This bullet type cannot be picked up, and can only be selected in the menus. Every time a character spawns, they will get a random bullet type.
'Pier 2' level
The pier isn't abandoned anymore.
In Other News
The price of the game will increase in the next few hours to $10.99.
You can view all of the updates for August on one single page on our dev log.
And remember, if you like the game, recommend it to your friends or leave us a review.
Update 37 – Solo Dolo
Fixes and Updates:
Characters now wear a cape when playing team-based games, which show their team color
Leaderboard created to show highest score in a single game of singleplayer
Leaderboard created to show fastest completion time in singleplayer
Stats menu updated to include singleplayer stats
'Sandbox' level is now different during 'Survival' game mode
Korean translations updated
New game mode (Singleplayer)
Lighting updated for every level
'Singleplayer' game mode
Complete the 8 procedural-generated levels as fast as possible. Something simple to pass the time when you play by yourself.
In Other News
First thing first, we want to thank everyone for everyone who has patiently waited whilst we worked on the singleplayer game mode. We hope you will enjoy what we have created and look forward to seeing your scores and times on the leaderboards.
Now, with singleplayer mode completed, we have one major milestone left to complete, which is the level editor. We are planning to have this completed before the end of October. The level editor will have Steam workshop support that will allow you to share your levels with other players in the community.
We are also going to start updating the game bi-weekly instead of weekly. This will allow us to focus more on the game before we release a new build.
Now, let's talk about the big feature everyone wants in the game: online! We have actually been researching and testing ideas for online since around April. All this research and testing was one reason why the singleplayer game mode took so long to get finished. We have settled on how we want to do online and are spending some of our time working on getting a prototype version ready. We hope to have a test version of online ready in September, and then we will go from there. Remember, this does not mean online will be in the final release of the game. We are still testing it and seeing if the gameplay will hold up.
We are also holding an eSports tournament in September in Busan (South Korea). The tournament will be a part of BIC Fest 2017. We will have more details regarding this in our next update.
Last thing, we have decided to increase the price of our game to its final release price, which is going to be $10.99. The release date for the game is going to be sometime in Q4 2017. We will be increasing the price in two weeks (August 25), so go tell your friends to buy the game now whilst it is cheap!
For our final release, we will be decreasing the multiplayer maps to 10, keeping only the ones that meet our standards and remove the ones that do not meet our standards or we used for testing (e.g. 'Sandbox' level).
Update 36 - Singleplayer Mode Releasing Next Week
Just a quick update to let everyone know that we will be releasing singleplayer mode next week. We have also made some minor changes to the game and we will talk about what's next for the game, pricing, and final release date.
We decided to create weekly updates on reddit regarding what we are working on for the singleplayer mode. We will be doing this until we are ready to release the singleplayer mode. We will update this thread with a link to the latest update. You can leave your comments or feedback here or on reddit.
One player is randomly assigned as the starkiller at the beginning of every match, who has to kill all the other players to win the minigame. All the other players have to collect stars without dying to reach the score limit to win the minigame. Makes sense, right?
In Other News
With this update, we have completed our milestone of creating minigame game modes. The price of the game will not be increased this time. Instead, the price will be increased once we complete our next milestone.
We are now going to start working on our next milestone, which is to the singleplayer mode.
With this comes a big question. Do you want us to continue releasing weekly updates where we talk about what we are working on, or do you want us to hold off announcing anything related with singleplayer until it is complete? Let us know below.
You can view all of the updates for May on one single page on our dev log.
Update 25 - is Irrelevant
Fixes and Updates:
None
None?
We have been experimenting with some new game modes and tweaking some of the code. We don't have anything new ready for this week's update. We decided to release this week's update anyway to make sure no new bugs have popped up in the game.
Next week we should have our final minigame ready for release.
Update 24 - We're here, there, everywhere!
Fixes and Updates:
Os X and Linux builds available to download
New minigame (Melee)
'Melee' minigame
Whichever player, or team, kills the most ninjas in the time limit wins the game.
'Os X and Linux' builds
These builds are untested so we are not sure how well they work. Therefore, we haven't updated the store page to say that we support these two platforms yet. We have only uploaded them in case existing players want to play on these platforms.
Update 23 - Two Games, One Sword
Fixes and Updates:
Thrown sword no longer gets stuck in level objective items (i.e. flags, juggernaut mask, etc.)
Fixed minigame menu issue
New minigame (Targets)
New minigame (A-K-U-T-O)
'Targets' minigame
Destroy the target to gain points. Simple, right?
'A-K-U-T-O' minigame
Remember S-K-A-T-E in Tony Hawk games? Well this is the same, except you also have a sword and a gun.
In Other News
We got bored with the plain names for the updates, so we decided to give them a title.