Fix merchant panel crash when selling captured ship
Fix ship retreat icon still keep showing event when the escort ship is already back into player's range
Fixed crash issue when ally escort ship got destroyed and fall out of range
Playtest Update 1.0.18
Playtest Update 1.0.18 This version includes accumulated changes and hotfixes that have been implemented in the demo over several versions (Demo 1.0.12 - Demo 1.0.17)
π οΈ Major Improvements
Changed save directory name to AirshipPlaytest to avoid conflict with release version
π¨ Minor Improvements
Added Cruise Activate and Cruising VFX
Added internal cooldown for Cruise Priming and Cruise Activate speech
Standardize Pirnmill Port visual and obsolete old technique used in Pirnmill that could also cause system crash on some hardware
π Bug fixes
Fixed Graphical glitches on several places: Ship emblem, Animated game logo, Color leak on unwanted area
Fixed parasite fighter firing on each other and its projectile would not hit the enemy ship
Resolved crash issues on multiple occasions
Playtest Update 1.0.12
Playtest Update 1.0.12
π οΈ Major Improvements
Implemented portβs Worldmap
π¨ Minor Improvements
Implement localization keys for location texts in dialogues
Implement achievement localization keys
Battle ai avoidance will try not to get too close to engaged enemy while avoiding
Implement ships name localization and now available in Chinese language
π Bug fixes
Fix Year and month are not localized
Fix Officers earn exp strings are not fully translated
Fix localized issue in ship part hover panel
Fix localized issue in tutorial ship editor
Fix selling ship condition in merchant panel
Fix manual cruising setting old destination causing unable to cruise
Properly cleanup voyage state when player do Port-landing or Harvest action
Playtest Update 1.0.11
Playtest Update 1.0.11
π¨ Minor Improvements
Setting fixed time update for more precisely physic calculation but trade -off with CPU overhead in battle
Optimized Skybox shader and improved building readability to area with lightsource
Simplified Location-HUD display and positioning logic to reduced screen clutter
Added Green belt landmass to skybox shader.
Adjust Skybox parameters to increase the visibility of greenbelt landmass
π Bug fixes
Fixed crashed on mine projectile scanned and found dropped balloon
Fixed Chinese language officers' name display error in officers roster under on the main image
Fixed Chinese language officer hover panel display officer name as square
Fixed tooltip not hide after assign officer
Fixed district names are not localized
Fixed Navigation map context sensitive text is not localized
Fixed Ship grid filter names are not localized
Fixed the issue where Location-HUD being out-of-position when the screen resolution was reconfigured
Playtest Update 1.0.9
Playtest Update 1.0.9
π οΈ Major Improvements
Implement assertion failure pop-up upon game termination
π¨ Minor Improvements
Updated item rarity of home product and construction product.
Removed unused weapons from the PvP loadout.
Tagged a mana type for mana weapons.
Add trajectory bias to random encounter
Added Traditional Chinese Language option
π Bug fixes
Fixed the issue where Location-HUD being out-of-position when the screen resolution was reconfigured
Fixed ShipStats text to always remain on a single line (Dry Weight, Max Speed, Max turn rate, Fuel, Ammunition, Material, Cargo Slot, Repair Teams)
Fixed 2 incorrect Sigrunβs voicelines in the prologue
Fix cruising countdown showing decimal
Fix cruising triggers in cinematic
Fix achievement triggers
Playtest Update 1.0.8
Playtest Update 1.0.8
π¨ Minor Improvements
Improve performance ship grid UI on edit ship
Improve ship stat UI
Improved TC mines explosion effect
π Bug fixes
Resolved the problem where Mountain-Buster-Torpedo and all Mines were not despawning properly
Fixed 2 incorrect Sigrunβs voicelines on Pirnmill Town
Playtest Update 1.0.7
Playtest Update 1.0.7
π οΈ Improvements
Manual ship control now cruise-able wihtout need to interact with worldmap
Replaced airships' obsoleted parts with the updated parts
Resolved the seam artifact on Greater-Segson
Replaced old back-button graphic on Pvp ship-editor
Enabled mipmapping on the mini-loader (port-loading-indicator) to reduce pixelation caused by oversized images
The screenshot image from the Save/Load panel no longer exhibits a red color glitch during the panel's transition sequence
Improved the visual of the smoke trail for Torpedo-type projectiles
Updated fleet behavior tooltip text
π Bug fixes
Resolved the issue that was causing the aggro arrow to not clear itself properly
Playtest Update 1.0.6
Playtest Update 1.0.6
π οΈ Improvements
Implement new parameters for storage part
Implement new parameters for command part
Improved location-interaction-panel button spacing and layout
Increased update frequency for hostile-encounter to block port landing action
Activating location-point interaction will disable quick-interaction action on another location-point
π Bug fixes
Fix airship status UI didn't update issue
Playtest Update 1.0.5
Playtest Update 1.0.5
π οΈ Improvements
Reduced camera orbit sensitivity on all ports by 90%
Improved aggro-arrowβs visual
π Bug fixes
Resolved the issue where rotating the 3D preview ship in the ship editor would inadvertently trigger panning on the ship grid layout
Fixed blast projectiles are not causing damage consistently
Playtest Update 1.0.4
Playtest Update 1.0.4
:tools: Improvements
Added an animation to the promote officer button.
Improved graphic for confirmation pop-up
Implement cruising system to encounter in travel mode
Implement unexplored location detail in location panel
Players can now use the TAB key to move forward in text input fields during character creation
Improved UI-transition logic to disable mouse interaction during transitions
Update Warcry and Skydiving tactics, adding maneuvering thrust bonuses.
Update Warcry and Skydiving tactics, adding maneuvering thrust bonuses.
:lady_beetle: Bug fixes
Fix loadout management empty selection issue
Fix make transaction in merchant panel in view only mode issue