Airmen cover
Airmen screenshot
Genre: Shooter, Strategy, Indie

Airmen

Airmen 1.21.9: Outpost Investment

Invest in up-and-coming outposts across the archipelago this update with a new system for jump starting outpost XP gains. Outpost investment allows airmen to skip the first rank of outpost enhancement for a small gold and random resource cost. Investing only maximizes XP so be sure to select the rank up benefit to collect your return.



Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

1.21.9

Major Features


  • Outposts can be invested in to increase their XP to max when rank 1.

Minor Features


  • Added a HUD notification when you increase an outpost's XP.
  • Reduced outpost rank decay speed.
  • Added an antenna to sewer outposts with Radio Tap unlocked.

Bug Fixes


  • Fixed delivery parcels getting extracted at cargo caches.
  • Fixed AI ships sometimes targeting nothing at outposts.
  • Fixed mines being targetable by AI turrets after detonation if they detonate themselves.

Airmen 1.21.8: Outpost Upgrades 2

This week's update adds a unique new outpost upgrade: the defense turret. The turret will target any ship with a bounty including other AI ships. The new EvE functionality has also been expanded to cargo ships. Aggressive AI on the archipelago will assault passing cargo ships leaving the rewards to the nearest opportunist.



Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

1.21.8

Major Features


  • Added the defense turret outpost enhancement to non-sewer outposts. The defense turret will target ships with bounties.

Minor Features


  • Outposts will lose a quality every 48 hours. This timer resets whenever XP is gained. After an outpost ranks down the next rank down will occur in 24 hours if no XP is gained.
  • Added a radio antenna to non-sewer outposts with radio tap.
  • Added a second AI team for cargo ships and other bountiless spawns. These ships can engage other AI on the original AI team.
  • Added dragoon spawns to some henge outposts.

Airmen 1.21.7: New Outpost Upgrades

This week's update adds a few small features to outpost enhancement. Outposts with refineries can select an upgrade that provides a trickle of matching raw resources. Remember the choose outpost upgrades wisely as an outpost's max rank is five.



Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

1.21.7

Major Features


  • Added outpost upgrades that provide a trickle of raw resources into the outpost cargo cache. Requires the matching refinery.
  • Added an outpost upgrade that provides a trickle of bonus influence resources into the outpost cargo cache.

Minor Features


  • Extracting cargo at the quartermaster provides outpost XP.
  • When a region loses its main influencer outposts in the region will lose a rank and random feature.

Bug Fixes


  • Fixed cargo cache extraction appearing in the wrong category in the post-expedition menu.
  • Fixed glass glowing when underwater or far away in the fog.

Airmen 1.21.6: Outpost Ranks

Outposts across the archipelago are overhauled this update adding a per-outpost rank. Each outpost gains XP when contracts from it are completed and cargo is extracted through the cargo cache. Once an outpost gains enough XP, any player can select an upgrade for it at the supplier, adding a refinery of their choice or new contract provider.



Future updates will flesh out the outpost XP system and rank upgrades. Some existing functions such as higher level contracts will be split into their own upgrades along with new enhancement options. Additional means to gain outpost XP and mechanics to maintain it will also be added.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

1.21.6

Major Features


  • Added outpost ranks. Complete contracts from outposts or deposit cargo into the cargo cache to increase outpost ranks and select upgrades.

Minor Features


  • Outpost contract providers now provide server synchronized contracts like factories and bunkers.
  • Changed the Dealer at outposts to a Supplier offering outpost upgrades.

Bug Fixes


  • Fixed sails snapping to the wrong rotation after rebuilding a ship.

Airmen 1.21.4: Submersion Effects Improvement

This week's update overhauls many of the visual effects tied to camera submersion. The player camera is now treated as either fully submerged or unsubmerged and when this status changes, a simple effect will play on the screen. Additionally, the underwater fog effect has been updated to properly shade transparent surfaces instead of tinting them based on the distance of the surface behind them.

1.21.4

Major Features


  • Reworked camera submersion effects. The camera will now be either fully submerged or unsubmerged.
  • Added submersion and unsubmersion effects.

Minor Features


  • Updated the visuals of the siege storm clouds.
  • Removed auto turret research for each turret type. Consolidated auto turret unlocks into the regular turret unlock research.
  • Increased the accuracy of the flak walker cannon.

Bug Fixes


  • Fixed obelisk contracts not unlocking the next tier of contract.
  • Transparent effects such as explosions and bullet trails will be properly visible underwater.
  • Fixed quality settings not changing cloud quality during gameplay.

Airmen 1.21.3: Minefields

This week's update adds a new encounter at outposts across the archipelago. Small minefields will appear above outposts to harry visitors. Remember to check for and disarm mines before approaching an outpost to avoid an extra trip to the ship factory.



Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

1.21.2

Major Features


  • Added minefields that randomly appear above outposts.

Minor Features


  • Added the guides menu to the splash menu.

Bug Fixes


  • Fixed Bunker I and III damage stats being balanced around the wrong fire rate. Increase the damage of Bunker I from 145 to 240. Increased the damage of Bunker III from 105 to 190.
  • Fixed the front rudder lacking a build collider that the base.
  • Fixed mustaches being improperly positioned in-game.

Airmen 1.21.2: Ship Rebuilding

Factories across the map gain a new functionality this update allowing airmen to restore destroyed parts on a ship. The new rebuild option costs 10 gold and the part cost of each destroyed part. Faction players are unable to utilize the rebuild option at factories controlled by other factions.



There will be no weekly update next week (8/13).

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

1.21.2

Major Features


  • Added the ability to rebuild your ship at factories, restoring destroyed parts. Faction players can only rebuild their ship at neutral or controlled factories.

Minor Features


  • Reduced the firing slow of most adjustables from 80% to 60%.
  • Greatly reduced the firing slow for the short range adjustables (battery, rocket, blast and gatling) to 40% from 80%.
  • The mustache trader has been chased out of town for his extremely reasonable prices and has taken refuge among the smugglers.

Bug Fixes


  • Fixed bonus influence parcels not awarding bonus influence when extracted at cargo caches.
  • Fixed adjustable mag beams sometimes firing a visually short beam.
  • Fixed the pirate king icon not appearing on the map.
  • Fixed territory not appearing controlled at exactly 600 influence.
  • Fixed accuracy scaling weapons fired by remote players not applying accuracy scaling effects for the local player.

Airmen 1.21.1: Semi-Adjustable Behemoths

Semi-adjustable behemoth cannons are available in this week's update. The new cannons work like regular adjustables but only have one axis of rotation. Multi-behemoth loadouts can now be configured for gun convergence or coverage.



Walker legs have also been updated with minor features to ease their use with less aimable weapons. Their new tilt controller interaction allows them to hold varying degrees of tilt and the drift cancellation of the mech legs keeps the ship extra stationary.



Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

1.21.1

Major Features


  • Added semi-adjustable variants of all behemoth cannons.

Minor Features


  • Added the drift cancellation of mech legs to walker legs.
  • Legs will hold a tilt angle when controlled with the tilt controller.
  • Increased damage reduction of behemoth cannons from 0 to 15.

Bug Fixes


  • Fixed the tool tip for submersible rods displaying the wrong mass.

Airmen 1.21.0: 4th Anniversary Update

A shrewd business man carrying goods of the highest quality arrives on the archipelago for this year's anniversary update. Blow through you massive stockpile of resources this update to purchase 6 new cosmetic mustaches. Launching an expedition during the anniversary event will automatically reward you with the classic mustache. After the event ends, the classic mustache will become purchasable from the mustache trader and all mustaches will remain permanently available.



Track down the mustache trader at any of the contract forts marked on the map. Each mustache can be purchased for a very reasonable amount of their related resource and equipped in the new accessory tab of the cosmetic menu.



Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

1.21.0

Major Features


  • Added the mustache trader.

Minor Features


  • Added cosmetic accessory functionality to airmen cosmetics.

Bug Fixes


  • Fixed the magnetic drive lacking its unlock requirement.

Airmen 1.20.20: Behemoth Gatling Cannon

A third behemoth class weapon, the behemoth gatling cannon, arrives this update. The behemoth gatling fires a mildly explosive shot with greater accuracy than the behemoth flak. The cannon is slightly more accurate than the flak variety and has a higher firerate. The behemoth gatling cannon is unlocked alongside gatling weaponry.



Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

1.20.20

Major Features


  • Added the behemoth gatling cannon.

Minor Features


  • Increased the HP of behemoth class weapons from 5000 to 5500.
  • Added a side mounted variant of the walker leg.
  • Updated the model of walker legs.

Bug Fixes


  • Fixed easy difficulty players not being able to prevent bountied and faction ships from extracting.
  • Fixed the gun placement on the surface mounted light gatling turret.