The following languages have been fixed and completed by the community:
Polish translation thanks to Delta.
French translation thanks to CdriX.
Thanks to Delta and CdriX for your help!
"Now I Can Retire" Achievement Removed
Hello there!
After listening to player feedback, I have realized that the achievement "Now I Can Retire," which required earning 1,000,000 gold created a significant gap in terms of progress. Therefore, I have made the decision to remove it.
Thank you to all players for your support and feedback.
Wardrobe Fix
Hey there alchemists, I've fixed a pesky bug that was causing players to lose gold when they exited the wardrobe.
The issue was related to a glitch in the game's code that was mistakenly deducting gold from players' accounts when they exited the wardrobe. I've identified the problem and corrected it, so you can now exit the wardrobe with confidence, knowing that your gold is safe and sound.
I apologize for any inconvenience this bug may have caused, and I appreciate your patience while I worked to resolve the issue. As always, if you come across any other bugs or issues in the game, please don't hesitate to let me know so I can work to fix them as quickly as possible.
Thanks for playing, have a nice day!
Patch 1.0.3
Fixed up some dialog windows.
Made some small tweaks to the UI.
Improved the performance of the storage boxes.
To avoid accidentally losing items, you can no longer delete furniture with a full inventory.
Fixed some issues with the musa seed items, so they should display correctly now.
Patch Notes: Version 1.0.2
Fixed an issue where achievements were not being properly unlocked for seasonal events.
Players who completed the event in the previous version will be retroactively awarded the achievement.
I apologize for any inconvenience this issue may have caused and appreciate your patience while I worked to resolve it. Thank you for playing and please let me know if you encounter any further issues.
Hotfix 1.0.1
The alchemy table should no longer disappear from the swamp house.
The energy consumption while sprinting has been fixed.
Alchemy Garden version 1.0 is now available!
The day has finally arrived!
Today the development of Alchemy Garden is officially completed, from this moment the game leaves early access to release version 1.0. As new features, version 1.0 comes with the following:
Steam Achievements
50 new furniture
Client role system
Potion automator
*The translations are made by the community, so it is possible that they are still incomplete, we will complete them as far as possible..
It's been 5 years since the first prototype of the game!
The project started in 2017, as something experimental that unexpectedly began to grow. The idea was very simple, a virtual place where you could create your own garden. At that time, game development was a hobby for me and my knowledge was not very extensive.
But a good number of people liked the concept so I was encouraged to update and improve the prototype.
I was like that for about two years, working in my free time, improving the game, graphics, mechanics and fixing bugs... But it was clear that the concept had a lot of potential and I didn't have enough time to dedicate to the game, so I took the difficult decision to quit my job and dedicate myself entirely to the project.
The decisive step, Steam
. For the first two years, the game wasn't on Steam, as I was distributing it through other channels. But since the potential was there, I thought that launching the project on Early Access from Steam could be a good way to fund the project and reach more people.
So, on October 18, 2019 I released the first iteration of Alchemy Garden on Steam. The project was very well received, and from here I want to thank each and every one of you who have supported the project, because without it today the game would not exist.
Things have not always been easy
. I was hesitant to write this paragraph or not, but I think it is good to be honest; it has not always been easy to work on the project. There have been very hard moments when I have had a lot of doubts, and during the development I have made bad decisions and mistakes.
If there's one thing I've learned, it's that the longer you drag out the development, the more complex everything becomes, and therefore the more likely you are to make bad decisions.
I am aware that the game has undergone many changes over time, some changes have been well received and others have not been at all. I just want you to know that during every minute of work invested in the project (which have been many) has been with the intention of making a better game, even if sometimes it didn't seem so.
What next?
The game at a conceptual level still has a lot of potential; pets, co-op mode, more zones, deeper interactions with NPCs, new costumes and a long list of ideas that would never end. Everything will depend on the reception of the project by the community in this new stage.
If the game receives enough support, it is possible that the world of Alchemy Garden will continue to expand. But for the moment I can't confirm anything, what I am going to do, with your permission, is to take a little vacation :D I'm sure that after 5 years of work without rest it will be good for me!
THANK YOU
Thanks to each of you for being part of this beautiful journey. To my couple, for their unconditional support and for being there for me in difficult moments. To all those who have helped me in the development. To the community of translators, I am indebted to you! To the Twitch community, for your company and advice. To those of you who liked the game, I will always be grateful and will carry you in my heart. To those of you who were disappointed, thank you for giving it a chance, I hope to do better next time.
I hope you enjoy the game! Rubén
Alchemy Garden leaves Early Access on December 12
Greetings Alchemists!
After 3 years in Early Access, the time has finally come to release version 1.0 of Alchemy Garden.
When
The launch will be on December 12 18:00 CEST / 12:00 EST. At that time the game will become completed and its price will be updated from $8.99 to $12.99.
What's new at launch?
Most of the content is already available in the beta version, but I have prepared additional content for the launch:
Steam Achievements.
50 New furniture including beds, chests, counters and much more.
Potion automation system.
Role system and trends for our store customers.
Alchemy table improvements.
Will I have to start a new game?
No, your game will not be deleted. You can continue playing with your previous early access game. However, I strongly recommend you to start a new one to have the ideal game experience free of bugs and possible conflicts.
Will there be more new content and updates?
The nature of the project allows for further expansion, however, it will depend on the feedback and response received during this new stage.
Alchemy Garden is a project that I am passionate about and I would spend my whole life improving it and adding new content, but as a solo developer I am eager to start new projects based on what I have learned.
Thank You
Thanks to the whole community of translators for dedicating your time and effort to help with the translations and thanks to all the community for being by my side during these 3 years, you have certainly inspired and encouraged me to get this far. I will always be grateful to you!
Testing Achievements
Greetings Alchemists!
During these days you may see achievements on the game page, as I need to test to implement them. Therefore, these achievements will NOT be obtainable in the current version of the game. They will be in the final version.
Have a nice day! Rubén
Weekly Update - Spooky Pocus Festival & Bug Fixing
SPOOKY POCUS FESTIVAL EVERY SATURDAY
Celebrate Halloween making a spooky decoration for your home and garden ! For a limited time, the Spooky Pocus vendor will appear every in-game Saturday!
BUG FIXING
Now minerals should be now visible all the time.
A bug that doesn't allow to use a tool after eating a fruit has been fixed.
Item descriptions on storage box items now should be visible playing with the gamepad.
LANGUAGE
Spanish translation iteration by @Cotoyexxl21
Thats all for this week, as always, thank you very much for all your feedback and support. Remember that you have available our DISCORD to join our community.