There was a bug on level 11, where the speed of the passing train was not adjusted for the changing game speed. In earlier builds the maximum speed was 2.5x and this oversight didn't cause any issues, but now that you change the speed to 4x, this could cause inconsistent behavior. In this patch we resolved the issue and now the speed of the train is properly adjusted.
Thank you for the feedback and for the support.
2.1.51 Bugfix Patch
In this patch we fixed numerous minor issues reported by our playerbase.
Notably there was an issue with the newly added gadget debug panel, which was introduced to keep track of the states of memories and sensors. This panel sometimes failed to refresh its contents, which didn't affect your solution, but made it harder to see what's happening. This is no longer an issue, from now on the panel updates correctly under every circumstance.
We also changed the renaming logic: from now on you can use capital cases and spaces for your components.
Thanks for your support and feedback.
Patch 2.1.046 Main menu update
We have updated the design of the main menu and changed the icon of the app.
Huge thanks to Rozmy for these new assets!
Patch 2.1.045 QoL update
In accordance with user feedback we have implemented some additional QoL improvements:
- The Rotator component now has a less awkward layout, you can attach it to repeaters and routers without additional wiring.
- We have changed the speed up options, you can run your solution at a much faster phase. (Previously max speed was 2x, now it's 4x)
- We have added a new debug window which helps you in keeping track of the content of the memories and memory clusters you have installed. There is a new icon bellow the handle of the peripherals panel, which becomes active while you are running your program.
- We have adjusted some levels, so they require less repetition for success.
- We have further improved the overworld menu.
If you have further ideas or suggestions about QoL improvements, please reach out to us at our official discord server!
Patch 2.1.041 Overworld update and improved debugging
We have completely redesigned the level selection overworld:
It is less cluttered now, with a layout which intuitively makes more sense. So finding your next destination should be more straightforward. We also added a little hint signifying the feature that you can track your progression by hovering your cursor over the cog icon in the upper right corner.
We have also made slight changes which should help you with debugging your solution. When ALAN runs into an obstacle and can't continue it's program, the debugging info won't disappear immediately on the circuit board. This makes it easier to analyse the terminal state of you solution and thus finding the potential error.
We also improved the information presented in the in-game console. This is-game console can be accessed when you close the circuit board panel. This information can also help with debugging.
Patch 2.1.037 minor update
We have fixed some minor issues: - Trying to rename a deleted peripheral won't crash the game anymore. - While windowed mode, the title of the window displays the name of the game correctly now
Thanks to Dim and Revivalist for reporting these issues.
Patch 2.1.036 minor update
Youtuber Drawing Dead aka Stu has found an issue with level 01 tutorial as seen in his recent video.
We have updated the script, so trying to run your program before deleting the deficient component won't derail the tutorial anymore.
Special thanks to Stu for bringing this to our attention!
Cheers!
Patch 2.1.035 Flow of control visualization
We made some changes to make debugging your solution easier:
- Flow of control components (interruptor, repeater) stay highlighted during running your program as long as they are on the stack. This provides better visualization of control flow, especially on more complex levels.
QoL improvements:
- After finishing level 15 credits now won't start rolling immediately, only when you click on the continue button. - We added a shortcut to credits to the main menu.
Thanks to our magnificent proofreaders, Italian and Polish languages are now officially supported.
Special thanks to Rimmar (Pl) and RouShikari (It)
Patch 2.1.029 Balance update
We have listened to your feedback and adjusted some of the levels:
Level 15 has been nerfed, there are more crystals available for energy and charging costs much less power. This should offer more wiggle room for different solutions.
Level 05 has been sightly nerfed, we added more components to the stock making different solutions possible.
There was a workaround exploit available for level B2, which is no longer the case. Thanks for Tummie555 for reporting!