Albion Online cover
Albion Online screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG)

Albion Online

Changelog: Horizons Update

Horizons reinvigorates the open world with a more dynamic, rewarding, and accessible gameplay experience, as well as enhanced PvE challenges. It also introduces significant quality-of-life improvements, new customization options, and two new Albion Journal categories.


New Open World Objectives



New dynamic objectives appear for a limited time across the open world, cycling through active and inactive phases. Players must explore the world to uncover these areas while they're active, as they reveal themselves only when closely approached.

Dynamic Encampments

Dynamic Encampments are temporary camps settled by mobs from each Faction, who protect valuable Caches:
  • These Encampments come in two sizes: Solo for individual players, and Group for parties of about 5 players
  • Approaching an active Encampment activates a quest for the player or party that finds it, to earn a certain amount of Fame from clearing its mobs:
    • Fame requirements scale with an Encampment’s tier and region type
      • Quest progress is not affected by Premium or Fame bonuses
    • Party progress is shared, as long as members stay within the camp's vicinity
      • Fame is divided among party members, meaning larger groups will need to defeat more mobs to complete the quest
    • Once a quest has been started, you can leave the region and return to the camp within 60 minutes without losing your progress, provided the camp hasn’t gone inactive
    • Camps in Yellow and Red Zones are unrestricted PvP areas
  • Clearing an Encampment rewards the player or party with access to a Cache containing valuable loot, as well as Might and Favor
    • Loot distribution and rarity is instanced for each player
    • If unclaimed, loot is automatically removed from these Caches 10 minutes after a camp is completed
  • When a camp becomes inactive, all mobs, map markers, caches, and quest progress are immediately removed

Lair Maps

Lair Maps can spawn in mob camps - including Dynamic Encampments - giving players the chance to uncover a hidden Boss Lair belonging to the corresponding Faction:
  • These maps are unlocked by defeating Faction mobs within a radius around them, independent of the Dynamic Encampment’s quest
  • Boss Lairs correspond to the size of the camp, whether solo or group
    • Solo Lair Maps have a higher spawn rate in Solo Dynamic Encampments than in other open-world mob camps
    • Group Lair Maps only spawn in Group Encampments
  • Once a player interacts with the map, it disappears for everyone else
  • Defeating the Lair’s Boss unlocks an additional chest, with its rarity only revealed once completed

Dynamic Resource Hotspots

A significantly higher density of resources now spawn in certain areas of the open world for a limited time, shifting locations on a daily basis.     

Open World Coffers

New Coffers, similar to those found in the Mists, now spawn across the open world. These have a short unlock timer, offering quick opportunities for those nearby during their active phase.

Further Notes

Hideouts and furniture cannot be placed where open world objectives may appear
  • Characters, Hideouts, and furniture will be removed from these areas when the update goes live:
    • Characters and Hideouts, along with all their contents, will be automatically relocated
    • Guilds are able to move their Hideouts for free for up to three days after relocation
    • Furniture in the open world will be destroyed

Outlands Changes



S.A.F.E. Portals

S.A.F.E. Portals can now be found in the Portal Towns of the Outlands, offering solo players a quick teleport to random locations within the Outlands. These portals provide a convenient way to reach the new dynamic objectives in higher-tier regions.
  • Destinations are random within each Portal Town's assigned section of the Outlands, with no overlap between S.A.F.E. Portal ranges:
    • A map overlay highlights the portal’s assigned region, making it easy to identify the destination range
  • Portal use requires a fee:
    • This fee increases with each subsequent use within a limited time to discourage players from fishing for specific locations
    • After using any S.A.F.E. Portal, there is a 30 second cooldown before another portal can be opened
  •  Personal portal mechanics:
    • After paying the fee, the player is teleported instantly and appears through a personal S.A.F.E. Portal, receiving a region change protection bubble upon arrival
    • The personal S.A.F.E. Portal location is indicated exclusively on the owner’s world and region maps, but it is visible in the game world when the owner is nearby
    • The personal S.A.F.E. Portal remains open for 90 minutes, providing enough time for exploration and a safer, instant teleport back to the originating Portal City
    • Using the personal S.A.F.E. Portal to return to the Portal City is free
  • S.A.F.E. Portals close under the following conditions:
    • Its duration expires
    • It is used to return
    • The player dies, uses Journey Back, or travels to another safe location
    • The player collects any items from containers or performs trades with another player

Region Difficulty and Reward Modifiers

Rewards and mob power now increase progressively based on region quality, making higher-quality regions more challenging and rewarding:
  • There is now a bonus to gathering and fishing Fame in the Outlands, based on the quality of the Region
  • Fame from gathering, fishing, and defeating mobs, as well as Silver and loot from mobs and chests, all scale higher towards the center of the Outlands
  • Mobs have increased health and damage in higher-quality regions
    • This does not apply to resource and territory mobs (such as Hide Animals and Territory Guards)
  • Outlands region maps now include a dropdown with information showing reward bonuses and mob strength modifiers

Outlands Player Count Indicator

A new player count indicator has been added to Outlands regions, offering a rough estimate of the number of players present.

This feature helps smaller groups gauge the presence of larger groups, allowing players to engage in fights of a more appropriate scale with increased confidence. We will closely monitor the impact of this addition.


Other Open World Changes



Royal Continent Changes
  • Some Tier 6 regions can now be found in Yellow Zones, and some Tier 5 regions in Blue Zones, giving players access to a broader range of content before stepping into full-loot PvP zones

These changes are carefully balanced with the new Region Modifier system and the increased availability of Dynamic Resource Hotspots in full-loot PvP zones, ensuring the high-end economy remains intact while still offering more content for newer or risk-averse players.

  • Tier 7 resources now spawn in Tier 7 Red Zones

Other Changes
  • Kill details are now suppressed for 5 minutes for everyone except the killer and the victim
  • During a region’s Prime Time, the Next Activity Chest Value overlay now displays the current chest value instead of the upcoming one
  • The value of Hidden Treasures has been increased by roughly 400%

Mob Power Changes



Player power has grown with every update, while mobs have lagged behind. This update reworks mob power progression from Tier 5 and up to match current player strength.

  • Mobs from Tier 5 and above now receive incremental power boosts, starting with a 9% increase at Tier 5 and 42% by Tier 8
  • These adjustments do not apply to:
    • Avalonians in the Roads of Avalon
    • Tracking targets
    • Demons in Hellgates and Corrupted Dungeons
    • Elite enemies in Randomized Dungeons and World Boss Areas
    • Territory Guards
  • As mob power increases, corresponding rewards (Fame, loot, and Silver) will scale as well to offer more substantial incentives for taking on these tougher foes
  • Note that these changes are distinct from the mob power changes mentioned above (in ‘Region Difficulty and Reward Modifiers’)

Group Content Changes



Albion’s group content is meant to challenge teams, but players have often found it more profitable to farm this content alone. These changes aim to make these activities more rewarding and enjoyable for groups.


Reward Changes

Rewards for most group and raid activities have been adjusted:
  • Rewards now scale with group size, increasing significantly as more players are involved

Group Randomized Dungeon Changes
  • Group Randomized Dungeon entrances now close a short time after a player enters
    • Royal Continent: 60 seconds
    • Outlands: 90 seconds
    • As with Solo Randomized Dungeons, a channel is now required to enter
  • Fame and loot rewards for groups of 3 or more players have been increased by approximately 50%

New Crystal Creatures

This update introduces two new Crystal Creatures to the Outlands, aimed at groups of about 5 players – the Crystal Beetle and the Crystal Cobra.
  • Crystal Beetle
    • A powerful, winged enemy which can punish its attackers with lightning strikes and magical energy
  • Crystal Cobra
    • A vicious and intimidating reptile which can spit devastating, poisonous venom

Crystal Creature Adjustments
  • All Crystal Creatures, including Crystal Spiders, now spawn much more frequently; their spawn rate is adjusted based on the overall Guild Season point output
  • Each individual Crystal Creature now yields less loot and Might, to partially counterbalance their significantly increased frequency
    • Loot rewards have been reduced by 56%, and Might by 83%
  • Crystal Creatures no longer grant Favor, so that their rewards can be more focused on loot
  • Crystal Creatures are now only marked on the map when players are nearby

Quick Settings Presets



Quick Settings Presets allow players to save different configurations of in-game options and instantly switch between them with customizable shortcuts:
  • Presets can be accessed and managed from the bottom-left corner of the main in-game Settings menu
  • Each preset can include settings from the following categories:
    • General
    • Graphics
    • Audio
    • Interface (including the new HUD Editor layouts)
    • Controls
    • Social
  • Players can either start a fresh preset, or duplicate an existing one
    • A preset can then be customized by modifying settings as needed
  • Up to 14 presets can be saved for specific playstyle needs or activities, such as PvP, ZvZ, PvE, or gathering
  • Custom names and key bindings can be assigned to each preset for quick switching
  • Presets can be exported to share with friends, guildmates, or other players

HUD Editor



The new HUD Editor allows players on both mobile and desktop to fully customize nearly all aspects of their in-game interface, allowing for a highly customizable experience tailored to individual needs and playstyles.

Customization Options
  • The HUD Editor can be opened from the ‘Interface’ section of the in-game settings menu
  • When entering the Editor, all HUD elements are highlighted on the screen, even those not currently active
  • Players can freely move and adjust most elements
    • Selecting Align to Elements snaps components to other UI elements
    • Selecting Align to Grid reveals a grid for precise placement
  • Each element can be clicked to open a dedicated settings window
    • Here, adjust anchor points, scale, and opacity can be adjusted
  • Some elements are part of predefined groups, allowing for simultaneous movement and scaling for easier organization
    • Each individual element within these groups can still be adjusted independently
    • Custom groups can be created
  • Some elements have additional specific settings for further customization
    • For example, the Status Effects bar can be configured to adjust its layout in rows and columns
  • On mobile, the offset to the screen edge can also be adjusted

Saving and Sharing Layouts
  • After making adjustments in the HUD Editor, players can save their custom HUD layouts
  • Up to 10 layouts can be saved for different activities
  • These can be easily switched with the new Quick Presets feature
  • Once saved, layouts can be quickly accessed from the ‘Interface’ settings menu
  • To share a layout, players can copy it to the clipboard and share it
    • This layout can be imported and saved directly into the HUD Editor
  • Layouts are platform-specific and can only be shared between players on the same platform (PC or mobile)

Changes to Interface Settings
  • The scale of the HUD layout is now adjusted independently from the window scale
    • Window scaling now refers exclusively to UI windows like menus and popups
  • Due to low demand, the default layout ‘Spells on Right’ has been removed
    • Players who wish to use this setup can recreate it manually using the HUD Editor

Inventory and Storage Improvements



This update brings a number of significant improvements and changes to the Inventory, Bank, and Chest UIs:
  • The equipped items display above the player’s inventory can be condensed into a compact view
    • This allows more inventory space to view carried items
  • Item sizes in the inventory can be customized, allowing more items to be visible at once
  • Items in a player’s inventory can be sorted by the following categories
    • Weight
    • Tier
    • Estimated Market Value
    • Estimated Value by Weight
  • Items can now be repaired from inside bank tabs, with the option to Repair All items in one click
  • A new Move All button allows for easy transfers between inventory, chests and bank tabs
  • Item search is now also available in the inventory UI
  • The average item power of your equipped items is now displayed in the header of the inventory UI
  • [DESKTOP] When mounting or dismounting transport mounts, a visual indicator in the inventory and the HUD now shows your load capacity change

New Albion Journal Categories



Two new categories have been added to the Albion Journal:

Social and Guild
  • This category challenges players to participate in group and guild activities, encouraging players to work together in large-scale battles, guild missions, and other social events

Islands
  • This category introduces missions that revolve around managing your personal and guild islands, including farming and island upgrades
Each category comes with its own unique rewards, which are unlocked at different stages of progress.

Other Journal changes
  • New subcategories and missions have been added:
    • A new PvE subcategory for Dynamic Encampments
    • New Exploration missions focused on S.A.F.E. Portals and Open World Coffers
    • New Gathering missions related to Dynamic Resource Hotspots
  • Improved automatic Journal mission recommendations and mission order
  • Adjusted various mission conditions to enhance early-game progression
  • Achievement mission progress elements in the Albion Journal UI are now fully clickable

Additional Changes and Improvements



Mists Changes
  • The Fame penalty applied to mobs within Mists Camps, due to them being quest NPCs with very high respawn rates, has been increased from 60% to 90%
    • Our intention is for camps to be played once before exhausting their value and needing to move on, but due to the high concentration of champion-level enemies in the new Dynamic Encampments, their potential for becoming a Fame camp was too great due to their high respawn rate
  • Removed quest completion Fame
  • Significantly increased the amount of Tomes of Insight within Personal Chests, to counter the lost Fame from mobs and quest completion
    • These changes should entirely counterbalance each other so that there is no change to the total amount of Fame from Mists Camps

Ranking Improvements
  • New categories to Player Rankings are available:
    • PvP Fame - Open World
    • PvP Fame - Mists
    • PvP Fame - Corrupted Dungeons
    • PvP Fame - Hell Gates
    • PvP Fame - Roads of Avalon
    • PvE Fame - Open World
    • PvE Fame - Mists
    • PvE Fame - Roads of Avalon
    • PvE Fame - Hardcore Expeditions
    • PvE Fame - Solo Dungeons
    • PvE Fame - Group (Veteran) Dungeons
    • PvE Fame - Large Group (Raid) Dungeons
    • PvE Fame - Static Dungeons
    • Tracking Fame
    • Gathering Fame - Fiber
    • Gathering Fame - Hide
    • Gathering Fame - Ore
    • Gathering Fame - Stone
    • Gathering Fame - Wood
    • Gathering Fame - Fishing
    • Journal Missions Completed
  • Fame gained prior to the Horizons Update will not count towards these new categories, but will still count towards the old ranking categories

Player Markers
  • [DESKTOP] Players can now double the size of all markers through the party menu
    • This ensures better visibility during large-scale battles
  • Marked nametags will no longer disappear prematurely when the tagged player runs north of the screen
    • This matches the behavior of off-screen tags in other directions

VFX Reworks
  • The gathering animation for Wood Axes has been reworked, providing a more visually dynamic and polished look to the woodcutting process
  • Animations for the Deadly Chop and Battle Rush abilities have been improved for all Two-Handed Axe variants
  • The Infernal Monstrosity and Bound Molten Demon have received a visual overhaul, with updated attack animations and spell effects
  • The first Heretic Mine Expedition has received environmental improvements

Other Changes
  • The pursuit range of Siphoning Mages has been reduced
  • Dropped Banners no longer reduce Fortification protection
  • The Energy destruction rate on Territory raids has been doubled from 5% to 10%
  • The Enchantment level of Random Dungeon Maps now matches the Enchantment level of the dungeon it spawns
  • Destiny Board highlighting has been polished, and is less glaring when zoomed in
  • [MOBILE] The ‘Virtual Controller’ and ‘Tap Controls’ style settings in the ‘Controls → General’ section of the in-game Settings menu are now defaults for recommended Control options
  • [MOBILE] Added a new server selection UI
  • [DESKTOP] While in half-mounted radius, players now run to their mount before starting the mounting action, aligning with the existing Mobile behavior

Combat Balance Changes



Axes
  • Bloody Reap (Infernal Scythe)
    • Cooldown: 20s → 25s

Fire Staffs
  • Pyroblast (one-handed Fire Staff)
    • Initial channel damage: 190 → 140
    • Channel damage after 0.6s: 266 → 240
    • Channel damage after 1.2s: 342 → 340

Holy Staffs
  • Generous Heal (all Holy Staffs)
    • Heal: 132 → 100
    • Cooldown: 2s → 1.5s
    • Now increases all healing received by the target by 5% for 4s, stacking up to 3 times
  • Holy Flash (all Holy Staffs)
    • Heal: 130 → 117
    • Max targets: 5 → 10
  • Holy Beam (all Holy Staffs)
    • Channel duration: 6s → 3s
    • Cooldown: 16s → 10s
    • Healing now starts at 60 and increases by 5 every 0.5s (previously started at 30 and increased by 30 per tick)
      • Total possible healing: 840 → 525

Nature Staffs
  • Rejuvenating Flower (all Nature Staffs)
    • Empower Time: 0s → 0s, 2s → 1.5s, 4s → 3s
    • Spell effect area radius: 1m → 1.5m
  • Cleanse Heal (all Nature Staffs)
    • Max targets: 5 → 10

Quarterstaffs
  • Concussive Combo (all Quarterstaffs)
    • The third hit is now an AoE with a radius of 4m
      • Third hit damage: 130 → 85
    • Now increases Threat Generation by 50
  • Hurricane (Iron-clad Staff)
    • Cooldown reduced by 3s (cooldown scaling by Item Power is unchanged)

Shapeshifter Staffs
  • Bloody Roar (Bloodmoon Staff)
    • Life steal: 7% → 6%

Swords
  • Mighty Blow (Broadsword)
    • End position offset: -3m → -2.5m

Armors
  • Wind Wall (Knight Armor)
    • Now purges all enemies hit
    • Cooldown: 30s → 40s

Shoes
  • Raging Blink (Stalker Shoes)
    • Recast cooldown: 25s → 30s (single cast cooldown remains 25s)
  • Mark of Sacrifice (Hellion Shoes)
    • Cooldown: 20s → 15s
  • Shield Charge (Knight Boots)
    • Cooldown: 25s → 20s

Mounts
  • T3 Riding Horse
    • Base Speed: 65% → 55%
  • T4 Riding Horse
    • Base Speed: 65% → 60%
  • T5 Riding Horse
    • Gallop Speed: 110% → 115%
  • T6 Riding Horse
    • Base Speed: 65% → 70%
    • Gallop Speed: 115% → 120%
  • T7 Riding Horse
    • Base Speed: 65% → 75%
    • Gallop Speed: 120% → 125%
  • T8 Riding Horse
    • Base Speed: 65% → 80%
    • Gallop Speed: 125% → 135%
  • Spectral Bonehorse
    • Base Speed: 65% → 80%
    • Gallop Speed: 128% → 137%
    • Time until Gallop: 4s → 3s
  • T5 Armored Horse
    • Gallop Speed: 110% → 115%
  • T6 Armored Horse
    • Base Speed: 65% → 70%
    • Gallop Speed: 115% → 120%
  • T7 Armored Horse
    • Base Speed: 65% → 75%
    • Gallop Speed: 120% → 125%
  • T8 Armored Horse
    • Base Speed: 65% → 80%
    • Gallop Speed: 125% → 135%
  • Morgana Nightmare
    • Base Speed: 65% → 80%
    • Gallop Speed: 128% → 137%
  • Gallant Horse
    • Base Speed: 65% → 75%

Fixes



Spell Fixes
  • Storm Wall (Battle Eagle): Fixed issue where the ability would attempt to knock enemies back before purging them
  • Groundbreaker (Polehammer): Added missing AoE escalation to the stun effect
  • Arcane Protection (All Arcane Staffs): Fixed issue where the shield would be removed by forced movement effects
  • Positional Drift (Shapeshifter Staffs): Fixed issue where the VFX could be spammed
  • Bane (Demonic Staff): Fixed issue where it would keep stacking after a killing blow, instead of triggering its effect at 4 stacks
  • Shapeshifter Staffs: Fixed issue where Awakened Weapon bonus attributes would not apply after changing regions in Shape form or transforming for the first time after a region change

UI Fixes
  • Fixed inaccurate rounding on Albion Journal progress bar in the summary page
  • Fixed issue where bonus Gathering and Tracking Fame would not display in overhead messages
  • Fixed issue where loot containers could briefly display other loot on opening
  • Fixed issue where interacting with the Vanity Merchant could cause the inventory to open or close unexpectedly
  • Fixed issue where the playtime counter would not display the number of days if playtime exceeded one year
  • Fixed issue where icons would disappear when rapidly changing the size of the Destiny Board or Journal tracker
  • Fixed an issue where the Destiny Board could malfunction when loading during region changes
  • Fixed issue where the party list could not be moved when it was underneath the character avatar
  • Fixed issue where city plot icons would sometimes not load on the region map
  • Fixed issue where the loot container would flicker when a personal chest was opened by multiple players simultaneously
  • Fixed issue where the hint window from the ‘You Are What You Wear’ tutorial could only be closed using ESC
  • Fixed issue where awakening weapons in the Artifact Foundry could fail, leaving the Awaken button grayed out despite having all necessary resources
  • Fixed issue where more than one item could be added to the Awakening window in the Artifact Foundry
  • Fixed issue where player names with spaces in the Access Rights tab were not recognized correctly

Other Fixes
  • Fixed issue where Guilds would not receive the correct amount of Season Points for converted Siphoned Energy
  • Fixed issue where selected chat channel would reset to the default channel after changing regions
  • Fixed issue where the first item in an Activity Chest would disappear after daily maintenance
  • Fixed issue where invading another player’s Corrupted Dungeon would activate a cooldown on all spells
  • Fixed issue where Enchanted Roasts had higher weight and nutrition values than unenchanted Roasts
  • Fixed issue where defeating summoned mobs would count towards some Journal missions progress
  • Fixed issue where the Armor values of some Heretic mobs in Hardcore Expeditions were too low
    • The damage taken by these mobs is now significantly lower
  • Various additional graphical, animation, terrain, audio, UI, and localization fixes

Horizons' Launch Live Streams!



The Horizons update launches today, and our content creators will be checking it out live and sharing their adventures and experiences with you!

Check out our AOCP Ambassadors’ coverage of the exciting new features in the game at the channels below:

Argoldh
Equart
Kokosmilch
Mogdone
TBanj
There will be many other great creators out there streaming today, so check out the Albion Online category on Twitch!




Double Twitch Drops


To celebrate the release of Horizons, we’re offering double Twitch Drops until November 11 at 9:30 UTC on any streams in the Albion Online category! Here’s how you can get them:
  • Make sure you are logged into the Albion Online account where you want your drops delivered
  • Connect your Twitch account with your Albion Online account here
  • Watch any streams in the Albion Online category on Twitch
Starting today, there is just one type of chest available via Twitch Drops, rather than the previous tiered system. For more information on this change, see this forum post.

Season 24 Wrapup



Season 24 has drawn to a close, and what a season it was, with betrayals, uprisings, and devastation all round. So congratulations to season winners Druyds, One Gin, and POLSKA GUROM, and without further ado, let’s take a look back at the events of this most dramatic Guild Season.

Albion Americas


Season 24 started as many before it on the Americas server, with the IFures coalition in control and looking to push for another season title, but with the BOBER coalition a constant thorn in their side.

With battles between the two coalitions raging at 18:00 and 20:00 UTC, The Lonely Men were able to keep themselves in the shadow of the IFures and Druyds guilds at the top, spending most of the season in third. But things were about to come crashing down for IFures on the final Invasion Day, when all territory points are paid out as Season Points.

Druyds, who had been working with IFures for many seasons, now felt betrayed by their partners and the leadership of the coalition, as IFures prepared to deny them a season victory and claim it for themselves despite Druyds having put in most of the work this season and last. The lack of respect was felt keenly, and led to one of the most dramatic betrayals we've seen on Albion Online in many, many years.

Druyds and IFures were just 20,000 season points apart as the final Invasion Day began. Druyds’ leadership proceeded to reach out to the BOBER coalition, who they'd been fighting for many seasons now, to make a pact to deny IFures their third season victory – and for Druyds to claim it for themselves.

Three major territories were in play: Runnelvein Sink, Razorrock Gulch, and Deathwisp Bog. These three territories held roughly 170,000 season points in total.

Druyds were gifted Runnelvein Sink from the BOBER alliance, while the main zerg forces battled it out and pushed IFures coalition back from the surrounding zones of Razorrock Gulch, which also fell into Druyds’ hands. But it wasn't all plain sailing, as IFures and their forces were able to wipe the enemy forces within Deathwisp Bog and claim it for themselves. After that it was a pure scramble for leftover Season Points, with both sides running around the Outlands securing any territories that offered points.

But as the dust settled, it became clear that Druyds were successful with their backstab, and emerged victorious to claim Season 24 for themselves.



FAX Wave Farewell


As Season 24 came to an end, though, it wasn't all laughter and smiles as the Americas server bid farewell to a long-standing guild: FAX.

After three long years, with FAX rising from a group of friends to become a powerhouse within the Outlands and the political landscape, Dazroun announced that FAX are calling it a day.

FAX were a guild who did what they wanted, and weren’t afraid to do what some considered impossible. They threw themselves into countless wars over the years, and were a ZvZ force to be feared... at least when Dazroun could actually land a Hand of Justice engagement.

But with that being said, we wish Dazroun the best of luck with whatever comes next, and to the members of FAX, we hope you find a new guild to call home for Season 25 and beyond.

o7 FAX.



Albion Asia


With three season victories under PLAC’s belt, all eyes were on Peony Flower for Season 24, with Fuckcall's leadership looking to push them to season victory. But the SQUAD alliance, led by One Gin, had other plans.

The first two weeks saw the once-powerful PLAC coalition crumble, and with the SQUAD coalition taking control of key territories throughout the Outlands and destroying Hideouts along the way, it was soon clear that SQUAD were too strong and Peony Flower didn't have what it took to keep pushing for top spot.

Fuckcall then announced that he was stepping away for Season 24, which allowed One Gin and their coalition a smooth ride for the rest of the season, which saw One Gin break Albion Online’s all-time Season Point record!

So congratulations to One Gin, not just on their Season 24 victory, but on writing themselves into Albion’s history books, with a final total of 1,397,546 points!



Albion Europe


The second season on Albion Europe was by no means a quiet one. The season began with Sex and Flex pushing for the title, and at first it didn't seem that there would be much contest. As the weeks passed, however, a certain group called the BOBER alliance (not the same as the BOBER alliance on Albion Americas…) started to creep up the season rankings, closing a gap that at one stage stood at over 250,000 Season Points.

Then things exploded. BOBER formed a coalition and declared war on the FFlow coalition, stating that POLSKA GUROM would be taking the season title. Battles spanned across multiple timers, day in, day out for nearly two whole months. It was a bloodbath for all sides, with thousands upon thousands of players dying in battle every day.

But as the weeks went on, FFlow’s lead slowly shrank, with their territories raided nearly daily and ownership changing hands constantly. It seemed that FFlow didn't have the strength to counter attack BOBER at 18:00 UTC (BOBER’s main timeslot), so as FFLow's territories failed to generate Season Points, BOBER’s strongholds were pumping them out without fear of a counterattack.

After two months of fighting, FFlow conceded their challenge, and both POLSKA GUROM and Take Care overtook Sex and Flex on the season leaderboard. After that, it was a slow and painful death for Sex and Flex. With their territories lost to the enemy and their Hideouts destroyed, the only thing left was their Headquarters, which became a prime target and soon fell after the Power Level required to maintain it was breached.

It was a bloodbath of a season on Albion Europe, and congratulations are due to POLSKA GUROM on their victory, with their allies Take Care finishing second and coalition members APE coming in third.



Phew, we need a break after all that. But there’ll be no such luck, as Season 25 begins on November 2! And there’ll be a very special event to kick us off, as the AlbionTV crew will be broadcasting live from the Sandbox Interactive studios. Tune in to https://www.twitch.tv/albiononline at the following times to see the action from each server:
  • 14:00 UTC on November 2: Albion Asia live from Albion HQ
  • 18:00 UTC on November 2: Albion Europe live from Albion HQ
  • 01:00 UTC on November 3: Albion Americas

For a full rundown of the Season 25 schedule and changes, see this forum post.

Allhallows Rises Again



As Allhallows looms, whispers echo from the void. An ominous shiver runs down your spine as you hear a terrifying creature clawing its way out of the ground... but wait, it's just Bob. Yes, that pumpkin-headed nuisance is back, crawling from his grave to wreak more havoc.

This Allhallows, enter the Hallowed Ground dungeon to face Bob and his twisted minions – but don't let his silly grin fool you. He's deadly serious about keeping his loot!



Spook your Way to Rare Rewards


The Hallowed Ground dungeon can appear randomly in T4-T8 regions in the open world, and can be recognized by the special pumpkin-decorated portals that will lead you to Bob's lair. Defeat him to unlock a special chest, with a chance of getting the elusive Jack o' Donkey or Horse Macabre mount skins. Along the way you can collect Allhallows Treats, eerie candy that temporarily boosts your Fame for non-PvP activities. But beware – these creepy treats won't last forever, so eat them before they spoil, like Bob probably should have!



Here’s when Allhallows will take over each server:
  • Albion Asia: 00:00 UTC on October 25 to 00:00 UTC on November 14
  • Albion Americas and Albion Europe: 10:00 UTC on October 25 to 10:00 UTC on November 14
Prepare to head down into the depths and wipe that grin off Bob’s face!

Season 25 Is Around the Corner



New horizons, new battles! Guilds across Albion are gearing up as Season 25 kicks off just days after the release of the Horizons update on October 28.

So mark your calendars: Season 25 begins on November 2, with Albion Asia starting at 00:00 UTC, followed by Albion Americas and Albion Europe at 11:00 UTC.

Season Rewards


Rewards such as Avatar Sets, Fame buffs, and more await members of successful guilds, along with Artifacts to craft the next batch of powerful Crystal Weapons, revealed at the end of the season.
These rewards can be found in Conqueror’s Chests, unlocked by earning Might through activities in lethal zones as a guild member.



Season Schedule Highlights:

  • November 2: Season start and Invasion Day
  • November 30: Second Invasion Day
  • December 28: Third Invasion Day, Season Points doubled
  • January 25: Final Invasion Day
  • January 27: Season ends
For the full schedule and a detailed list of rewards, visit the official forum post.



Live Stream from Albion HQ!


For the Season 25 launch, we’ve got something special in store: the AlbionTV team will be streaming from the Sandbox Interactive studio live! Stay tuned for more information so you don’t miss this exciting event.

After that, be sure to watch twitch.tv/AlbionOnline throughout the season for live coverage of the major events and territory battles.



Season Changes

  • Territory Raids: The energy destruction rate has been increased from 5% to 10%
  • Fortifications: Dropped Banners no longer reduce protection
  • Crystal Creatures: The Crystal Spiders category is now Crystal Creatures, including the new Crystal Beetle and Crystal Cobra
    • These creatures spawn much more frequently
    • To balance their increased frequency, their Might and loot rewards have been reduced
  • Corrupted Dungeon: Requirements have been reduced
  • Hellgates: Offer more Season Points per level, with reduced Might requirements


New to Guild Seasons? Here's What You Need to Know!


Guild Seasons are a key part of Albion's competitive landscape, where guilds battle over several months to claim territories, earn Season Points, and rise up the rankings. Participating in a Guild Season allows you to contribute to your guild's success through various activities – even if you’re not focused on PvP, you can still help your guild gather Season Points and unlock valuable rewards!

Ready to get started? Use the Guild Finder to connect with a guild and start your journey to guild glory, and don’t forget to check out our Guild Season Guide to get all the necessary information.

Dev Talk: New Albion Journal Categories

In this Dev Talk, Game Director Robin Henkys introduces two exciting new Albion Journal categories coming with the Horizons update: Social & Guild, and Islands. Each offers their own brand-new, themed rewards, so join us as we take a look within.


Social & Guild


Take part in guild activities like large-scale PvP battles and hunting Crystal Creatures to earn these prestigious rewards:
  • A jousting-themed Armored Horse skin which displays your guild colors
  • A Heraldic Banner to flaunt your Guild heraldry, with an elite version also available


Islands


Enjoy the simple life by completing farming, cooking, and building challenges to unlock these rustic rewards:
  • Farming-themed Transport Ox skin: The farmer’s perfect companion
  • A Straw Hat, whose elite version features a double rainbow


The Horizons update lands October 28, so you'll be able to enjoy these new challenges very soon.

You’ll hear more about our future plans after the update. Stay tuned!

The Final Invasion Day of Season 24 is Coming!



As the final Invasion Day of Season 24 approaches this weekend, guilds are preparing for the final push. Here's a recap of the state of play after the previous Invasion Day:
  • Albion Americas: Members of the AZULE alliance have been holding the top two spots, with The Lonely Men close behind. With their allies FAX in 4th, The Lonely Men pose an even greater threat to the top two as we reach the season’s end.
  • Albion Europe: The big war between the FFlow and BOBER coalitions saw the fall of Sex and Flex's headquarters, leaving POLSKA GUROM in a dominant position. With the support of their allies, POLSKA GUROM has a clear path to victory, and many guilds are now focused on securing Crystal and Gold rankings.
  • Albion Asia: One Gin is on track to surpass 1.3 million Season Points – an all-time Albion record! With a surely unassailable lead, the question is just how many points they’ll gather as this historic season draws to a close.


The final Invasion Day of Season 24 will reset all territories, giving guilds one last chance to earn points before the season ends on October 21 and the final ranks (and rewards) are set. Tune in to watch it all play out live on twitch.tv/AlbionTV, with Robinhoodrs, Shozen, Lewpac, Bogul, and Tazzik providing commentary and analysis:
  • Albion Asia: October 19, 14:00 UTC
  • Albion Europe: October 19, 18:00 UTC
  • Albion Americas: October 20, 01:00 UTC
After a short break, Guild Season 25 begins on November 2. For the full schedule, see this forum post.

Learning Points and How To Use Them



Developing your character in Albion Online is a journey with many possibilities, and Learning Points can help you progress essentially five times as quickly. This guide shows how Learning Points work, how to earn them, and how to use them wisely to advance in the areas that matter to you.

What are Learning Points?


Learning points, (LP for short) allow your character to accelerate progress considerably on the Destiny Board.



Once you’ve reached at least 20% of progress in a given node (a mastery level of a specific skill), you’ll unlock the option to immediately complete that level by spending Learning Points. This is indicated by a line in the progress bar of a given node.
  • Open the Destiny Board (Hotkey: B)
  • Select the node you wish to learn
  • Click “Learn” to spend the necessary Learning Points and complete that level


The amount of Learning Points needed to complete a node depends on the amount of Fame that would otherwise be required to complete it. It also scales with the type and level of the node you wish to complete. Each Learning Point counts for more Fame at higher levels on the Destiny Board.

To automatically learn a node without having to go through this process every time, you can activate Auto-Learn. This will use Learning Points in the selected nodes once the 20% threshold has been reached. For this to work, you need to have Auto-Learn selected in both the node you wish to progress, as well as the main Auto-Learn option located at the top-right of the Destiny Board. Here you can also see your current amount of Learning Points.



How do I get Learning Points?


Learning Points can be obtained in several ways:
  • You automatically earn 30 LP every day by having active Premium status
    • With Premium you receive 1 point every 48 minutes, whether you’re online or not
  • You will also receive 500 Learning Points the first time you purchase 7 days Premium or more for a character
  • Mastery Packs contain different amounts of Learning Points, depending on the tier you purchase
  • Non-Premium characters can earn 10 Learning Points by completing the daily Adventurer’s Challenge
  • You can obtain Tomes of Learning by completing certain Albion Journal missions.
    • These reward a certain amount of Learning Points when used, depending on their tier


There is no limit to how many Learning Points you can accumulate, so you might want to save them for the right opportunity.

How can I use Learning Points?


Learning Points can be used to progress in most areas of your Destiny Board.

Combat

You can spend Learning Points on Weapon/Armor mastery to unlock the ability to use higher-tier items. If used on the specialization nodes on the outside of the Destiny Board, you can boost your Item Power of each item.



Tip: Since combat Fame is comparatively easy to come by in Albion, you may want to consider using your Learning Points on other areas that you wish to progress first.

Crafting

Similarly to combat, crafting mastery allows you to craft higher-tier items, while specialization reduces Focus costs and increases the chances of crafting higher quality items.

Tip: It is often recommended to use Learning Points to progress through lower-level crafting specializations, allowing you to unlock more valuable, higher-level crafting easily.



Refining

When it comes to refining, the first level within a node unlocks the ability to refine a new tier of materials. After that, additional levels increase your Focus efficiency.

Tip: If you’re interested in refining, it’s often recommended to use Learning Points to increase your specialization and become a master refiner.

Gathering

Gathering nodes work like refining. Reaching the first level of a node will unlock a new tier of gathering tools and gathering armor, while further levels within a node increase the gathering speed and yield of resources within that tier.



Tip: Gathering is a great place to use Learning Points early on. It is often recommended to use Learning Points to unlock the first level of a new gathering tier, so that you can use better tools and gathering armor while starting to progress towards the next tier.

Learning Points can not be used to boost progress through the Adventurer and Reaver nodes, nor on cooking, alchemy, and farming.

How you spend your Learning Points is ultimately up to you, and really depends on the activities you want to do in Albion. And remember, if at any point you’re unsure, you can always hold onto your Learning Points for now and use them later. Happy learning!

Dev Talk: UI Improvements

After our last Dev Talk on the upcoming open-world changes, Game Director Robin Henkys sat down to explore the other side of the Horizons update: its UI improvements. In this video, we look at the much-anticipated customization options and quality-of-life improvements coming when the update releases on October 28.


Advanced Inventory Options

  • Collapse your equipped items into a compact view
    • This gives you more room to see what’s in your inventory
  • Adjust the size of items in your inventory
  • New sorting options:
    • Weight
    • Tier
    • Estimated market value
    • Value by weight


Storage Upgrades


The following features are being added to Bank and Chest UIs:
  • A Move All option
    • Allows you to easily move items between your inventory and the bank, or between bank tabs
  • A Repair All function
    • Lets you repair items from within bank tabs


Quick Settings Presets

  • Create and save settings presets with your preferred graphics, audio, and control options
  • Presets can have keybindings to switch instantly in different gameplay situations


HUD Editor

  • Adjust the position, scale, and opacity of nearly every HUD element
  • Some elements have additional customization options
  • Export and import layouts to share your setups with other players
  • Assign HUD layouts to a Quick Preset to get the perfect interface for any activity with a single keystroke


These changes will enhance your gameplay experience and provide a level of convenience and customization never before seen in Albion. Stay tuned for our next Dev Talk where Robin will introduce the new Albion Journal categories and their rewards!

In the meantime, learn more about the Horizons update in the official update page.

Guide: Farming

When you attend to your farms after a hard day’s adventuring, you’re not just taking a well-deserved break. You’re also fueling Albion’s economy as you produce raw materials that are used in a multitude of ways across the game.


Farmed products are used to create many different kinds of food and potions. Food is essential to keep crafting stations running, and also provide buffs to players when consumed, while potions offer additional options in combat. You can read more about them in our guide to potions and alchemy.

In addition, you can use your farm to raise baby animals to become the mounts that accompany every adventurer on their journeys.

This article provides you with a step-by-step guide for you to get started, before going through the different types of farming. Ready to start growing your own crops, herbs, and animals? Then read on…



Step 1: Purchasing an Island


In order to farm, you need a farming plot. This is most common on a player island, but can also be on a farming territory provided by a guild.

Islands can be purchased at the Island Merchant in any of the Royal Cities, Caerleon, or Brecilien. The Island Merchant is located in the center of these cities, close to the Marketplace. Here’s how it appears on the region map:



Please note that to purchase an island you need at least 7 days of Premium. After this, you can keep the island forever without needing to continuously have Premium status.

Every island is linked to the city in which it was purchased, and you can own up to one island for each city. They share a biome, and importantly you can travel between an island and its host city for free. If you wish to travel from an island to a different city, you need to pay transportation costs.



Now that you have an island, you can travel to it using the Travel Planner.



Step 2: Building a Plot


Depending on the level of your island, you will have access to a number of multipurpose plots that can be used for different types of farming plots or buildings. A level 1 island contains one multipurpose plot. Farming territories have only four plots to build on but will produce four times as much crop yield, and will grow animals four times as quickly.

To start building a farm, go to a multipurpose plot. Then, navigate to the Build UI by clicking your avatar in the top cleft and selecting ‘Build’ (on desktop you can simply press H to open this menu). Navigate to the second tab, “Farming”, where you can choose between building a Farm, Herb Garden, Pasture, or Kennel. Each of these allows you to grow different crops or raise different animals.



To build one of these, you need to make sure you have the necessary resources, which you can buy on the Marketplace or gather yourself.

Step 3: Growing Produce


Let’s say you want to farm carrots. Once you’ve built a farm plot, you need to purchase some Carrot Seeds. Level 2 islands contain a farming merchant from whom you can buy seeds, or you can obtain them from Marketplaces. It might be worth comparing prices to see which option is cheaper.



Go to your farming plot, select the Carrot Seeds from your inventory, and click "Place" to plant them.

If you have Focus Points, you can choose to water your plants which will guarantee that you receive seeds back from your crops (see below). If you water about half your plants, you can maintain enough seeds for the next day without having to purchase new ones, increasing your profits.

Step 4: Harvesting


All plants have a growth cycle of 22 hours, after which you can harvest them. There is also a chance that you’ll receive additional seeds that you can use to farm again, and Earthworms which can be used to craft Fishing Bait.



Go to your farming plot and click “Collect”. Congratulations, you've successfully grown and harvested your first plants!



You can now sell your crops at the Marketplace, or use them for crafting food.

Types of Farms & their Products


Specializing in a particular type of farming can allow you to progress more quickly in that area, leading to greater efficiency and mastery over time. Conversely, diversifying your farming operations lets you produce a broader range of items, offering flexibility and adaptability in the market. Each farming plot has a fixed cost and can be demolished at any point, which returns 90% of its resources. Below is an overview of the costs of each plot type and their products:
[table] [tr] [td]
Farm
[/td] [td]
15 Rough Logs

15 Rough Stone
[/td] [td]
Carrots, Beans,

Wheat, Turnips,

Cabbage, Potatoes,

Corn, Pumpkins
[/td] [/tr] [tr] [td]
Herb Garden
[/td] [td]
25 Rough Logs

25 Rough Stone

25 Birch Planks

25 Limestone Blocks
[/td] [td]
Arcane Agaric, Brightleaf Comfrey, Crenellated Burdock, Dragon Teasel, Elusive Foxglove, Firetouched Mullein, Ghoul Yarrow
[/td] [/tr] [tr] [td]
Pasture
[/td] [td]
30 Rough Logs

30 Rough Stone

30 Chestnut Planks

30 Sandstone Blocks
[/td] [td]
T3 - T8 Horses

T3 - T8 Oxes

Stag, Moose

Chickens, Goats, Geese, Sheeps, Pigs, Cows
[/td] [/tr] [tr] [td]
Kennel
[/td] [td]
50 Bloodoak Logs

50 Slate

10 Runite Steel Bars
[/td] [td]
T5 & T8 Moabirds, T5 & T8 Winter Bears,

T5 & T8 Wild Boars, T5 & T8 Bighorn Rams,

T5 & T8 Swamp Salamanders, T5 & T8 Greywolves,

T5 & T8 Mystic Owls, Swiftclaws, Direwolves, Direboars, Swamp Dragons, Direbears, Mammoths, Spring & Caerleon Cottontail
[/td] [/tr] [/table]


Here’s what you need to know about each type of product…

Plants

The basics of planting have been covered in the step-by-step guide above. It’s also worth noting, though, that each Royal City has a local production bonus for certain vegetables or herbs, which increases their yield by 10%.
[table] [tr] [td]
 
[/td] [td]
Lymhurst
[/td] [td]
Bridgewatch
[/td] [td]
Martlock
[/td] [td]
Thetford
[/td] [td]
Fort Sterling
[/td] [/tr] [tr] [td]
Crop
[/td] [td]
(T8) Pumpkin
[/td] [td]
(T7) Corn
[/td] [td]
(T6) Potato
[/td] [td]
(T5) Cabbage
[/td] [td]
(T4) Turnip
[/td] [/tr] [tr] [td]
Herb
[/td] [td]
(T4) Crenellated Burdock
[/td] [td]
(T5) Dragon Teasel
[/td] [td]
(T6) Elusive Foxglove
[/td] [td]
(T7) Firetouched Mullein
[/td] [td]
(T8) Ghoul Yarrow
[/td] [/tr] [tr] [td]
Animal
[/td] [td]
(T5) Goose
[/td] [td]
(T4) Goat
[/td] [td]
(T8) Cow
[/td] [td]
(T7) Pig
[/td] [td]
(T6) Sheep
[/td] [/tr] [tr] [td]
Additional
[/td] [td]
(T1) Carrot
[/td] [td]
(T2) Bean
[/td] [td]
(T3) Wheat
[/td] [td]
(T2) Arcane Agaric
[/td] [td]
(T3) Chicken
[/td] [/tr] [/table]
Livestock Animals

Livestock placed on a pasture need to be fed in order to start growing. Each type has a favorite food which halves the amount of crops necessary to feed them.

Livestock Animals’ growth cycle is 1 day 20 hours, but can be halved if you have Premium Status.

When fully grown, these animals can either be collected to be butchered, or fed again in order to get secondary products like eggs or milk.

By using Focus Points you can increase the chances of them producing offspring which, similar to plants, helps you to restart the process without having to spend additional Silver.

Each Royal City has a local production bonus which increases the yield from butchering certain animals, and of their secondary products (see table above).



Riding Animals

Unlike livestock, Riding Animals don’t have a favorite food and their growth cycle is dependent on the tier of the animal. Here’s how long it takes for each to grow (with and without Premium):
[table] [tr] [td]
Baby Animal
[/td] [td]
With Premium
[/td] [td]
Without Premium
[/td] [/tr] [tr] [td]
T3
[/td] [td]
22h
[/td] [td]
1d 20h
[/td] [/tr] [tr] [td]
T4
[/td] [td]
1d 22h
[/td] [td]
3d 20h
[/td] [/tr] [tr] [td]
T5
[/td] [td]
2d 22h
[/td] [td]
5d 20h
[/td] [/tr] [tr] [td]
T6
[/td] [td]
3d 22h
[/td] [td]
7d 20h
[/td] [/tr] [tr] [td]
T7
[/td] [td]
4d 22h
[/td] [td]
9d 20h
[/td] [/tr] [tr] [td]
T8
[/td] [td]
5d 22h
[/td] [td]
11d 20h
[/td] [/tr] [/table]
Only Horses and Oxen can be purchased from the Farming Merchant, all other Baby Animals need to be purchased from other players or found in the wild — when killing a Wild Animal, it has a chance of dropping its corresponding Baby Animal as loot.

Horses, Oxen, Stags and Moose can be raised on a Pasture, while all other Riding Animals require a Kennel.

Baby Animals higher than T4 can also be nurtured multiple times, increasing the chances of them producing offspring.

When a Riding Animal is fully grown, it can be saddled at the Saddler (another Farm Building which can be constructed on your island) and either used as your new riding mount or sold to other players.



Conclusion


Whether you choose to produce food or potions from the products of your labor, or sell them directly on the Marketplace, there are many ways you can contribute to Albion's vibrant economy — and turn a healthy profit while you do so!

Sometimes it’s a good idea to sell your products to your guildmates and friends. Many players are happy to buy them at a small discount, while both of you benefit by avoiding Marketplace taxes.

If you’re looking to expand your farming space but can’t upgrade your island any further or purchase a new island in another city, you can also ask your friends or guildmates if you can use their islands. They can allow you access to their islands via the Access Rights UI, and vice versa.



With this information, you should have all you need to work the land and earn your prosperity. Happy farming!