Greetings Alchemists! Beta version 1.0.6 is now available, let's see the changes!
BUG FIXING
Fixed a bug where we couldn't interact with the exit button on our counter book if a customer was asking us for a potion.
Fixes in the interaction texts, now they should no longer stay on the screen when we stop selecting an object.
BALANCING
Wild plants will now have a better chance of dropping a seed.
Reduced energy consumption when sprinting.
Increased the time the player can sprint.
Reduced energy cost when jumping.
TRADUCCIONES
French tanslation iteration by @CdriX
Russian translation iteration by @Hy60koshk
Apart from the game update I bring you another novelty, and that is that the Alchemy Garden badges and cards are now available, to obtain them you just have to play the game, I hope you like them!
See you next week with more news! Remember that you have at your disposal the Official Discord of Alchemy Garden where you can report bugs and make suggestions.
Have a nice day! Rubén
Save Game Hotfix
Now the garden & house furniture should be saved when quitting the game through the pause menu.
Weekly Update - Beta 1.0.4
Hello Alchemists!
This week I've been working on several quality of life improvements based on your feedback.
Quality of Life Improvements
Now all the progress is saved when the game is closed (without the need of going to bed), doing this ends the day in the calendar.
An Unstuck button has been added in the pause menu, allowing continue playing If the player gets stuck. The button has a 30 seconds cooldown for avoid the mechanic being exploited.
Bug Fixing
Alchemy Table mini-game input fixed. Now should work properly.
Now the customers should do not keep freezing and dissapeared at the house door.
Minor optimizations.
Languages
Spanish translation iteration (Thanks to Coyotexxl21)
See you next week with more news! Remember that you have at your disposal the Official Discord of Alchemy Garden where you can report bugs and make suggestions.
Have a nice day! Rubén
Weekly Update - Beta 1.0.3
Bug Fixes
The prompt for interacting with fireworks outside of the event is no longer visible.
The quest board should now work properly and not freeze the player.
Now the player stops the action he is performing if he gets tired.
Languages
Iteration of the Spanish translation, thanks to Coyotexxl (Melchor).
Unicode characters for Cyrillic have been added.
Others
Iteration in the swamp cave environment.
Performance optimization.
Language Hotfix
Community Russian translation is now fully implemented thanks to Hy60koshk
Weekly Update, Beta 1.0.2
Greetings Alchemists!
First of all, I want to thank the involvement of the community with the bug report and feedback, your help is very important for the project to move forward.
These are the changes that you will find in this new version (Beta 1.0.2):
Bugs fixed and improvements
The counter book now also has an exit button.
Fixed a bug that caused it to rain inside the swamp house.
Fixed various bugs related to entering seasonal events.
Spring Event Fixes: The position of some easter eggs has been readjusted for easier access.
Fixed some conflicting sectors in the swamp level where some players would get stuck.
Crossing the swamp cave should now be easier.
Translations and texts
Russian translation has been updated, thanks to Hy60koshk!
The language switcher in the options menu should now work correctly.
Miscellaneous corrections in some texts.
I am aware that there are still many reported bugs that are not yet fixed, during the next few weeks I will be working to fix them.
Preparing the new content
For the next few weeks I am going to focus my time on creating furniture sets for our house and garden. The idea is to create several thematic sets to add variety to the game, each of the sets will be composed of: Bed, Garden entrance, Fences, Store Table, Chairs, Shelf, Chest, Wardrobe, Lighting, Planters, Fountains, Chair and bench for the garden and small decorative objects.
This week I have started modeling a new set, here is a small preview of the models I am making: See you next week with more news! Remember that you have at your disposal the Official Discord of Alchemy Garden where you can report bugs and make suggestions.
Have a nice day! Rubén
Alchemy Table Exit Hotfix
Some players have reported that they can't exit the alchemy table, a button has been added to exit the alchemy table with the mouse click.
Beta 1.0 is now available!
Greetings Alchemists!
The beta version of Alchemy Garden is now available on the main branch, which means entering the final stretch in terms of the project!
What is the difference between the Alpha and the Beta version?
Since its Early Access release in October 2019, Alchemy Garden has been in its Alpha phase. In this stage, the core of the game has been defined and developed.
Both the content and the stability have not been a priority since the game needed to have a good foundation.
During all this time many tests have been done, some mechanics have been liked more than others and your help with the feedback has been crucial to improve the game in all its aspects. I want to thank the entire community for your patience with all the changes that the project has undergone over the months.
Although I would like to continue adding new ideas and mechanics to the game, the project should not drag on forever, so I think it is necessary to move forward.
From now on we enter the Beta stage. This means that I am going to focus on making content for the game, ie: decorative objects for the house, the garden and new clothes. In addition, I will also prioritize bug fixes, balancing, in-game quality of life, languages, achievements, and trading cards.
These are the new features that the Beta version:
New potion crafting system.
The swamp area is available again. Totally redesigned, we can also buy a new house.
Gameplay and economy balancing. Parameters for plant spawn in the environment, seed drop, energy cost, and all prices have been balanced.
Added consumable fruits and potions. They will give us advantages in the game, replacing the level system.
Improved watering system. Now we can water several plants at the same time!
Changes inside the main house.
New plants added.
Interface Improvements.The interface has been redesigned with a new color palette to better match the overall aesthetic of the game.
Improved Gamepad control.
Several bug fixes.
Will I lose my save game?
You will not lose your game, you can continue playing with your saved game from the Alpha version. However, I recommend starting a fresh game for the best possible experience, as you'll likely run into some compatibility issues.
How long will the Beta phase last?
At the moment there is no definitive release date, but I would like to finish the game by the end of this year.
Thank you
We have just entered the final stretch of the project and I want to thank the entire community again for all the support received during these years.
It seems like it was yesterday when I uploaded the first prototype of the game back in 2017, since then I have dedicated all these years of my life to doing it as well as possible and learning from the process, I hope I have lived up to it.
Have a nice day! Rubén
Test Branch - Beta 0.10 Patch Notes
-Now the plants in our swamp garden should not disappear. -Now the flying alchemy table should not appear in the swamp. -Vendor new seeds should now be available on Mondays and not Sunday.
Beta version is now available in the Test Branch
Greetings alchemists!
The test branch for the beta version is now available. In order to play, select the game in your library, right click, go to Properties -> Beta and select "test - Public Beta Branch" from the selection list.
What's new in the Beta version
Added a new area with a new house to buy.
Refactored alchemy system, now with new Elements.
Some potions are now consumable.
The level and skill system has been removed, now the player's improvements are made through potions.
The initial tutorial has been replaced by some information points.
Consumable fruits.
Mushrooms added.
New plants.
Refactored watering system.
Balance in the economy.
Adjustments to tree felling mechanics.
Adjustments in the planting-harvesting system.
Rebalanced fatigue system.
Bug fixes from the alpha version.
UI improvements.
Improvements in quality of life.
As always, the test branch uses other save files so your save games on the main branch will not be affected.
Test branch limitations
Gamepad control is not fully integrated.
So that you can test the new house, the purchase price is extremely low.
The journal window is incomplete and only shows orders and discovered plants.
This branch will be active for the next few weeks in order to be as stable as possible. I hope you enjoy it!