From everyone at Hut 90, we wish you all a Merry Christmas! Have a safe and happy holidays, and we will see you in 2018.
P.S.: We have one more update coming out this year, which will add a new level for online mode.
Update 46 - The First Iteration
Fixes and Updates:
Cursor hides properly when loading level editor game mode
Cursor hides properly when loading and exiting online game mode
Host spawns in correct positions
Players cannot join lobbies that have already started
Players cannot join lobbies that have closed
All bullets work online
All bullet pickups work online
Match limit is shown in lobbies list
Player's cape shows correct team color online
All online game modes created
Online team mode works correctly
We have created a discussion forum with a list of known online bugs. If you find any online bugs that are not listed there, then please leave a comment below or in the discussion forum.
As always, if you like the game, leave us a review or recommend the game to your friends.
Update 45 - The Blue Pill
Fixes and Updates:
First test version of online mode released
Online Mode
It is finally here, the first version of online. Expect bugs, crashes, and stuff not working correctly. This is mainly to see how smooth the gameplay is between national or international players. With this feedback, we can start looking whether to increase or decrease send rates for players or bullets.
We recommend playing the game with friends only at the moment, so that you can communicate over a third-party platform (like our Discord server) whilst playing against each other online. This is because the online mode will crash frequently.
If you are having issues joining a friend, you can try 'Port Forwarding'. We have created a simple guide here that shows you how to do it.
We have removed one move from the online mode only, which is throwing your sword. At the moment, we cannot sync the position and rotation properly with all the clients, so we decided not to implement the throwing sword move. We will look back at this issue in the future, and decide whether to implement it or not.
We are planning to add in some of the offline game modes, weapons, and, of course, bug fixes over the next few weeks to the online version of Akuto: Mad World.
Below are some of the bigger known bugs already in the online version:
If any player leaves, the lobby will crash and force everybody to leave
Joining a game that is already started will probably crash the game
Lobby text is not updated to tell you whether a game has already started or not
'Team Mode' and 'Friendly Fire' currently do nothing to the online match
Spawn issues (mainly applies to host only)
If you find any other bug, leave a comment below or mention it in the forums and we will add it to our long to-do list.
As always, if you like the game, leave us a review or recommend the game to your friends.
Update 44 - Sooner or Later
Fixes and Updates:
Stats menu updated for online mode
Optimized input system
Online Mode
The first test (alpha) version of online was going to be released today but we found some last-minute bugs. Therefore, we decided to hold of the online mode release. We are hoping to have it ready for our next update.
Once we have the first test version of online ready, we will be looking for feedback whether to continue to pursue this or whether to drop it.
As always, if you like the game, leave us a review or recommend the game to your friends.
Patch 43a - Custom Levels
We found a bug with playing custom levels downloaded from the Steam Workshop. The issue should now be fixed for all platforms.
Update 43 - The Architect
Fixes and Updates:
View captured GIFs in the gallery
Custom levels will show the level image instead of a generic image
Upload, download, and play custom levels with the Steam Workshop integration
Steam Workshop
Create, share, and play custom levels created by yourself and the community.
Gallery
You can view all your captured GIFs in the in-game gallery. Remember, to capture GIFs you have to enable it in the settings menu. Then all you have to do is press up on the d-pad and it will capture the last 3 seconds of gameplay.
Other News
We now have a Discord server where you can talk to us directly about Akuto: Mad World and any of our upcoming games.
As always, if you like the game, leave us a review or recommend the game to your friends.
Update 42 - Akuto, the Creator
Fixes and Updates:
Disappearing ragdolls
New game mode (Level Editor)
Capture GIFs
Disappearing ragdolls
You can make ragdolls disappear by enabling it in the 'Gameplay' settings menu. No more dead bodies confusing you from live bodies.
Level Editor
The level editor is here. You can create your own levels and play them in certain game modes.
If you owned the game before this update, we recommend you resetting the 'Level Editor' controls back to default by going to the 'Controls' settings menu. This should ensure it works correctly.
We also found one minor bug with the level editor save menu. The text you type for the file name and level name cannot be seen. It is still being input correctly and you can still save the custom level. We will fix this in our next update.
We are also working on the Steam Workshop so that you can share your custom levels with other players.
Capture GIFs
You can capture GIFs in-game with a press of a button. By enabling it in the 'Gameplay' settings menu, you can press up on the d-pad and it will capture the last 3 seconds of gameplay and create a GIF.
You can find all the GIFs in the GIFs folder which is found by going to the game installation folder -> akuto_Data -> User -> GIFs.
As always, if you like the game, leave us a review or recommend the game to your friends.
Update 41 - Coming Soon
Fixes and Updates:
Minor fixes and optimizations
In Other News
We have made great progress on the level editor and we should have the first version out in our next update (in 2 weeks).
As for online, we are trying to get a lobby system working. After this, we should be ready for our first test of online. There will only be 1 level (Finale) during the testing phase, so that we can work on bugs, latency, etc. We will also be looking at feedback at this stage to see whether we should continue with the online or not.
As always, if you like the game, leave us a review or recommend the game to your friends.
Update 40 - Gone But Not Forgotten
Fixes and Updates:
Removed 5 multiplayer levels:
- Great Outdoors
- Quarry
- Sandbox
- Tribal Lands
- 50 Shades of Gray
Fixed random level selection
Fixed BIC level collision issues
Updated singleplayer enemies to give them slower reactions
eSports Tournament
You can watch what happened in our first eSports tournament in South Korea below:
Qualifiers Finals
Multiplayer Levels
We have chosen to remove the 5 multiplayer levels as we believe they do not meet the quality of the rest of the levels in the game.
In Other News
Still working on the level editor and testing online. Let us know if you have any other issues with the game at this point.
As always, if you like the game, leave us a review or recommend the game to your friends.
Update 39 - Calm before the Storm
Fixes and Updates:
New level (BIC)
'BIC' level
Watch yourself be killed on the big screen.
eSports Tournament
You can find details of our eSports tournament here (South Korea only). There will be prizes for the winners!
In Other News
We are currently hard at work on the level editor and trying to get a working version of online. Because of this, today's update and most likely the next few ones will be light on new content. They will mainly be back-end fixes and optimizations.
On our next update, we will be removing some of the old levels that do not meet the level of quality as the rest of the game.
As always, if you like the game, recommend it to your friends or leave us a review.