AIdventure cover
AIdventure screenshot
Genre: Role-playing (RPG), Adventure, Indie

AIdventure

AIdventure at the Scream Festival

AIdventure is participating in the Scream Festival!
Enjoy a scary discount on the game during the whole event!

And don't miss the Halloween Live Friday 1st at 9:00 PM (UTC+2).

AIdventure's Halloween Live

We will try the horror scenarios of AIdventure!

AIdventure - Update 2.1.0-Experimental

Howdy adventurers,


Today, I’m releasing an exciting new version. It will be in open beta for now.


If you want to experiment the newest AIs and a faster generation, you should give this beta a try!


This also introduce the assisted generation, more detail about this below.

Changelog



  • Implemented the assisted generation

  • Added a wiki page about the assisted generation

  • Added support for Llama AIs.

  • Added open_llama_3b_v2, Llama-2-7b and Llama-2-7b-chat AIs to the game.


Nvidia driver update



If you didn’t update your drivers since a while, you might need to do so. The server will print an error about your nvidia card not being up-to-date.

For users on Itch



Updating the environment on Windows will download ~3GB of data, but the processing might take some minutes. Be patient.

What is assisted generation?



It is using a small AI (the assistant) to accelerate the processing of your prompt.
The assistant will process your inputs and deduce what words come next, then it will ask the big AI to confirm the result.


Here is a video (thanks to Hugging Face for their videos) explaining what happens without the assisted generation


Video


Now, let’s have a look at what happens when you use an assistant


video


For more details, you can read their article here: https://huggingface.co/blog/assisted-generation

Support me on Ko-fi.com!



My Ko-fi page.


One-off supporters get:


  • 🤖 | Discord “Tipper” role

  • 🎬 | Behind The Scenes content



Monthly subscribers get:


  • 🤖 | Special Discord role (Adventurer, Patrician, Conqueror)

  • 🗳️ | Exclusive voting on the next feature

  • 📢 | News before everyone

  • 🎬 | Behind The Scenes content

  • 🎁 | Digital goodies

  • ✉️ | Direct messages

  • 🎉 | Social Media Shout-out & Name in credits

  • 🛁 | The water of my bath (It’s a joke, please don’t ask for it!)
    And more.


Or by reviewing the game!



If you like my work and want to help me, please, review AIdventure on Steam! It’s very important and can help me a lot!





What next?



This version will remain in experimental until I get some feed back. But then, I will continue working on the quality of life improvements and a tutorial.


See you!

AIdventure - Release 2.0.5

Hey everyone,


Today, the 2.0.5 is coming out of the beta.


This patch features bug fixes and quality of life improvements

Changelog


New content



  • Spanish Localization


Changes



  • A new dock with information about the data sent to the server.

  • The context used to be x characters long, even if it cuts a sentence in the mi (middle of a word like what just happened). Now it will try to not cut any sentence.

  • Some windows now grab focus when they appear

  • The story now supports BBcode. The inputs should appear in bold (Result might change depending on your font)

  • Added an option to choose the colour of the highlighted text

  • The keywords of the lorebook are now highlighted in the input bar! (It has some limitation regarding caps. Moreover, keywords with whitespace aren’t highlighted)

  • The AI menu and the server menu now automatically refresh the list of AIs when you delete or download one.

  • Added an in game wiki (There isn’t many articles for now)

  • Added a popup to help users having the following errors:

    • “Cuda out of memory”

    • “error loading checkpoint



  • Added a button to create an email with all the information needed for the helpdesk.


Bug Fixes



  • Fixed the menu asking you to load the generator, never selecting the default AI.

  • Fixed the exclusive fullscreen not working correctly (replaced it by default fullscreen mode)


Server



  • Added a fallback to change the value of torch_dtype to avoid the “topk_cpu” not implemented for ‘Half’ error.


Support me



If you like my work and want to help me, please, review AIdventure on Steam or rate it on Itch! It’s very important and can help me a lot!



What is coming next ?



For now, I will keep working on small improvements and bug fixes.


See you.

-25% on AIdventure during the Steam Summer Sale!

During the Steam Summer Sale, AIdventure will be at -25% !

Don’t miss the opportunity to live infinite adventures :).

-25% on AIdventure during the Steam Endless Replayability Fest !



During the Steam Endless Replayability Fest, AIdventure will be at -25% !

Don’t miss the opportunity to live infinite adventures :).

AIdventure in the Steam Endless Replayability Fest



Hi everyone,

May 13 - 20, Steam will host the Steam Endless Replayability Fest, featuring games with endless possibilities.

Of course, AIdventure is one of them ! Every story will be different, even if the starting point is the same.

Moreover, you can create your own scenarios and share them on internet!

Stay tuned for the 13th, as I will announce something.

See you the 13th ;).

2.0.5's BETA is available !



Changes



  • A new dock with information about the data sent to the server.

  • The context used to be x characters long, even if it cuts a sentence in the mi (middle of a word like what just happened). Now it will try to not cut any sentence.

  • The story now supports BBcode. The inputs should appear in bold (Result might changes depending of your font)

  • Added an option to choose the color of the highlighted text

  • The keywords of the lorebook are now highlighted in the input bar! (It has some limitation regarding caps. Moreover, keywords with whitespace aren't highlighted)

  • Fixed the menu asking you to load the generator, never selecting the default AI.

  • The same menu and the server menu now automatically refresh the list of AIs when you delete or download one.

  • Added an in game wiki (There isn't much articles for now)

  • Added a popup to help users having the "Cuda out of memory" error.

    • Option to open the wiki to understand how to fix it

    • Option to automatically downgrade settings to reduce the chance of encountering this error again




Server



  • Added a fallback to change the value of torch_dtype to avoid the "topk_cpu" not implemented for 'Half' error.

Community report of May 2024

Hello everyone, I’m publishing a dev log for this month with an important info!

New job



I finished my job at the university last month. I should have a new job in the following weeks.
But, this job will be a full-time one. I found out part-time is hard/impossible to find in my country in my domain.
Everyone wants to hire you for endless contracts at full-time (which is good, but not what I needed).


But there is something cool about this job. In 2 years, I will be allowed to turn it into a stable part-time job. Therefore, it will ensure I can both live and work on my company. So that’s a good point.


Of course, it means AIdventure’s development will SLOW DOWN until that time. Because of it, I will be focusing on small tasks and don’t implement new features, small tasks like quality of life (QoL), text to speech, bug fixes, auto-translation, that kind of stuff.


So, AIdventure should still get better, but without anything significant change.

Epic game release and adult content :O (Click bait)



I first planned to release AIdventure on Epic the 1st May, but it was impossible because I forgot I had
NSFW AIs downloadable, and Epic doesn’t accept adult games. So it delayed the launch.
But, good point is, I will soon publish a SFW version on Itch as well, in case parents want to show this
game to their kids.

Experimental version available



As I said, I will focus on QoL improvements and bug fixes.

You can see on this graph all my tasks organized by area.


As you can see, I have much to do!

I’m going to publish it as often as I can in the experimental branch on Steam. Don’t hesitate to try it and give me feed back about the changes!

Thanks to my supporters



Thank you for supporting me on Ko-fi!


  • Marco,

  • Cynder,

  • SirFactorofX

  • Zarilain

  • patman124


Support me too



You can support me, too, on Ko-Fi.


Or rate the game and review it!



Help yourself, help me, because helping me will help me to help you better.


If you like my work and want to help me, please, review AIdventure on Steam or rate it on Itch! It’s very important and can help me a lot!





Thank you for reading this report :).


See you next time.

Update 2.0.4

Hi everyone.

I’m releasing a patch today. It’s focusing on quality of life improvements and bug fixes.

Changelog



Changes



  • Added the supporters to the credits! Become a supporter on https://ko-fi.com/lyaaaaagames

  • Added a confirmation dialog when trying to close the AI options menu without saving changes.

  • AI settings are now hidden until you select an AI.

  • Changed of logging system

  • All the logs (server’s and client’s) are now centralized in a single logs.txt file inside the game’s folder.

  • Updated the settings preset and auto preset to reduce the user’s memory input by 1Gb to limit the risk of memory overflow during generation of big stories.



Bug fixes



  • Fixed English being an option when selecting an AI translator (Led to crash)

  • Fixed the extreme and major success of rolls being (x < stat/5 and x < stats/2 where it should be <= instead.)

  • Fixed the settings preset and auto preset not taking account of user’s inputs.

  • Fixed the text in the confirmation dialog when downloading a translator.




Rate the game and review it!



If you like my work and want to help me, please, review AIdventure on Steam or rate it on Itch! It’s very important and can help me a lot!





Thank you for reading this report :).


See you next time.

What next?



I will give more info in the next community report (coming out in 1-2 weeks).
But I will focus on quality of life improvements and bug fixes during a few weeks.


See you!