capacity of your troops and static defenses according to your will! This new feature is also available in both Quick Battle and Campaign Battle.
- Given the new feature, the code of the defensive structures has been optimized, so their greater number does not cause the framerate to drop.
- The bug that prevented some defenses from being built near the player's base has been fixed.
- Partial balancing of defenses statistics; to carry out a complete balancing, I am waiting for your feedback, especially regarding the new features of this update.
- Some interface elements have been changed to suit the new features, so if you encounter any bugs related to buttons, info boxes, or similar, please report them to me immediately so I can fix them.
WHAT IS THE HELL MODE?
A few weeks after the release of Age of Undead, I had the idea of creating a mode where the player could be even more immersed in pure combat, rather than resources' production and management.
In recent updates, I had already introduced the new Sandbox mode, in which the player had no reason to think about resources, but could build the army he wanted most and send it towards his enemies.
In this new mode, the Sandbox concept also extends to bots (allies and enemies).
Now all the players will have the following benefits:
- Unlimited resources.
- Unlimited Support Points.
- Significant reduction in units' creation time.
- Significant reduction in buildings' creation time.
- Reduced reload time of the Tactical Aids.
Players controlled by artificial intelligence will receive the related changes:
- A greater inclination to the offensive.
- Greater intensity in the spawn of new units.
- Resource production facilities will no longer be built.
- Decreased the time until they first attack in the battle.
The Hell Mode was not designed to make the gameplay more difficult, but to allow the player to have a more combat-focused gaming experience. If you find the new mode not difficult enough for your skills, you can increase the game difficulty in the pre-battle settings, as always.
WHAT IS THE NEW TOWER DEFENSE FEATURE?
Some players have pointed out to me, each in a different way, that they would like to experience Age of Undead in a more tower-defense style. Since I also like tower defense and your satisfaction is important to me (within the limits of my abilities, of course), I didn't waste time and implemented this new feature.
When you enter the battle creation screen (both Quick and Campaign), you will notice a new vertical slider next to the number of your troops. This slider will allow you to distribute, according to your will, the maximum number of troops and defenses you can have in battle.
There are some aspects to consider, like the balance between offensive and defensive capacity, because the defensive structures are generally more resistant than the units, but they are static, therefore completely useless when attacking an opponent.
To experience the most "tower defense" experience possible, I suggest you select a game mode more focused on defense, such as "Defend the supplies", then increase the difficulty level you usually use and move the new slider until the maximum number of defenses is quite higher than the maximum number of troops. I recommend you always leave some space for the troops so that you can recruit a good number of builders, planes, and maybe some artillery or helicopters.
As these two are quite important changes, unexpected problems could arise, so if you find one, please report it in the Community or use the Insane Dreamers email.
Advice on how to enrich/modify these novelties is welcome; tell me your ideas, and I will evaluate if and how to add them and make Age of Undead a better game for everyone!
Future updates, barring unforeseen circumstances, will focus on balancing defenses, other buildings, units, and tactical support. The more feedback you give me, the more fun Age of Undead will be for everyone!
If you haven't done so yet, I kindly ask you to leave a review on the shop page; for you, it may be a small thing, but for me, it means a lot. Thanks, friends!
I am hoping this new Major Update is to your liking, and I leave you with some curious questions so that we can chat a bit in the community:
1) A zombie about 5 meters away is slowly charging you. You have only one shot at your disposal, a 9mm with poor penetration. Assuming that the undead has a good helmet and you can't hit his brain, where would you aim?
2) You are in a tiny room you do not know, and you have a couple of zombies about 2 meters away from you, approaching. You discover three objects behind you that you could use as a defense; which one would you use? a) A gun, but you don't know if it works or is loaded. b) A "prison knife" - a toothbrush with a very pointed handle. c) A large book that explains the evolution of human philosophy from Plato to Nietzsche in an extremely detailed way.
3) In your opinion, to damage a small group of 5-6 zombies that are slowly charging you, would it be better to use a fragmentation grenade or a Molotov cocktail?
Please leave your answers below and maybe write some new ones, too! Perhaps a discussion will arise that will give us valuable information for a real future zombie apocalypse! :D
See you in the next update, survivors!
Age of Undead update to version 1.0.10!
Hello, Generals!
Before dedicating myself to creating the new mode, I thought it would be appropriate to make another update to correct some problems, especially those related to the UI.
CHANGES IN VERSION 1.0.10:
- Since many users have reported wide-screen compatibility issues, I decided to go through the entire game UI all over again to make sure nothing went off-screen. For this reason, the UI of the battle and the campaign have been changed; now, everyone should be able to use the game info correctly. I apologize if it hasn't been like this from the start; having only 16: 9 screens available, I had no way of noticing the incompatibility.
- As a result of the previous change, the bug related to the info going off the screen in the battle creation should have been fixed. However, I'll wait for your feedback.
- The color of the info box has been changed, as it was difficult to read on some screens.
- In battle, you can now select the construction of another building without having to undo the selection of the old one first. It's not an improvement that will revolutionize AOU's gameplay, but you asked me, and rightfully so, I added it.
- Since some users have reported difficulties in selecting all units except for builders (sappers, zombie engineers, and mechanics) with the relative key (default Z), I tried to increase the time needed to select all units, including builders. Now, if you press the Z key for less than 0.5 seconds (previously was 0.3 seconds), you will select all units except the builders; if, on the other hand, you press it for longer, you will select all the units. NOTE THAT THIS SELECTION SYSTEM MAY HAVE PROBLEMS IF THERE IS A DROP IN FRAMERATE.
- Fixed some buttons that were interactive only at their edges.
Given the significant UI change (hardly noticeable for those who had no problems), I need your feedback to know that everything has been fixed properly. For ANY problem, please do not hesitate to contact me by email or in the Steam Community.
I hope that finally, at the next update, I will be able to insert the new mode and that in the future, I will be able to insert others, but to do so, I need your help :)
That's all for now, but keep curing the infection of these creatures with lead and napalm!