We have a few weapons left to complete before we can start focusing on designing the power-ups and specials.
Next week we will talk about how the power-ups and specials will work in the game and how they can affect the gameplay.
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 75
We will not be releasing a new build this week, but we did manage to code 15+ ranged weapons for the game. We still have a few left to code, which we plan to do next week. After that we will focus on completing rest of the melee weapons, which should take us around 1-2 weeks to complete.
Most of the new ranged weapons that we have created this week do not have any art, VFX, or SFX created for them, and they won't be ready for several weeks as we are still redesigning the game. You might have noticed this if you played the 'Experimental Branch' in the past as we have started using colored spheres for bullets again.
Next week we will release a new build with some of the new ranged weapons that do have their correct art, VFX or SFX implemented. The rest of the ranged weapons will be released on final launch of the game.
After creating the ranged weapons and melee weapons, we will start focusing our skills on power-ups and specials! Yes, Akuto: Mad World will have power-ups and specials that you will be able to use during matches to give you an advantage. But we will talk more about what they are, how they will work, and when they will be released in the upcoming weeks.
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 74
Fixes and Updates for Experimental Branch:
All levels contain random melee weapon pickups
All levels contain random ranged weapon pickups
All levels are playable again
Levels
All the levels on the Experimental branch are now playable. They all have melee and ranged weapon pickups meaning you can enjoy stock 2.0 on any of the levels.
Weapons
The melee and ranged weapons have both changed. Instead of picking up a melee or ranged weapon and lasting until you die, they will now last for X amount of kills (melee weapons) or X amount of shots (ranged weapons).
Once you reach the X amount, you will lose that weapon and will have to pick up a new weapon if you want to continue to fight and kill.
All players start with no melee or ranged weapons and all the weapon pickups are randomized, so you do not know what you will be receiving. There is currently only a small amount of weapons available, as we are still working on creating the new weapons.
We have also added a punch move. You can use the punch move when you don't have a melee weapon. The punch will pushback opponents, but not kill them directly.
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 73
This week we designed new melee and ranged weapons in the game. We have so far planned for 15+ melee weapons and 20+ ranged weapons at launch. Because of the time we spent on designing, we did not have enough time to push out an update this week.
We are planning to spend next week coding some of the new weapons, and making some of them available on the Experimental Branch. Most of the weapons won't be available for another few weeks, as we will not have finished designing their 3D models.
Not the biggest update this week, but it could prove one of the most substantial one in the long-term for the game.
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 72
Fixes and Updates for Experimental Branch:
Match score is shown on load screen
Team mode fixed for stock mode
Characters can now parry melee attacks
Spawn effect updated
GIFs can no longer be captured manually
Level intro can no longer be turned off
Round highlights shown at the end of every round
Parry
The parry move is quite similar to the block move, except instead of pushing the attacker back, it stuns them in the position they are standing. This makes them easier to kill. We haven’t had a chance to update the animation for being stunned, but it will be added in a future update.
Parry works automatically when a character presses the 'block' button at the last possible moment when being attacked by a melee weapon.
Round Highlights
At the end of every round (except for the final round of a match), there will be 1 to 3 GIFs showing match highlights of deaths that happened during the match. Sometimes it will show a white box only, but we are still working on fixing that.
Experimental Branch
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 71
Fixes and Updates for Experimental Branch:
Removed sword throw ability
Removed Level Editor mode
Removed Survival mode
Removed Singleplayer mode
Removed Minigames mode
Removed multiplayer versus modes
Added stock [version 2.0] game mode
Updated game camera
Characters spawn with no weapon and gun
Weapons are destroyed after X amounts of kills
Guns are destroyed after X amounts of shots
Experimental Branch
You may have noticed that all fixes and updates this week were for the experimental branch. What is the experimental branch? Well, the experimental branch is Akuto 2.0. This is the version of Akuto that we are working on for the final release of the game.
Because of the amount of stuff we removed in Akuto 2.0, there is not much to content currently available. We decided, until it is more content-complete, we will keep Akuto 2.0 in a separate branch while everyone enjoys the original version of the game.
We do urge everyone to keep playing Akuto 1.0 and not go on the experimental branch, unless you want to see how the new version is shaping up. Note that you might have difficulties loading your existing save files with Akuto 1.0 if you play the experimental branch.
Game Modes
The first biggest change we made is that we removed nearly all game modes and added stock [version 2.0] game mode. Stock 2.0 works quite similar to the original stock game mode, where the last character alive wins the match. The difference now is that players start with 3 lives and they need 3 rounds to win the match. A round is a single match, and each round will be held at a random level.
A big change we made compared to the original stock, and other game modes, is that now there can be draws in a round. If the last 2 remaining players die simultaneously without any lives remaining, the round will end in a draw with no winner.
Weapons
Another change we made is to the weapon system. Players no longer start with a weapon or a gun. Players will have to get a weapon/gun by picking them up in the match. One thing we did not manage to do this week is optimize the levels, meaning the weapon pick-ups are the same as before. So most levels will have only 1 katana pick-up and 1/2 bullet pick-ups.
In addition, weapons will now be destroyed after X amount of kills, while guns will be destroyed after X amount of shots.
Game Camera
We updated the game but are still not happy with it. We will continue tweaking it until it feels right.
You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akuto: Mad World’ game name on the Steam library page and selecting 'Properties' from the window that opens. From this window select the 'BETAS' tab and then the 'experimental' option from the dropdown menu (the menu labelled 'Select the beta you would like to opt into:’.
To revert back to the latest build of Akuto: Mad World, change the branch to 'NONE- Opt out of all beta programs' from the same menu.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 70
So while talks are still on going with the other parties, we decided to start updating Akuto: Mad World. While we originally wanted to release a build of Akuto 2.0 (which we are calling the new version of Akuto: Mad World, so that we can differentiate between the current version of Akuto: Mad World and the upcoming new version), we did not get it ready on time. We should have it ready for release next week.
Akuto 2.0 will be on its own branch (which we will explain how to get access to) so that people can still play the original version of Akuto: Mad World. There will be gameplay modes that we will be removing, changing the core gameplay, and updating the online mode. We know that not everyone will be happy with some of these changes, but we were never going to make a game that will please everyone.
We will also be adding a new game mode, new gameplay features, which will change how the game is played, and customization options. Also, and most importantly, a working online mode (!!!) will be added in Akuto 2.0.
We will try to fix the online mode in the current build of Akuto: Mad World if we have time, but most of our resources will be spent on working and completing Akuto 2.0., which we hope to have out in 6-9 months.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 69
You might have noticed that we haven't released a big update for a long while. Well, that is because we have been in talks with a third party to update and create a better Akuto: Mad World. That means new levels, weapons, and most importantly, a working online. These talks are still in the early stages, which mean lots of talking and not so much developing.
We are still not 100% sure, if these talks will end with good or bad news, but do know that we are still working on Akuto: Mad World. Just a little slower than our usual pace.
We will let you know how these talks end, which could last for another few weeks. We will still be doing updates on a weekly basis during this time.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 68
Fixes and Updates:
Bullets get deflected in the direction they came from (offline and online)
Players can attack immediately after blocking an attack (offline and online)
Online Lobby Issues
We are aware that some players are having trouble joining online lobbies. We have decided to make this issue a priority.
We have so far narrowed down the issue to the plugin we are using for the matchmaking system. We are going to speak to the plugin creator if they can help us with finding out what is causing the issue. Whilst we trying to talk with the plugin creator, we will try to fix this issue ourselves, as the plugin creator could be busy and we might not receive a reply from them immediately.
We apologize to anyone who has been affected by this issue, and hope that you bear with us while we work on fixing it.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 67
As we mentioned last week, we had to deal with non-game development work this week. Because of that, we decided to not release a new build this week.
We did get brainstorm new ideas for new weapons, levels, and the future of the game. Depending on the next few weeks, it could be an exciting future for Akuto.
Next week we will be working back on fixing the online issues, and hopefully implementing some of our new ideas.
If you like the game, consider leaving us a review or recommending the game to your friends.