Aircraft Carrier Survival cover
Aircraft Carrier Survival screenshot
Genre: Simulator, Strategy, Tactical, Indie

Aircraft Carrier Survival

Announcement - Game Changes & Bug Fixes

I’m Damon from Creative Storm Entertainment. Not to be confused with CreativeForge Games. A bit about myself: I'm the designer/developer of the Age of Gladiators and Raiders! Forsaken Earth series, as well as being a co-designer/developer on Deadwater Saloon.



As Gambit Games is no more, I’ve been asked by CreativeForge to come in and help fix some of the bugs and make improvements to the game. Note that I am actually a fan of the game as well and have played the campaign to completion twice now (50+ hours on Steam), with 72% of achievements earned (a couple elude me like Purple Heart – I guess I just can’t stand seeing my crew members die).

One thing to note is that I have not played the sandbox mode as of yet, but plan on doing so soon. I understand there are some game breaking bugs there.

My strategy is to be transparent and push out series of smaller, but more frequent updates instead of larger and potentially more game-breaking ones. To my knowledge, the game hasn't received a patch since June of 2022. I intend to change that. In doing so, I'm likely going to forego some of the previously-promised visual changes (ocean color and foam, for example) and focus instead on what I think are more important gameplay impediments that need fixing.

I can't promise I'll get all the bugs fixed right away, but I'll listen and do my best.

These are some of the changes I have come up with from my gameplay:


  • Add a Pause button
  • Save system is still broken (slots disappear when using scroll bar)
  • Saves do not work sometimes during missions – I intend to identify and fix this.
  • Panel showing which planes are on deck at any given time (fighter, dive, torpedo) – I grew weary of counting how many of each plane type I had before planning airstrikes and think a quick UI addition can fix this problem.
  • Show how many (planes on deck/planes required for mission) in launch rollover (instead of just how many planes required) – there have been too many times I’ve rolled one too many torpedo bombers and clogged up the deck during mission critical times.
  • Health status UI bar on carrier (sections damaged / sections critical)
  • Remove air strike not finding any targets – this one drives me crazy. If I recon an area and plan an airstrike, I find it frustrating when there are no targets found during the strike.
  • Save attack cards – I would like to explore the ability to save a particular attack and use it again instead of having to remember which cards make for my most effective attacks.
  • Remove random injuring of crew members (I find it aggravating when my crew members slip on wet decks and get critically injured)
  • Faster airplane movement on decks – not sure about this one but would like to explore it a bit more.
  • Add quick save notification – when I hit the f5 key, I sometimes am unsure if it actually saved.
  • Duplicate ship abilities can be used – not sure if this will be too game-breaking and overpowering or not, but I would like to maybe consider bringing too or more of the same escort ships on a mission and being able to use their abilities even while the other one is on countdown. I suspect this one won’t be viable though.)
  • Add Save message after successful save on the save/load screen
  • Check sandbox mode for any bugs
  • Review tutorial
  • Add periodic auto-saves to the game, say every 24 hours or so.


Some of these may not be viable, but I wanted to run them past the community.

As mentioned before, I want to forego some of the aesthetic changes and focus on the game-breaking problems as well as some of the above quality of life changes first.

Thanks!

Future content update



Hello Admirals!

List of upcoming changes:

1. camera settings,
2. weather,
3. water,
4. Post process and colors of everything,
5. foam on the water,
6. NPC ship from which we move resources in the tutorial,
7. behavior of all NPC ships (moving on water);

The original plans were that we would make it with everything by the end of December, however, we need a few more moments to meet our quality requirements and conduct proper testing.

We would also like to wish you all the best for the coming 2023.





Hello Admirals!

We know you've been waiting patiently and looking for news about what's going on with ACS. I come to you with information that is still as fresh as a new telegram. First of all, we thank you very much for your interest and that you have not left our ship.

Unfortunately, the prolonged break in communication was impossible to jump through - we tried to assure you that the game will continue to improve. Still, as you have noticed, we needed time to give you more information. We want to assure you that the project has not been abandoned. The truth is that there have been some changes in the team, and we need time to adjust our schedule.

We have been looking for the right people to meet the tasks set before them, from fixing bugs to further developing the game. We are currently in the reorganization phase and preparing materials to implement minor and significant improvements to the game.

The new team is collecting all the comments that have been reported so far and has already undertaken to fix them, but we would still like to ask you to be patient for a while because, unfortunately, the latest update will appear in at least two months. If you want to give us more feedback, please feel free to channel #bugs on our discord or email devs@creativeforge.pl (Player.log and player-prev.log, are located in %appdata%..\LocalLow\GambitGamesStudio\AircraftCarrierSurvival <-- just type it into explorer)

We are pleased that you wanted to play the current version of this project, but we know it is inadequate. We want to improve and modernize it to a large extent, providing you with a product we will all be satisfied with.

As soon as we have further information, rest assured - you will know immediately.

HotFix #6



Hello Admirals! We have made a few corrections to known problems:



- Fixed bug preventing carrier speed changes
- Fixed bug with incorrect speed setting saved/loaded
- Fixed bug preventing full completion of mission “Groundwork” (special thanks to our discord member DKATyler for reporting the bug)
- Fixed more instances of a bug that caused the deck to be blocked (special thanks to our discord member Deron8564 for providing logs and saves that allowed tracking out this bug)
- Fixed a bug that caused the landing UI to display recovered planes correctly
- Fixed a bug that caused large number of fleets to spawn on the sandbox world map
- Fixed minor escort skill bugs
- Campaign mission summary will now correctly display all completed and failed side-objectives



We wish you only successful missions!

Update 1.0



Hello Admirals! Today we come to you with more changes to the game that we hope will improve the game experience.



Game Changes:
- New language added to the game - Russian
- New language added to the game - Spanish
- New feature added to the game - mission recovery now can be done in parts as players can pick which squadrons to land
- New feature added to the game - mission recovery now shows the timer
- New feature added to the game - mission recovery can now be interrupted - remaining squadrons will wait for another chance to land
- New feature added to the game - carrier speed icon shows the current speed setting
- New content - a new escort ship was added to the game - Brooklyn (Type II)
- New content - a new escort ship was added to the game - Sims (Type II)

- fixed instances of deck blocking bug
- fixed escort skill ‘free mission’ save bug
- fixed sandbox objectives - timers should now allow completing all objectives
- fixed lost planes double counting in the campaign
- fixed bug in the crew inspector
- fixed bug with settings menu blocking the summary screen
- fixed Casablanca’s ‘remote pickup’ escort ability bug
- fixed - squadrons sent by escort ships no longer appear in ‘retrieve’ panel
- fixed summary screen bug
- localisation fix for chinese crew speciality descriptions
- minor localisation fixes for languages other than english
- minor balance changes


If you want to share your thoughts, opinions, found a bug or just want to chat - we are available.

HotFix #5



Hello Admirals! We have made a few corrections to known problems:



- Fixed clouds error,
- Fixed wrong ships on attack replays,
- Fixed various crashes,
- Fixed various deck-blocking bugs; with loading game as well,
- Fixed retrieval tactic mission crash,
- Fixed escort skills usage,
- Fixed confirm window,
- Fixed player teleport on m4.1,
- Fixed radar range,
- Fixed default radar range for all CV's,
- Fixed save error on m1.2,
- Fixed save error on sandbox,
- Fixed Surprise Attack order,
- Fixed spotting ranges modifiers,
- Fixed min/max parameters for Heavy Carrier,
- Fixed Icon Workshop on CV-9,
- Fixed input for dc button,
- Fixed loaded airstrikes making no damage
- Fixed escort recovered mission doesn't count towards objectives
- Fixed sandbox save error
- Fixed issue preventing quitting the game/going back to pearl harbor after winning



HotFix #4



Hello Admirals! We have made a few corrections to known problems:



- Reworked detection system,
- Updated localization,
- Updated escort ability descriptions,
- Adjusted medal requirements m3.2,
- Fixed clouds error,
- Fixed wrong ships on attack replays,
- Fixed various crashes,
- Fixed various deck-blocking bugs; with loading game as well,
- Fixed retrieval tactic mission crash,
- Fixed escort skills usage,
- Fixed confirm window,
- Fixed player teleport on m4.1,
- Fixed radar range,
- Fixed default radar range for all CV's,
- Fixed save error on m1.2,
- Fixed save error on sandbox,
- Fixed Surprise Attack order,
- Fixed spotting ranges modifiers,
- Fixed min/max parameters for Heavy Carrier,
- Fixed Icon Workshop on CV-9,



HotFix #3



Hello Admirals! We have made a few corrections to known problems:



- Updated generators mechanic
- Updated escort panel UI
- Updated ally backup cost in sandbox - now it is 1 command point
- Changed default chosen buff on admiral creation - defensive pos
- Changed CAP mission - planes now have 35% to become broken upon enemy attack
- Fixed negative command points
- Fixed tactical maps custom mission
- Fixed loading landing
- Fixed sandbox mission Destroy multiple bases
- Fixed/changed sandbox attacks
- Added option to close Confirm window with escape button
- Fixed Identify target mission
- Fixed Send free mission escort skills



HotFix #2



Hello Admirals! We have made a few corrections to known problems:



- Added unidentified objects random starting rotation
- Added crew inspector to medals window
- Added main goal info panel
- Added settings confirm window
- Added crew swapping
- Updated POI tooltip
- Fixed sandbox total lose
- Fixed buffs panel animation
- Fixed sandbox Defend Multiple Fleets mission
- Fixed CV5 deck light
- Fixed admiral portrait
- Fixed plane upgrades
- Fixed destroyed ships counter after loading,
- Fixed sound notifier
- Fixed 2nd tutorial



HotFix #1



Hello Admirals! We have made a few corrections to known problems:



- Achievements not granted fixed
- First tutorial fixes
- Campaign ending screen fixed
- Escort save fixed
- CV9 hole in section view fixed
- Attack japan mission special order fixed
- Sandbox node spawns fixes
- Crews managment fixes
- Mission 1, mission 2 specific order corrected
- Mission summary screen adjusted
- Localization translation update