The Esports Combine - Virtual Convention This Weekend
Aimtastic has been selected as the Official Training Tool of The Esports Combine, a Virtual Convention happening this weekend which is helping players get esports scholarships and semi-pro team invites. While it is short notice, it is completely free to join, so if you have time this weekend - check it out. We hope to do more with them in future events!
This is the most advanced modding support of any aim trainer. You can basically do anything.
The updates will be gradually pushed in four parts. In the current state, the implementation is primarily for modders, at least until it's polished up a bit more.
Part 1: Gamemode and general modding Part 2: Player movement modding Part 3: Weapon modding Part 4: Map editor
Go here to get started: https://github.com/MollerVictor/Aimtastic-Modding/wiki/Getting-Started I will also be hanging out in discord to help with any problems you might get. https://discord.gg/j6qhUUH
This is the start of the next generation of aim training, would love to you to be a part of it.
Build 145: Two new gamemodes
Full Patch Notes
(DLC) Two new gamemodes
Limited FPS in menu to 30FPS
Added crit sound
Fixed particles effect on targets
Fixed bug where it still spawned particle effects when you have turned it off in settings
Fixed bug where older workshop items didn't work
Fixed a points exploit
Fixed where you couldn't set hit sound
Build 144: Stats Charts
Hi, One thing I been hearing a lot of people want, is a way of being able to track their progress, and now you can. This patch adds stats charts that tracks your score over time. So for example you can see how much you have improved since last year.
Full Patch Notes
(DLC) Added stats charts
Fixed bug where your leaderboard failed to update sometimes
Fixed relative zoom sens not updating
Fixed bug where changing horizontal FOV, didn't do anything
Fixed bug where changing crosshair color didn't' work
Fixed bug where older workshop items didn't work
Added support for .ogg files for shot/hit sounds
Fixed bug where the player was looking the wrong direction when changing/restarting game modes
Fixed bug where player keep his speed when changing/restarting game modes
Fixed bug where your local scores got wiped on some updates
Fixed bug where new users already had local scores
Build 143: Third Person Mode
Hey All,
We finally have a third person mode, it works on all gamemodes just go to settings and turn it on. It's still on alpha and gonna be continued to be work and improved on.
Full Patch Notes
Added third person mode (Alpha)
Improved preset settings UI
Fixed bug where your score didn't save to the global leaderboard.
Fixed bug where sometimes the game sensitivitys didn't save or update your in game sensitivity
In the last patch I introduced huge graphics improvements. But it turned out they lowered peoples FPS way to much. Also people with older GPUs couldn't play the game anymore. So I decided to revert and redo the graphics. So the graphics gets downgraded a bit, but you avg around double the fps now. Also if the game didn't work for you in the last patch, it will work now.
Update: The game is not working for dx9 users yet, but I working on it, to get it out as fast as possible.
Added grades on the different game modes. You will get a grade (E, D, C, B, A, S), depending on how much score you got. Can you manage to get S on all maps? Grades SS and SSS will be introduced at a later date.
Added friends leaderboard. Now you can compete against your friends for the number 1 spot on the leaderboard.
You can now override the wall texture, to make it look how you want it to look.
Full Patch Notes
Fixed the game not working for DX9 users
Added 3 achievements
Friends leaderboard
Added so you can override wall textures
Graphics changes
Performance improvements
Fixed so your leaderboard score updates directly when you finish a level
Changed Sphere Targets Standard Preset to two targets
Changed texture on Sphere Targets to match the other spheres
Make sure to visit us on Discord. https://discord.gg/j6qhUUH
Aimtastic Build 141: Biggest Update To Date + DLC Launch
Hello everyone!
This is the largest update for the game so far, doubling the amount of playable game modes from 11 to 22, I won’t go into detail on every mode here, but you can get a brief overview in this trailer. And to celebrate the DLC is on sale now, so get it while it's cheap.
[previewyoutube="MOH5wcWqw6s;full"]
This update also contains a full graphics rework, and visual customization is in the works, allowing you greater freedom in how your game looks.
When selecting a mode, you can now hover your mouse over the game mode in question to see a small preview, the update will also allow you to filter out game modes, allowing you to easily find the one you want.
The update also adds a new feature that allows you to easily convert your Aimtastic sensitivity to and from different games. You can also set it to cm/360 should you wish to. Support for Rainbow 6: Siege sensitivity has been added.
FAQ:
Q: Why are you so greedy and want money from us? A: The money will allow me to work full time on the game, instead of just when I have spare time. So this will mean updates more often. All the money goes straight back into the game, to make it as good as possible.
Q: Will I have to pay for things that were free last patch? A: No, everything that was free before is still free now. I also add new free things from time to time.
Q: I don't like this/I want this. A: The community involvement is a big part of this game, I try to add in suggestions whenever possible. The best way of getting your feedback through is either on Discord or in the Steam Discussions.
Added an easy to match your sensitivity to other games.
Added option to set the countdown timer duration
Added Screen Space Reflections support.
Added bloom support.
Added a more advanced FPS counter
Added a new automatic bug and crash reporter
Fixed bug where you get stuck on loading screen
Fixed bug where you couldn't write "." in sensitivity.
Fixed bug where gamemodes images didn't load in directly.
Fixed bug where skeet shooting could spawn 1 more or less targets depending if you got lucky or not.
Fixed bug where you could lower Contrast to 0.
Fixed bug where it sometimes returns the wrong leaderboard
Fixed bug where skeet shooting corridor didn't show timeleft
Fixed bug where targets spawn too fast.
Fixed Fortnite sensitivity to match with the new fortnite sensitivity.
Fixed so special characters doesn’t break the leaderboard.
Fixed so it hides the leaderboard if the room has no leaderboard.
Alpha Build 140b
Fixed lightning on Sphere Targets
Fixed Sphere targets spawning under ground.
Made Sphere targets easier to see. (This is just a quick band aid fix, a better texture is coming in a later patch.)
Alpha Build 140: Visual Upgrades
Reworked lightning.
New Textures.
Improved the looks of all maps.
Made targets easier to see
I wanted to improve the look of the game, and make the targets easier to see. Also wanted to get more consistent brightness across the maps, to avoid hurting peoples eyes.
Lowered the muzzle flare and flash when shooting.
Added so you can change X and Y sensitivity.
Fixed bug where you couldn't write "." in sensitivity.
Fixed bug where skeetshooting could spawn 1 more or less targets depending if you got lucky or not.
Fixed bug where you could lower contrast to 0.
Removed advanced video options
Alpha Build 139d: UI stuff is so boring...
Added Fornite and Overwatch sensitivity.
Added horizontal FOV to options.
Allow zoom FOV to be lowered down to 10.
Fixed so use relative zoom sensitivity updates the UI, and only show the right setting.
Fixed so you can change Brightness, Saturation, and Constrast in intervals of 0.1.
Fixed bug where Inverted Vertical wasn't applied on startup.
Added "Reset" keybinding to options.
Fixed bug where "quake hit" had 54ms of silence before it played the sound.
Fixed so player is centered correctly in 360 tracking room.
Fixed reaction room leaderboard was sorted in the wrong order.