Practice mode is re-enabled in the game, but limited to only 1 level (Acme City) for now. The ammo for all ranged weapons in this game mode is set to 100, so that players can have plenty of time to try out each weapon. You can also manually change the weapons for all players in the game by pressing the number 1 or 2 keys on a keyboard.
Mystery Box
This is still a work-in-progress, but mystery boxes are something that players can drop when they run out of lives in local multiplayer. The player can choose to drop a melee weapon, ranged weapon, a trap, or a kill trophy. Kill trophies will make sense in the future, as we are still developing that feature of the game.
Gamepad Issues
We are aware that some people have been having gamepad issues with the game, and we believe we have narrowed it down to what is causing it. When we updated the game engine, we also updated the input manager, which is causing some issues for the gamepads. Fixing this is quite simple. Just go into Options > Controls and reset the controls to default, or manually assign the gamepad’s buttons for each action.
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 85
Fixes and Updates for Experimental Branch:
Gamepad controls fixed for in-game
Bot AI updated
Bot AI
The bots are now much more aggressive compared to before. They will now find weapon pick-ups that are the closest, and either pick up a melee or ranged weapon and immediately start fighting opponents. This is much better than compared to before where they would just collect weapons and fight if an opponent was somewhat nearby.
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 84
We found a bug in this week’s build so we are going to hold of releasing a new build until next week.
In the next update, we will have fixes for some players who have been having issues using their gamepads in-game in the experimental branch. We are also updating the bots AI so that they are more aggressive by attacking more and going less for weapons.
Sorry about the delay. Enjoy your weekend!
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 83
Fixes and Updates for Experimental Branch:
Updated engine
Fixed attack speed for player
New character art
Character outline can be seen at all times when they are behind objects
Character color selection limited to 6 colors
Updated bullet VFX and SFX
Created new level Acme City
Game Engine
Because we have updated the engine, we expect there to be some issues with gameplay which we haven’t encountered. We will be fixing any issues that do occur in next week's update.
Bullets VFX and SFX
The new bullets VFX and SFX we have been showing off for the past few weeks are all in this version of the game.
Acme City
Acme City is the level that has replaced Acme Corporation. The level is quite similar but with a larger size, new art, and optimized for the new gameplay. With this level, you should be able to see the quality we are trying to reach with the game.
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 82
We finished most of the bullets VFX and SFX, with some remaining exceptions. We found the new bullets helped players understand better what was shot at them and whether they should deflect or dodge it, but we won’t know for sure until we release the new build, which is hopefully next week.
We have also started working on updating our first level, which is ‘Acme Corporation’. So far, we aren’t quite happy with it due to the level being much bigger than originally planned. Because of this, we aren’t sure if this will be a fun level for players, but again we won’t know for sure without testing it out in the wild. Below is a quick screenshot of the prototype version of the level. We still have to more level props and traps to it, but hopefully it gives you a small taste of what is to come.
Enjoy your weekend!
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 81
Added new VFX for weapons. Instead of talking about them, we have posted the GIFs below. What you think?
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 80
So we didn’t have the best of week here. First our computers stopped working correctly, and after spending a day trying to fix it, we had to give up and re-install Windows again. It took us a whole day to re-install Windows and all the software we need to continue developing the game.
Now before we had this disruption, we were working on the VFX of the weapons. We were also working on making the player stand out more during gameplay, as we noticed that was quite a big issue with numerous players. We started testing out by adding an outline to all the living players in the game. We was also testing out a cel shading art style, just to see how the game would look like. We didn’t have much time to test this, since that was when our computers crashed.
So what do you think of the cel-shaded art style? Do you think we should keep it and work on it further, or stick to our original art style?
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 79
As planned, we have completed all the power-ups in the game, as well all the specials. We have now started working on the VFX/SFX on the new weapons, power-ups, specials and other unannounced stuff. Therefore, we decided not to release a new build this week, and we might not release a new one for the next few weeks. We don't want any half-finished content confusing players in the game. We will still be releasing a weekly update of what work we have done and what we have planned.
We have also designed 15+ new levels that we want to put in the game for the final release. We are planning on prototyping them within the next few weeks. As we start completing the new levels, we will start removing some of the old ones.
Small but sweet update this week. Enjoy your weekend everyone!
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 78
Fixes and Updates for Experimental Branch:
Power-up pickups added to all levels
Power-Ups
We have created over half of the power-ups and decided to release a few of them to the wild. There are now power-up pickups on all levels. The levels are optimized for power-up pickups, but that will change once we redesign all the levels.
Once you walk into a power-up, a new power-up will be given to you at random. We want to get some feedback on what you think of the power-ups and if you enjoy them.
Some power-ups are activated automatically, and some require you to press the power-up button. The default is the 'Y' button on an Xbox controller and the 'E' key on the keyboard. This could be different to you if you have changed your controls.
We plan to have all the power-ups coded by the end of next week and then we are going start looking at adding some VFX/SFX to all our new objects.
We will also be starting to design our new levels. Let us know what kind of levels you would like to see in the game. Who knows, we might make that happen.
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 77
There is no new build released this week, as we focused on designing all the power-ups and specials for the game. Now that they are all designed, we are going to start coding them, and release a few of them in the next couple of weeks.
We were going to focus on the melee weapons this past week, but since the art for them is not ready, we decided to focus on the power-ups.
Power-ups and Specials
Both power-ups and specials can be obtained similar to any other weapon in the game, which is by walking into them. Just like the weapon, they are randomized and players will not know what they got until they pick them up. Most power-ups and specials can only be used once, with some of them being an exception.
The main difference between power-ups and specials is that power-ups are lost on death, while specials are not. This means players can collect a special early in the match and use them at a time when they most need it.
Power-ups and specials will include stuff that affects players directly, such as a shield, and stuff that affects the level, such as meteor storms.
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.