Searching for a lobby in the lobby list menu no longer hides all matches
Player character can be seen in lobby
Level intro created for online mode
We are still looking into the issue that some players are having with joining each other on online mode. We apologize for any inconvenience this might have caused you.
What's Next
We might have some exciting news in the near future which requires us to do some non-game development work. Because of this, next week's update might be light on new content.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 65
This week we fixed some issues with searching for matches in the lobby and the actual lobby menu. But because we are still working on creating a better level loading system for online mode, we decided to not release the update this week.
For a throwback, we posted a GIF of how our game used to look like around September 2016.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 64 - A New Start
Update: we are aware of some people having issues with joining each other on online mode, and we are working on fixing that as soon as possible. We apologize for any inconvenience that might have caused.
Fixes and Updates:
A-K-U-T-O minigame – every time you die, you only lose the last letter you collected, not all the letters
Lobby issue fixed – anyone can leave a lobby without everyone else getting removed from the lobby
Matchmaking updated – DRM free players can play online with Steam players
Updated invulnerability particles – now you know that you are invulnerable when you spawn
New GUI (except for the controls menu)
What's Next
Our next step is fixing the gameplay issues with the online mode and polishing it up. We didn't get a chance to create a chat for online mode due to the amount of work it took to make the new GUI. Therefore, we will be looking at that next week as well.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 63 - On To The Next One
Just a quick glimpse at the WIP character and level selection menus. New build coming next week, which also fixes most issues with online mode. Get ready!
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 62 - The Pretty Update
As you can see, we have been working on the new GUI. It is still a work-in-progress, but it is already looking much better than the old GUI. We should have the new GUI completed and ready when we release our new build at the end of April.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 61 - How Does It Work
We are not sure how, but online seems to be working! We have only tested the online internally and so far, there does not seem to be any bugs in the lobby system. Next up we are going to start testing the online externally, and look at what online gameplay bugs we have in the game.
We have also started working on redesigning the whole GUI of the game to make it look better and make it easier to use for new, and advanced, players.
We have decided not to release a new build. We are not going to release a new build until the end of April, but we are still going to create our weekly updates so that you know what we are working on.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 60 - Always Late (aka Online Update 3)
Firstly, we want to apologize for the late update. We were dealing with some account issues so we weren't able to create the update on Friday.
Now back to the regular business. We started working on moving the matchmaking system, and so far it is working well. We are still very early in the movement of the matchmaking system and are expecting the bugs to appear any day now.
We have also decided to redesign the matchmaking system so that it is more future-proof. Some of the things we will be adding are that the players can add the region they are hosting from, what platform they are playing from, and chat! Okay, at this stage chat is a maybe, but it still looks highly likely at the moment.
Let us know if you would like any specific updates to the online menu system, and we will see what we can do.
In Other News
You can view all of the updates for March on one single page on our dev log.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 59 - Online Update 2
So this week we was at GDC and spoke to developers on what the best solution is for setting up the online mode for the game. What we heard back is to go with whatever works. So we have decided to stick with our current solution, but fix everything. In the next few weeks you will see a fully functioning online mode without any bugs. If not, we will be bringing in a third-party to help us set it up. So online mode is definitely coming, just a bit slower than initially planned.
We will also be moving the matchmaking away from Steam, and using our own servers. This will give us more control and also allow DRM-free players to play with Steam players.
Apart from that, we enjoyed our time at GDC and had a great time showcasing Akuto: Mad World at the Xbox Lobby Bar.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 58 - Online Update
We didn't release an update this week but we did manage to do work on the online aspect of Akuto: Mad World. This week we set up the NAT punchthrough on our own servers. This means when we release our next build, the game will use our NAT punchthrough and not a third-party one.
We also looked at what matchmaking system to use in the future of the game. So far, we seem to be leaning setting up a matchmaking system on our own servers. The games will still be P2P. But we haven’t started implementing this yet as we are travelling to GDC next week and wanted to see what other developers used on their own games. If we find something we like more than our current idea, we will possibly go in that direction.
We will create an update next week to announce what we have decided.
And before we forget, any game developers who are going to GDC can play Akuto: Mad World at the Xbox Lobby Bar from Monday to Wednesday. Hope to see you there.
If you like the game, consider leaving us a review or recommending the game to your friends.
Update 57 - Digital Pit
Fixes and Updates:
Quarry level available for online mode
If you like the game, consider leaving us a review or recommending the game to your friends.