First off, thank you so much for all of the wonderful feedback on last week's major release! It's fantastic to see that the work we put into this game is still so highly appreciated to this date. As a response to that major release we are today back with Airport CEO 1.1-1, fixing some of the most widely reported issues in relation specifically to the new helicopter feature. Here's the patch notes for today's update:
Release notes - 1.1-1
Improvement
MERC-464: Helicopter flights now differentiated using separate colors in the flight planner panel
Bug
MERC-10: Vehicle purchase tutorial step contains image references to old UI
MERC-299: Medium helipad panel incorrectly show option of ability to upgrade to jet bridge
MERC-462: Medium helipads R&D project can be researched ahead of the commercial license R&D project
MERC-470: Durability modifier is not shown when up- or downgrading medium and large stands
As mentioned before, we are continuing to monitor issues as they are reported and will most likely be back with additional stabilization updates over the coming months.
// Alexander, Fredrik & Olof - Apog Labs
Airport CEO: Helicopters
Innovative rotor configurations, sleek cockpit designs, and formidable thrust! These are just a handful of features that define the helicopters in Airport CEO, a new type of vessel that can now traffic your airport! Featuring iconic models like the Bell 206 and the Boeing CH-47 Chinook in a passenger configuration, the Airport CEO Helicopters DLC showcases a quintet of distinct helicopter models that have played a pivotal role in aviation.
This DLC also enables you to operate a new type of airport: Helicopters only! Of course, a hybrid configuration is also supported per your airport’s requirements.
New features:
Five new helicopters
Two new airlines
The small helipad
The medium helipad
Helicopter only airport operations
Helicopter research projects
Helicopter incidents
As a small celebration of the newly arrived choppers, we put together a small trailer showing them from their best angles...
Read more about the Airport CEO: Helicopters DLC here!
Airport CEO 1.1-0 released
Hej hej, airport CEO!
Today we are happy to announce Airport CEO 1.1-0, a new major content update to Airport CEO primarily featuring the new Airport CEO: Helicopters DLC! Part of 1.1-0 are also a subset of other small changes and improvements, some of which already shipped with version 1.0-46 including a major game engine upgrade. And yes, with 1.1 there's finally some proper new Airport CEO content available for those who wish and while the work and development of Atmosfar continues in a mostly quiet state, we have during our free time and in-between sprints been working on realizing something of a personal dream of ours: Implementing helicopters in Airport CEO! You can read more about them here, but now it's time to check out the patch notes below:
Release notes - 1.1-0
New feature
MERC-3: Small helicopter pad
MERC-4: Medium helicopter pad
MERC-5: New helicopter: Bell 206
MERC-6: New helicopter: Robinson R44
MERC-7: New helicopter: Boeing CH-47 Chinook
MERC-8: New helicopter: Sikorsky S-92
MERC-9: New helicopter: Eurocopter AS350
MERC-13: R&D project: Small helicopters
MERC-14: R&D project: Medium helicopters
MERC-15: Helicopter flying simulation
MERC-16: Helicopter turnaround simulation
MERC-17: Helicopter incidents
MERC-18: New airline: HeliJet
MERC-19: New airline: BladeLift
MERC-20: Helicopter flight planning
MERC-21: Helicopter flight generation
MERC-29: Helicopter UI icons
MERC-30: Helicopter flight auto-planning
MERC-56: Helicopter landing particle effect
MERC-89: Helicopter sound effects
Improvement
MERC-221: Curved connection lines
MERC-240: Almost any object can now be quickly copied by hovering over it with the mouse pointer and pressing "C"
It's likely that we'll be back in a few days with an additional update stabilizing the Helicopters DLC, keep a look out here and we'll do the same!
// Alexander, Fredrik & Olof - Apog Labs
Airport CEO 1.0-46 released
Hello, airport CEO!
It's time for another small maintenance update. Well, while it may be small in content it actually boasts a significant underlying change with a significant upgrade to the game's engine version. There's also a few other small but important changes that server to continue the stability and viability of Airport CEO going forward. Check out the changes below:
Release notes - 1.0-46
Improvement
MERC-2: Upgraded engine version to Unity 2019.4.40f1
New feature
MERC-12: Support for Epic Games achievements
MERC-22: Migrated bug reporting tool to new Jira instance
MERC-31: Almost any object can now be instantly copied using CTRL + C while hovering on it with the mouse pointer
That's it for now, thanks for reading and being an airport CEO!
// Alexander, Fredrik & Olof - Apog Labs
SimFest 2023 now live: Start your Airport CEO career at 75% off!
Attention all airport CEOs on this frequency!
We're happy to squawk you that Airport CEO is a featured game in this year's SimFest, and that the event is currently live!
Running until 24th July at 19:00 CET, you have the opportunity to acquire Airport CEO at a 75% discount along with a bunch of other great simulation games! So don't miss out on this awesome fest showcasing a wide array of simulation titles; head over to the Steam store page for exploring SimFest 2023 here!
// Apog Labs
The next Apog Labs title: Atmosfar revealed!
"Uncover the fate of humanity’s final outpost as you survive and explore a thrilling world of floating islands and soaring beasts. Brave the skies on your own or assemble a squadron of your friends as you scavenge scrap to engineer and upgrade flying vessels while bringing your airbase along for the journey."
Today we're extremely excited to finally be revealing Atmosfar, the next Apog Labs title and a dream and vision of ours for roughly the past year and a half. Atmosfar is a sky-high odyssey set on an alien planet of floating islands explored by flying crafts and a mobile airbase as you uncover the fate of your collapsed colony.
First, head over to the Atmosfar website to orient yourself. Secondly, if you haven't check out the trailer yet, you should do so immediately here:
We're currently in the process of launching all platforms where you'll be able to follow the development progress and it might take some time to get everything up and running; please bear with us and keep the blue side up!
// Apog Labs
The next Apog Labs title: ATMOSFAR revealed!
"Uncover the fate of humanity’s final outpost as you survive and explore a thrilling world of floating islands and soaring beasts. Brave the skies on your own or assemble a squadron of your friends as you scavenge scrap to engineer and upgrade flying vessels while bringing your airbase along for the journey."
Today we're extremely excited to finally be revealing ATMOSFAR, the next Apog Labs title and a dream and vision of ours for roughly the past year and a half. ATMOSFAR is a sky-high odyssey set on an alien planet of floating islands explored by flying crafts and a mobile airbase as you uncover the fate of your collapsed colony.
First, head over to the ATMOSFAR website to orient yourself. Secondly, if you haven't check out the trailer yet, you should do so immediately here:
We're currently in the process of launching all platforms where you'll be able to follow the development progress and it might take some time to get everything up and running; please bear with us and keep the blue side up!
// Apog Labs
Airport CEO 1.0-45 released
Hey hey hey, airport CEO!
Long time no see but we are back with the tiniest update as of yet, Airport CEO 1.0-45, that addresses an important issue with the achievement trigger system that has affected a small number of users. This update will ensure that achievements such as the Wilhelm Röntgen properly triggers once achieved. Here's the short patch notes:
Release notes - 1.0-45
Bug
[MERCURY-47109]: Some achievement does in very rare instances not correctly invoke when reaching the trigger value
Unrelated to Airport CEO, we as developers have some exciting news to share: https://steamcommunity.com/games/airportceo/announcements/detail/3666531626462318431
// Alexander, Fredrik & Olof - Apog Labs
Airport CEO 1.0-44 released
Good day, airport CEO!
As you may have noticed we have over the past few days been doing some adjustments to the ATC system of Airport CEO, specifically targeting a few undesired behaviors featured mostly within very large airports. Today we're releasing the (most likely) final update in that series which takes care of some final stabilization in relation to these new updates, specifically...
Release notes - 1.0-44
Bug
MERCURY-47103: Flights can on very large airports in rare instances be planned in the past due to a missing flight list cache clear
MERCURY-47124: Flights on very large airports can slowly over time degrade in landing time accuracy
MERCURY-47127: Serialized and de-serialized flights can due to an incorrect validation check on some airports bloat the flight data save file
While these balance issues primarily, as mentioned, with very large airports - ultimately airports of all sizes benefit from these improvements.
Thank you for playing and see you around the community!
// Alexander, Fredrik & Olof - Apog Labs
Airport CEO 1.0-43 released
Good evening, airport CEO!
Happy Halloween! We're back with a super small update as a result of the flight planner double booking fix part of the recent -42 update. The automated flight booking system is one of the most complex and involved systems in the ACEO code base and this particular change caused some performance degradation that we are now sorting out. We'll most likely be back with another stability update in the near future, but until then here's today's patch notes:
Release notes - Version 1.0-43
Bug
MERCURY-47061: Uncaught NullReferenceException in flight update and planning look can in very rare instances on extremelt large airports cause flight traffic to stall
MERCURY-47044: Flight status sanity check algorithm can for very large airports with a multitude of schedule flights cause significant lag spikes of up to 15 seconds