βοΈ Features - Teutonic fighting pod launchers are now available, this serves as a starting platform for other parasite fighters to come - The commander can now bring 2 escort ships along with the fleet, the logistics behind maintaining the fleet is still a work in progress - Added a new officer behavior AI, enemies should be able to avoid most threats if the ship's performance allowed - Change default rendering pipeline to forward rendering and added rendering pipeline and anti-aliasing preference to the setting menu, this is ongoing work that will lead to many optimizations and graphical config options
:QuestAccepted: Content - Chapter 6 (Rescuing the Teutonic Engineer) is now available - Added 2 types of the Teutonic Fighting Pods - Added visuals for various settlements
π οΈ Improvements - Re-rendered and reconstructed visual of Everspring Island, this will serve as a standard for the rest of the islands as it now supports actual terrain generation features - Added variations to supply stores on Aberdonia ports - Change a loot drop list for a certain officers quest - Apply lighting optimization to Arran Town, Arran Watchtower, Sunstrip Town, Fair Island Mines, Dawn Isles Watchtower, Dawn Isles Town, Everspring Mines, Everspring Fort, Everspring Field, Everspring Lumbermill - Revert the day/night timescale to a realistic scale, this should make travel time and speed believable - Remove cruising cancellation upon encountering rock debris and neutral fleets
π Bug fixes - Fixed travel destination set to 0,0 upon reloading the game - Fixed ships assignment button being shown on the flagship - Fixed officers' quests guide locations, icons, and banners inconsistency - Fixed a certain chapter 5 enemy spawn conditions being misplaced - Fixed ships color resetting every time a player changes the ship's color - Fixed weapons not locking onto the target within the firing arc - Fixed officers' talent effect color to reflect positive and negative values correctly - Fixed the Manamagnatic Cannon no longer targets projectiles - Fixed having a navigator onboard causes the game to crash and causes unpredictable ships behavior - Fixed camera locking issue when back from Test Loadout to the Port - Fix flagship can't move after removing all escort ships - Fix escort ship sailing animation not working - Fix tutorial combat started with no light source - Implement slow-down Escort when in front of flagship - Fixed various typos as usual...
Playtest updated - v 0.8.9.1
Playtest updated - v 0.8.9.1 Work in progress version is here!
Bug fixes - Fix shipyard mulfunction
Known issue - Rider bay part is not functioning (work in progress)
Playtest updated - v 0.8.9.0
Playtest updated - v 0.8.9.0 Work in progress version is here!
Features - Work in progress on officers' behavior functions - Experimenting on Anti-aliasing solutions
Improvements - Improve some SFX - Collision avoidance should work better - Deploy terrain graphical improvements to Everspring
Content - Unlock all airframes for uses in PvP - Replace some narrative NPC sprites - Adjust mine power to the level that makes more sense
Bug fixes - Fix cursor pointer's sprite, clicks should be accurate and on-point now - Fix the manamagnatic cannon no longer fire at projectiles - Fix PD projectiles no longer fire at PD projectile
Playtest updated - v 0.8.8.6
Playtest updated - v 0.8.8.6
βοΈ Features - Chapter 5 is now available
π Bug fixes - Fixed closing down the game with Alt+F4 during starting cutscene while having a save game in the device cause the game to load into the travel without the 1st battle taking place - Fixed players are able to use in-game hot-keys such as map and officer roster while in the main menu after finishing the ship editing tutorial
Playtest updated - v 0.8.8.5
Playtest updated - v 0.8.8.5 The new version is here!
Features - Added a lot of SFX into multiple events (Still improving) - Mine Layers are now available, go out there and look for it - Some ship parts can now self-repair as described - AIs now avoid collisions between ships and are more aware of colliding and ramming
Improvements - Guns should now actively acquire targets instead of fixating on the same one - Guns now actively inform players that they need clearances to fire - Point defense guns would no longer fire at point defense ammos - Shadows now rendered better overall - Multiple improvements on Chapter 4's sequence smoothness - AI fleets should now dodge obstacles while traveling - Pirates hideout should now feature a correct visual - Make officers quests more distinct in ports
Content - Add a prototype Teutonic Mine Launhcer - Ports visual for Laventum, Ipswick Spring, Aberdonia, Fort Stewart, and Aberdonia Town - Added more recipes to multiple industries (Not close to a fraction of launch content yet)
Bug fixes - Fixed the game's malfunction as officers reached exp cap at level 10 - Fixed multiple malfunctions in shipyards - Fixed missing warehouse in Eversping Mine - Fixed Everspring Mine quest demand misplaced - Fixed lingering quest facilities that remain open after finishing chapter 2 - Fixed various bugs caused by boarding - Fixed misplaced shop items listing in the Silberblum HQ - Fixed localization for facilities in Pirnmill - Fixed various guide location-related issues - Fixed ships anchor location keeps moving in ports - Fixed text being highlighted on the wrong side of the transaction when having an insufficient fund - Fixed players being able to sell ships indefinitely - Fixed officers' roster misbehaving - Fixed destination being set to 0,0 after loading the game into a battle
*Known issue: - Bug when use Alt+F4 entering the battle of game intro scene
Quick fixes - v 0.8.8.3
Playtest updated - v 0.8.8.3
π Quick fixes - Fix various problems with the shipyard
Playtest updated - v 0.8.8.1 The new version is here! We recommend starting the game fresh!
Features - All 2 basic tutorials are completed - Ship Editing Tutorial is now available - Boarding battle is now visualized (Not very dramatic but visible) - All industry production features work as expected now (Content will change drastically upon release) - Added chapter 4 questlines (Featuring an Experimental Manamagnatic Cannon)
Improvements - Guns should now be more accurate in general - Guns should acquire target faster - Guns behavior should make a lot more sense (still improving) - Shipyards should be easier to use now - Replace facility banners to highlight officer quests more - Revise some button labels to make them easier to understand - Made it more obvious to see when ramming takes place - Improve some character art quality
Content - Add places that sell bricks - Add more recipes and production facilities - Add port and settlements description - Remove rare ships from normal stores - Add Ipswick Mineral Spring visual - Add Aberdonia Town visual
Bug fixes - Quests notification should now turn on and off properly - Ships material should render properly, no more dark areas on textures - Fixed shipyard UI scrambled on changing ships - Fixed camera zoom control default value displacement - Fixed Olivier quest wont accept the payment - Multiple steps on chapter 3 don't make sense - A lot of minor things...
Playtest updated - v 0.8.6
You are recommended to start new save files.
π Story Mode - Added Chapter 1 questline - Added Chapter 2 questline (No voiceover) - 5 new Recruitable Officers - A lot of new side quests - Various new weapons - Condition system for Ship Parts
βοΈ PVP Mode - 5 new pvp maps (6 total) - Added latency display for all players in the lobby
π οΈ Improvement - New Volumetric Cloud - Updated port visual : Everspring Field, Everspring Mines, Dawn Isle Town, Dawn Isle Watchtower, Sunvale Garrison - Save/Load slot now show player's faction - Ton of bugs fixed including issue that cause missing item in player inventory/warehouse
PVP Open Test and DLC Giveaway Event!
This November is the season for the PVP mode! We have prepared tons of activities for our fellow Skyfarer to achieve throughout this month. As usual, we always come with a special event and DLC awards for any participant who can complete the task. Check out all events and schedules below!
1. Dev vs Player match! On 9th - 11th November 2022. Itβs going to be an epic PVP match between developers and players! We will livestream and broadcast each match on our Steam page and in Discord. Check out #dev-vs-player-schedule channel in Discord to see the schedule and information about each match.
2. PVP Open Beta Test The demo is back and this time it comes with PVP mode! We will release the demo with PVP mode available for everyone to download and play from our Steam page
The Demo will be available to download on 17th November 2022. PVP mode will be limited to play only this November and there may be further changes without notice.
3. Exclusive airship skin of all nations giveaway! Play the PVP mode in a demo and complete the challenge on Discord to win FREE exclusive DLC of AK - Imperial Hawk, NVR - Twilight Mare, and TC - Magma Lindwyrm.
For more details about the giveaway event, please stay tuned!