Did you ever want to be a rabbit that is also a hitman? Well have we got great news for you then, because Bad Business is out now!!
Bad Business is an extremely challenging top-down tactical shooter game where Mr. Bunny Rabbit, a hitman for the Mob, has been tasked to neutralize the rival Gang. A hard task for any organization, an impossible task for a hitman.
Be sure to join us on Discord or follow us on Twitter for all the latest news about Bad Business and all our other games.
If you like the game, consider leaving us a review or recommending the game to your friends.
Bad Business arrives on July 24th
Hi everyone,
Welcome to Bad Business!
Bad Business is an extremely challenging top-down tactical shooter game where Mr. Bunny Rabbit, a hitman for the Mob, has been tasked to neutralize the rival Gang. A hard task for any organization, an impossible task for a hitman.
Check out our latest trailer here:
https://www.youtube.com/watch?v=WsTrEljOqPM
Let us know what you think of Bad Business so far in the comments below, and if you have any questions about the game, fire away here, on the Community Hub, or on Discord
Be sure to follow us on Twitter for all the latest news about Bad Business and all our other games.
Akuto: Showdown Is Out Now!
https://www.youtube.com/watch?v=5Bwb3XAaOfU
After just over 2 years in Early Access, Akuto: Showdown is out now! We have also decided to do a week-long 10% discount on the game.
Happy gaming everyone!
If you like the game, consider leaving us a review or recommending the game to your friends.
Release Date Announcement
Release Date
The game will be leaving Early Access on March 28!! That is just over five weeks away. This update of the game is feature-complete, and we will release a smaller update on the release day to fix any issues that might have popped up and tweak the gameplay.
Fixes and Updates:
Fixed issue where match stats would not reset when starting a new match
Updated menu and level music
Removed online modes
Implemented new leaderboards
Implemented achievements (in-game and Steam)
Steam trading cards
Updated game name
New Name
We have been planning to update the name of the game for a long time, as we found the 'Mad World' part of the name did not make much sense or explains what the game is. So after months of research and thinking of new names, we have decided to go with 'Akuto: Showdown'.
Same game, new name.
If you like the game, consider leaving us a review or recommending the game to your friends.
January Update
So let's get the bad news out of the way: there will be no online mode in Akuto: Mad World. Yes, we said we would try to implement it and we did try. Our first attempt didn't meet our standards, and our second attempt for online mode is currently in mid-development but most likely won't be finished. So what happened?
Well at the end of 2018, we started going through how much we have already spent on the game and how much we are expecting to make in sales. By our calculations, it will be very unlikely that we will ever make a profit from this game. This is because the development budget for the game had to be doubled halfway in development.
We initially planned to release the game in Q4 2017 or Q1 2018, but due to circumstances out of our control, we had to push back the release date. Because of that, we decided to scrap a prototype we were working on at that time and use the budget of that prototype for Akuto's development throughout 2018.
We are now increasingly close to running out of money for this project, and we will definitely not be able to complete the development of online mode for Akuto with our remaining budget. Now, instead of releasing a half-working online mode, we are going to use the remaining of the budget to complete the remaining features of the game (leaderboards, achievements, trading cards, etc.) and polish the game.
We apologize to anyone who was looking forward to the online mode. Even though we initially did not plan for online mode, we did want it in the game as we continued to develop the game.
We know this is not much, but the one good news from all of this is that the game will be out much sooner than we planned.
If you like the game, consider leaving us a review or recommending the game to your friends.
December Update
Gameplay Trailer
https://www.youtube.com/watch?v=AyEfFAYZGDw
Fixes and Updates:
Mystery boxes removed from the game
Weapons removed from the game
Game camera updated
Lives remaining / number of kills are shown with icons instead of a number in-game
Players can taunt in the game
Player progression system implemented with unlockable hats and weapons
Characters can no longer attack without a melee weapon
All old levels removed from the game, apart from Acme City and Finale levels
8 new levels added
Updated GUI
Running dust color will now show character color
Score and Score Hardcore mode re-added to the game
Melee weapons get destroyed after X amount of kills (where X differs for every melee weapon)
Ranged weapons get destroyed after X amount of shots (where X differs for every ranged weapon)
Experimental branch removed from Steam
If you like the game, consider leaving us a review or recommending the game to your friends.
November Update
Welcome to our first update in a month. We are going to start this update by talking about the behind-the-scenes work we have been doing. Most of you were not aware, but we were talking with a publisher for the past 8 months. The talks with them were going great and they had big plans for Akuto: Mad World. We liked the vision they had for the game and we started developing the game towards that. That was one of the reasons we started changing the gameplay over the past few months. However, last month the deal fell apart and now we are where we were 8 months ago, but with the game split into 2.
So what does that mean for the future of the game?
Well, it is still going to be developed by us, and most likely also published by us.
Our new plan is to combine the 2 versions of the game we have into one, final, polished version. The final version will be more in the direction of the game we have in the experimental branch. That means no minigames, level editor, or singleplayer mode. We are going to bring back Score and Score Hardcore versus mode.
The Stock, and the Score and Score Hardcore, modes will all be available for online play as well. With online, we will be using a server-based architecture instead of P2P. The reason we are going server-based for online play is that we found that the P2P was causing issues with 90% of people who tried to play online. We will have more information about online in the near future.
For the art style, we are going to have new levels made in a similar style to the Acme City level. That means all the levels we currently have in the game are going to be removed, apart from Acme City and Finale. We will have minimum 10 levels in the game at launch, possibly more depending on time and budget constraints.
Specials have been removed from the game, as we found them too similar to power-ups. We also had to reduce the number of power-ups, melee weapons, and ranged weapons so that we can complete the game within our deadline.
We will also be implementing a progression system, where you will unlock new weapons and levels for offline play. The progression system will also unlock hats that you can wear during offline and online games.
We have also found issues with people who tried the experimental branch and then tried to go back to the default branch. This issue is caused by the save file. We recommend going with one branch and staying with it until we release a new build in the near-future.
To make sure that we stick to our deadlines, we are going to be releasing updates 1/2 times per month, instead of our weekly updates. This will allow us to focus more on the content and getting the game completed.
Our goal is to release a stable build that has most of the offline features implemented in mid-December. At that time, we will also remove the experimental branch.
And that should pretty much cover everything. Feel free to leave a message below if there is anything we have missed or you want to ask us something.
Oh yeah, one last thing. The game is coming out of Early Access in Summer ’19.
If you like the game, consider leaving us a review or recommending the game to your friends.
No Updates in October
We decided to release no updates this month. This month we will be focusing on important behind-the-scenes business for Akuto: Mad World. This will include what features the final game will have (online is a near-certainty), art, and release date.
We will still release updates to fix any bugs that might come up this month, but we are certain that the game is currently stable.
Again, online will be in the final game. We just need some to figure out how we want to implement it, including the rest of the features in the game.
We will release our next update in November, and hopefully it will include good news.