Age of Wonders III cover
Age of Wonders III screenshot
Linux PC Mac Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Age of Wonders III

Age of Wonders 3 giveaway!



To celebrate the upcoming release of Planetfall, we're giving Age of Wonders 3 away for free on Steam! As an added bonus, anyone who downloads Age of Wonders 3 for free during this time will get a 10% discount on Age of Wonders: Planetfall Premium Edition. The offer is valid from 11-15th of July, so get it while you can!

Get it here: https://store.steampowered.com/sale/age-of-wonders/

Age of Wonders: Planetfall now ready for Pre-Purchase



Emerge from the cosmic dark age of a fallen galactic empire to build a new future for your people. Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.

Build your empire with one of six unique factions, ranging from the militant Vanguard to the dinosaur-riding Amazons and the cyborg-zombies of the Assembly. Progress through each faction’s missions using your wits, military strength and diplomacy, exploring planetary ruins and encountering other survivors as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia in a deep single player campaign, on random skirmish maps, and against friends in multiplayer.

Pre-Purchase now and get the Paragon Noble Cosmetic Pack for free!


Check out Age of Wonders: Planetfall over here

We are proud to announce Age of Wonders: Planetfall!

Sci-fi incarnation of turn-based classic has players reach for new frontiers!

Today we announced Age of Wonders: Planetfall, a new upcoming strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders and Overlord series. Slated for release for PC and console in 2019, Planetfall will bring all the exciting turn-based empire building and immersive tactical combat of its predecessors to an all-new sci-fi setting.

https://store.steampowered.com/app/718850/

In Age of Wonders: Planetfall, players will emerge from the dark age of a fallen galactic empire to craft a new future for their people. Exploring the planetary ruins and encountering other surviving factions that have each evolved in their own way, players will unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance the way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.

“We’re thrilled to finally announce our latest endeavor alongside Paradox,” said Lennart Sas, Triumph Studios CEO. “Age of Wonders: Planetfall is roughly three years into development, running on a new generation of our multi-platform Creator Engine. While the setting is new, we’re confident that Age of Wonders fans will feel right at home exploring the remnants of the Star Union. Our aim is to make a game that greatly expands upon its predecessors, and still employs the core principles that made Age of Wonders such a success.”


Key Features:
- Strategic Turn-Based Sci-Fi Combat - Perfect your combat strategy in intense turn-based battles that offer tactical challenges, a large cast of races, units with customizable weapons, and destructible environments.

- Discover a Rich Science Fiction World - Uncover the history of the fallen galactic empire as you explore lush landscapes, and experience the emergent story. Encounter NPC factions and rival houses, and discover hidden technologies that can strengthen your society and give you advantage over enemies.

- Planetary Empire Building - Create your own unique House, and build prosperous colonies through economic specializations of planetary sectors and governing doctrines.

- Multiple Paths to Victory - Achieve your end goals through conquest, diplomacy or doomsday technologies. Engrossing options with NPC factions and rival Houses won’t make the decisions easy!

Those eager to get more information about Age of Wonders: Planetfall can sign up for the newsletter, and help unlock special community rewards. Sign up right here: https://pdxint.at/2Laxicx

Triumph’s New Game to be announced May 18th @ PDXCon!

Finally some big news: We will announce our next game during PDXCon in Stockholm on May 18th 2018! Yes, this game is turn-based and yes, this game should appeal to Age of Wonders fans! You can also be there with us at PDXCon, where our parent company Paradox Interactive celebrates the universes and communities of their games.

This large gathering of strategy fans and devs has seminars, contests, LAN sessions, parties and much more. Check here for the details and sign up! Looking forward to seeing you there and showing you all that we’ve been working on for the last two years!

The V1.8 “POSEIDON” Patch out Now!

While we are very busy with our next big strategy game, we still managed to find time for some Age of Wonders 3 spring cleaning. In addition to killing bugs and adding a bit of twinkling polish, we have added new water gameplay features for you to enjoy. Thanks to all you folks trying out the public beta for 1.8; we fixed one additional rare crash when moving an army over an ally’s structure in the same turn that you declared war on them. Grab V1.8 it now on Steam and GoG!



For more info and full patch notes, check out this post

The V1.8 “POSEIDON” patch in Steam Open Beta

While we are very busy with our next big strategy game, we still managed to find time for some Age of Wonders 3 spring cleaning. In addition to killing bugs and adding a bit of twinkling polish, we have added new water gameplay features for you to enjoy.



For more info on how to join the beta and full patch notes, check out this post

The 2016 Essential Mod Spotlight

With 2016 drawing to a close we highlight some of the Dev Team’s favorite Age of Wonders III user created Mods from the past year. With all the great mods available, it was a difficult choice. Thanks go out to the modding community for the hundreds of mods available for the game. For now, our choice has fallen on these substantial 2016 mods...



Click here for the full article!

Age of Wonders III, v1.705 CAESAR Patch Released!

Hello All!

After Age of Wonders III clocking 10s of millions of hours of gameplay, and getting the feedback to go with it, we are happy to officially release the official V1.705 "CAESAR" patch! This marks a new level of refinement for the game, especially for the master Age of Wonders 3 strategists, multiplayer gamers and modders. The variety of balance and bug fixes should benefit everyone.


Multiplayer and PBEM

  • Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.
  • Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.
  • Increased the PBEM save game size limit.
  • Fixed ironman exploit where a player could exit TC without triggering an ironman notification
  • Fixed an issue where it was possible to reload a multiplayer game with different seal settings than it was created with
  • Fixed an issue with PBEM Ironmode warnings.


Balance

  • When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.
  • Leaders affected by swallowed whole can now be rescued by killing the swallowing unit
  • The Magical Structures Skill no longer gives the - unintended - Arcane Study bonus.
  • Frostling Scoundrels now have Projectile Resistance on Bronze, like the other Scoundrels.
  • Nymphs should no longer show up in rewards from Spring of Life locations.
  • One of the classes had a double frost protection hero upgrade, which was removed.



Stability

  • Fixed a couple of rare crash when loading a save game.
  • Fixed various crashes caused by removing mods which add new banner colours and icons
  • Fixed crash when city was being razed while at the same time a player had a 'Independent Can Discuss: ...' event
  • Fixed crash when clicking on empty specialization icon in diplomacy interface


Random Maps

  • Fixed a bug in RMG (online multiplayer) games where players would sometimes not start on the map layer that they had selected in the leader customization menu.
  • Fixed a bug in RMG where choosing 'Random' advanced setting for 'Resource Sites' (as well as other options with 'Random') would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.
  • Choosing 'None' roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to taverse.


Modding and Tools

  • Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.
  • Modders can now add a requisite to units who stolen from other players using mind control. The requisite is applied to the unit when battle ends.
  • Added support for additional workshop tags to PackageManager
  • Modding: All of the 'AoW City Operation' now correctly check their required properties
  • Map Editor now streams content cutting memory use considerably.
  • Mod Editor now only loads low-resolution textures, cutting memory use considerably.
  • Fixed rare bug in PackageManager where it would not correct detect previously publish workshop item.
  • Fixed an issue that prevented modders from editing XP pickups without causing instability
  • Fixed a crash caused by modders adding starting properties to city cores


Graphics and Glitches

  • Fixed a geometry gap in the city walls of arctic city battles.
  • Fixed a graphics glitch for one of the human male hairdos.
  • Linked the correct bird for the Halfling Eagle Rider.
  • Fixed the dragon animation so they correctly spawn particles when using the fire spit ability.




Text and Localization

  • Fixed a typo in the English Warp Domain description.
  • Updated to Poison Domain description to include which units are not valid targets for the spell's effect.
  • Updated the Ancient Ruins description to correctly indicate the reward for clearing this structure.
  • The Polearm ability description now - correctly - states it give a +4 damage bonus. It used to say +5 which was incorrect.
  • Fixed French typo in Cannon description
  • Fixed German Dark Pact Ability & Spell description
  • Fixed and clarified English loading screen text
  • Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.



Miscellaneous

  • AI no longer tries to dispel meditate, so it has casting points and mana left for more usefull things.
  • Tweaked Audio settings for sound effects reported to be too loud
  • Fixed an issue that caused the camera to zoom in during combat while the user was moving the camera, was supposed to be when the user WASN'T moving the camera
  • Fixed an issue where skills given by libraries didn't trigger the All Knowing empire quest. Library rewards will still not trigger the Sage empire quest.
  • Fixed an issue where Users could glitch the leader editor by selecting creation master, then changing to necromancer and back again.
  • Fixed issue where master specialization would not be correctly removed when removing adapt
  • Fixed an interface issues where properties would display 'Unknown Property Source!' when it could not find the source of the property. Instead of displaying the property's screen name.
  • Fixed an issue on certain Linux distributions where the checkboxes were not visible in the User Content tab of the Launcher.
  • Resolved an exploit in Diplomatic AI.

Patch v1.705 in Open Beta

Hi everyone,

Between work on you super-secret-project and after recuperating from a visit to GamesCom in Cologne, the team here got stuck in to tackle some AoW3 bugs. This has resulted in a patch – v1.705 – which is available as an open beta on Steam now!
Do you want to know more?

Sales Milestone, New Game, Patch & GDC

500k sales of the main game.
Thank for the support people!

If you have any issues please post and let us know. We've been making fixes and will put a patch public when there a nice bunch of them.

For more info - like on future Triumph projects - see the news post.