Airship Academy cover
Airship Academy screenshot
Genre: Simulator, Strategy, Adventure, Indie

Airship Academy

Playtest updated - v 1.0.3

Playtest Update 1.0.3

🛠️ Improvements
- Escort Full Evasion behavior improvement
Fixed exiting the shipyard tutorial prematurely then enter the game cause ship control to become unresponsive
- Update Parley tactic description
- Add localization on the Demo End screen
- Added floating text when execute escort command (during battle only)
- Removed discord tag #xxxx from Credit page
- Allowed a 5-degree camera orbit in all port scenes

🐞 Bug fixes
- Fixed exiting the shipyard tutorial prematurely then enter the game cause ship control to become unresponsive
- Fixed AK's home nation description missing.

Playtest updated - v 1.0.2

Playtest updated - v 1.0.2

🛠️ Improvements

- Add more detail to Caitlin key items description
- Optimize the amount of cloud and render detail
- Corrected voice line inconsistency
- Allow “space” to fast forward conversations like left-clicking
- Add key binding for bulk transaction
- Add brightness/gamma slider
- Allow more flexible rest for time-skipping
- Add all achievements and some graphic
- Escaping and retreating by both sides should now make more sense
- Allow selling of captured ships
- Highlighted more performance detail on ship parts formerly not visible on GUIs
- Add 4 more cargo slot to AK’s starting ship
- Made it more visible when the amount of crew hit protected amount by adding shield icon with outline
- Change Caitlin’s Quest Item description to be more clear
- Fix various minor typos
- Change the fleet behavior tips to reflect their actual behavior description
- Update all ship part name and description.


🐞 Bug fixes
- Fixed items price in SilberblumHQ
- Fixed Sigrun’s skill has no speech
- Fixed double narration on NVR’s nation speech
- Fixed poor description on fuel tank
- Fixed valuable items sell price inaccuracy
- Fixed unable to use space to descend at Blueglade
- Fixed some ship parts not having background floor
- Fixed lack of detail on hunting quests clues
- Fixed misleading logistic quests items
- Fixed Pirnmill’s questline encounter does not spawn
- Fixed ships loadout display misbehaving in multiplayer
- Fixed ships showing up inconsistently after finished production
- Fixed supply price are not the balanced price (It’s more expensive now)
- Fixed click to navigate randomly turned itself back on
- Fixed blast from projectiles are not applied consistently
- Fixed unable to click on setting button during the shipyard tutorial
- Fixed encounter roam randomly out of their areas
- Fixed issue that spamming ESC would break intro sequence
- Addressed pixelate status-icon by enabled mipmap for their source images
- Addressed pixelate emblem-icon by enabled mipmap for their source images
- Fixed targeting-ring not get cleared properly when its targeted is destroyed
- Fixed parasite fighter behavior to maintain their direction outside target distance
- Fixed escorts doesn't call off cruising when detecting obstacle
- Fixed auto-pilot doesn't stop when closing in hostiles
- Fixed achievement trigger
- Fixed ai avoidance doesn't detect shipwreck as obstacle
- Fixed ordering items from industries won't start processing issue
- Fixed merchant panel can't close when sold some item issue
- Fixed produced ships show up at the port you are currently in issue

Playtest updated - v 1.0.0.1

Playtest updated - v 1.0.0.1
The penultimate playtest update is @‌here!

Thank you very much everyone for helping out testing the game thus far!

It’s finally here, the release version of the game. Whatever mechanic you see here will be the scope of the functionality of the final game. However, the content is only limited to ports along the main story route between the Silberblum HQ, Blueglade, Everspring triangle. You can still follow the story towards the middle of the chapter 8 without much of a challenge blocking your way. The full game will feature things similar to what you see here in a full map scale. Functionality and content availability would also be changed depending on your feedback on this version.

PS. We are also working on another version of UX improvement to production UI.

PS.2 Escort AI are not yet good enough but we are still working on it as well.

🧙 Things that will be changed upon release:


  • Access to other production facilities and industries will be added
  • Access to ships beyond civilian size ships will be added
  • Full game content will be added to the release version
  • Starting resource and starting items from career choices
  • Permit stores and permit access quests will be added
  • Industrialist full benefit will be added
  • There will be some balancing changes upon release
  • All main story quests item requirements and rewards will be updated
  • Cheats are going to be removed


⚙️ Features


  • Added Simplified Chinese language
  • Multiplayer is working again with all the new goodies
  • Added the option to toggle repair material usage on/off. Not using materials will cause ships to repair at a slower rate.
  • Added the option to toggle shield generation on/off.
  • Some repeatable quests now have countdown timers indicating when they will become available again.
  • Added freight hubs to port which act as local importers and receivers of inbound freight shipments
  • Players can now set emblems for ships, feel free to mod this :D
  • Quest types are now labeled properly with their icons
  • Certain dangerous encounters now only spawn during nighttime.
  • Localization support infrastructure is now implemented, allowing players to choose between English and a test language that will later become Japanese.
  • Players can now conduct bulk transaction to warehouses and merchants using hotkeys
  • Players can now retreat from battle by using the retreat command, which places all enemies outside of a white engagement range circle.
  • Some fighters now have shields and damage resistance.
  • Players can now rest and skip time at any time of the day but not for too long and too often, Jean doesn’t like being lazy
  • Players can now check status of stores and production facilities from anywhere in the world via industry screen
  • Players can now hit “Space” to enter ports and interact with encounters
  • Players can now set secondary color on ships
  • Players can now check ships detail by hovering on their icons and click on the magnifier glass
  • Added the credit page, see if you are in there


🍱 Content


  • Added the first half of chapter 8
  • Caitline officer quest is now available
  • Added voiceover to all officers combat lines
  • Added voiceover to logistician and industrialists narration
  • Silberblum HQ should now contain a sample of all port features that players will experience in the full game.
  • Added hint quests that help guide towards meeting with officers
  • Added freight quests for areas surrounding the first chapter of the game
  • Added the first illustration for a key dialog moment, with more to come.
  • Added all parasite fighters to the game data, currently accessible only through cheats.
  • Minor revision to the prolog and open up the start of new questlines
  • Added external visuals for all ports except Bannach Peak and Observatories.
  • NPC officers now have their supposed respective faces
  • Added new projectile visuals for all weapons.
  • Enhanced rendering options in the settings menu, allowing experimentation with multiple options based on your machine's performance.
  • Added actual illustrations for career backgrounds.
  • Added all armor types.
  • Added all power plants.
  • Added all protection parts.
  • Added all command parts.
  • Added all storage parts.
  • All airframes now have their lore descriptions.
  • Added a "How to Play" section to familiarize players with the current feature sets.
  • Added tooltips to provide more explanations for on-screen elements.
  • Added whaling balloons to act as temporary placeholders for whales.
  • Added more alternate speech lines for officers.
  • Added cinematic subtitles.
  • Multiple officer skills should now function as intended, although not all of them have been fixed yet.
  • Added floating islands, debris, and others to all parts of the game
  • Added some more dialog arts for key characters


🛠️ Improvements


  • Current inventory page should now be saved locally to each page
  • Turned off click to navigate by default and added options to turn them on in the gameplay setting
  • Hunting quests guides and guide items should now accurately inform players what to do
  • Make it easier to identify friends and foe
  • Most merchants (Except for industrial merchants) will buy everything that they sell
  • Set V-Sync to on by default, added options to turn it off in graphic setting
  • Change transition effect to black to stop hurting people eyes
  • Some projectiles now piece through armors
  • Some armors now also suppress explosion and piecing
  • Shops can now resupply more than once per week
  • Revised a whole game start sequence and main menu bg
  • Players can now check par value on every item via their hover info pop-up
  • Added a shader that help reduce objects LoD which reduce tessellation when zoomed out
  • It should now be a lot easier to find construction materials
  • Improved clarity of missing quest deliverables
  • Major optimization on all areas of GUIs and ports
  • Player can now switch flagships with other ships in the fleet right away
  • Improved AI functionality and avoidance issues, they should now be usable with enough micromanagement
  • Trimmed the multiplayer UI to focus on each players having one of their own ships.
  • Arriving at ports would now top up the fleet’s morale
  • Officers' names and info display should now work as intended. Note that some officer quests are still unavailable.
  • Ramming visual cues should now behave normally.
  • Major performance optimizations made to the GUI load structure, with more to come.
  • Removed the officers' biography section due to insufficient content.
  • Production facilities now only take materials from the local warehouse as input.
  • Improved button state visibility in supply stations.
  • Removed morale deduction upon initiating boarding.
  • Explosive projectiles with fuses now have proximity fuses.
  • Airframes now come with some repair teams onboard.
  • Rider bay now has a spawn delay and no longer spams.
  • Airframes now have additional supply parameters that make them unique.
  • Adjusted some default settings, such as zoom speed and depth of field (DoF).
  • Additional illustrations for facilities
  • Adjusted repair rate and material consumption.
  • Improved cruising sequence resiliency.
  • Adjusted tutorial sequence to improve readability.
  • Trimmed port descriptions to make them more concise.
  • Edited the region map visuals to reflect the correct boundaries.
  • Revised multiple confusing instruction texts.
  • Editing or changing ships in the roster no longer provides free supplies.
  • Improved the Outmaneuvering AI behavior.
  • Some lances now have blast radius.
  • Officers joining the team will now find empty quarters in the ship and fit in right away.
  • Blocked player access to the save menu during certain battle sequences.
  • Ports districts now update immediately after a game update, without needing to leave and re-enter.
  • Added multiple UI response sounds.
  • Added new clouds in the loadout testing scenes.
  • The game now runs in maximized screen mode while interacting with other tabs.
  • Players can now sell captured ships
  • Display production time using in-game time
  • Surrendering to an encounter will now let you go around without see them for another 24 hours.
  • Most quests now have proper red notifications on them.
  • Major revision on production recipes.
  • Blueglade Pirates would not let players get too close before starting a fight
  • Added reminders via the message box when a production is completed
  • Added large island into the testflight scene
  • Added more optimization options in the graphic setting
  • Added more ships to the background spawner


🐞 Bug fixes


  • Fixed text overflowing various areas
  • Fixed issues with ships firing line not aligned properly to gun decks
  • Fixed issues with missiles not persistently locking their target
  • Fixed all issues with docking ships colliding with objects in ports
  • Fixed unable to click and pan in shipview
  • Fixed inaccurate fuel distance calculation on the map view
  • Fixed misbehaving loot balloon animations.
  • Fixed jagged edges around ship models in the shipyard and hangar.
  • Fixed settlement icon size on the minimap.
  • Fixed farmlands not being rendered in settlements.
  • Fixed holes in island seam edges.
  • Fixed misaligned text and icons in the [missing text]
  • Fixed miscalculations in battle supply loot results.
  • Fixed the battle conclusion screen not showing damage to players' ships.
  • Fixed inability to use items in the warehouse to build facilities.
  • Fixed officers' talent tree showing talents in the wrong slots.
  • Fixed save data not displaying the fleet.
  • Fixed repair and material consumption to work as intended.
  • Fixed ships jerking around when arriving at the destination.
  • Fixed quests notification getting stuck on facilities without quests.
  • Fixed fighter audio getting stuck after battle.
  • Fixed multiple issues causing crashes in PvP.
  • Fixed tooltips not being visible in the supply station.
  • Fixed inconsistencies in auto-pilot panel cancel/resume sequence and visibility.
  • Fixed UI errors when players exit the settings menu without applying changes.
  • Fixed missing fleet resource in the tutorial.
  • Fixed ordering multiple items in a batch causing overcharge in production cost.
  • Fixed production order displaying strange item amounts.
  • Fixed ship edits not reverting properly.
  • Fixed some stationary enemy ships roaming out of designated areas.
  • Fixed flickering sunlight when multiple explosions occur.
  • Fixed inconsistent resource bar behaviors.
  • Fixed airburst projectiles not responding to other interceptable projectiles
  • Fixed ship speed and fleet performance mismatch
  • Fixed integrity on hover panel UI not updating
  • Fixed officers level up being blocked for unknown reasons
  • A lot more than this but they’re not relevant enough to mention

Playtest updated - v 0.9.1.4

Playtest updated - v 0.9.1.4
The new update is @‌here!

We dove into fixing and completing the missing artworks in the game. While not all of them are included, the majority of them are now available. The PvP mode should also be running smoothly once again!

⚙️ Features


  • Added the option to toggle repair material usage on/off. Not using materials will cause ships to repair at a slower rate.
  • Some repeatable quests now have countdown timers indicating when they will become available again.
  • Certain dangerous encounters now only spawn during nighttime.
  • Localization support infrastructure is now implemented, allowing you to choose between English and a test language that will later become Japanese.
  • Players can now retreat from battle by using the retreat command, which places all enemies outside of a white engagement range circle.
  • Some fighters now have shields and damage resistance.


🍱 Content


  • Added the first illustration for a key dialog moment, with more to come.
  • Added all parasite fighters to the game data, currently accessible only through cheats.
  • Added external visuals for all ports except Bannach Peak and Observatories.
  • Added new projectile visuals for all weapons.
  • Enhanced rendering options in the settings menu, allowing experimentation with multiple options based on your machine's performance.
  • Added actual illustrations for career backgrounds.
  • Added all armor types.
  • Added all power plants.
  • Added all protection parts.
  • All airframes now have their lore descriptions.
  • Added a "How to Play" section to familiarize players with the current feature sets.
  • Added tooltips to provide more explanations for on-screen elements.
  • Added whaling balloons to act as temporary placeholders for whales.
  • Added more alternate speech lines for officers.
  • Added cinematic subtitles.
  • Multiple officer skills should now function as intended, although not all of them have been fixed yet.


🛠️ Improvements


  • Officers' names and info display should now work as intended. Note that some officer quests are still unavailable.
  • Ramming visual cues should now behave normally.
  • Major performance optimizations made to the GUI load structure, with more to come.
  • Removed the officers' biography section due to insufficient content.
  • Production facilities now only take materials from the local warehouse as input.
  • Improved button state visibility in supply stations.
  • Removed morale deduction upon initiating boarding.
  • Explosive projectiles with fuses now have proximity fuses.
  • Airframes now come with some repair teams onboard.
  • Rider bay now has a spawn delay and no longer spams.
  • Airframes now have additional supply parameters that make them unique.
  • Adjusted some default settings, such as zoom speed and depth of field (DoF).
  • Adjusted repair rate and material consumption.
  • Improved cruising sequence resiliency.
  • Adjusted tutorial sequence to improve readability.
  • Trimmed port descriptions to make them more concise.
  • Edited the region map visuals to reflect the correct boundaries.
  • Revised multiple confusing instruction texts.
  • Editing or changing ships in the roster no longer provides free supplies.
  • Improved the Outmaneuvering AI behavior.
  • Some lances now have blast radius.
  • Officers joining the team will now find empty quarters in the ship and fit in right away.
  • Blocked player access to the save menu during certain battle sequences.
  • Ports districts now update immediately after a game update, without needing to leave and re-enter.
  • Added multiple UI response sounds.
  • Added new clouds in the loadout testing scenes.
  • The game now runs in maximized screen mode while interacting with other tabs.


🐞 Bug fixes


  • Fixed misbehaving loot balloon animations.
  • Fixed jagged edges around ship models in the shipyard and hangar.
  • Fixed settlement icon size on the minimap.
  • Fixed farmlands not being rendered in settlements.
  • Fixed holes in island seam edges.
  • Fixed misaligned text and icons in the [missing text]
  • Fixed miscalculations in battle supply loot results.
  • Fixed the battle conclusion screen not showing damage to players' ships.
  • Fixed inability to use items in the warehouse to build facilities.
  • Fixed officers' talent tree showing talents in the wrong slots.
  • Fixed save data not displaying the fleet.
  • Fixed repair and material consumption to work as intended.
  • Fixed ships jerking around when arriving at the destination.
  • Fixed quests notification getting stuck on facilities without quests.
  • Fixed fighter audio getting stuck after battle.
  • Fixed multiple issues causing crashes in PvP.
  • Fixed tooltips not being visible in the supply station.
  • Fixed inconsistencies in auto-pilot panel cancel/resume sequence and visibility.
  • Fixed UI errors when players exit the settings menu without applying changes.
  • Fixed missing fleet resource in the tutorial.
  • Fixed ordering multiple items in a batch causing overcharge in production cost.
  • Fixed production order displaying strange item amounts.
  • Fixed ship edits not reverting properly.
  • Fixed some stationary enemy ships roaming out of designated areas.
  • Fixed flickering sunlight when multiple explosions occur.
  • Fixed inconsistent resource bar behaviors.


🚦 Playtest


  • No update.

Playtest updated - v 0.9.0.4

Playtest updated - v 0.9.0.4
The new major update is @‌here!
You save file should be safe, but we recommend starting fresh.

This is a major milestone release with core functions and features implemented.

⚙️ Features


  • A whole new supply system courtsy to the community’s input. Special thanks to @Timberwolfd1#4308 @zenstrata#1159 @Borry44#3206
  • You can now capture ships and add them to your fleet
  • Top up your fleet supplies at the supply station
  • New sets and functions for officers tactics and traites
  • Building and upgrading facilities now require company registrations and building permits
  • You can now pre-configure your fleet assignment outside of battle
  • You can now skip the night by resting at the supply station
  • Career paths to the Logistician and the Industrialist is now opened


🍱 Content


  • All terrains are now fully rendered
  • All port graphic are now fully rendered
  • Some more ports external look were implemented
  • Add more types of production facilities
  • Added new supply items to accommodate new type of supplies
  • Added a new set of missiles and their new functions
  • Added a new set of mines and their new functions
  • Added a new set of torpedos and their visuals
  • Added all officers data (some of them are not available via gameplay yet)
  • Added all officers traits and tactics
  • Gameplay area boundary is updated to a new terrain


🛠️ Improvements


  • Settlement icons now reflect their roles in the ecosystem
  • New fleet resource and management GUI
  • New ship information GUI which cover additional performance aspects and resources
  • Ships are now balanced to highlight their uniqueness and their origins
  • Cruising now consume fuel while going around in normal speed nolonger consume resource
  • Repair teams now require material items and wont go on indefinitely
  • Ships parts get fixed very slowly while outside of battle without the need of repair material
  • Ships now have protected crew compartment, preventing all crews to be incapacitated without boarding action
  • Winning the battle now reward some supplies and crews
  • Crews nolong regenerate on the fly, but recover after battle instead
  • Add shield and damage resistant to some missiles and torpedo
  • Reloading progress is now visible on the firing chain
  • Added logistic quests that allow ships with large cargo capacity to make profit
  • Ammo regenerate a lot less but ships now have internal compartment which keep some ammo safe from destruction
  • Some missiles now fire in spread patterns
  • Remove morale cost from initiating boarding
  • Escort ships nolonger clutter around the flagship while leaving ports
  • Key items obtained and discarded from battles can now be checked at the end of the battle
  • Improve game’s performance by reducing physic calculation frequency with large ships in fleet


🐞 Bug fixes


  • Fixed bugs revolving around tutorial that prevent it from proceeding
  • Fixed issues with items in escort ships cargo can’t be used to build facilities
  • Fixed not being able to purchase ships and add to escort slots directly if a hangar wasn’t built
  • Fixed maneuvering thurst not working on self propelled projectiles
  • Fixed shield not blocking cannon projectiles
  • Fixed mines do not deal damage to ships with shield
  • Fixed parasite fighter sound effect constantly persists
  • Fixed ships normal map strength too strong
  • Fixed wrong amount of playtime shown on save files
  • Fixed treasury showing extra pages without items in them
  • Fixed unable to submit quest demand when cargo is on other ships in the fleet
  • Fixed Blueglade Sentinel randomly turned hostile
  • Fixed unable to receive non-cargo quest rewards when the cargo is full
  • Fixed items info pop-up stucking on the screen while browsing stores
  • Fixed game stuck while leaving the drug den and entering an encounter
  • Fixed facilities in ports sometime ordered out of place
  • Fixed multiple errors cost by officers promotion
  • Fixed escort ships not retaining modification from shipyards
  • Fixed tiny officers icon when assigning them to ships
  • Fixed inconsistent officers artwork in officers roster
  • Fixed escort ships continue fighting after the parley
  • Fixed a lot of bugs from new features, but this wouldn’t be relevant to the release


🚦 Playtest


  • Cheat store now offer access to all officers available in the game

Playtest updated - v 0.8.10.1

Playtest updated - v 0.8.10.1
The new version is @here!

🛠️ Improvements
- Add new Sigrun skill to improve new players aiming experience

🐞 Bug fixes
- Fixed tutorial#2 malfunction
- Fixed crew regeneration malfunction
- Fixed NVR BC coloring issue

Playtest updated - v 0.8.10.0

The wrong build was uploaded and promoted to the default branch.
This is the correct build for 0.8.10.0

Playtest updated - v 0.8.10.0

Playtest updated - v 0.8.10.0
The new version is @here!

Known major bug
- Ship editing tutorial (Tutorial #2) is broken

⚙️ Features
- Fleet and fleet command feature is not completed
- You can now select the target ship and issue commands to escort ships (The UI is clunky but it's getting there)
- Managing fleetwide inventory and warehouses should now be a seamless experience
- Add projectile type "Airburst"
- Some enemies now lay mines and launch fighters

:QuestAccepted: Content
- Fully rendered the Greater Segson landmass
- Fully rendered the Lesser Segson landmass
- Still adding more settlement visuals

🛠️ Improvements
- Officers' passive and active skills are now rebranded and traits and tactics to communicate their functions better
- Tactics activation cost
- AI now avoids and maintains engagement range better
- Metal terminology is fixed and items in the game should now reflect it
- Ships quantity in hangar is now visualized
- Disabled saving during the battle as intended by the gameplay
- Another improvement to SFX
- Remove unnecessary white pulsing visual that has nothing to do with the gameplay

🐞 Bug fixes
- Fixed escort ships not being repaired at port
- Fixed saving and loading the game does not retain officers quest progress
- Fixed inconsistent ships speed while cruising in fleet
- Fixed next button not being visible during character creation
- Fixed Greate Segson landmass missing
- Fixed chunk missing between Fort Victory and Middleton Town
- Fixed escort ships not joining after purchase
- Fixed issues with ships in the hangar being able to move between settlements
- Fixed ships becoming untargettable during the fight
- Fixed boarding animation causes an irrational level of screen shake
- Fixed boarding on nonflagship causing camera shake
- Fixed autopilot does not auto resume
- Fixed inconsistent items amount during looting and transferring
- Fixed inconsistent items amount while equipping/unequipping ship parts
- Fixed being able to produce items infinitely with the same resource
- Fixed hard lock due to the inventory overflow while editing ships
- Fixed steampool quarry being inaccessible

:test_tube: Playtest
- Cheat stores now offer 1,000 items for each so that you can test to your heart content
- Cheat store now has a new set of cannons (full game scope). Graphic is WIP

Playtest updated - v 0.8.9.14

Playtest updated - v 0.8.9.14
The new version is @here!

⚙️ Features
- Ships in the fleet now contribute their inventory to the fleet and take their cargo as they leave the fleet
- Data restructuring to setup groundwork for new officer skills and large batches of ship parts

🛠️ Content
- Chapter 7 (Trouble brewing in Aberdonia) is now available
- All various recipes and materials into the cheat store
- Add various settlements' visual

🛠️ Improvements
- Ships in the fleet have to get into formation before they could start cruising
- Ships in the fleet maintain position relative to the flagship while traveling
- Escort ships can now switch places as convenient
- Fixed various cases that cause fleet speed inconsistency
- The new game cutscene now has much better timing
- The new game cutscene is now skippable
- Cannon and other direct-fire weapons with solid projectiles now travel past the initial hit until they run out of damage potential
- Allow some ingredients in the recipe to not contribute toward the production quality
- Make the first encounter drop supplies (later fuel) to make sure there is enough of them to start the game with
- Adjust shops' restock timing to reflect the new timescale
- Allow turning tips pop up in battle on/off (automatically turn on after a few battles)
- Optimize light rendering in all settlements
- Improve text rendering on some display areas
- Weapons with large firing arc now deviate close to the target instead of an entire arc
- Morale talents now refill morale outside of battle
- Further refine AI collision avoidance

🐞 Bug fixes
- Fixed hard locking in the shipyard from fleet inventory management
- Fixed unable to create a new vessel in PvP
- Fixed mine and large explosive caused damage to internal parts
- Fixed mine not causing damage to some large ships
- Fixed pop-up panel flickering when changing pages in setting menu
- Fixed officer information on later pages displayed incorrectly
- Fixed players being able to save the game during narration

Hotfixes - v 0.8.9.11

Playtest updated - v 0.8.9.11
The quick patch is @here!

:tools: Improvements
- Ships in the fleet now keep distance and yield to one another

:lady_beetle: Bug fixes
- Fleet speed should now be the speed of the slowest ship